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The Legends Guild!!!

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TATORZ
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Post by Dark Avorian Tue Jul 14, 2009 4:32 am

First topic message reminder :

Ok...well tbh the legends guild needs an update...badly needs one

Here are my propositions

1: Expand the premises all the way to sea making more of a town...obviously this means docks
2: Add a charter ship...It has a locked fare of 100 gp to it or from it from anywhere...making it a convenient money saver
3: Fishing spots...duh...
4: Mining... 3 rune rocks plox?
5: A small exchange desk by the bank
6: The dungeon would be expanded with iron and black dragons, chaos druids, caged black demons
7: Add a knight waves like minigame with some sort of reward.
Anything else people?
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Post by Carnage Tue May 11, 2010 12:37 pm

I always pictured the legends guild as being more of a high-level quest hub than anything. It should have major importance to the game's major story lines with different npc's collaborating there- I mean, think about how many game characters are members of the legends guild (don legends capes) and yet the place is relatively empty.

It just doesn't feel like it's of that much importance in the world... when I go in there, I should see a few familiar NPC's chatting about everything from the weather to new discoveries in rune-based magics, to the political issues in Falador to the campaign against Draken. I should feel like I'm a part of that group, an equal to people like Duradel and Lathus.

Throw some different people in there on different days- from new characters, maybe high ranking white knights or representative from the magic guild- to existing characters. Give them all new, unique pieces of storyline information mixed in with their banter. It'd be a unique opportunity to add characterization in the game and it'd help improve the guild without actually doing much.

It doesn't need alot of use, it needs to feel like a prestigious hall of champions and not a requirement to move into the next quest and recharge your combat bracelet.

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Post by The Empty Lord Tue May 11, 2010 9:53 pm

I think Dungeoneering could fit quite nicely into the Legends' dungeon. Tongue

Agreed with Carnage! Grin
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Post by TATORZ Tue May 11, 2010 10:23 pm

*goes with 3mpty*
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Post by trixtor Wed May 19, 2010 5:38 am

*goes with above 4 posts*
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Post by Carnage Wed May 19, 2010 7:45 am

Lemmings... Hmmmm

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Post by The Empty Lord Wed May 19, 2010 7:48 am

Nostalgia! Grin
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Post by Sir Kandarin Fri Aug 06, 2010 8:20 am

The Legends' Guild does kinda suck even only compared to the Heroes' Guild. All of Dark's ideas would definitely improve it tenfold.

PS - On the Ardougne remake you moved the guild into the city, didn't you?
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