Archaeology
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Archaeology
This is probably one of the most amazing and full skill suggestions I have ever seen, it's on tip.it just search for archaeology.
Edit: TYVM psycho/3mpty
Edit: TYVM psycho/3mpty
Last edited by Dark Avorian on Thu Jun 04, 2009 6:27 am; edited 1 time in total
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Introduction
SORRY ABOUT HOW THE TEXT HAS FORMATTED, it would probably take me hours to correct.
SORRY ABOUT THE USE OF "SPOILERS", it just makes the page that much smaller and less eye sore!
About the Skill:
SORRY ABOUT THE USE OF "SPOILERS", it just makes the page that much smaller and less eye sore!
About the Skill:
- Spoiler:
- Archaeology is a money making skill geared towards the discovery of
treasures and artifacts from within the depths of the earth. Using
excavation tools, you are able to dig up rock samples, in which may
contain items of great value. While excavating you may also find rare
fossils, which can be given to the Varrock Museum for decent prayer
experience. Also, as you progress in the skill, you will be able to dig
up entrance ways into ancient caverns filled with goodies specific to
other skills, such as a new powerful type of fish, access to more rune
rocks, the ability to cut your own logs into planks and spooky new
hunter creatures. The skill is versatile in the sense that it involves
almost every other skill
within it. Also, Archaeology is tied closely into Mining. With a higher
mining level, more of the Archaeology skill will be accessible to you,
and you will find that you will receive better quality of rock samples
while excavating.
How to Begin:
To begin the Archaeology skill, you must talk with the Master
Archaeologist who is found at the south end of the Varrock Digsite,
South East of Varrock. He will give you a Beginner's Excavation Kit,
which includes a Rusty Trowel, Straw Brush and a Chisel. These will be
the basic items you need to begin excavating, but more will be needed
later on, and as you level you will be able to use more advanced
versions of the Trowel and Brush.
Where to Start Excavating:
At level 1 Archaeology, you won't be able to make use of anything
except for the two main digsites, so to start your training, you can
choose either the Varrock Digsite (slightly north of the Master
Archaeologist) or the Jungle Digsite just South East of Castle Wars.
Last edited by 3mptylord on Thu Jun 04, 2009 6:42 am; edited 2 times in total
Excavation Tools - Trowels, Brushes and How to Make The
Excavation Tools
- Spoiler:
- At
higher Archaeology levels, you will be able to use stronger, more
efficient equipment. These will enable you to dig up and clean rock
samples and fossils you normally wouldn't be able to, and also are
required in order to open up entrance ways into dungeons.
___________________________________________
Trowels -
Used to unearth rock samples and fossils. All trowels except for the
Ancient Trowel, are made by players with the appropriate Smithing and
Archaeology level. The higher level the trowel you use, the faster you
will be able to dig up rock samples and fossils, and the chances of
getting better loot is greater. For example, you will be able to get
more Large Rock Samples with the Ancient Trowel than you would with the
Limestone Trowel.
Rusty Trowel - 1
Given
to you for free by the Master Archaeologist just North of the Varrock
Digsite. With this trowel, you will only be able to dig up Small Rock
Samples, and the trowel has about a 10% chance of breaking during
excavation.
Bone Trowel - 10 (Level 10 Smithing to Make)
This
trowel can only be obtained through smithing, or can be bought from
another player. With this trowel, you will be able to dig up Small and
Medium Rock Samples. This trowel has about a 7.5% chance of breaking
during excavation.
Kebbit Trowel - 20 (Level 20 Smithing to Make)
This
trowel can only be obtained through smithing, or can be bought from
another player. With this trowel, you will be able to dig up Small and
Medium Rock Samples, and also will be able to find Low Leveled Fossils.
This trowel has about a 5% chance of breaking during excavation.
Sandstone Trowel - 30 (35 Smithing to Make)
This
trowel can only be obtained through smithing, or can be bought from
another player. With this trowel, you will be able to dig up Small and
Medium Rock Samples. Also, you will you be able to find Low and Medium
Leveled Fossils. This trowel has about a 2.5% chance of breaking during
excavation.
Limestone Trowel - 40 (Level 55 Smithing to Make)
This
trowel can only be obtained through smithing, or can be bought from
another player. With this trowel, you will be able to dig up Small,
Medium and Large Rock Samples. Also, you will be able to find Low and
Medium Leveled Fossils. This trowel never breaks.
Granite Trowel - 60 (Level 70 Smithing to Make)
This
trowel can only be obtained through smithing, or can be bought from
another player. With this trowel, you will be able to dig up Small,
Medium and Large Rock Samples. Also, you will be able to find Low,
Medium and High Leveled Fossils. This trowel never breaks.
Ancient Trowel - 70 (Level 76 Slayer to Get as a Drop)
This
trowel can only be obtained as a semi-rare drop from Time Distorters in
the Varrock Digsite Ancient Cavern, or can be bought from another
player. With this trowel, you will be able to dig up Small, Medium,
Large and Giant Rock Samples. Also, you will be able to find Low,
Medium, High and Rare Fossils. This trowel never breaks.
___________________________________________
Brushes -
Used
to clean loot from rock samples. All brushes except for the Ancient
Brush, are made by players with the appropriate Crafting and
Archaeology level. The higher leveled the brush, the more rock samples
and fossils you will be able to clean, and the less you will
accidentally break the sample or fossil.
Straw Brush - 1
Given
to you for free by the Master Archaeologist just North of the Varrock
Digsite. This brush enables you to clean off small rock samples. This
brush has a about a 10% of breaking your rock sample.
Unicorn Brush - 20 (Level 25 Crafting to Make)
This
brush can only be obtained through crafting, or can be bought from
another player. This brush enables you to clean off small/medium rocks
samples, as well as low leveled fossils. This brush has about a 5%
chance of breaking your rock sample or fossil.
Jogre Brush - 35 (Level 40 Crafting to Make)
This
brush can only be obtained through crafting, or can be bought from
another player. This brush enables you to clean off small/medium rock
samples, as well as low/medium leveled fossils. This brush has about a
2.5% chance of breaking your rock sample or fossil.
Elven Brush -55 (Level 70 Crafting to Make)
This
brush can only be obtained through crafting, or can be bought from
another player. This brush enables you to clean off small/medium/large
rock samples, as well as low/medium/high leveled fossils. This brush
will never break your rock samples or fossils.
Ancient Brush - 75 (Level 76 Slayer to Get as a Drop)
This
brush can only be obtained as a semi-rare drop from Space Distorters in
the Varrock Digsite Ancient Cavern, or can be bought from another
player. With this brush, you will be able to clean off all rock
samples, including giant, and all fossils, including rare. This brush
will never break your rock samples or fossils.
___________________________________________
Making Excavation Tools
Most
Archaeology tools, minus the Ancient counterparts, can only be brought
into the game by players with the appropriate levels to make them.
Trowels require Smithing, while Brushes require Crafting. Each tool
requires two items to make. For each trowel or brush you make, you will
receive a certain amount of the appropriate exp.
Making Trowels (Smithing)
Trowels
require two items to make: A bar of a certain metal (depending on which
tool it is) and a secondary item (often obtained through mining). You
will need to use the bar on an anvil to craft the "Trowel Head," and
then use the head on an anvil while the secondary item is in your
inventory. Below is a list of each item, what is required in order to
make, and how much Smithing exp you will receive for making it. Please
note, the Smithing experience does not include the experience you get
for smelting ore into a bar.
Bone Trowel - 1 Bronze Bar, 1 Regular Bone - 26 Smithing exp (12.5 for Bar to Head, 13.5 for Attachment)
Kebbit Trowel - 1 Iron Bar, 1 Kebbit Spike - 52 Smithing exp (25 for Bar to Head, 27 for Attachment)
Sandstone Trowel - 1 Steel Bar, 1 Sandstone Block - 78 Smithing exp (37.5 for Bar to Head, 40.5 for Attachment)
Limestone Trowel - 1 Mithril Bar, 1 Limestone Block - 104 Smithing exp (50 for Bar to Head, 54 for Attachment)
Granite Trowel - 1 Adamant Bar, 1 Granite Block - 130 Smithing exp (62.5 for Bar to Head, 67.5 for Attachment)
Making Brushes (Crafting)
Brushes,
like trowels, require two items to make: A log of certain tree
(depending on which tool it is) and a secondary item (often obtained as
a semi-common drop from a monster). To make a brush, you will to use a
Knife on the log while a chisel is in your inventory to craft the
"Brush Handle," and then use the handle on the secondary item. Below is
a list of each item, what is required in order to make it, and how much
Crafting exp you will receive for making it.
Unicorn Brush - 1 Willow Log, 1 Clump of Unicorn Hair - 50 Crafting exp (20 for Log to Handle, 30 for Attachment)
Jogre Brush - 1 Yew Log, 1 Clump of Jogre Hair - 100 Crafting exp (40 for Log to Handle, 60 for Attachment)
Elven Brush - 1 Magic Log, 1 Clump of Elf Hair - 200 Crafting exp, (80 for Log to Handle, 120 for Attachment)
Last edited by 3mptylord on Thu Jun 04, 2009 6:28 am; edited 1 time in total
Digsite Archaeology - Basic Excavation
Digsite Archaeology
- Spoiler:
The most basic of excavation takes place at digsites. There are two main digsites
found in Runescape. The first is the Varrock Digsite, located just
South East of Varrock. The second is the Jungle Digsite, located just
South West of Castle Wars. Both digsites offer the same options for
training, but loot can vary slightly between the two. Each digsite has
approximately 50 fissures that respawn shortly after you excavate from
them. Excavation works much like mining. You click the option to "Dig
Fissure" and your character will begin to dig away at the crack in the
ground until a rock sample is obtained. If more than one person is
digging a fissure at the same time, only one of them will get the rock
sample. Usually, this is the person with the higher Archaeology level.
The higher your level in the skill, and the better your trowel, the
faster you will be able to dig up a rock sample.
Once you have
dug up a rock sample, you will need to chisel and clean away the dirt
from the sample to obtain whatever item is inside. To do this, just
simply use your brush on the rock sample while holding a chisel in your
inventory. Items found in rock samples at digsites are typically worth less than those found at Special Excavation Spots, or SES's, which are scattered about the map, and are covered later on in this guide.
___________________________________________
Rock Samples - Main Digsites
Below
is a list of the Rock Samples, what levels you need to Excavate/Clean
them, and how much exp you will receive in doing so. Also, below that,
is a list of potential loot you can receive from each level of sample.
Levels Needed to Excavate Rock Samples:
Small Rock Sample - 1+
Medium Rock Sample - 10+
Large Rock Sample - 40+
Giant Rock Sample - 70+
Experience for Excavating Rock Samples:
Small Rock Sample - 10 Exp
Medium Rock Sample - 25 Exp
Large Rock Sample - 75 Exp
Giant Rock Sample - 150 Exp
Levels Needed to Clean Rock Samples:
Small Rock Sample - 1+
Medium Rock Sample - 20+
Large Rock Sample - 55+
Giant Rock Sample - 75+
Experience for Cleaning Rock Samples:
Small Rock Sample - 15 Exp
Medium Rock Sample - 37.5 Exp
Large Rock Sample - 112.5 Exp
Giant Rock Sample - 225 Exp
Potential Loot from Digsite Rock Samples:
Small Rock Sample -
Nothing, Coins (1-100), Level 1 Clue, Pure Essence (1-10 Noted),
Air/Fire/Water/Earth Runes (1-10), 1 Grimy Herb (Guam-Harralander),
Bronze Bar, Bronze Pickaxe, Bronze Dagger, Bronze Med Helm, Bronze
Bolts (1-10), Bronze Arrows (10-20), Ball of Wool, Bowl, Pot, Bucket, 1
Gem (Sapphire and Emerald), Empty Vial, Leather Coif, Gold Ring,
Sapphire Ring, Emerald Ring, Potato Seeds, (1-25) Onion Seeds (1-20),
Guam Seeds (1-5), Marrentil Seeds (1-4), Tarromin Seeds (1-3),
Harralander Seeds (1, 2), Iron Ore, Planks (1-5 Noted), Broken Arrow,
Broken Staff, Buttons, Regular Bones, Preserved Wing, Preserved Lump,
Preserved Beak
Medium Rock Sample
- Nothing, Coins (100-250), Level 2 Clue, Pure Essence (20-50 Noted),
Body/Cosmic/Chaos Runes (5-15), 1 Grimy Herb (Ranarr-Avantoe), Steel
Bar, Steel Pickaxe, Steel Dagger, Steel Med Helm, Steel Bolts (10-20),
Steel Arrows (20-30), Iron Platebody, Iron Platelegs, Iron Plateskirt,
Bowstring, 1 Gem (Emerald and Ruby), Cabbage Seeds (1-25), Tomato Seeds
(1-20), Ranarr Seeds (1, 2), Toadflax Seeds (1-4), Irit Seeds (1-3),
Avantoe Seeds (1, 2), Uncharged Orb, Emerald Ring, Ruby Ring, Coal Ore,
Oak Planks (1-5 Noted), Broken Arrow, Broken Staff, Buttons, Big Bones,
Preserved Horn, Preserved Plate, Preserved Wing
Large Rock Sample
- Nothing, Coins (250-1,000), Level 2 Clue, Pure Essence (50-100
Noted), Nature/Law/Death Runes (5-20), 2 Grimy Herbs
(Kwuarm-Lantadyme), 2 Adamant Bars, Adamant Pickaxe, Adamant Longsword,
Adamant Full Helm, Adamant Bolts (20-40), Adamant Arrows (25-50),
Mithril Platebody, Mithril Platelegs, Mithril Plateskirt, 2 Gems (Ruby
and Diamond), Sweetcorn Seeds (5-20), Strawberry Seeds (1-15), Kwuarm
Seeds (1-3), Snapdragon Seeds (1, 2), Cadantine Seeds (1-4), Lantadyme
Seeds (1-3), Battlestaff, Ruby Ring, Diamond Ring, Mithril Ore,
Adamantite Ore, Teak Planks (1-5 Noted), Broken Arrow, Broken Staff,
Buttons, Dragon Bones, Preserved Claw, Preserved Fin, Preserved Horn
Giant Rock Sample -
Nothing, Coins (1,000-5,000), Level 3 Clue, Half Key, Pure Essence
(100-250 Noted), Blood/Soul Runes (10-25), 3 Grimy Herbs (Dwarf Weed
and Torstol), Runite Bar, Rune Pickaxe, Rune Dagger, Rune Full Helm,
Rune 2h Sword, Rune Kiteshield, Rune Bolts (10-25), Rune Arrows
(20-30), Adamant Platebody, Adamant Platelegs, Adamant Plateskirt,
Uncut Dragonstone, Dragonstone Ring, Watermelon Seeds (10-20), Dwarf
Weed Seeds (1-5), Torstol Seeds (1-3), Air/Fire/water/Earth
Battlestaff, Runite Ore, Mahogany Planks (1-5 Noted), Broken Arrow,
Broken Staff, Buttons, Ancient Bones*, Preserved Skull, Preserved
Corpse, Preserved Claw
*Ancient
Bones are new buryable bones which give 200 Prayer exp for burying, and
work with Home Altars and the Ectofuntus. They are also a required
secondary ingredient in making Prehistoric Familiar pouches.
___________________________________________
Fossils - Main Digsites
Also, during excavation, you might occasionally dig up Low, Medium, High or Rare Fossils. These will not appear as "Rock Samples," but rather as "Dirty Fossil (L/M/H/R)."
The letter in the parenthesis simply tells you whether your fossil is
Low Leveled, Medium Leveled, High Leveled, or Rare. You will need to
clean off the fossil as you would normally clean a rock sample, and
once cleaned, the fossil can be given to the Curator of the Varrock
Museum for a decent sum of Prayer Exp. Please note, however, these
fossils are not buryable, nor can they be used on Home Altars or the
Ectofuntus.
Below is a list of the levels needed to dig up fossils, and how much exp each fossil gives.
Levels Needed to Excavate Fossils:
Dirty Fossil (L) - 20+
Dirty Fossil (M) - 30+
Dirty Fossil - 50+
Dirty Fossil (R) - 70+
Experience for Excavating Fossils:
Dirty Fossil (L) - 20 Exp
Dirty Fossil (M) - 50 Exp
Dirty Fossil - 150 Exp
Dirty Fossil (R) - 300 Exp
Levels Needed to Clean Fossils:
Dirty Fossil (L) - 20+
Dirty Fossil (M) - 35+
Dirty Fossil - 55+
Dirty Fossil (R) - 75+
Experience for Cleaning Fossils:
Dirty Fossil (L) - 30 Exp
Dirty Fossil (M) - 75 Exp
Dirty Fossil - 225 Exp
Dirty Fossil (R) - 450 Exp
Prayer Experience for Donation to Varrock Museum:
Low Leveled Fossil - 250 Prayer Exp
Medium Leveled Fossil - 500 Prayer Exp
High Leveled Fossil - 1,000 Prayer Exp
Rare Fossil - 2,500 Prayer Exp
Special Excavation Spots (SES) - The Money Makers
Special Excavation Spots (SES)
- Spoiler:
Scattered
around the map are spots were you are able to excavate fissures for
greater treasure than you can find at the main digsites. These are
called Special Excavation Spots. While these spots contain better loot,
they are in much smaller numbers, and it can be difficult to excavate
them if there are multiple people attempting to at the same time. Also,
typically, these spots are located in dangerous places, or places where
you need certain higher levels to access. Below is a list of all the
Special Excavation Spots, the levels needed to access them, how many
respawns are at the spot, how long it takes for a fissure to respawn
and all the potential loot you can obtain from digging there.
Also,
in these spots, you are able to get all sizes of rock samples, as long
as you meet the base level requirement. Keep in mind, however, that if
you only have the base level needed when digging in a SES, you will
most commonly get Small Rock Samples. To get the larger samples more
commonly, you will need a higher Archaeology level. Furthermore, you
still need the correct level to clean the rock samples. So while you
may be able to get a Giant Rock Sample at Al Kharid at level 20, you
will still need level 75 to clean it. When you dig up rock samples from
an SES, they will be labeled with the word "Level" and a number in
parenthesis. This is the base level needed to dig at the SES you
obtained it from. Meaning, if you dig up a Giant Rock Sample from
Draynor Mansion, it will be labeled "Giant Rock Sample (Level 13). The
purpose of this is to keep your rock samples organized and to prevent
them from being mixed into one pile in your bank.
And one
final thing to take into consideration is that all rock samples, no
matter the size, obtained from Special Excavation Spots, are worth a
set amount of exp. For example, Small through Giant Rock Samples
excavated from the Varrock Digsite Ancient Cavern are all worth 200
exp, while all rock samples excavated from the Al Kharid Mine are worth
only 10 exp.
Kalphite Queen Lair - In the Western area of the cave, near the respawn spot of the Kalphite Queen.
Level Required - 93
Respawns - 1
Respawn Time - 1 Hour
Exp Per Excavated Rock Sample - 500
Small Rock Sample Loot - Nothing, Coins (15,000), Rune Chainbodies (2), Rune Axes (3), Fire Runes (1,000), Ancient Bones (5 Noted), 1 Preserved Skull
Medium Rock Sample Loot - Nothing, Coins (20,000), Wines of Zamorak (50 Noted), Lava Battlestaff (2), Ancient Bones ( 10 Noted), 2 Preserved Skulls
Large Rock Sample Loot - Nothing, Coins (25,000), Rune Platebody (2), Runite Bars (15 Noted), Ancient Bones (20 Noted), 3 Preserved Skulls
Giant Rock Sample Loot -
Nothing, Coins (60,000), Dragon 2h Sword, Glory Amulet (10 Noted),
Blood Runes (1,000), Ancient Bones (30 Noted), 4 Preserved Skulls
King Black Dragon Lair - Towards the back of the cave, near the respawn spot of the King Black Dragon.
Level Required - 86
Respawns - 1
Respawn Time - 45 Minutes
Exp Per Excavated Rock Sample - 300
Small Rock Sample Loot - Nothing, Coins (10,000), Death Runes (250), Rune Arrows (100), Ancient Bones (2 Noted), 1 Preserved Corpse
Medium Rock Sample Loot
- Nothing, Coins (15,000) Blood Runes (200), Rune Platebody, Runite
Bars (5 Noted), Ancient Bones (7 Noted), 2 Preserved Corpses
Large Rock Sample Loot
- Nothing, Coins (20,000), Law Runes (300), Black D'hide Body (3),
3-Dose Prayer Potions (10 Noted), Ancient Bones (15 Noted), 3 Preserved
Corpses
Giant Rock Sample Loot -
Nothing, Coins (50,000), Dragon Med Helm, Runite Bars (10 Noted), Death
Runes (750), Black D'hides (50 Noted), Ancient Bones (25 Noted), 4
Preserved Corpses
Varrock Digsite Ancient Cavern - In the room north of the Time and Space Distorters.
Level Required - 76
Respawns - 1
Respawn Time - 30 Minutes
Exp Per Excavated Rock Sample - 200
Small Rock Sample Loot - Nothing, Coins (2,500-5,000) Death Runes (100), Blood Runes (50), Soul Runes (25), Ancient Bones (2 Noted), 1 Preserved Claw
Medium Rock Sample Loot - Nothing, Coins (5,000-7,500), Rune Arrows (50), Rune Scimitar, Ancient Bones (5 Noted), 2 Preserved Claws
Large Rock Sample Loot - Nothing, Coins (7,500-10,000), Rune Chainbody, Law Runes (250), Ancient Bones (10 Noted), 3 Preserved Claws
Giant Rock Sample Loot - Nothing, Coins (10,000-15,000), Ancient Trowel, Ancient Brush, Blood Runes (500), Ancient Bones (20 Noted), 4 Preserved Claws
Underground Pass - In the room where you kill the Giant Spider.
Level Required - 71
Respawns - 1
Respawn Time - 20 Minutes
Exp Per Excavated Rock Sample - 175
Small Rock Sample Loot - Nothing, Coins (1,000-2,500), Earth Runes (500), Blood Runes (50), 5 Adamantite Bars, Ancient Bone (1 Noted), 1 Preserved Fin
Medium Rock Sample Loot
- Nothing, Coins (2,500-5,000), Earth Runes (1,000), Blood Runes (100),
Adamant Platebody, Ancient Bones (3 Noted), 2 Preserved Fins
Large Rock Sample Loot - Nothing, Coins (5,000-7,500), Earth Battlestaff (2), Earth Orb (5 Noted), Ancient Bones (6 Noted), 3 Preserved Fins
Giant Rock Sample Loot - Nothing, Coins (7,500-10,000), Rune Longsword, Broken Iban's Staff, Ancient Bones (12 Noted), 4 Preserved Fins
Isfadar Forest - In the water area just north of Tyra's Camp.
Level Required - 67
Respawns - 2
Respawn Time - 12 Minutes
Exp Per Excavated Rock Sample - 150
Small Rock Sample Loot - Nothing, Coins (500-1,000), Nature Runes (25), Diamond Amulet, Ranarr Seed (1), 1 Preserved Horn
Medium Rock Sample Loot -
Nothing, Coins (1,000-2,000), Nature Runes (50), Teak Planks (20
Noted), 2 Adamant Bars, Ancient Bones (2 Noted), 2 Preserved Horns
Large Rock Sample Loot -
Nothing, Coins (2,000-3,000), Nature Runes (75), Grimy Lantadyme (10),
Magic Longbow, Ancient Bones (4 Noted), 3 Preserved Horns
Giant Rock Sample Loot
- Nothing, Coins (5,000), Nature Runes (100), Green D'Hide Body (2
Noted), Green D'Hide Chaps, (2 Noted), Uncharged Seed, Ancient Bones
Noted), 4 Preserved Horns
Lunar Island Mining Cave - Scattered around the Essence Rock.
Level Required - 63
Respawns - 3
Respawn Time - 10 Minutes
Exp Per Excavated Rock Sample - 125
Small Rock Sample Loot - Nothing, Air/Fire/Water/Earth Runes (100), Astral Runes (25), Pure Essence (50 Noted), Cosmic Talisman, 1 Preserved Plate
Medium Rock Sample Loot -
Nothing, Air/Fire/Water/Earth Runes (250), Astral Runes (50), Pure
Essence (100 Noted), Chaos Talisman, Ancient Bone (1 Noted), 2
Preserved Plates
Large Rock Sample Loot
- Nothing, Air/Fire/Water/Earth Runes (500), Astral Runes (100), Pure
Essence (150 Noted), Nature Talisman, Ancient Bones (2 Noted), 3
Preserved Plates
Giant Rock Sample Loot -
Nothing, Air/Fire/Water/Earth Runes (1,000), Astral Runes (250), Pure
Essence (200 Noted), Death Talisman, Ancient Bones (5 Noted), 4
Preserved Plates
Meiyerditch Mines - Scattered around the mines.
Level Required - 57
Respawns - 3
Respawn Time - 5 Minutes
Exp Per Excavated Rock Sample - 100
Small Rock Sample Loot - Nothing, Bronze Pickaxe, Iron Pickaxe, Steel Pickaxe, Coal Ore (10 Noted), 1 Preserved Wing
Medium Rock Sample Loot - Nothing, Mithril Pickaxe Coal Ore (20 Noted), Mithril Ore (5 Noted), Ancient Bone (1 Noted), 2 Preserved Wings
Large Rock Sample Loot -
Nothing, Adamant Pickaxe, Coal Ore (50 Noted), Mithril Ore (10 Noted),
Adamantite Ore (5 Noted), Ancient Bones (2 Noted), 3 Preserved Wings
Giant Rock Sample Loot -
Nothing, Rune Pickaxe, Coal Ore (100 Noted), Mithril Ore (25 Noted),
Adamantite Ore (10 Noted), Ancient Bones (3 Noted), 4 Preserved Wings
Kharazi Jungle - The jungle area south of Shilo Village, near the entrance to the Legend's Guild Quest Cave.
Level Required - 53
Respawns - 3
Respawn Time - 4 Minutes
Exp Per Excavated Rock Sample - 50
Small Rock Sample Loot - Nothing, Grimy Guam-Harralander Herbs (5), Eyes of Newt (2), Limpwurt Roots (2), 1 Preserved Lump
Medium Rock Sample Loot - Nothing, Grimy Ranarr-Avantoe Herbs (5), Red Spider Eggs (2), Snape Grass (2), 2 Preserved Lumps
Large Rock Sample Loot -
Nothing, Grimy Kwuarm-Cadantine (5), Whiteberries (2), Eyes of Newt
(10), Limpwurt Roots (10), Ancient Bone (1 Noted), 3 Preserved Lumps
Giant Rock Sample Loot -
Nothing, Grimy Lantadyme-Torstol (5), Jangerberries (10), Crushed
Bird's Nests (10), Wines of Zamorak (10), Ancient Bones (2 Noted), 4
Preserved Lumps
Entrana Dungeon - Scattered around the Dramen Tree.
Level Required - 43
Respawns - 3
Respawn Time - 5 Minutes
Exp Per Excavated Rock Sample - 75
Small Rock Sample Loot - Nothing, Air/Fire/Water/Earth Runes (50), Adamant Arrowheads (25), Bowstring (10 Noted), 2 Preserved Beaks
Medium Rock Sample Loot - Nothing, Air/Fire/Water/Earth Runes (100), Adamant Arrowheads (50), Bowstring (20 Noted), 4 Preserved Beaks
Large Rock Sample Loot - Nothing, Air/Fire/Water/Earth Runes (200), Adamant Arrowheads (100), Bowstring (50 Noted), 6 Preserved Beaks
Giant Rock Sample Loot - Nothing, Nature Runes (50), Rune Arrowheads (100), Magic String, 8 Preserved Beaks
Mudskipper Point - Scattered around the land.
Level Required - 33
Respawns - 4
Respawn Time - 3 Minutes
Exp Per Excavated Rock Sample - 25
Small Rock Sample Loot - Nothing, Coins (50-100), Fire Runes (20), 1 Coal Ore, 1 Preserved Beaks
Medium Rock Sample Loot - Nothing, Coins (100-200), Fire Runes (50), Steel Scimitar, 3 Preserved Beaks
Large Rock Sample Loot - Nothing, Coins (200-500), Fire Runes (100), 2 Coal Ore, 1 Mithril Ore, 5 Preserved Beaks
Giant Rock Sample Loot - Nothing, Coins (500-1,000), Fire Runes (500), Fire Battlestaff, Rune Scimitar, 6 Preserved Beaks
Al Kharid Mine - The most North point of the Mine.
Level Required - 23
Respawns - 4
Respawn Time - 2 Minutes
Exp Per Excavated Rock Sample - 10
Small Rock Sample Loot - Nothing, Coins (50-100), Fire Runes (20), 1 Coal Ore
Medium Rock Sample Loot - Nothing, Coins (100-200), Fire Runes (50), Steel Scimitar
Large Rock Sample Loot - Nothing, Coins (200-500), Fire Runes (100), 2 Coal Ore, 1 Mithril Ore
Giant Rock Sample Loot - Nothing, Coins (500-1,000), Fire Runes (500), Fire Staff
Draynor Mansion Grounds - Scattered around the back of the mansion's yard.
Level Required - 13
Respawns - 7
Respawn Time - 1 Minute
Exp Per Excavated Rock Sample - 5
Small Rock Sample Loot - Nothing, Coins (1-50), Body Runes (10), Bronze Arrows (25), Iron Arrows (20)
Medium Rock Sample Loot - Nothing, Coins (50-100), Body Runes (25), Iron Arrows (25), Belladonna Seed
Large Rock Sample Loot - Nothing, Coins (100-150), Body Runes (50), Iron Arrows (50), Bittercap Mushroom Seed
Giant Rock Sample Loot - Nothing, Coins (150-200), Body Runes (100), Iron Arrows (100), Eyes of Newt (50 Noted)
Ancient Caverns - Slayer Beasts, Plank-Making, New Fish
Ancient Caverns
- Spoiler:
Another
way to put your Archaeology level to use is to locate and excavate
entrances into Ancient Dungeons which were previously inaccessible.
Doing this requires three tools: A pickaxe, trowel and chisel. As with
excavation of rock samples, the higher leveled tools you use, the
faster and more efficiently you will be able to make your way into
these caverns. While entrance into these areas requires a certain
Archaeology level, you will not earn any exp when you excavate an
entrance, and you will need to reopen the entrance every time you wish
to return after you have left.
Coincidentally, each of these
caverns appear to hold secrets that are skill specific. As you read
through the list of possible places to adventure into, you will notice
a certain convenience each one gives to a certain skill. Therefore,
most of the caverns not only require a specific Archaeology level, but
a secondary level requirement as well.
God Wars Altar Room - Located in the center of the God Wars Dungeon main room.
Level Required to Enter - 96
Levels Needed to Use to Fullest Potential - 90 Prayer, 60 Strength or Agility (To enter the God Wars Dungeon)
Cavern Specifics -
Only the most intelligent of Archaeologists know of its existence. Deep
underneath the main room of the God Wars Dungeon lies a secret that the
Gods wanted to keep from the eyes and hands of the common mortal.
However, if you are skilled enough to possess the incredibly high level
of 96 Archaeology, you will be able to navigate your way into the God
Wars Altar Room. This room, ironically is completely serene and
peaceful, despite the constant bloodsport just a few dozen feet above
it. It is the most holy church in all of Runescape, and the Altar at
the end of the magnificent royal blue carpet proves it. The altar
accepts bone offerings, just as a home altar does, but nothing is
required to use it other than the levels you need to enter the room and
the bones you wish to offer. Being the most pious of all altars, the
God Wars Altar will grant 10 times the prayer experience for every bone
used on it. For example, Dragon Bones would grant you 760 Prayer
Experience, and Ancient Bones a whopping 2,000 Prayer experience. This
of course, works with all bones, including ogre bones, wyvern bones and
dagannoth bones. Another very noteworthy aspect of this altar is that
it gives you the "Worship X" option. So now you don't need to click and
use each bone on the altar, saving much time and pain! Also, as an
added bonus, when restoring your prayer points at this altar, they will
go 16 Points above their max. So, for example, if you have 99 Prayer
and pray at this altar, you will have 115/99 Prayer Points. Please
note, also, that if you enter the altar room with KC from the dungeon
that KC will be lost.
Abandoned Construction Factory - Located in a cavern underneath Port Khazard.
Level Required to Enter - 92
Levels Needed to Use to Fullest Potential - 85 Construction, 95 Firemaking
Cavern Specifics
- No one knows who built the factory, or when it was built, but high
leveled Firemakers and Constructors will find this to be their
paradise. This factory comes with a machine that enables you to cut
logs into planks without having to pay gp to do so. The only problem is
that the machine uses magical power to get going, so the only kind of
log that will ignite its engine are Magic Logs. Luckily, for 5 Magic
Logs, the machine will stay powered for either 5 Minutes or 2 Loads of
Logs, whichever comes first. (2 Loads of logs meaning 2 times you use
the machine.) One use of the machine will turn all unnoted logs
currently in your inventory into planks. A single load of planks takes
the machine approximately 1 minute to cut, so also keep that in mind.
You will also receive 2,000 firemaking experience per 5 Magic Logs
burned, but no construction experience for cutting the logs into planks.
Grimy Swamp Cavern - Located underneath the lighthouse north of the Barbarian Outpost.
Level Required to Enter - 84
Levels Needed to Use to Fullest Potential - 85 Farming, 90 Firemaking
Cavern Specifics
- This slimey cavern has a mystical power within it that has held the
secret to Farming and Herblore for centuries. Scattered about the
dungeon are little plots filled with everlasting herb seeds, already
soiled, planted and watered. However, due to the extreme lack of
sunlight, the seeds will not grow. Do not worry, however. You will be
able to make the herbs grow with the help of a Sunlight Lantern, which
can be made via smithing, or bought from another player. The Lantern
requires level 90 to light, however, and the herbs still will not grow
if you do not have the correct farming level to grow them. However, if
you possess the lantern and all correct levels to grow the herbs, they
will only take 15 minutes to fully sprout, and each plot will earn you
4 of each of the herbs you grew. You should also note that though there
is 1 plot for every single type of herb (Guam-Torstol), the mystical
powers within the dungeon only permit you to grow 5 plots at a time.
Also, these plots are player specific, meaning you and other players
can grow herbs in the same plot at the same time.
Ancient Desert Grotto - Located northeast of the Agility Pyramid in the desert, just underneath the mining area.
Level Required to Enter - 77
Levels Needed to Use to Fullest Potential - 85 Mining
Cavern Specifics
- This Grotto is a Rune Miner's dream. It holds two Runite rocks. Even
better, however, is its supply of coal rocks. There are 16 Coal rocks
scattered around the Runite rocks. A smart miner would bring a fire
staff and nature runes down into the cavern with him, and mine and
superheat rune bars until he can't hold anymore. Other than these
rocks, though, this cavern has nothing else to offer.
Ice Path Cavern - Located at the top of the ice path where you freed the Ice Troll Parents during Desert Treasure.
Level Required to Enter - 72
Levels Needed to Use to Fullest Potential - 85 Fishing
Cavern Specifics
- This is a simple cavern. The only things inside are small patch of
land which stands in front of a deep, large pool of dark blue water.
Within this water are once thought-to-be prehistoric Coelecanth. These
ancient fish require level 85 Fishing and a barb-tailed harpoon to be
caught, and level 95 Cooking to be cooked properly. Each Coelecanth is
worth 150 Fishing exp and 250 Cooking exp. They are eaten in a single
bite, and when eaten they not only heal you by 23 hit points, but your
defense level is slightly increased. (Anywhere from 1-5 Levels,
depending on your defense level.)
Varrock Digsite Ancient Cavern - Located slightly north of the exam center of the Varrock Digsite.
Level Required to Enter - 67
Levels Needed to Use to Fullest Potential - 76 Slayer, 76 Archaeology
Cavern Specifics
- This cavern has two main attractions: The SES located in the north
rooms, and the slayer monsters in the west and east rooms. The SES
requires level 76 Archaeology to dig at, and there is only one respawn.
The level 76 Slayer monsters are the Level 120 Time Distorter and the
Level 127 Space Distorter. These monsters are the only monsters that
drop the coveted "Ancient Trowels," and "Ancient Brushes," which are
the highest forms of Archaeology tools you can own. It is also worthy
to note that this is a Multi-Combat area and the monsters are
aggressive. Space Distorters use a special type of range attack while
the Time Distorters use a mage-based attack, and both types of monsters
can (and will) hit you at the same time. If you are here to Excavate
the SES, it is recommended to wear high mage defense while praying
range, as the range attack hits harder than the mage attack.
Haunted Woods Grotto - Located in the middle of the Haunted Woods, east of Canfis.
Level Required to Enter - 62
Levels Needed to Use to Fullest Potential - Level 75 Hunter
Cavern Specifics
- This is also known as the "Hunter Cavern," as the only attraction
this cavern has to offer is the ability to hunt Hallows Spirits.
Hallows Spirits are evil, tiny hunter creatures which hide in hollow
bark trees located around the dungeon. There are 15 trees, and 5
Spirits which hide inside of them. All you need to be able to hunt them
is Level 75 Hunter, Butterfly Jars and a Dark Butterfly Net, which can
be made by taking a Regular Butterfly net and using it on the Death
Altar. All you must do is wait until red eyes glow from within a tree
and click on the tree to attempt to catch the spirit. However, should
you fail or click a tree when the red eyes are not glowing, the spirit
will hit you for high damage, depending on your hit points level.
Hallows Spirits, when caught, are worth a whopping 600 Hunter
experience points each. Hallows Jars (Jars with Hallows Spirits in
them) can be thrown at an enemy for high magic damage (depending on
your magic level), and sometimes will lower the opponent's prayer
points upon contact.
Private Digsites - Unearthing Skill Related Treasures
Private Digsites
- Spoiler:
Asyou learn the ways of Archaeology and your level becomes higher, you
will eventually be able to make use of Private Digsites. These are
spots around the map where you set up your own personal camp and use
your tools to dig deep into the earth to uncover lost treasures that
can aid you in training other skills. Unlike most everything else you
can dig up with Archaeology, these items are special and cannot be sold or traded. Setting up camp requires a minimum level of 25, and the higher your Archaeology level, the more places you will be able to set up at and the larger your camp will be.
Tents -
Setting up camp is much like setting up a hunter trap or making a fire, only
the amount of time your camp will stay erect depends on your
Archaeology level. The higher your level, the longer your tent will
last. Once your tent has fallen (either it falls down naturally after
its time runs out or you dissemble it) it will disappear, and you will
need to wait 1 hour before
you are able to set up another tent in order to continue excavating.
Logging out does not dissemble your tent. When you log back in, it will
be just as it was before you left.
Depending on your level, you
will be able to purchase sturdier tents from each of the Archaeology
Masters. The higher level the tent, the longer it will last, but also
the more expensive it will be. Every 5 levels you gain past the Minimum
Level Required for each tent will add more time to how long the tent
will be able to last. Once your tent has fallen, you will not be able
to set up camp again at that specific private digsite
for 1 hour. Below is a list of all tents, the levels needed to use
them, how much they cost, and how long they will stay erect at all
levels:
Basic Tent – 25
Cost – 1,000 Gp
Minimum Time – 10 Minutes
Time Gained Every 5 Levels – 1 Minute
Maximum Time – 24 Minutes
Reinforced Tent – 45
Cost – 5,000 Gp
Base Maximum Time – 20 Minutes
Time Gained Every 5 Levels – 2 Minutes
Maximum Time – 40 Minutes
Dome Tent – 65
Cost– 10,000 Gp
Base Maximum Time – 35 Minutes
Time Gained Every 5 levels – 5 Minutes
Maximum Time – 1 Hour 5 Minutes
Dragonhide Tent – 85
Cost– 25,000 Gp
Base Maximum Time – 1 Hour
Time Gained Every 5 Levels – 20 Minutes
Maximum Time – 1 Hour, 40 Minutes
Masters Tent – 99
Cost – 75,000 Gp
Minimum/Maximum Time – 2 Hours, 30 Minutes
Space Allotment –
As you level the skill of Archaeology, you will find that the amount of
space on the map which you fence off as your own private digsite
increases. This means that the amount of fissures located inside your
digsite increases as well, meaning less time to wait for fissures to
respawn. Take note that each fissure takes 5 minutes to respawn,
so having a higher level means you can make the most out of your tent’s
maximum time. It is also important to keep in mind that you will have
the same amount of fissures no matter the type of tent you are using.
Below are the levels in which your space allotment increases, as well as
visuals to go along with them so you can see how they would be set up:
25 – 3 Fissures
50 – 6 Fissures
75 – 9 Fissures
Setting Up Your Private Digsite –
Once
you have your tent and excavation tools, you are ready to begin digging
for rare treasures in your own private digsite. Depending on your level
and what types of treasure you are after, make your way to one of the
Private Digsite Spots and set up your tent in the Beginning (level 25), Intermediate (Level 50) or Advanced (Level 75) Space Allotment. Now all you have to do is begin excavating and hope you can get your hands on rare skill-based treasure!
Please
take note that Space Allotments are much like Farming patches. Though
other players occupy the same space as you, your fissures are your own
and cannot be seen or excavated by any other players!
Private Digsite Locations –
Each
Private Digsite has something different to offer from another.
Treasures buried in certain locations are different from one another,
and there is no exception to this rule here. For example, when you dig
up treasure in the Essence Mines you will uncover shards of Rune Armor,
which aids you in the crafting of runes. However, when you dig up
treasure in the Mort Myre Swamp, you will find that what you uncover is
a bit more Herblore related. It is important to note that the
experience you will gain from excavating at Private Digsites is
severely lower than experience gained at Basic Digsites or SES’s. This
means that Private Digsites are not a very good way of training Archaeology, and are mainly used to collect the skill rewards.
All rewards are dropped in pieces which you must collect a certain amount of and take to the Artifact Exchange Industry
(located on the top floor of the Varrock Museum), and exchange for the
full artifact. Below is a list of all the locations of Private
Digsites, the levels needed to use them, the experience gained per
treasure uncovered, and the list of treasures you can uncover:
Al Kharid Private Digsite – Directly West of the Scorpion Mines
Skill Based - Mining
Level Required – 25
Experience Per Excavated Fissure – 5
Possible Loot – Nothing, 10 Gp, 1 Iron Ore, Handle Shards, Pieces of a Ring, Preserved Beak
Special Item Information
– When you have managed to collect either 25 Handle Shards or 50 Pieces
of a Ring, you will be able to take them to the AEI for either a Dwarven Pickaxe Handle or an Ore Ring.
When used on any type of Pickaxe, the Dwarven Pick Handle will turn the
Pickaxe into a beefed-up version of its former self. A Rune Pickaxe
would then be called a Dwarven Rune Pickaxe, and etc. The improved
mining tool will increase the speed at which you mine an ore from a
rock by approximately 10%. The Ore Ring, when worn, increases the
experience you gain per ore mined by 20%. So a Coal Ore would give 60
Experience instead of its previous 50.
Fremennik Province – Located just east of Fremennik.
Skill Based - Hunter
Level Required – 38
Experience Per Excavated Fissure – 10
Possible Loot – Nothing, 25 Gp, 1 Bowstring, Wooden Splinters, Leather Pieces, Preserved Lump
Special Item Information
– When you have managed to collect either 30 Wooden Splinters or 75
Leather Pieces, you will be able to take them to the AEI for either a Creature Blockade or a Bait Bag.
When set up, the Creature Blockade keeps all Hunter creatures from
crossing that space on the map. The amount of blockades you can have
set up at one time is equal to the amount of traps you can set, but
does not count as a trap. Meaning, you can have 5 blockades and 5 traps
set up at the same time at level 80+ Hunter. The Bait Bag is a fairly
simple contraption. It holds up to 50 of any kind of food that can be
used, or is required to use, on a trap to help catch a hunter creature.
Waterbirth Island – Located near where the boat arrives and departs.
Skill Based - Fishing
Level Required – 46
Experience Per Excavated Fissure – 20
Possible Loot – Nothing, 50 Gp, 1 Harpoon, 1 Lobster Pot, Molten Blobs, Spear Shards, Preserved Wing
Special Item Information
– When you have managed to collect either 40 Molten Blobs or 100 Spear
Shards, you will be able to take them to the AEI for either a Scorching Cage or a Dual-Tipped Spear.
The scorching cage is a unique item used to catch lobsters. However,
instead of catching Raw Lobsters you will catch cooked ones. You must
still have the correct level to cook the lobsters and you will only
gain 60 cooking exp per lobster as opposed to the 120 you normally
would. The Dual-Tipped Spear is a wonderful item used to catch tuna,
swordfish or shark. Instead of catching one fish at a time, you will
catch two, but will only gain half of the experience for the second
fish. Meaning, if you catch 2 swordfish, you will gain 150 experience
instead of 200.
Mort Myre Swamp – Located just south west of Canifis.
Skill Based - Herblore
Level Required – 59
Experience Per Excavated Fissure – 30
Possible Loot – Nothing, 75 Gp, 1 Mort Myre Fungus, 1 Avantoe, 1 Vial, Pieces of an Amulet, Moss Stones, Preserved Plate
Special Item Information
– When you have managed to collect either 50 Pieces of an Amulet or 125
Moss Stones, you will be able to take them to the AEI for either an Amulet of Herblore or a Moss Crown.
The Amulet of Herblore, when worn, allows you to mix potions using
empty vials, rather than having to fill them with water beforehand. The
Moss Crown, when worn, gives you the ability to mix an herb and a
secondary ingredient into a vial at the same time, thus speeding up the
potion-making process. The Amulet of Herblore and Moss Crown’s
abilities can be combined.
Rogue’s Den – Newly built section located south of the safes.
Skill Based – Thieving
Level Required – 68
Experience Per Excavated Fissure – 45
Possible Loot – Nothing, 100 Gp, 1 Lockpick, 1 Uncut Gem (Sapphire-Diamond), Dark Slivers, Silk Threads, Preserved Horn
Special Item Information
– When you have managed to collect either 100 Dark Slivers or 100 Silk
Threads, you will be able to take them to the AEI for either an Orb of Confusion or a Thief’s Hood.
The Orb of Confusion is an item that is activated when standing next to
an npc that you can thieve from. When used, the orb will emit a wave of
magic that stuns and confused an npc for 20 Seconds, allowing you to
thieve from them with a 100% chance of success as many times as you can
within those 20 seconds. The orb’s ability can only be used once every
minute, however. The Thief’s Hood, when worn, increases the chances of
success when thieving from an npc by 10%. Perfect for the 40 seconds
between orb specials where you cannot confuse an npc. Note that the
hood can be combined with the Gloves of Silence, gained from hunting.
The Grand Tree – Located within the grounds of the Gnome Agility Course.
Skill Based – Agility
Level Required – 79
Experience Per Excavated Fissure – 55
Possible Loot – Nothing, 250 Gp, 1 Agility Potion, 100 Feathers, Pieces of a Vest, Pieces of Legging, Preserved Fin
Special Item Information
– When you have managed to collect either 100 Pieces of a Vest or 150
Pieces of Legging, you will be able to take them to the AEI for either
a Slimming Vest or Slim Leggings.
When worn, the Slimming Vest lowers your weight by 5kg and the Slim
Leggings by 4kg. When both items are worn together, you will not only
receive the lowered weight bonus, but all obstacles in every agility
course will earn you 20% more experience points. So for example, an
entire completed trip around the Ape Atoll Course will earn you 696 exp
instead of the regular 580 exp. This does not count towards cashing in
tickets at the Agility Arena.
The Essence Mines – Located within the Essence Mines.
Skill Based – Runecrafting
Level Required – 87
Experience Per Excavated Fissure – 70
Possible Loot
– Nothing, 300 Gp, 10 Noted Pure Essence, 10 Noted Rune Essence, Small
Essence Shards, Long Essence Shards, Heavy Essence Shards, Preserved
Claw
Special Item Information
– When you have managed to collect 150 Small Essence Shards, 100 Long
Essence Shards or 100 Heavy Essence Shards, you will be able to take
them to the AEI for an Essence Helm, Essence Platelegs or Essence Platebody.
Each piece of armor increases the amount of experience you will gain
for crafting runes by a specific percentage. The helm increases the exp
by 5%, the platelegs by 10% and the Platebody by 15%. In total, you are
able to gain an extra 30% exp per essence crafted when wearing the
entire set. As an added bonus for wearing the set, you will also craft
10% more runes, rounded up to the nearest rune. Meaning if you have 91
Runecrafting, are using all 4 abyssal pouches plus an Abyssal Familiar,
and are wearing the entire essence set, you will craft 135 Nature Runes
instead of 112 and gain 713.7 exp instead of 549 exp.
Taverly Obelisk – Located in a newly developed section of the underground Summoning Obelisk.
Skill Based – Summoning
Level Required – 90
Experience Per Excavated Fissure – 80
Possible Loot – Nothing, 500 Gp, 10 Gold Charms, 7 Green Charms, 5 Crimson Charms, 2 Blue Charms, Parts of a Mask, Preserved Corpse
Special Item Information – When you have managed to collect 200 Parts of a Mask, you will be able to take them to the AEI for a Necromancer Mask.
This amazing mask requires Level 75 Summoning to wear, and will hold up
to 200 Familiar Scrolls. Also, when fighting monsters that drop charms,
all charms dropped are multiplied by 2. So a Giant Rock Crab, for
example, would drop 20 of each type of charm instead of 10. As an added
bonus, when wearing this mask, the damage your familiar deals in combat
will be increased by 15%.
...continued...
...continued...
- Spoiler:
- The Wilderness Volcano – Located around the Volcano in the Wilderness.
Skill Based – Combat
Level Required – 99
Experience Per Excavated Fissure – 100
Possible Loot – Nothing, 1,000 Gp, Adamantite Bar, Magic Longbow (u), Fire Orb, Mythical Page, Fossil Plate, Binding String, Preserved Skull
Special Item Information
– When you have managed to collect 500 Mythical Pages (Common), 2
Fossil Plates (Very Rare) AND 1 Binding String (Extremely Rare), you
will be able to assemble the most ancient and sought-after treasure in
all of Runescape: the Fossil Tome.
You will need to take the pieces of the Tome to the AEI, and in
addition, must pay a service fee of 5,000,000 Gp due to the immense
care and attention needed to assemble it. This ancient, mythical book
is wielded in the shield spot on your character and gives some of the
best offensive bonuses in all the game. Below are the Fossil Tome’s
stats:
Attack:
Stab: 25
Slash: 25
Crush: 25
Magic: 20
Range: 20
Defence:
Stab: 10
Slash: 10
Crush: 10
Magic: 10
Range: 10
Summoning: 15
Other:
Strength: 8
Prayer: 5
In addition to these stats, the Fossil Tome has a special ability which is
activated by selecting the “Operate Fossil Tome” option. When used in
combat, the special will completely drain your opponent’s prayer. This
can only be used once every hour however, so choose when to use it
wisely.
Summoning - Prehistoric Beasts
The Prehistoric Factor
- Spoiler:
- + + + =
As
if digging up treasures to increase your wealth or experience wasn’t
enough, at certain Private Digsites, SES’s and Main Digsites you may be
lucky enough to unearth a naturally preserved chunk or body part of a
prehistoric beast. These, while having no monetary value, serve no
purpose other than to the skill of Summoning. This means they cannot be sold or traded to anyone.
Ancient Summoners used beasts far more vicious thousands of years ago,
but ever since that time, it has been very difficult, if almost
impossible to find the required ingredients to revive these fearsome
beasts in present time. That’s where you, the Archaeologist, come in.
Manage to retrieve one or more of these corpses from the ground and you
may find yourself in companionship with a very handy combat familiar.
These
familiars are very useful in many ways. Firstly, they typically hit
stronger and more accurately than other familiars around their level.
On top of this, they still have other bonuses that can help you with
skilling as well. As if this weren’t enough to convince you, all the
prehistoric beasts use a gold charm to be summoned, so they finally
give gold charms more of a use when training summoning. However, in
addition to whichever preserved body part you need to make one of these
familiars, you also will need an Ancient bone, which can be dug up via
Archaeology or bought from another player or the Grand Exchange. For
even more information on these fantastic beasts, see the "Final Notes,
Tips and Tricks" section of the guide. Below is a list of all the
familiars and their abilities:
Archaeopteryx – The ancient bird
Summoning Level – 30
Needed to Summon – Gold Charm + Preserved Beak + Ancient Bone + 10 Spirit Shards
Summoning Experience Gained – 62.5
Fights – Level 50
Combat Type – Ranged
Timer – 40 Minutes
Experience for Summoning/Scroll Use – 2
Special Abilities – Has a 1 in 10 chance of hitting twice at the same time.
Max Hit – 8
Scroll Ability – Heavy Flight – 20 Move Points – The damage from the next hit you take will be reduced by 10%.
Ankylosaurus – The armored reptile
Summoning Level – 50
Needed to Summon – Gold Charm + Preserved Lump + Ancient Bone + 15 Spirit Shards
Summoning Experience Gained – 88.2
Fights – Level 81
Combat Type – Defense
Timer – 45 Minutes
Experience for Summoning/Scroll Use – 2.5
Special Abilities – Every time you take damage, there is a 10% chance your opponent will take 1 point of damage in return.
Max Hit – 9
Scroll Ability – Lumber – 20 Move Points – Temporarily raises your defense level by 18%.
Pterodactyl – The flying reptile
Summoning Level – 60
Needed to Summon – Gold Charm + Preserved Wing + Ancient Bone + 18 Spirit Shards
Summoning Experience Gained – 96.8
Fights – Level 104
Combat Type – Controlled
Timer – 55 Minutes
Experience for Summoning/Scroll Use – 2.8
Special Abilities – Increases your chance of finding fossils while excavating, Can teleport you to either of the Main Digsites.
Max Hit – 14
Scroll Ability – Repeated Peck – 40 Move Points – Attacks twice in one turn. Max for each attack is 10.
Stegosaurus – The plated lizard
Summoning Level – 72
Needed to Summon – Gold Charm + Preserved Plate + Ancient Bone + 19 Spirit Shards
Summoning Experience Gained – 105
Fights – Level 132
Combat Type – Defense
Timer – 59 Minutes
Experience for Summoning/Scroll Use – 3
Special Abilities – Can be used as a chisel and a saw (Adds right click option to chiseled items), +3 Visible Crafting Boost
Max Hit – 16
Scroll Ability – Herb Processor – 20 Move Points – Turns Clean Guam Herbs into Grimy Torstol Herbs.
Triceratops – The three-horned beast
Summoning Level – 81
Needed to Summon – Gold Charm + Preserved Horn + Ancient Bone + 21 Spirit Shards
Summoning Experience Gained – 125.6
Fights – Level 156
Combat Type – Controlled
Timer – 67 Minutes
Experience for Summoning/Scroll Use – 3.4
Special Abilities – 5% Invisible Boost to Attack and Strength (Stacks with prayers and Slayer Helm/Black Mask)
Max Hit – 19
Scroll Ability
– Triple Threat – 30 Move Points – Attacks three times. One attack is
ranged, one is magic and one is melee. Max damage for each attack is 9.
Plesiosaurus – The water demon
Summoning Level – 87
Needed to Summon – Gold Charm + Preserved Fin + Ancient Bone + 25 Spirit Shards
Summoning Experience Gained – 142.4
Fights – Level 174
Combat Type – Magic
Timer – 72 Minutes
Experience for Summoning/Scroll Use – 3.8
Special Abilities – The damage of all magic attacks which use water runes is increased by 10%.
Max Hit – 22
Scroll Ability
– Drown – 40 Move Points – If your opponent is using a familiar to
attack, that familiar cannot attack or use any special abilities for
the next 30 seconds when this attack is used.
Velociraptor – The swift robber
Summoning Level – 91
Needed to Summon – Gold Charm + Preserved Claw + Ancient Bone + 28 Spirit Shards
Summoning Experience Gained – 158
Fights – Level 216
Combat Type – Attack
Timer – 78 Minutes
Experience for Summoning/Scroll Use – 4
Special Abilities – Can be used as a knife. (Adds right click option to items cut with knives), +5 Visible Thieving Boost
Max Hit – 23
Scroll Ability – Berserk – Full Special Move Points – For the next 60 seconds the Velociraptor will attack as fast as a dagger.
Seismosaurus – The earth-shaker lizard
Summoning Level – 97
Needed to Summon – Gold Charm + Preserved Corpse + Ancient Bone + 35 Spirit Shards
Summoning Experience Gained – 175
Fights – Level 228
Combat Type – Attack
Timer – 82 Minutes
Experience for Summoning/Scroll Use – 5
Special Abilities
– Invisible +12 Mining Boost, Increases your chance of finding larger
rocks samples while excavating, Has a 1 in 10 chance of doing 5 more
damage to your opponent whenever it attacks.
Max Hit – 24
Scroll Ability – Earthquake – 40 Move Points – Unequips your opponent’s body and leg armor with next attack.
Tyrannosaurus – The tyrant lizard
Summoning Level – 99
Needed to Summon – Gold Charm + Preserved Skull + Ancient Bone + 50 Spirit Shards
Summoning Experience Gained – 194.8
Fights – Level 252
Combat Type – Strength
Timer – 98 Minutes
Experience for Summoning/Scroll Use – 5.6
Special Abilities – 10% invisible boost to Attack and Strength (Stacks with Prayer and Slayer Helm/Black Mask), +3 Slayer Boost (Visible)
Max Hit – 26
Scroll Ability
– Tyrant’s Rule – Full Special Move Points – The damage you and the
Tyrannosaurus inflict for the next 2 turns is increased by 20%.
Last edited by 3mptylord on Thu Jun 04, 2009 6:54 am; edited 1 time in total
Archaeological Dangers - Not Just a Picnic in the Park
Archaeological Dangers
- Spoiler:
+ + + =
As
if digging up treasures to increase your wealth or experience wasn’t
enough, at certain Private Digsites, SES’s and Main Digsites you may be
lucky enough to unearth a naturally preserved chunk or body part of a
prehistoric beast. These, while having no monetary value, serve no
purpose other than to the skill of Summoning. This means they cannot be sold or traded to anyone.
Ancient Summoners used beasts far more vicious thousands of years ago,
but ever since that time, it has been very difficult, if almost
impossible to find the required ingredients to revive these fearsome
beasts in present time. That’s where you, the Archaeologist, come in.
Manage to retrieve one or more of these corpses from the ground and you
may find yourself in companionship with a very handy combat familiar.
These
familiars are very useful in many ways. Firstly, they typically hit
stronger and more accurately than other familiars around their level.
On top of this, they still have other bonuses that can help you with
skilling as well. As if this weren’t enough to convince you, all the
prehistoric beasts use a gold charm to be summoned, so they finally
give gold charms more of a use when training summoning. However, in
addition to whichever preserved body part you need to make one of these
familiars, you also will need an Ancient bone, which can be dug up via
Archaeology or bought from another player or the Grand Exchange. For
even more information on these fantastic beasts, see the "Final Notes,
Tips and Tricks" section of the guide. Below is a list of all the
familiars and their abilities:
Archaeopteryx – The ancient bird
Summoning Level – 30
Needed to Summon – Gold Charm + Preserved Beak + Ancient Bone + 10 Spirit Shards
Summoning Experience Gained – 62.5
Fights – Level 50
Combat Type – Ranged
Timer – 40 Minutes
Experience for Summoning/Scroll Use – 2
Special Abilities – Has a 1 in 10 chance of hitting twice at the same time.
Max Hit – 8
Scroll Ability – Heavy Flight – 20 Move Points – The damage from the next hit you take will be reduced by 10%.
Ankylosaurus – The armored reptile
Summoning Level – 50
Needed to Summon – Gold Charm + Preserved Lump + Ancient Bone + 15 Spirit Shards
Summoning Experience Gained – 88.2
Fights – Level 81
Combat Type – Defense
Timer – 45 Minutes
Experience for Summoning/Scroll Use – 2.5
Special Abilities – Every time you take damage, there is a 10% chance your opponent will take 1 point of damage in return.
Max Hit – 9
Scroll Ability – Lumber – 20 Move Points – Temporarily raises your defense level by 18%.
Pterodactyl – The flying reptile
Summoning Level – 60
Needed to Summon – Gold Charm + Preserved Wing + Ancient Bone + 18 Spirit Shards
Summoning Experience Gained – 96.8
Fights – Level 104
Combat Type – Controlled
Timer – 55 Minutes
Experience for Summoning/Scroll Use – 2.8
Special Abilities – Increases your chance of finding fossils while excavating, Can teleport you to either of the Main Digsites.
Max Hit – 14
Scroll Ability – Repeated Peck – 40 Move Points – Attacks twice in one turn. Max for each attack is 10.
Stegosaurus – The plated lizard
Summoning Level – 72
Needed to Summon – Gold Charm + Preserved Plate + Ancient Bone + 19 Spirit Shards
Summoning Experience Gained – 105
Fights – Level 132
Combat Type – Defense
Timer – 59 Minutes
Experience for Summoning/Scroll Use – 3
Special Abilities – Can be used as a chisel and a saw (Adds right click option to chiseled items), +3 Visible Crafting Boost
Max Hit – 16
Scroll Ability – Herb Processor – 20 Move Points – Turns Clean Guam Herbs into Grimy Torstol Herbs.
Triceratops – The three-horned beast
Summoning Level – 81
Needed to Summon – Gold Charm + Preserved Horn + Ancient Bone + 21 Spirit Shards
Summoning Experience Gained – 125.6
Fights – Level 156
Combat Type – Controlled
Timer – 67 Minutes
Experience for Summoning/Scroll Use – 3.4
Special Abilities – 5% Invisible Boost to Attack and Strength (Stacks with prayers and Slayer Helm/Black Mask)
Max Hit – 19
Scroll Ability
– Triple Threat – 30 Move Points – Attacks three times. One attack is
ranged, one is magic and one is melee. Max damage for each attack is 9.
Plesiosaurus – The water demon
Summoning Level – 87
Needed to Summon – Gold Charm + Preserved Fin + Ancient Bone + 25 Spirit Shards
Summoning Experience Gained – 142.4
Fights – Level 174
Combat Type – Magic
Timer – 72 Minutes
Experience for Summoning/Scroll Use – 3.8
Special Abilities – The damage of all magic attacks which use water runes is increased by 10%.
Max Hit – 22
Scroll Ability
– Drown – 40 Move Points – If your opponent is using a familiar to
attack, that familiar cannot attack or use any special abilities for
the next 30 seconds when this attack is used.
Velociraptor – The swift robber
Summoning Level – 91
Needed to Summon – Gold Charm + Preserved Claw + Ancient Bone + 28 Spirit Shards
Summoning Experience Gained – 158
Fights – Level 216
Combat Type – Attack
Timer – 78 Minutes
Experience for Summoning/Scroll Use – 4
Special Abilities – Can be used as a knife. (Adds right click option to items cut with knives), +5 Visible Thieving Boost
Max Hit – 23
Scroll Ability – Berserk – Full Special Move Points – For the next 60 seconds the Velociraptor will attack as fast as a dagger.
Seismosaurus – The earth-shaker lizard
Summoning Level – 97
Needed to Summon – Gold Charm + Preserved Corpse + Ancient Bone + 35 Spirit Shards
Summoning Experience Gained – 175
Fights – Level 228
Combat Type – Attack
Timer – 82 Minutes
Experience for Summoning/Scroll Use – 5
Special Abilities
– Invisible +12 Mining Boost, Increases your chance of finding larger
rocks samples while excavating, Has a 1 in 10 chance of doing 5 more
damage to your opponent whenever it attacks.
Max Hit – 24
Scroll Ability – Earthquake – 40 Move Points – Unequips your opponent’s body and leg armor with next attack.
Tyrannosaurus – The tyrant lizard
Summoning Level – 99
Needed to Summon – Gold Charm + Preserved Skull + Ancient Bone + 50 Spirit Shards
Summoning Experience Gained – 194.8
Fights – Level 252
Combat Type – Strength
Timer – 98 Minutes
Experience for Summoning/Scroll Use – 5.6
Special Abilities – 10% invisible boost to Attack and Strength (Stacks with Prayer and Slayer Helm/Black Mask), +3 Slayer Boost (Visible)
Max Hit – 26
Scroll Ability
– Tyrant’s Rule – Full Special Move Points – The damage you and the
Tyrannosaurus inflict for the next 2 turns is increased by 20%.
Last edited by 3mptylord on Thu Jun 04, 2009 6:55 am; edited 1 time in total
Abilities by Level
List of Abilities by Level
- Spoiler:
The following is simply a list compiling what you are able to access at certain levels of Archaeology.
Level 1 - Use Rusty Trowel
Level 1 - Use Straw Brush
Level 1 - Excavate Small Rock Samples
Level 1 - Clean Small Rock Samples
Level 10 - Use Bone Trowel
Level 10 - Excavate Medium Rock Samples
Level 13 - SES Draynor Mansion Grounds
Level 20 - Use Kebbit Trowel
Level 20 - Use Unicorn Brush
Level 20 - Clean Medium Rock Samples
Level 20 - Excavate Low Leveled Fossils
Level 20 - Clean Low Leveled Fossils
Level 23 - SES Al Kharid Mine
Level 25 - Utilize Beginning Private Digsite Allotments
Level 25 - Set Up Basic Tent
Level 25 - Private Digsite Al Kharid
Level 30 - Use Sandstone Trowel
Level 30 - Excavate Medium Leveled Fossils
Level 33 - SES Mudskipper Point
Level 35 - Use Jogre Brush
Level 35 - Clean Medium Leveled Fossils
Level 38 - Private Digsite Fremennik Province
Level 40 - Use Limestone Trowel
Level 40 - Excavate Large Rock Samples
Level 43 - SES Entrana Dungeon
Level 45 - Set Up Reinforced Tent
Level 46 - Private Digsite Waterbirth Island
Level 50 - Excavate High Leveled Fossils
Level 50 - Utilize Intermediate Private Digsite Allotments
Level 53 - SES Kharazi Jungle
Level 55 - Use Elven Brush
Level 55 - Clean Large Rock Samples
Level 55 - Clean High Leveled Fossils
Level 57 - SES Meiyerditch Mines
Level 59 - Private Digsite Mort Myre Swamp
Level 60 - Use Granite Trowel
Level 62 - Access Haunted Woods Grotto
Level 63 - SES Lunar Isle Mining Cave
Level 65 - Set Up Dome Tent
Level 67 - Access Varrock Digsite Ancient Cavern
Level 67 - SES Isfadar Forest
Level 68 - Private Digsite Rouge's Den
Level 70 - Use Ancient Trowel
Level 70 - Excavate Giant Rock Samples
Level 70 - Excavate Rare Fossils
Level 71 - SES Underground Pass
Level 72 - Access Ice Path Cavern
Level 75 - Use Ancient Brush
Level 75 - Clean Giant Rock Samples
Level 75 - Clean Rare Fossils
Level 75 - Utilize Advanced Private Digsite Allotments
Level 76 - SES Varrock Digsite Ancient Cavern
Level 77 - Access Ancient Desert Grotto
Level 79 - Private Digsite The Grand Tree
Level 84 - Access Grimy Swamp Cavern
Level 85 - Set Up Dragonhide Tent
Level 86 - SES King Black Dragon Lair
Level 87 - Private Digsite The Essence Mines
Level 90 - Private Digsite Taverly Obelisk
Level 92 - Access Abandoned Construction Factory
Level 93 - SES Kalphite Queen Lair
Level 96 - Access God Wars Altar Room
Level 99 - Set Up Masters Tent
Level 99 - Private Digsite The Wilderness Volcano
Final Notes, Tip and Tricks
Final Notes, Tips and Tricks
- Spoiler:
~
Always use the highest equipment you can. The better the tools you are
using, the faster exp you will get and the better the loot you will
find.
~ The money makers of this skill are obviously the SES's.
The only drawback to using these spots is the fact that they are
extremely slow to respawn and at the high levels, there is typically
only 1 respawn in an SES.
~ Be extremely
cautious when attempting to excavate the high leveled SES's. The
Kalphite Queen and King Black Dragon Lairs are potentially fatal if you
don't approach them the correct way.
~ Turn auto-retaliate off
while mining at an SES filled with aggressive monsters. If your
auto-retaliate is on, you will attack the monster(s) attacking you
instead of continuing to excavate the SES.
~ Use the main
digsites as a way for faster experience when you want to level and
don't particularly care about the loot you will receive. The fissures
respawn within 30 seconds of being excavated.
~ Make use of the
Ancient Caverns. They contribute to other skills, and, though they
aren't as profitable as the SES's, you can usually make some decent gp
out of the amenities they offer.
~ Also note, the experience and
rewards you receive from larger rocks samples may seem high, but even
at higher levels, you are not always guaranteed to get them.
Furthermore, in the case of the Base Levels needed to excavate SES's,
the ratio for larger rock samples is balanced out. For example, at
level 86 Archaeology (the base level needed to excavate at the KBD SES)
you will excavate mostly Small Rock Samples from the King Black Dragon
SES. However, as you level, the chances for Medium, Large and Giant
Rock Samples will increase. That being said, even at level 99
Archaeology, it is still very difficult to excavate a Giant Rock Sample
from the KQ SES. So don't worry about the rewards being overpowered.
~
To use the Ice Path Cavern to its fullest, it is suggested you use the
Trollheim teleport to get there, bring full imp boxes (level 71 Hunter)
to be able to bank more Coelecanth per load, and teleport to Castle
Wars to bank via a dueling ring.
~ The damage taken from failing
on a Hallows Spirit is proportional to your hit points, but you can
still die easily if you aren't paying attention. It is recommended you
bring food with you while Spirit Hunting to prevent yourself from dying.
~
Hallows Jars (Jars with Hallows Spirits in them) require level 70 Magic
to use, and can hit anywhere from 15 (Max at level 70 magic) to 25 (Max
at level 99 magic). Also, about 20% of the time, the jar will lower
your opponent's prayer points by 25% of the damage dealt upon contact.
~
Time Distorters (Mages) drop Ancient Trowels while Space Distorters
(Rangers) drop Ancient Brushes. The area is multi-combat and you will
be hit from both monsters at the same time. Also, Time Distorters have
the ability to teleport around the room, while Space Distorters have
the ability to teleport you around the room. So be careful when
attempting to kill them. They can get very aggrivating.
~ To
make a Sunlight Lantern you need 80 Smithing and Level 62 Crafting. You
will need to Smith 5 Gold Bars into the Sunlight Lantern's body, place
a charged fire orb into the body, and place a glass lens onto that to
make the Unlit Sunlight Lantern. After that, all you need is 90
Firemaking and a tinderbox to light it. It will never extinguish.
~
There is a small chance from all Rock Samples that you will find
nothing inside. In the event that this happens, you will only receive
half the cleaning exp you normally would.
~Treasure found in
Private Digsites are not too easy to come by. On average, you have a
1/3 chance of digging up a piece of a skill based item. Also, about 10%
of the time, you will dig up nothing, making Private Digsites not
necessarily efficient for making cash.
~The odds of recieving a
Mythical Page at the Wilderness Volcano Private Digsite are about 1/3.
However, the odds of recieving a Fossil Plate are about 1/500 and the
odds of a Binding String are around close to 1/1,000. This makes the
Fossil Tome an extremely hard item to get a hold of.
~Once your
tent has fallen you must wait 1 hour before you can set up camp at that
same digsite. This means while you wait for that one hour to pass, you
may still go utlilize one of the other Private Digsites, if you have
the levels and the need to do so.
~If you die while wearing any
skill based item, you will always lose that item and will not be able
to retrieve it from your grave. To get another, you must collect all
the pieces of that item again and take them to the AEI, just as you did
the first time. This means you should be very careful where you take
your Skill-Based treasures.
~Preserved parts of prehistoric
familiars are fairly rare rewards found inside rock samples. The best
way to collect them is most likely to use SES's and Private Digsites,
as you can recieve only one type of preserved part at each location,
making your preserved part hunting a little easier. However, it is not
too rare to find more randomly chosen parts around the main digsites.
~Preserved
parts cannot be sold or traded, so if you want a Dinosaur familiar you
will really need to work on your Archaeology. That being said, Ancient
Bones can be bought from other players, but keep in mind they will be
very, very expensive, let alone almost impossible to get off the GE, as
they yield the highest prayer experience of any prayer bone in the
game. This means as an estimate, players will probably sell them for a
minimum of around 6-10k gp each.
The Archaeology Achievement Cape
The Archaeology Achievement Cape
- Spoiler:
Once
you have mastered the skill and achieved Level 99 Archaeology, head on
over to the Master Archaeologist at the Varrock Digsite and buy a brand
new cape for 99,000 Gp. The
base colour is royal gold with light brown for the trim. When you use
the cape's emote, your character will dig a large hole, jump in, and
you will see him fling tons of treasure from it. Of course, that
treasure disappears after your character has finished the emote.
Re: Archaeology
womgowmownognownongongonngwnognwogwongngowngogwnog
So much?
So much?
TATORZ- Forum Mod
- Number of posts : 2458
Age : 30
Location : USA
Re: Archaeology
I know I borught this to our forum but... this would be epic
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: Archaeology
I still like this skill. No disrespect, but it's just low-spec enough to work in RuneScape.
Re: Archaeology
It's great. It actually fits Jublex's criteria (I forget most of it, but Archaeology doesn't start with a B, isn't sailing, and hasn't [as far as I know] been used in another game [not including games based around archaeology]). It's unlikely, but awesome nonetheless.
trixtor- Advocate
- Number of posts : 538
Location : North NJ.
Re: Archaeology
Probably, but if the new skill starts with a "B", the rants forum will be filled.
trixtor- Advocate
- Number of posts : 538
Location : North NJ.
The Suggestion Site :: Creative Portal :: RuneScape :: Suggestions :: Skills
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