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The Interactive Suggestion

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Dark Avorian
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Post by The Empty Lord Sun Apr 24, 2011 11:56 pm

The interactive suggestion...


Interactive RuneScape Idea by ~3mptylord on deviantART



The Interactive Suggestion Skills17

1) Combat panel, see Interactive Combat.
2) Magician's spellbook
3) Wizard's spellbook
4) Archery skill
5) Sorcery skill
6) Divination skill
7) Zoanthropy skill
8) Marksmanship skill
9) Mana skill
10) Demonology skill
11) Wizardry skill
12) Conjuring skill, see Conjuring.
13) Archaeology skill, see Archaeology
14) Combat level
15) Mysticism level
16) Skills panel

The existing Magic skill would be divided into three skills; Sorcery, Mana and Wizardry. All three's names aren't concrete.

Magic and Mana are doppelgängers of Attack and Strength along with Archery and Marksmanship: one is accuracy and the other is damage (only Archery and Marksmanship are the other way around). Mana is NOT a mana-bar, merely a power stat (mana was chosen because it means force/power of magic, thus is suited a strength-like skill). Wizardry is a non-combat skill, containing non-combat spells.

The Sorcerer's Spellbook contains all the combat spells, including curses and binds. The Wizard's Spellbook contains all the non-combat spells, including enchantment and teleportation.

When you switch to Ancient Magicks it replaces the Magician's Spellbook and when you switch to Lunar Magics it replaces the Wizard's Spellbook. This excludes teleportation spells which are handled differently. By default, you will have the Wizard's Teleports. When you switch to Ancient or Lunar--or back from--the change will be automatic. However, when you change between Ancient and Lunar you will be asked if: "Do you wish to keep existing teleports?". Alternatively, the new spellbooks could NOT replace the previous spellbook; rather just being additional spells (given each spellbook will look rather empty now it's been cut in two).

Backup:


Last edited by 3mptylord on Sun May 15, 2011 1:31 am; edited 9 times in total
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Post by Handeath Mon Apr 25, 2011 12:04 am

I really don't like the Mana, Magic, and Marksmanship logos. Mana (Magic Attack) could be just a staff. Magic (Magic Strength) could be simply be an aura like shape or a cluster of sparkles.

Marksmanship (Ranged Attack) should be a bow and Ranged (Ranged Strength) could be an Arrow with lines coming from the tip, showing power.

Attack shows the weapon the skill uses, Strength shwos the means to attack.
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Post by Zectiox Mon Apr 25, 2011 12:16 am

so we're changing the current magic icon to Wizardry and.. well it seems to be quite nice Grin
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Post by The Empty Lord Mon Apr 25, 2011 12:38 am

Handeath wrote:I really don't like the Mana, Magic, and Marksmanship logos. Mana (Magic Attack) could be just a staff. Magic (Magic Strength) could be simply be an aura like shape or a cluster of sparkles.

Marksmanship (Ranged Attack) should be a bow and Ranged (Ranged Strength) could be an Arrow with lines coming from the tip, showing power.

Attack shows the weapon the skill uses, Strength shwos the means to attack.

Sword, bow and arrow, and wand. Staffs are melee weapons, so I dislike your proposal for a change. I thought a wand was more appropriate to symbolise the "weapon". I used a spell originally but that looked too similar to an icon you'd find in the spell panel.

I always thought the fist is symbolic of power/strength, and so I went for a spellbook to denote knowledge. But that was spur of the moment, so I'm open to ideas... but I'm not too sure on the "aura with sparkles", you might have to demonstrate. Ranged is a tricky one, realistically it's the weapon controls the power and so the "bow and arrow" should be the strength skill. Either way, I choose the apple because it represents accuracy, which is the strength of an archer (as you could term the two skills "weapon skill" and "competency skill"). But arrowhead with lines... n'yeah, I suppose that'd work. But mah apple. ARGH!

P.S. I dislike mana being the attack skill. Even in mana-bar systems, it's the measure/power/frequency and not the arsenal.



Last edited by 3mptylord on Mon Apr 25, 2011 12:47 am; edited 1 time in total
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Post by Dark Avorian Mon Apr 25, 2011 12:47 am

Why do we need to have them in different interfaces. Personally I think it would be best if there was a single ability-book interface that contained three sections

1: Your non-combat spells, unlocked by non combat mage skill, and either lunar or normal.
2: Your combat spells...ancient or normal
3: Your prayers or ancient curses.

Just would make it easier.

oh...and man should be strength.
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Post by The Empty Lord Mon Apr 25, 2011 12:54 am

It could work. But wouldn't that make it more cramped, and thus harder to actually navigate? I guess most people use prayer via the quick-select, and auto-cast magic and with buttons you could just hide non-combat spells... I guess you would only even see what you want. For players who want all their combat abilities in one place it'd be easier: quick changing of prayers and casting curses (or rather, any non-autocast spell).

Perhaps prayers and combat spells in one, and non-combat spells in the other, rather than toggles to show or hide them? There's no real need for non-combat in combat, and it means the list is stupidly long.
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Post by Slayer Noir Mon Apr 25, 2011 1:13 am

A question...

What would happen to my magic and ranged levels when this update happens?
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Post by Handeath Mon Apr 25, 2011 1:59 am

I just don't want the wand being held, but it does work in place of a staff. The Tome also works for Magic Attack (maybe Knowledge for the name), as it shows the tool used for attack. However an aura, the user's Magical Power, shows the user's ability to augement the spell itself.

Force (Ranged Strength?) should show an archer's power when firing, so an Arrow with Impact Lines works.

Can we put Non-combat and Combat spells in the same spellbook, but the spells will show different Level Requirements (Magic Attack or Wizardry) and Runes?
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Post by The Empty Lord Mon Apr 25, 2011 2:20 am

The Interactive Suggestion Interf10

Sorry, I got bored a while ago and started reinventing the interface. Tongue



Slayer,

Your Ranged level would remain the same, however you would receive free experience in the power-skill such that your maxhit remains unchanged.

With Magic and Wizardry, you would be given the option which to keep at 100%, and you'd be given something like 50%-75% free experience in the other. Your magic-strength would then be calculated that same as Ranged, so that your max hit remains unchanged.

Or something like that.




Wand not held, I'll try it out. Or, our expert pixel-artist Zect could give it a try. Wink Also, the spellbook isn't the tool is "the means" as you put it. Also, I dislike renaming it Knowledge... just because it's too specific I think for "Knowledge" to be appropriate.

Force is the name of a rune in the Conjuring idea, so I only dislike it for that reason (if it's even a reason). I personally prefer the apple to impact lines, given it would be the same arrow.

Yeah, we can do that. I only separated them for the purpose of the Lunar and Ancient Spellbook, given the Lunar Spellbook would have few Magic spells.


Last edited by 3mptylord on Mon Apr 25, 2011 11:19 am; edited 1 time in total
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Post by Handeath Mon Apr 25, 2011 2:38 am

Vengance, Disruption Barrier, and the Aid Other Spells (and the Combat Spells I suggested in Gnomish Magics)
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Post by Zectiox Mon Apr 25, 2011 9:03 am

Liike the layout you made Grin more later sleeping and only phone atm
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Post by The Empty Lord Mon Apr 25, 2011 10:03 am

Handeath wrote:Vengance, Disruption Barrier, and the Aid Other Spells (and the Combat Spells I suggested in Gnomish Magics)

They hardly substitute combat, they are more the curses. Tongue
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Post by Handeath Mon Apr 25, 2011 10:07 am

But they are used in combat, so they should require Magic levels.

Q.E.D.
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Post by The Empty Lord Mon Apr 25, 2011 11:19 am

QED?

Also, yeah, they can. Tongue

I thought you brought them up in response to me saying "I only separated them for the purpose of the Lunar and Ancient Spellbook". Tongue
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Post by Handeath Mon Apr 25, 2011 12:47 pm

I'm saying we should combine the Combat and Non-combat Magic interfaces into one Spellbook, as they currently are. Non-combat spells simply will show aWizardry Requirement instead of a Magic Requirement.
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Post by The Empty Lord Mon Apr 25, 2011 12:56 pm

Yes, I already heard and said that could work when Dark said it, and the first time you said it. You aren't addressing my concern though... Tongue
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Post by The Empty Lord Tue Apr 26, 2011 6:25 am

I'm currently working on an interactive suggestion (with Flash) to illustrate the Conjuring, the Combat change, and anything else I can do with a static player. Buttons will be clickable and such.
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Post by Zectiox Tue Apr 26, 2011 8:13 am

*Zectiox Like this* why isn't there a.. "like button" here around? Grin

seeing forward to.. see it Smile
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Post by Zectiox Tue Apr 26, 2011 9:54 am

Spoiler:
just say If I need ot change anything... spells.. spells..
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Post by The Empty Lord Tue Apr 26, 2011 12:38 pm


RuneScape Suggestion by ~3mptylord on deviantART

Du-dah! Grin

Some recent discussion points haven't yet been addressed.


Last edited by 3mptylord on Tue Apr 26, 2011 7:45 pm; edited 1 time in total
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Post by Handeath Tue Apr 26, 2011 1:03 pm

What are your ponts/concerns?
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Post by Zectiox Tue Apr 26, 2011 5:39 pm

thats some nice stuffs... Grin keep upgrading it, it will be more greater than anything Tongue

maybe we could try to put those "weapontablets" and give a chance to craft a "Gust dagger" Grin
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Post by Slayer Noir Wed Apr 27, 2011 1:32 am

Wow 3mpty. You never cease to amaze me... I love it. Really helps to explain how everything comes together
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Post by The Empty Lord Wed Apr 27, 2011 8:59 am


RuneScape Suggestion by ~3mptylord on deviantART

Updated to include much more information.


Last edited by 3mptylord on Wed Apr 27, 2011 11:26 am; edited 3 times in total
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Post by Handeath Wed Apr 27, 2011 10:25 am

Like it, but you may want to simplify Interactive Combat, just a may. The Personal Effects Tab is genius! People can see what their special equipment is doing. (FYW, The Ammulet of Strength just provides Strength stats.)

Also, Ranged and Magic or Umbrella Skills, like Melee: rename Ranged for something doing with Ranged Strength. Marksmanship is perfect for Ranged Attack. Mana is fine for Magic Strength, but we need something for Magic Attack.
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