Pure Gold & Mantles
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Pure Gold & Mantles
So, if you're like me you probably remember the pure gold used in the family crest quest...well...here is my new suggestion. Now there is a twist, all items require 10 extra levels to make (something like that) are untradable and require some levels to wear...I have no idea what. Mantles are explained later so bear with me
Mantles
A mantle is a large piece of some material draped/placed over the shoulders on which a cape may be fastened, almost any cape except skillcapes and other overly ornate capes can be added (like lunar). Fire, Obsidian, God and Team can be added
Mantles
Normal Metals/Pure Gold, can add normal (not shilo) gems to them using the same metal gem combos as bolts or any normal gem to pure gold...pure gold has better magical effects, armour metals have better stats...and armour metal mantles are tradeable
Mantle Chains
Chains forged of metals or Pure gold, same as above, can have bolt tips of normal gems added. When 4 enchanted chains are added the mantle gains a new operate based special attack, all abilities drain 100% of spec bar. Same as above, metal chains give better stats, gold chains enhance the special ability, chains can't be added to worse mantles, and any can be added to specialty mantles, also normal mantle chains deal slight damage to anyone attacking you just in melee range. (0-5hp)
Silver/Holy/Unholy: Prayer bonuses, chains can have holy or unholy symbol at bottom, mantle can have holy/unholy symbol embedded in the breast
Dragonhide Mantles: Need I explain
Special Mantles/Chains
Mystic/Ghostly/Lunar(?)/Fremmenik/Ogre etc.: Yep...
GOD MANTLES
Bandos*: Tan Colour scheme, spiked, chains have his symbol on them and the attack unleashes a vicious spin of power knocking back and stunning opponents, Graardor drops mantle/chains, Generals drop chains
Armadyl*: Blue/Gold...Capes are spread onto a pair of wings, chains have hilt symbol on them. -10kg. good range stats. ranged attacks spin out of special attack, Kree drops mantle/chains, generals drop chains
Zamorak*: Red and Black...Fire attacks hit opponents, then they get frozen...heal you a bit...great offensive stats, only 75% drain. Mantle and Chains obtained same as above.
Saradomin*: Blue/White, opponents hit by rapid lightning attacks dealing up to 20 each, no combat delay, slight prayer drain for enemies. Mantle and Chain same as above
* UNTRADABLE (I want these to be rare and powerful showcases of a players pure power) chains probably will be tradable though
:o 8) : :drunken: :drunken:
Pure Gold Items | Sapphire | Emerald | Ruby | Diamond | DragonStone | Onyx |
Rings | Recoil, deals back 50% and can deal up to 150 total damage | Ring of Duelling, 20 teleports | Ring of Forging, 1 less coal needed, can make up to 280 bars total | Ring of Life, protects from last 10% of damage | Ring of Wealth, picks up gold drops and possibly anything that you already have a stack of automatically | Ring of Stone, unnattackable w/o pickaxe and removed from minimap |
Bracelets | Bracelet of Clay, allows you to mine 2 soft clay per rock and up to 112 total clay | C-wars Brace, 10 charges and at start of game you get three tele-tabs to tunnels, catapult, or your flagtower | Inoculation Brace, protects from poison & can be operated to destroy it and cure any ailment | Forinthry, allows you to tele in up to lvl 40 wilderness. | Combat Bracelet, better stats, teleports to Taverley, Brimhaven & Waterbirth dungeons + normal ones | Regen, gain 2 health every minute and 1 health every 30 seconds between the minutes |
Necklaces | Games, 20 teleports, almost any minigame | Binding, no need for talismans to be used up, lasts twice as long | Digsite, Can teleport you to Varrock Museum & Ardougne Outpost | Phoenix, heals 40% health protects last 10% of health | Skills Necklace, increased chance of skill based goodies (nests, caskets, gems etc.) | Berserker, every 10 minutes can operate to give unlimited run and 10% damage increase, but lowers def and increases attakcer damge by 5% for 90 seconds |
Amulets | Magic, can store up to 300 of 4 chosen runes | Defense, gives visible 5 lvl defense boost | Strength, gives +15 str stat | Power can be operated once every 10 minutes for 2 level boost to all skills | Glory, power abilities except +3 boost, add teleports to Yanille, Port Sarim, Tai Bwo and Nardah | Fury, gives + 4 visible str/magic/range boost and -2 visible defence boost |
Tiaras (perfect gold only) | Acts as sapphire lantern for all intents and purposes | Run regenerates faster | capacity for 5 extra hp that can be healed back...etc. etc. | +10 pray | Can heat and unwield an opponents weapon, ice glaves neutralize it, acts as weak light source | attack have a 5% chance of removing 10% of damage from all combat stats (minimum 1 if activated) |
Mantles (pure gold or base metal) | water will randomly freeze attacker for 3 seconds | Enemy warriors and longrange attacks can be blown back 1 square/ defelected or slung back (deflected is 5% others are 2%) | will randomly activate for 5 second storing 20% of total damage incurred in that time and adding it to next hit after 10 secs | High defensive stats | 25% protection against dragonfire/fire-based attacks and it can be operated once every 10 minutes, for 1 minute all people in combat with you will be dealt ring of recoil damage from a wall of flame | High Stats, 50% protection against dragonfire, 10% chance your opponent will miss you |
Mantle Chains (pure gold, and metal) | all enemies in close range are dealt up to 10 by water attacks, any 8+ hits will result in 5 second freeze if the chains are pure gold | All enemies are hit up to herblore+mage/18 this is the starting damage of a poison, gold will destroy poison immunity | Charges for 3 seconds then deals back 50% of inflicted damage + 0-15 damage, normal metal is 40%+ 5-10 | Each person is hit by one bolt of each basic element but with lower max hits, gold has higher max hits | A bolt of dragon fire strikes every attacker | attackers are hit with Shadow Blitz, and you select a location to teleport to within your screen... |
Mantles
A mantle is a large piece of some material draped/placed over the shoulders on which a cape may be fastened, almost any cape except skillcapes and other overly ornate capes can be added (like lunar). Fire, Obsidian, God and Team can be added
Mantles
Normal Metals/Pure Gold, can add normal (not shilo) gems to them using the same metal gem combos as bolts or any normal gem to pure gold...pure gold has better magical effects, armour metals have better stats...and armour metal mantles are tradeable
Mantle Chains
Chains forged of metals or Pure gold, same as above, can have bolt tips of normal gems added. When 4 enchanted chains are added the mantle gains a new operate based special attack, all abilities drain 100% of spec bar. Same as above, metal chains give better stats, gold chains enhance the special ability, chains can't be added to worse mantles, and any can be added to specialty mantles, also normal mantle chains deal slight damage to anyone attacking you just in melee range. (0-5hp)
Metals | Gems For Mantle/Chain | Mantles the chains can be attached to |
Bronze | None | All normal Metal Mantles |
Iron | None | Iron+ normal metals |
Steel | None | Normal metals above steel |
Black | None | Normal Metals above black, all special mantles (except silver) |
Mithril | Sapphire/Emerald | Normal metals above mithril, Blue+ D'hide, all other special mantles & silver mantles |
Adamant | Ruby/Diamond | Rune/Addy, Red/Black D'hide, all other special mantles |
Rune | Dragonstone/Onyx | Rune Mantles, Black D'hide, All special mantles |
Perfect Gold | Any | Perfect Gold Mantles, Special Mantles |
Silver | Holy/Unholy Symbol | Silver & Mithril Mantles, All special, All d'hide mantles |
Silver/Holy/Unholy: Prayer bonuses, chains can have holy or unholy symbol at bottom, mantle can have holy/unholy symbol embedded in the breast
Dragonhide Mantles: Need I explain
Special Mantles/Chains
Mystic/Ghostly/Lunar(?)/Fremmenik/Ogre etc.: Yep...
GOD MANTLES
Bandos*: Tan Colour scheme, spiked, chains have his symbol on them and the attack unleashes a vicious spin of power knocking back and stunning opponents, Graardor drops mantle/chains, Generals drop chains
Armadyl*: Blue/Gold...Capes are spread onto a pair of wings, chains have hilt symbol on them. -10kg. good range stats. ranged attacks spin out of special attack, Kree drops mantle/chains, generals drop chains
Zamorak*: Red and Black...Fire attacks hit opponents, then they get frozen...heal you a bit...great offensive stats, only 75% drain. Mantle and Chains obtained same as above.
Saradomin*: Blue/White, opponents hit by rapid lightning attacks dealing up to 20 each, no combat delay, slight prayer drain for enemies. Mantle and Chain same as above
* UNTRADABLE (I want these to be rare and powerful showcases of a players pure power) chains probably will be tradable though
:o 8) : :drunken: :drunken:
Last edited by Dark Avorian on Fri Jun 05, 2009 9:33 pm; edited 1 time in total
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: Pure Gold & Mantles
I like the idea of Mantles, I'm just not sure how fond I am of this particular idea. Whenever I've thought of a mantle it's either melee-grades, drapes, banners and unique (obtained from quests and such). Whenever I've concepts adorning them with gemstones, I've just suggested a slight change to the jewel-crafting system. Gemstones (cut) would be enchanted in the inventory as placed into the jewellery. This would mean gold-rings aren't worthless, as to make a Sapphire Ring you require a cut Sapphire and a Ring (it's possible a chisel could be required - "You lightly tap on the gem with the handle of your chisel."). You can remove a gemstone from a ring with a chisel.
Mantels would just be another thing you can place gemstones in. A sapphire when placed in a mantel will have the same effect regardless of which mantel, so it's not the same as crossbows. Enchanted gems are tradeable, and require the same magic levels as they do not and to place the enchanted gemstone into a piece of jewellery require no different level to regular crafting.
I think I understood the Pure Gold idea, they're basically just level-2 standard jewellery? Sounds good. But what about effects for all the other gems on my jewellery thread?
Mantels would just be another thing you can place gemstones in. A sapphire when placed in a mantel will have the same effect regardless of which mantel, so it's not the same as crossbows. Enchanted gems are tradeable, and require the same magic levels as they do not and to place the enchanted gemstone into a piece of jewellery require no different level to regular crafting.
I think I understood the Pure Gold idea, they're basically just level-2 standard jewellery? Sounds good. But what about effects for all the other gems on my jewellery thread?
Re: Pure Gold & Mantles
I think instead of level 2 golds, you could just have platinum that works in place of silver and gold... but better
TATORZ- Forum Mod
- Number of posts : 2458
Age : 29
Location : USA
Re: Pure Gold & Mantles
KK Tatorz...ooh quest idea! I'm off to the writer's table!
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: Pure Gold & Mantles
psycho I'm a bit confused as to your premise...in my suggestion...as this is mine...gems can only be attached to the metal you make their bolts from or to gold...
I'm not sure I see a point to all the other gems...I mean we already have a pretty full spectrum of powers and abilities...
I'm not sure I see a point to all the other gems...I mean we already have a pretty full spectrum of powers and abilities...
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
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