Guild updates!

Page 1 of 2 1, 2  Next

Go down

Guild updates!

Post by jeroenvt on Sat Aug 28, 2010 6:35 am

Hi,

I just recently(like half an hour ago) got an idea for Guilds. Instead of just walking into the guild, make it have an unlocking thing related to the skill/achievement!

This would be a one-time only thing, since I guessed it might annoy some people ^^

I've also come up with some new guilds, whom will be posted below the entrance updates.

Anyway, without further ado, the progress I have so far:
Spoiler:

-Ranging Guild: Shoot an arrow in an archery target to open the door. Any level under 40 will fail.
Requirements: A bow and arrow

-Mining Guild : You have to mine a large quarry blocking the entrance. Any level under 60 will fail.
Requirements: Pickaxe

-Thieving Guild : Pickpocket the lock.(Trapdoor) Level unverified.

-Runecrafting Guild : Imbue the portal with power. Any level under 50 will fail.
Requirements: None

-Crafting Guild : I haven’t got an idea for this, any suggestion is welcome!
Requirements: N/A

-Fishing Guild : I haven’t got an idea for this, any suggestion is welcome!
Requirements: N/A

-Cooking Guild : I haven’t got an idea for this, any suggestion is welcome!
Requirements: N/A

-Mage Guild : Dispell the barrier in front of the door. Any level under 66 will fail.
Requirements: None

-Warrior’s Guild : I haven’t got an idea for this, any suggestion is welcome!
Requirements: N/A

Possible Guilds
Spoiler:

-(possible) Construction Guild : Repair the bridge leading to the guild. Any level under 50 will fail.
Requirements: Saw, Hammer, 4 Planks

-(possible) Farming Guild : Prune the vines blocking the entrance. Any level under 60 will fail.
Requirements: Knife, Secateurs

-(possible) Herblore Guild(Part of Farming Guild) : Add a compound to the mix blocking the door(Dungeoneering styled door). Any level under 65 will fail.
Requirements: Vial

-(possible) Agility Guild : Do a small agility course to unlock the door. Any level under 60 will fail.
Requirements: None

-(possible) Hunter Guild : Catch a small animal with the key tied around it’s neck, then use the key on the door to open it. Any level under 45 will fail.
Requirements: (Obtained) Hunter Guild Key

-(possible) Smithing Guild: Smith a key out of a steel bar. Any level under 50 will fail.
Requirements: Steel bar, (Obtained) Smithing Guild Key, (Obtained) Key Mould

-(possible) Woodcutting/Fletching/Firemaking Guild : (3 doors)
Woodcutting door: Chop some branches blocking the door. Any level under 64 will fail.
Fletching door: Fletch the doorknob and put it on the door. Any level under 70 will fail.
Firemaking: Burn some debris blocking your path. Any level under 60 will fail.
Requirements: Woodcutting: Hatchet
Fletching: Knife, Doorknob(Obtained)
Firemaking: Tinderbox

-(possible) Summoning Guild: Sacrifice 500 Spirit Shards, 1 of each charm and 1 summoning pouch. Any level under 55 will fail.
Requirements: 500 Spirit Shards, 1 Blue Charm, 1 Green Charm, 1 gold Charm, 1 Gold Charm, 1 Crimson Charm, 1 empty summoning pouch.

Special Guilds
Spoiler:

-(possible) Questing Guild : Show your quest cape to the Guild Master(You must be able to equip it)
Requirements: Questing Cape you can wear.[NOTE: If you want to enter the guild again after a new quest has been released that you haven’t done, you can just enter it again. It’s a one time payment.]

-(possible) Achievement Guild: Show all Achievement Diary items(1, 2 or 3) to the clerk.
Requirements: All achievement diary items(1,2 or 3) that are currently available. [NOTE: If a new diary comes out and you want to enter the guild again, you won’t have to complete the diary. It’s a one time payment]
avatar
jeroenvt
Proselyte

Number of posts : 461
Age : 23
Location : Bel-gi-um!

View user profile https://www.youtube.com/user/jeroenvt2

Back to top Go down

Re: Guild updates!

Post by 3mptylord on Sat Aug 28, 2010 7:06 am

I'll reply better to this when I'm not on my iPod and I can read it all, but I reckons guilds should be a mixture.

Some guilds should be available from the offset and should be a means of training. Guilds is sometimes used to mean school in a specific subject. So a Guild of Thieves might only have a minimal requirement purely to set apart the petty thieves from the potential masterminds - but otherwise similar to Slayer, except in one guilding rather than several random, seemingly unrelated people.

Whilst, some guilds should be hidden locations only accessible by those trained to do so. Your Construction idea sounds neat - but due to little information from you, I immediately just imagined an abandoned castle that the player can do up to their own desire. In a sense, it's not so much a guild as a high-level reward. Smile

Whilst places like the mining guild probably shouldn't be called guilds at all. Especially when things like the Grand Tree and similar mines have far more difficult requirements. And what with the requirements to mine the ore itself anyway. I think they should release a big mining complex beneath Keldagrim, with tunnels and mineral veins, and a mine cart minigame. And the reason it's a guild is because only the most important miners can use it. Smile

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
If all good things come to an end then we're living in a world where evil wins. 

If there once was love then maybe something survived. If we find a single diamond in the rough then it's worth it. Through a thousand tears if there's one drop of love then it's worth it. 
avatar
3mptylord
Admin
Admin

Number of posts : 7343
Age : 26
Location : Plymouth

View user profile http://3mptylord.deviantart.com/

Back to top Go down

Re: Guild updates!

Post by jeroenvt on Sat Aug 28, 2010 7:15 am

-is confused- ^^ simple explanation, yet I don't understand it Grin

And I'm working on the Guilds, no worries. I'll post them once I finish.
avatar
jeroenvt
Proselyte

Number of posts : 461
Age : 23
Location : Bel-gi-um!

View user profile https://www.youtube.com/user/jeroenvt2

Back to top Go down

Re: Guild updates!

Post by trixtor on Sat Aug 28, 2010 8:10 am

Guilds are also groups of skilled laborers ( I think that's a general term). Sort of like clubs with entry requirements.
avatar
trixtor
Advocate

Number of posts : 538
Location : North NJ.

View user profile

Back to top Go down

Re: Guild updates!

Post by Dark Avorian on Sat Aug 28, 2010 8:36 am

...3mpty...did you honestly just say the grand tree mine has "difficult requirements"? 25 agility and a few mage levels (i did it at 17 mage) is not hard...
avatar
Dark Avorian
Templar
Templar

Number of posts : 3550
Age : 24
Location : Within the hallowed halls of the mighty, those known only as nobles.

View user profile

Back to top Go down

Re: Guild updates!

Post by 3mptylord on Sat Aug 28, 2010 9:49 am

I meant more it has requirements. Tongue


ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
If all good things come to an end then we're living in a world where evil wins. 

If there once was love then maybe something survived. If we find a single diamond in the rough then it's worth it. Through a thousand tears if there's one drop of love then it's worth it. 
avatar
3mptylord
Admin
Admin

Number of posts : 7343
Age : 26
Location : Plymouth

View user profile http://3mptylord.deviantart.com/

Back to top Go down

Re: Guild updates!

Post by Dark Avorian on Sun Aug 29, 2010 1:18 am

so because areas can have requirements you can't call any of them a guild? Confuse
avatar
Dark Avorian
Templar
Templar

Number of posts : 3550
Age : 24
Location : Within the hallowed halls of the mighty, those known only as nobles.

View user profile

Back to top Go down

Re: Guild updates!

Post by 3mptylord on Sun Aug 29, 2010 1:20 am

You really missed the point of what I was saying there. XD

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
If all good things come to an end then we're living in a world where evil wins. 

If there once was love then maybe something survived. If we find a single diamond in the rough then it's worth it. Through a thousand tears if there's one drop of love then it's worth it. 
avatar
3mptylord
Admin
Admin

Number of posts : 7343
Age : 26
Location : Plymouth

View user profile http://3mptylord.deviantart.com/

Back to top Go down

Re: Guild updates!

Post by Dark Avorian on Sun Aug 29, 2010 1:31 am

yeah because you did a crappy job of saying what you meant.
avatar
Dark Avorian
Templar
Templar

Number of posts : 3550
Age : 24
Location : Within the hallowed halls of the mighty, those known only as nobles.

View user profile

Back to top Go down

Re: Guild updates!

Post by Ruy112 on Sun Aug 29, 2010 1:46 am

I like the idea of unlocking more benefits from a guild as you level up. I don't think you should be able to 'train' in a guild, but I think you should benefit from it Smile
avatar
Ruy112
Partisan
Partisan

Number of posts : 1623
Age : 24
Location : Denmark

View user profile

Back to top Go down

Re: Guild updates!

Post by Dark Avorian on Sun Aug 29, 2010 1:50 am

You don't think we should be able to train in a guild Confuse?

Fishing guild?
avatar
Dark Avorian
Templar
Templar

Number of posts : 3550
Age : 24
Location : Within the hallowed halls of the mighty, those known only as nobles.

View user profile

Back to top Go down

Re: Guild updates!

Post by 3mptylord on Sun Aug 29, 2010 1:53 am

You know what, yeah. The Coal Mine's more of a guild than the Mining Guild. I don't think having a requirement is enough to make something a guild, especially if it's not a good source of anything; aside from the Mithril. The problem with resource gathering guilds is that they don't work... the resource has it's own requirement. Yay, level 59 to enter the guild... a few more levels and it's useless to me.

I don't know, I apologise for my fail examples.

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
If all good things come to an end then we're living in a world where evil wins. 

If there once was love then maybe something survived. If we find a single diamond in the rough then it's worth it. Through a thousand tears if there's one drop of love then it's worth it. 
avatar
3mptylord
Admin
Admin

Number of posts : 7343
Age : 26
Location : Plymouth

View user profile http://3mptylord.deviantart.com/

Back to top Go down

Re: Guild updates!

Post by Dark Avorian on Sun Aug 29, 2010 1:57 am

fishing guild is a resource gathering guild and it's easily the most useful guild in the game...
avatar
Dark Avorian
Templar
Templar

Number of posts : 3550
Age : 24
Location : Within the hallowed halls of the mighty, those known only as nobles.

View user profile

Back to top Go down

Re: Guild updates!

Post by 3mptylord on Sun Aug 29, 2010 2:29 am

Easily. Tongue

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
If all good things come to an end then we're living in a world where evil wins. 

If there once was love then maybe something survived. If we find a single diamond in the rough then it's worth it. Through a thousand tears if there's one drop of love then it's worth it. 
avatar
3mptylord
Admin
Admin

Number of posts : 7343
Age : 26
Location : Plymouth

View user profile http://3mptylord.deviantart.com/

Back to top Go down

Re: Guild updates!

Post by Ruy112 on Sun Aug 29, 2010 4:33 am

Ya, but I think it is boring, then you just train in there like you would outside, you Fishing Guild you. It doesn't add anything new, and it doesn't give a really guildy feeling.
avatar
Ruy112
Partisan
Partisan

Number of posts : 1623
Age : 24
Location : Denmark

View user profile

Back to top Go down

Re: Guild updates!

Post by 3mptylord on Sun Aug 29, 2010 4:51 am

We clearly all have different views on guilds, so let's spare an argument. Wink

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
If all good things come to an end then we're living in a world where evil wins. 

If there once was love then maybe something survived. If we find a single diamond in the rough then it's worth it. Through a thousand tears if there's one drop of love then it's worth it. 
avatar
3mptylord
Admin
Admin

Number of posts : 7343
Age : 26
Location : Plymouth

View user profile http://3mptylord.deviantart.com/

Back to top Go down

Re: Guild updates!

Post by 3mptylord on Sun Aug 29, 2010 5:05 am

Combat Guilds?
• Warriors' Guild — Attack, Strength and Defence
• Archers' Guild — Ranged and Defence
• Magicians' Guild — Magic and Defence (I feel combat magic should have it's own guild)
• Guild of Medics — Constitution?
• Monastery — Prayer *cough* Guild
• Citadel — Prayer Guild *whistles*
• Summoning — This one will take some imagination.

Existing;
• Wizards' Guild (magic)
• Runecrafting Guild
• Fishing
• Mining
• Crafting
• Cooking
• Thieving

Level 2s/Alternate Guilds;
• Mining
• Thieving

(other) Needed?
• Woodcutting
• Farming
• Smithing
• Firemaking
• Agility
• Herblore
• Fletching
• Slayer
• Construction — Fortresses? Meow
• Hunter

Too soon;
• Dungeoneering

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
If all good things come to an end then we're living in a world where evil wins. 

If there once was love then maybe something survived. If we find a single diamond in the rough then it's worth it. Through a thousand tears if there's one drop of love then it's worth it. 
avatar
3mptylord
Admin
Admin

Number of posts : 7343
Age : 26
Location : Plymouth

View user profile http://3mptylord.deviantart.com/

Back to top Go down

Re: Guild updates!

Post by jeroenvt on Sun Aug 29, 2010 7:32 am

How the hell would you make a Dungeoneering Guild? Daemonheim's good enough if you ask me ^^
avatar
jeroenvt
Proselyte

Number of posts : 461
Age : 23
Location : Bel-gi-um!

View user profile https://www.youtube.com/user/jeroenvt2

Back to top Go down

Re: Guild updates!

Post by TATORZ on Sun Aug 29, 2010 7:47 am

I want to construct a summoning guild Tongue
avatar
TATORZ
Forum Mod
Forum Mod

Number of posts : 2458
Age : 24
Location : USA

View user profile

Back to top Go down

Re: Guild updates!

Post by Dark Avorian on Sun Aug 29, 2010 7:52 am

and summon a construction guild from the nether regions of Daemonheim of course.
avatar
Dark Avorian
Templar
Templar

Number of posts : 3550
Age : 24
Location : Within the hallowed halls of the mighty, those known only as nobles.

View user profile

Back to top Go down

Re: Guild updates!

Post by TATORZ on Sun Aug 29, 2010 7:53 am

I like that idea better.
avatar
TATORZ
Forum Mod
Forum Mod

Number of posts : 2458
Age : 24
Location : USA

View user profile

Back to top Go down

Re: Guild updates!

Post by Dark Avorian on Sun Aug 29, 2010 7:54 am

well yes I am a genius thank you
avatar
Dark Avorian
Templar
Templar

Number of posts : 3550
Age : 24
Location : Within the hallowed halls of the mighty, those known only as nobles.

View user profile

Back to top Go down

Re: Guild updates!

Post by Handeath on Thu Dec 16, 2010 5:13 am

This seems more like an entrance animation change than a bonefide update. Sigh

On the subject, I think each guild should have something that makes being/working there worth while, like a special item, or a plethora of resources. For example, the Warrior's Guild gives Defenders (and I'm getting my Dragon one soon Cool). That having been said, I think each guild should do something similar.

Warriors': see above.
Rangers': Continuing off the Slings introduced for low-level combat, you can buy higher leveled ones (Sheperd, Sniper, Master, David?) with Archery Tickets.
Mages': I hate to be cliche, but unlockable spells of some sort?

And, I've got nothing.


Last edited by Handeath on Fri Dec 17, 2010 6:21 am; edited 1 time in total
avatar
Handeath
Advocate

Number of posts : 955
Age : 22
Location : USA

View user profile

Back to top Go down

Re: Guild updates!

Post by Gladzosaurus Rex on Thu Dec 16, 2010 11:23 pm

Rangers guild had an awesome lure spot, and the mages guild brings essence, ability to buy mystic and a previously very valuable rune shop.

Could do with some improvements, yeah :$


Last edited by Gladzosaurus Rex on Sat Dec 18, 2010 5:59 am; edited 1 time in total
avatar
Gladzosaurus Rex
Proselyte

Number of posts : 145
Location : Reuvensplaats

View user profile http://www.the-gladiatorz.com/forums/index.php?

Back to top Go down

Re: Guild updates!

Post by MorbiusMonster on Fri Dec 17, 2010 6:34 pm

I've already come up with the Summoning Guild, I cannot stress that enough.
avatar
MorbiusMonster
Templar
Templar

Number of posts : 2637
Age : 26

View user profile

Back to top Go down

Re: Guild updates!

Post by Sponsored content


Sponsored content


Back to top Go down

Page 1 of 2 1, 2  Next

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum