Re: 12/04/2010 - Dungeoneering Skill
+4
Dark Avorian
The Empty Lord
Ruy112
TATORZ
8 posters
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Dungeoneering
Re: 12/04/2010 - Dungeoneering Skill
I have come to the conclusion that this is the worst skill possible. This is probably the ONLY update that Jublex has ever had that I hated.
After 2 hours of 1 level, we failed. So my hopes for level 7 (that's right, the WHOLE LEVEL 7!!!) are done. FOREVER!!! (I use forever lightly)
I give up on this skill and will NEVER train it again... (I use never lightly)
After 2 hours of 1 level, we failed. So my hopes for level 7 (that's right, the WHOLE LEVEL 7!!!) are done. FOREVER!!! (I use forever lightly)
I give up on this skill and will NEVER train it again... (I use never lightly)
Last edited by TATORZ on Mon Apr 19, 2010 10:31 pm; edited 6 times in total
TATORZ- Forum Mod
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Re: Re: 12/04/2010 - Dungeoneering Skill
Uhmm... Ya...
Ruy112- Partisan
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Re: Re: 12/04/2010 - Dungeoneering Skill
Ruy's stamp of approval. *Stamp* "Approved"
Ruy112- Partisan
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Age : 30
Location : Denmark
Re: Re: 12/04/2010 - Dungeoneering Skill
I'm torn. I think it's great, but as a skill it's crap. It could've easily just been a ranked "activity" or something. It sticks out like a sore thumb, but the content itself is pretty darn amazing.
3mpty's list of criticism;
• Total game time on the log-in screen hasn't increased and thus this skill must be worthless.
• Location of the ship makes no sense to me. Why would they go all the way around the Desert? There's a nice bit of unused land due-east of the Duel Arena; why not have the ship at the south tip across from the Abandoned Mine? Then they can put a nice little combat training area there for teh nubs. Fill it with some grazing animals or something, like cows.
3mpty's list of criticism;
• Total game time on the log-in screen hasn't increased and thus this skill must be worthless.
• Location of the ship makes no sense to me. Why would they go all the way around the Desert? There's a nice bit of unused land due-east of the Duel Arena; why not have the ship at the south tip across from the Abandoned Mine? Then they can put a nice little combat training area there for teh nubs. Fill it with some grazing animals or something, like cows.
Re: Re: 12/04/2010 - Dungeoneering Skill
This could have easily been Kudos island... judging by the size and supposed usefulness it could pose to many skills.
A *safe* skill?
Oh, and more cows are ALWAYS good.
A *safe* skill?
Oh, and more cows are ALWAYS good.
TATORZ- Forum Mod
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Re: Re: 12/04/2010 - Dungeoneering Skill
I like this...
Dark Avorian- Templar
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Re: Re: 12/04/2010 - Dungeoneering Skill
I'm still torn. I REALLY like the content, but I'm still not convinced it's a skill. I can't take it anywhere, or do anything with it. It's a fun minigame though...
Re: Re: 12/04/2010 - Dungeoneering Skill
Essentially, it's giving balanced, fairly high-level players some sort of thing that they can do, and since runescape players by nature like gratuitous amounts of pain it seems best to put it as a skill because otherwise it doesn't take up enough time (we are that masochistic, it's sad)
BTW, I haven't even ventured anywhere near the new area yet (or logged in) so i don't really know what the hell I'm talking about.
BTW, I haven't even ventured anywhere near the new area yet (or logged in) so i don't really know what the hell I'm talking about.
Dark Avorian- Templar
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Location : Within the hallowed halls of the mighty, those known only as nobles.
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: Re: 12/04/2010 - Dungeoneering Skill
I think if they added a couple more skills like it, it'd work. For now it's just weird. I'll get used to it though, I guess. But I'm still not sure what I do with the skill... I mean, it has rewards for nearly every other skill, but it's got nothing that's useful for itself. (I know, Constitution and Firemaking are no better, but still - they shouldn't be examples to follow).
It's like that Sacred Heart, only a minigame instead of hide and seek, and with item rewards instead of xp buffs.
Definitely not a B-word skill though.
Another dislike;
• The skill name itself is pants. XD
Oooh, I've thought of some feedback!
• Some players hide the keys - it'd be nice to know where the key is at all times. Me and Ruy spent 10 minutes with 2/3 of our other team mates searching for the keys - the remaining 5th guy had them the whole time.
• From what I've briefly experienced, there's not enough swarming enemies. It's not "raid" enough for me. Especially with 4 high-levels, I don't get a hit in - although shared exp means I don't particularly have to try.
I LOVE THE AREA OF EFFECT SPELLS! That icicle shower one is awesome! To avoid taking damage you have to run around.
It's like that Sacred Heart, only a minigame instead of hide and seek, and with item rewards instead of xp buffs.
Definitely not a B-word skill though.
Another dislike;
• The skill name itself is pants. XD
Oooh, I've thought of some feedback!
• Some players hide the keys - it'd be nice to know where the key is at all times. Me and Ruy spent 10 minutes with 2/3 of our other team mates searching for the keys - the remaining 5th guy had them the whole time.
• From what I've briefly experienced, there's not enough swarming enemies. It's not "raid" enough for me. Especially with 4 high-levels, I don't get a hit in - although shared exp means I don't particularly have to try.
I LOVE THE AREA OF EFFECT SPELLS! That icicle shower one is awesome! To avoid taking damage you have to run around.
Re: Re: 12/04/2010 - Dungeoneering Skill
Hmm...I think this means that I might have to log in for once just to try it out. Free to play updates are always good with me.
Jeeves- Advocate
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Re: Re: 12/04/2010 - Dungeoneering Skill
Played for an hour... got to a total of level 3. Wow.
Too much time -.-
My team just wanted to prepare and prepare and prepare... took us 20 mins for the last room before I said "ENOUGH! I'm gonna have more fun studying."
Other skills tie into it, but it doesn't tie into other skills. You can't bring anything out.
*TATORZ's stamp of Disapproval*
Too much time -.-
My team just wanted to prepare and prepare and prepare... took us 20 mins for the last room before I said "ENOUGH! I'm gonna have more fun studying."
Other skills tie into it, but it doesn't tie into other skills. You can't bring anything out.
*TATORZ's stamp of Disapproval*
TATORZ- Forum Mod
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Re: Re: 12/04/2010 - Dungeoneering Skill
I really dislike that you don't get Smithing exp whilst Smithing, you share Dungeoneering exp. Or Farming, Herblore, etc. It basically makes Dungeoneering a standalone game - it's own characters, enemies, gameplay, etc - but uses the skill levels you have from RuneScape.
I'd still like to point out that the content itself is VERY good. I don't want anyone thinking I dislike it. Just how they've given it to us is kinda bad.
*3mpty's stamp of semi-approval*
I'd still like to point out that the content itself is VERY good. I don't want anyone thinking I dislike it. Just how they've given it to us is kinda bad.
*3mpty's stamp of semi-approval*
Re: Re: 12/04/2010 - Dungeoneering Skill
I just don't think it's... skillworthy.
Wouldv'e just been a nice big update for the majoridy of skills
Maybe if it tied into other skills as well as other skills tie into it.
Wouldv'e just been a nice big update for the majoridy of skills
Maybe if it tied into other skills as well as other skills tie into it.
TATORZ- Forum Mod
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Re: Re: 12/04/2010 - Dungeoneering Skill
honestly, give it some time,
Dark Avorian- Templar
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Re: Re: 12/04/2010 - Dungeoneering Skill
*spent 20 mins on my own and got another level*
Can't imagine getting to 120. -.-
Can't imagine getting to 120. -.-
TATORZ- Forum Mod
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Re: Re: 12/04/2010 - Dungeoneering Skill
I imagine it has some progressive experience curve, I spent hours getting level 7 or something, but then I just started getting massive experience each round and I had a good team, so I got to level 13 very quickly.
I like the skill, I can see it in quests, I can see it expanded in multiple ways.
I like the skill, I can see it in quests, I can see it expanded in multiple ways.
Ruy112- Partisan
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Re: Re: 12/04/2010 - Dungeoneering Skill
it works a bit different, Tatorz. The harder and longer the dungeon you complete, the more xp you get. So you're likely to level quicker as you get better.
Well, up to a point, at least. I don't know how if it keeps up that trend.
Well, up to a point, at least. I don't know how if it keeps up that trend.
Blaze FF8- Forum Mod
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Re: Re: 12/04/2010 - Dungeoneering Skill
*can't imagine how it would work with quests*
TATORZ- Forum Mod
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Re: Re: 12/04/2010 - Dungeoneering Skill
How can you imagine it in quests? I can't even imagine it outside Daemonheim... it doesn't do anything outside Daemonheim! XD
It's an instance-based minigame, in my opinion, with a complex rank-system on par with a skill. Jublex promised random-generated, co-operative scenarios back when they promised Summoning and they came through (definately better than Summoning too). I can see further areas similar to Daemonheim offering something similar but with different gameplay tactics; the Raids of Daemonheim, the Seige of Amontine, the Lagoons of Tuekaii (random names lol), etc. There's no element of a skill, or "dungeoneering" in this new skill.
FYI, still love the content. Although it'll take me a while to learn the new chromatic scales - all I know is that I wear Katagon.
It's an instance-based minigame, in my opinion, with a complex rank-system on par with a skill. Jublex promised random-generated, co-operative scenarios back when they promised Summoning and they came through (definately better than Summoning too). I can see further areas similar to Daemonheim offering something similar but with different gameplay tactics; the Raids of Daemonheim, the Seige of Amontine, the Lagoons of Tuekaii (random names lol), etc. There's no element of a skill, or "dungeoneering" in this new skill.
FYI, still love the content. Although it'll take me a while to learn the new chromatic scales - all I know is that I wear Katagon.
Re: Re: 12/04/2010 - Dungeoneering Skill
I'm sorry if i disagree with you. Slayer, hailed by a large proportion of high levels as one of the best skills, could easily have been made as a simple minigame with complex rankings. similarly, even if you say there's a level of skill in that there are many runescape skills which to be perfectly honest don't really make sense, i mean honestly, why si mining rune harder than mining iron (options (a) rune is weaker, or (b) you need more strength)
Dark Avorian- Templar
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Re: Re: 12/04/2010 - Dungeoneering Skill
And to contradict that point, honestly, does every ******* detail have to make perfect ******* sense? Maybe you should just let RS players have fun in their own gratuitously masochistic way.
Dark Avorian- Templar
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Re: Re: 12/04/2010 - Dungeoneering Skill
Slayer at least had a skill potential. This is like... you're playing RS, go to the game room, and level up your chess skill.
If anything, it could've just been a big area or D&D that tied into most skills... instead of a skill that requires other skills but doesn't help anything else.
If anything, it could've just been a big area or D&D that tied into most skills... instead of a skill that requires other skills but doesn't help anything else.
TATORZ- Forum Mod
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Re: Re: 12/04/2010 - Dungeoneering Skill
I was able to confirm that you can get in and out of Daemonheim through the Wilderness.
And where it is at makes that route the faster way to get to the Grand Exchange than by the boat.
And where it is at makes that route the faster way to get to the Grand Exchange than by the boat.
invinible- Proselyte
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