Conjuring
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TATORZ
The Empty Lord
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The Suggestion Site :: Creative Portal :: RuneScape :: Suggestions :: Skills
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Conjuring
First topic message reminder :
Introduction!
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"Conjuring" is a skill that empowers Magicians. It provides a cheap alternative to training via combat, and combat-only; whilst giving them some much needed defence. Conjured equipment also strengthens Magic's combat-front, which is predominantly trained via non-combat. The Lunar Spellbook is just one example of just how broken this combat skill is; whilst using, there are no combat ways to train it!
The Conjuring skill does not "conjure into combat". No, Conjuring is more like Smithing;
• Mineral + Forge = Bar, Bar + Anvil = Smithed Equipment,
• Essence + Altar = Runes, Runes + Lectern = Conjured Equipment.
Note that Conjured equipment has requirements in Magic, provides magic experience, has magic bonus stats and inflicts magical damage; Protect from Magic, and Ranged armour will protect from conjured weapons as it does for spells. A "Wind Longsword" is not a Melee weapon; no melee requirements, stats or even a solid blade. Just wind energy.
Conjuring isn't lossless. Obtaining high-levelled Conjured equipment is more costly than obtaining Rune equipment (as Rune is easily found outside Smithing). But, like Smithing, you can't just make equipment in battle... you require a specific location. Many have suggested a "rusting" theme for Melee equipment to bring some demand to Smithing. Well, Conjured equipment does break, but, unlike many "rusting" ideas, there is no repairing.
Conjuring won't change the fast-training techniques Magic already has; such as Alchemy. However, instead of being just a fast training method, it becomes the fast-and-expensive training method... with Conjured equipment offering a cheap-but-slow training method similar to how players train melee.
This thread goes onto page 2.
*´¨)
¸.•´¸.•*´¨) ¸.•*¨)
(¸.•´ (¸.•´•.¸¸.•´¯`•._.•
Conjuring!
¯¯¯¯¯¯¯¯¯¯
A skill is possibly the hardest thing to suggest, tied with locations (but nevermind)! For a good skill you need 99 levels of content? But to summarize... Conjuring requires tablets, break the tablets and you receive elemental manifestations that *resemble* existing weapons (as well as some new faces). To make tablets, you need runes (including one of four new runes), and some run of the mill essence.
Note that;
• Conjuring is a new, independent skill. Think of it as magic's smithing skill.
• Conjured equipment is magic-based, using it has magic requirements, and gives magic exp.
• Wind through fire equipment can be used by free to play, but the skill is still members only.
Consumption is combats biggest calling... melee desperately needs one to give smithing some need, but magic's is far too large! Cost per experience is soaring for magic, it's just too expensive! And this doesn't just affect magic! Without magicians, who will archers dominate? Archers too will become rare, leaving us with a predominantly melee population!
We know the basics behind combat... that warriors wield metal, and rangers wear hide? What does magic have? Conjuring empowers an ancient magical art, the discipline of manifesting the very elemental energy that resides within runestones to create elemental equipment (this isn't unoriginality, I included runestones so runecrafting wouldn't be out of a job)! But this is NOT a concept shared by many MMOs, no, items conjured by this skill are borne of magic an are purely magical (wieldable by those adapt in magic only!).
Conjuring's skill-logo would be that of a firesword.
How the triangle works;
- Range uses projectiles to pierce a magician's armour, but fail to scratch melee's.
- Magic's spells and weapons to hit through melee armour, but are absorbed by hide.
- Melee uses blades to slice through ranges' hide, but cannot breach magic's conjured armour.
*´¨)
¸.•´¸.•*´¨) ¸.•*¨)
(¸.•´ (¸.•´•.¸¸.•´¯`•._.•
How?!
¯¯¯¯¯¯¯
Conjuring is very similar to smithing; gather mineral, refine it, forge it. However, instead of ore, a furnace and an anil, conjuring has essence, runecrafting altars and a lecturn (similar, but not the same as lecturns in your POH).
The process;
• Gather the runestones.
• Fill the remainder of your inventory with essence* which will become the tablets.
• Locate a Magic Lectern, located in most Magic stores/locations.
• Use the desired element rune on the Lectern, and a display will open. (like bars on an anvil)
• Choose the item you wish to conjure (and how many) and the player will craft a tablet.
All conjuring experience is obtained in that process, aside from lamps, minigames, etc.
Tablets can be stacked and traded. They can also be dropped, something magicians can kill for. However, once the item is unleashed from its tablet, it's untradable. Why? For the same reason as Barrows' equipment, because conjured equipment damages. It doesn't lose stats, but once the lifespan expires - the item dissipates. If it were tradeable the marketplace would be horrific; "my weapon only had 50 damage left!"
An example; say I'd conjured a weapon with a damage cap of 140+. Now I say 140+ because it's not limited to 140 damage, weapons cannot break in combat - so one disperses after the fight where the 140 damage is caused. Armour would last indefinitely, or at least far longer than weapons! Note that the lifespan increases with grade (fire is better than wind). This means there is a constant demand for the skill. Which is why Smithing should adapt a similar system, where armour breaks, so the smithing skill is always in demand!
Now this doesn't make them anti-pvp weapons. If a player dies with some conjured equipment, its cash value and rune cost will appear on the ground. The deceased player can only retrieve the items.
*´¨)
¸.•´¸.•*´¨) ¸.•*¨)
(¸.•´ (¸.•´•.¸¸.•´¯`•._.•
*rune essence will only work up to and including fire equipment.
Elements?
¯¯¯¯¯¯¯¯¯¯¯
The basic elements are wind, water, earth and fire. All four can be used by free players. However, they cannot make it themselves (like Treasure Trail rewards). Smoke, Shadow, Blood, Ice and Astral are all members only, and can only be made after a bit of questing; Lunar Diplomacy to conjure Astral equipment, and Desert Treasure to Ancient equipment! To Conjure equipment, you must be in the mind of its respective spellbook.
Similar to melee's dragon, there is Dragonfire element (shortened to d'fire)! This would have the highest requirement of all equipment, and is obtained in a similar fashion to melee's dragon equipment. Like dragon, it's unmakeable, difficult to obtain, available in an incomplete set, and it's weapons posses special attacks! Dragonfire doesn't degrade. (could require a quest to use)
Weapons, and weapons only, have unlimited runes in their element (astral weapons only replace one astral rune per spell). Weapons can also autocast - but only of elements equal to or lower graded than itself (so water weapons can autocast water and wind spells). Ancient Weapons don't have unlimited runes, but may activate their effect. Most Ancient Weapons share the same special attack that, provided it hits, has a 100% chance of activating the effect. In multicombat, the special would effecting a nine-square area of the target.
As dragonfire lacks an element to provide, its armour actively absorbs some damage - a full set is about 15%. D'fire weapons will of course have special attacks.
Combination equipment is a possibility. Conjuring levels to create should, at least, be the same as their highest contained element. To wield the levels are slightly increased, the equipment would offer additional stats and it looks better. It also provides multiple runes and degrades slower!
Combination equipment requires the combination rune. Air-combos might not happen.
*´¨)
¸.•´¸.•*´¨) ¸.•*¨)
(¸.•´ (¸.•´•.¸¸.•´¯`•._.•
Introduction!
¯¯¯¯¯¯¯¯¯¯¯¯¯
"Conjuring" is a skill that empowers Magicians. It provides a cheap alternative to training via combat, and combat-only; whilst giving them some much needed defence. Conjured equipment also strengthens Magic's combat-front, which is predominantly trained via non-combat. The Lunar Spellbook is just one example of just how broken this combat skill is; whilst using, there are no combat ways to train it!
The Conjuring skill does not "conjure into combat". No, Conjuring is more like Smithing;
• Mineral + Forge = Bar, Bar + Anvil = Smithed Equipment,
• Essence + Altar = Runes, Runes + Lectern = Conjured Equipment.
Note that Conjured equipment has requirements in Magic, provides magic experience, has magic bonus stats and inflicts magical damage; Protect from Magic, and Ranged armour will protect from conjured weapons as it does for spells. A "Wind Longsword" is not a Melee weapon; no melee requirements, stats or even a solid blade. Just wind energy.
Conjuring isn't lossless. Obtaining high-levelled Conjured equipment is more costly than obtaining Rune equipment (as Rune is easily found outside Smithing). But, like Smithing, you can't just make equipment in battle... you require a specific location. Many have suggested a "rusting" theme for Melee equipment to bring some demand to Smithing. Well, Conjured equipment does break, but, unlike many "rusting" ideas, there is no repairing.
Conjuring won't change the fast-training techniques Magic already has; such as Alchemy. However, instead of being just a fast training method, it becomes the fast-and-expensive training method... with Conjured equipment offering a cheap-but-slow training method similar to how players train melee.
This thread goes onto page 2.
*´¨)
¸.•´¸.•*´¨) ¸.•*¨)
(¸.•´ (¸.•´•.¸¸.•´¯`•._.•
Conjuring!
¯¯¯¯¯¯¯¯¯¯
A skill is possibly the hardest thing to suggest, tied with locations (but nevermind)! For a good skill you need 99 levels of content? But to summarize... Conjuring requires tablets, break the tablets and you receive elemental manifestations that *resemble* existing weapons (as well as some new faces). To make tablets, you need runes (including one of four new runes), and some run of the mill essence.
Note that;
• Conjuring is a new, independent skill. Think of it as magic's smithing skill.
• Conjured equipment is magic-based, using it has magic requirements, and gives magic exp.
• Wind through fire equipment can be used by free to play, but the skill is still members only.
Consumption is combats biggest calling... melee desperately needs one to give smithing some need, but magic's is far too large! Cost per experience is soaring for magic, it's just too expensive! And this doesn't just affect magic! Without magicians, who will archers dominate? Archers too will become rare, leaving us with a predominantly melee population!
We know the basics behind combat... that warriors wield metal, and rangers wear hide? What does magic have? Conjuring empowers an ancient magical art, the discipline of manifesting the very elemental energy that resides within runestones to create elemental equipment (this isn't unoriginality, I included runestones so runecrafting wouldn't be out of a job)! But this is NOT a concept shared by many MMOs, no, items conjured by this skill are borne of magic an are purely magical (wieldable by those adapt in magic only!).
Conjuring's skill-logo would be that of a firesword.
How the triangle works;
- Range uses projectiles to pierce a magician's armour, but fail to scratch melee's.
- Magic's spells and weapons to hit through melee armour, but are absorbed by hide.
- Melee uses blades to slice through ranges' hide, but cannot breach magic's conjured armour.
*´¨)
¸.•´¸.•*´¨) ¸.•*¨)
(¸.•´ (¸.•´•.¸¸.•´¯`•._.•
How?!
¯¯¯¯¯¯¯
Conjuring is very similar to smithing; gather mineral, refine it, forge it. However, instead of ore, a furnace and an anil, conjuring has essence, runecrafting altars and a lecturn (similar, but not the same as lecturns in your POH).
The process;
• Gather the runestones.
• Fill the remainder of your inventory with essence* which will become the tablets.
• Locate a Magic Lectern, located in most Magic stores/locations.
• Use the desired element rune on the Lectern, and a display will open. (like bars on an anvil)
• Choose the item you wish to conjure (and how many) and the player will craft a tablet.
All conjuring experience is obtained in that process, aside from lamps, minigames, etc.
Tablets can be stacked and traded. They can also be dropped, something magicians can kill for. However, once the item is unleashed from its tablet, it's untradable. Why? For the same reason as Barrows' equipment, because conjured equipment damages. It doesn't lose stats, but once the lifespan expires - the item dissipates. If it were tradeable the marketplace would be horrific; "my weapon only had 50 damage left!"
An example; say I'd conjured a weapon with a damage cap of 140+. Now I say 140+ because it's not limited to 140 damage, weapons cannot break in combat - so one disperses after the fight where the 140 damage is caused. Armour would last indefinitely, or at least far longer than weapons! Note that the lifespan increases with grade (fire is better than wind). This means there is a constant demand for the skill. Which is why Smithing should adapt a similar system, where armour breaks, so the smithing skill is always in demand!
Now this doesn't make them anti-pvp weapons. If a player dies with some conjured equipment, its cash value and rune cost will appear on the ground. The deceased player can only retrieve the items.
*´¨)
¸.•´¸.•*´¨) ¸.•*¨)
(¸.•´ (¸.•´•.¸¸.•´¯`•._.•
*rune essence will only work up to and including fire equipment.
Elements?
¯¯¯¯¯¯¯¯¯¯¯
The basic elements are wind, water, earth and fire. All four can be used by free players. However, they cannot make it themselves (like Treasure Trail rewards). Smoke, Shadow, Blood, Ice and Astral are all members only, and can only be made after a bit of questing; Lunar Diplomacy to conjure Astral equipment, and Desert Treasure to Ancient equipment! To Conjure equipment, you must be in the mind of its respective spellbook.
Similar to melee's dragon, there is Dragonfire element (shortened to d'fire)! This would have the highest requirement of all equipment, and is obtained in a similar fashion to melee's dragon equipment. Like dragon, it's unmakeable, difficult to obtain, available in an incomplete set, and it's weapons posses special attacks! Dragonfire doesn't degrade. (could require a quest to use)
Weapons, and weapons only, have unlimited runes in their element (astral weapons only replace one astral rune per spell). Weapons can also autocast - but only of elements equal to or lower graded than itself (so water weapons can autocast water and wind spells). Ancient Weapons don't have unlimited runes, but may activate their effect. Most Ancient Weapons share the same special attack that, provided it hits, has a 100% chance of activating the effect. In multicombat, the special would effecting a nine-square area of the target.
As dragonfire lacks an element to provide, its armour actively absorbs some damage - a full set is about 15%. D'fire weapons will of course have special attacks.
Combination equipment is a possibility. Conjuring levels to create should, at least, be the same as their highest contained element. To wield the levels are slightly increased, the equipment would offer additional stats and it looks better. It also provides multiple runes and degrades slower!
Combination equipment requires the combination rune. Air-combos might not happen.
*´¨)
¸.•´¸.•*´¨) ¸.•*¨)
(¸.•´ (¸.•´•.¸¸.•´¯`•._.•
Last edited by 3mptylord on Tue Apr 19, 2011 9:15 am; edited 3 times in total
Re: Conjuring
what does wizardy that magic dont??
well I made an example how the 4 daggers, for example, could look like...
well I made the blade one color for every dagger but the.. shank or what ever its called where you grip it would be in different colors as of the different types of that element... and to the top-right I took the opposite and had the blade in different colors as the elements and the "handle", though I like the first one... but
well I made an example how the 4 daggers, for example, could look like...
well I made the blade one color for every dagger but the.. shank or what ever its called where you grip it would be in different colors as of the different types of that element... and to the top-right I took the opposite and had the blade in different colors as the elements and the "handle", though I like the first one... but
Zectiox- Advocate
- Number of posts : 743
Re: Conjuring
Air should start at the third-most colour, and get darker (as in blacker, not blue). Like clouds, sort of.
Also, Earth might be better the other way around... lighter to darker (like water and fire).
But otherwise, awesome!!!
Also, Earth might be better the other way around... lighter to darker (like water and fire).
But otherwise, awesome!!!
- I updated the last page, you might miss this one:
Wizardry is non-combat magic.
The spellbook icon is Wizardry (non-combat spellbook and lunar spellbook), and the wizards' hat is the Magic skill (combat spellbook and ancient spellbook). I know, wizards' hat isn't Wizardry... hmm... perhaps just reverse them.
It's an unrelated idea, I just found my old Marksmanship and Mana icons and got into a drawing habit.
Last edited by 3mptylord on Sun Apr 24, 2011 10:23 pm; edited 3 times in total
Re: Conjuring
- Spoiler:
well I'll do the other weapons as well its just to do everything again
Edit the air daggers was something wrong about but its right now
Zectiox- Advocate
- Number of posts : 743
Age : 32
Location : Alaveteli, Fin
Re: Conjuring
well I will repaint the air one ty for the comment
better to put images in spoiler, the thread is otherwise spammed with images which changes fast and usual
- Spoiler:
better to put images in spoiler, the thread is otherwise spammed with images which changes fast and usual
- Spoiler:
but please make a thread (if you havent already, about marksmanship, aura/mana (thought I saw one around? oO) and Wizardry, wizardry especially sounds intresting too
Zectiox- Advocate
- Number of posts : 743
Age : 32
Location : Alaveteli, Fin
Re: Conjuring
But can they not be recolors of existing Melee weapons? I'm sorry I sound blunt, but I'd imagine they'd be more 'free'
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: Conjuring
It's hard to illustrate "free" in an icon, but when equip they would be moving. Like liquid or fire burning. Gust, Torrent, Gravel and Ember armour is only a thing veil around you, it then gets thicker, then it's an almost complete coverage, and finally there's particle effects of some kind (but no thicker than the third) - so lightning sparks in Thunder armour, for example.
Zect, I think the blade should change colour rather than the handle... it's easier to see. With dagger, it looked fine... but now seeing the mace, I think it would be better to have the weapon-head.
Zect, I think the blade should change colour rather than the handle... it's easier to see. With dagger, it looked fine... but now seeing the mace, I think it would be better to have the weapon-head.
Re: Conjuring
I take it we're sticking with grades of elements? Specific names may vary?
Gust, Torrent, Gravel, Ember, Gale, Deluge, Cobble, Flame, Underdark, Overlight, Storm, Maelstrom, Boulder, Scorch, Astral, Arcane, Thunder, Tempest, Quake, Blaze and Dragonfire.
Gust, Torrent, Gravel, Ember, Gale, Deluge, Cobble, Flame, Underdark, Overlight, Storm, Maelstrom, Boulder, Scorch, Astral, Arcane, Thunder, Tempest, Quake, Blaze and Dragonfire.
Re: Conjuring
In that order? I imagined Dragon fire to be Level 60, like Dragon equipment.
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: Conjuring
I was thinking at least 75. Ideally, in the event of a Smithing update, Dragon should be higher... it only won't be in light of angry players. But I suppose the Dark Bow is 60 also, so why not. Should Astral AND Arcane get bumped, or just Arcane?
Re: Conjuring
- Spoiler:
here its... platelegs, platebodies, swords, full helmets and chainmails
Zectiox- Advocate
- Number of posts : 743
Age : 32
Location : Alaveteli, Fin
Re: Conjuring
how do I make them magic? oO... How do you turn a melee weapon into a magical "melee" weapon.. or how do I make them non-melee?
ehmm well my computer crashed right after I posted it so I do not have them on my computer anymore xD
ehmm well my computer crashed right after I posted it so I do not have them on my computer anymore xD
Zectiox- Advocate
- Number of posts : 743
Age : 32
Location : Alaveteli, Fin
Re: Conjuring
quite good actually... I couldn't do better myself I could try but..
Zectiox- Advocate
- Number of posts : 743
Age : 32
Location : Alaveteli, Fin
Re: Conjuring
- Spoiler:
Zectiox- Advocate
- Number of posts : 743
Age : 32
Location : Alaveteli, Fin
Re: Conjuring
- Spoiler:
Zectiox- Advocate
- Number of posts : 743
Age : 32
Location : Alaveteli, Fin
Re: Conjuring
First is when you use an Air Rune, second is when you use a Force Rune.
Zectiox wrote:here is my newer version of the elemental armors.. with some upgrades.. thought of making the chest shine or something.. like enchantment *.*
- Spoiler:
If there is to be a symbol on the front, it should be the rune, I just don't think the Saradomin Symbol should be used.
Also, whilst it looks amazing, I thought the armour was suppose to be come more solid as you get better... whilst the points are nice, the holes should be in reverse order (so it's more tatty on the first).
Last edited by 3mptylord on Tue Apr 26, 2011 8:18 am; edited 1 time in total
Re: Conjuring
freaking awesome and then like.. some more similar.. x_x
Zectiox- Advocate
- Number of posts : 743
Age : 32
Location : Alaveteli, Fin
Re: Conjuring
- Spoiler:
Zectiox- Advocate
- Number of posts : 743
Age : 32
Location : Alaveteli, Fin
Re: Conjuring
- Spoiler:
Font Map Icon
Zectiox- Advocate
- Number of posts : 743
Age : 32
Location : Alaveteli, Fin
Re: Conjuring
I don't think we should rely heavily on the design of Melee armor. Think of the Bandos Avatar, that could be some inspiration.
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: Conjuring
- Spoiler:
- 1 My version how it would look like to wear the armor
- 2 my attemp to create a robe out of the armor
- 3 how the Robe-plate armor would look like on a player..
- 4 Robes with spikes.. but anyway...
Zectiox- Advocate
- Number of posts : 743
Age : 32
Location : Alaveteli, Fin
Re: Conjuring
3's cool. Looking in retrospect, some of the names could be changed:
Platebody - Aurabody?
Platebody - Aurabody?
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: Conjuring
2 and 3 is the same thing really... 2 is the icon.. 3 was the armor just recolored but.. I failed on trying to get the same color ;D
Zectiox- Advocate
- Number of posts : 743
Age : 32
Location : Alaveteli, Fin
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