Chromatic Scales
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Chromatic Scales
Note: Italics identify items that are part of the standard set-up, but cannot be made by players.
Tier | Metals | Dungeoneering Metals |
01 | 01 - Bronze | 01 - Novite |
02 | 01 - Iron | 10 - Bathus |
03 | 05 - Steel | 20 - Marmaros |
04 | 10 - Black/White | 30 - Kratonite |
05 | 20 - Mithril/Initiate | 40 - Fractile |
06 | 30 - Adamant/Proselyte | 50 - Zephyrium |
07 | 40 - Rune | 60 - Argonite |
08 | 60 - Dragon | 70 - Katagon |
09 | 80 - Gorgonite | |
10 | 90 - Promethium | |
11 | 99 - Primal |
Tier | Lumber | Dungeoneering Lumber |
01 | 01 - Wood | 01 - Tangle gum |
02 | 05 - Oak | 10 - Sleeping elm |
03 | 20 - Willow | 20 - Blood spindle |
04 | 30 - Maple | 30 - Utuku |
05 | 40 - Yew | 40 - Spinebeam |
06 | 50 - Magic | 50 - Bovistrangler |
07 | 60 - Dark Bow | 60 - Thigat |
08 | 70 - Corpesthorn | |
09 | 80 - Entgallow | |
10 | 90 - Grave creeper | |
11 | 99 - Sagittarian |
Tier | Hides | Dungeoneering Hides |
01 | 01 - Leather | 01 - Protoleather |
02 | 10 - Hard leather | 10 - Subleather |
03 | 20 - Studded leather | 20 - Paraleather |
04 | 40 - Green d'hide | 30 - Archleather |
05 | 50 - Blue d'hide | 40 - Dromoleather |
06 | 60 - Red d'hide | 50 - Spinoleather |
07 | 70 - Black d'hide | 60 - Gallileather |
08 | 70 - Stregoleather | |
09 | 80 - Megaleather | |
10 | 90 - Tyrannoleather | |
11 | 99 - Sagittarian |
Tier | Fabrics | Dungeoneering Fabrics |
01 | 01 - Silk (Wizard robes) | 01 - Salve/Salve nettle |
02 | 10 - Wildercress | |
03 | 20 - Blightleaf | |
04 | 30 - Roseblood | |
05 | 40 - Bryll | |
06 | 50 - Duskweed | |
07 | 60 - Soulbell | |
08 | 70 - Ecto/Ectograss | |
09 | 80 - Runic/Runeleaf | |
10 | 90 - Spiritbloom | |
11 | 99 - Celestial |
Last edited by 3mptylord on Fri Apr 16, 2010 7:06 am; edited 1 time in total
Re: Chromatic Scales
We should sooooo have all of them in every day gaming!
Enchant Jewellery level-1 doesn't specify sapphire in the name, so why is there only one level-1 gemstone? Same applies to everything. Tier-1 shouldn't be limited to one.
Enchant Jewellery level-1 doesn't specify sapphire in the name, so why is there only one level-1 gemstone? Same applies to everything. Tier-1 shouldn't be limited to one.
Re: Chromatic Scales
Part of the reason this makes a bad skill. All this new stuff, but you can't take it anywhere.
TATORZ- Forum Mod
- Number of posts : 2458
Age : 30
Location : USA
Re: Chromatic Scales
It's probably because of how easy it is to obtain it... it would render all other means of obtaining armour useless (such as smithing, killing monsters, etc). Especially since trading it isn't effected by the rwt restrictions - you can just give it to everyone.
Crafting definitely needs to adopt tailoring though!
Crafting definitely needs to adopt tailoring though!
Re: Chromatic Scales
You can't wield/wear Dragon items till level 60 Attack/Defence respectively.
invinible- Proselyte
- Number of posts : 149
Age : 42
Re: Chromatic Scales
I meant to put 60. I think I had Granite on there for a while before remembering it's not a metal, I must've moved Dragon and forgot to relabel the box I put it in.
Re: Chromatic Scales
lol
The dung skill needs a revamp more than any other... probably ever.
The dung skill needs a revamp more than any other... probably ever.
TATORZ- Forum Mod
- Number of posts : 2458
Age : 30
Location : USA
Re: Chromatic Scales
I disagree why the **** are you guys all so ******* narrow minded and unable to comprehend that this is a ******* game. a game.
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: Chromatic Scales
I mean, i agree it need work...but you guys act as if it's doomed and as if it's more in need of rework than any other skill...
Smithing at least need one more than dung
Smithing at least need one more than dung
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: Chromatic Scales
Jeez... calm down. I didn't say it needs an update more than any other skill, TATz did. However, it is doomed if it isn't update now rather than later - but the same could be said for anything new. When the Wilderness was removed they needed its replacement then, not later... once everyone has given up in it there's no point. Dungeoneering is in the hot seat atm.
Oh, and this thread was about making Dungeoneering's resources more accessible (and less wasted)... why are you venting on this thread?
Oh, and this thread was about making Dungeoneering's resources more accessible (and less wasted)... why are you venting on this thread?
Re: Chromatic Scales
I believe that the reasons for Dungeoneering's lack of rewards (other than exp and the items, but you have to obtain an insane amount of tokens for the useful ones) has to do with the fact that it could have been an entirely separate game, and Jublex was too lazy to add a useful update to any non-combat skill (what I actually believe is that the way the "skill" is structured is much like a mini-game, and, like Stealing Creation, was created in a way that didn't give advantage to players based on money or rare drops, but rather on their skills.) I believe that this should have been a mini-game; I'm curious as to how this skill will be used for any purposes other than the mini-game aspect.
trixtor- Advocate
- Number of posts : 538
Location : North NJ.
Re: Chromatic Scales
I think part of the problem is that they are actually 'rewards' and not 'produce' or 'loot'. Aside from Agility and the combat skills, which build character, no skills offer 'rewards'. The point of a skill is that it is "an ability that has been acquired by training" or "the ability to produce solutions in some problem domain" as taken from Google.
At the moment Dungeoneering has no use. It may one day have a use... but they could've really given it some from the off-set. I don't know, a few dungeons hidden about the map that require Dungeoneering to access (like those Agility ones). This would provide some much needed duct tape until they release whatever they were planning it to be used for.
At the moment Dungeoneering has no use. It may one day have a use... but they could've really given it some from the off-set. I don't know, a few dungeons hidden about the map that require Dungeoneering to access (like those Agility ones). This would provide some much needed duct tape until they release whatever they were planning it to be used for.
Re: Chromatic Scales
Yeah, i mean i think the simplest way to use it would be just to have it give straight loot...and the boos drops at the end could be changed to stuff that you can take out
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
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