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Beyond the Release

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Beyond the Release Empty Beyond the Release

Post by Dark Avorian Sun May 30, 2010 10:07 pm

Since the release of Dungeoneering, a plethora of adventurers have been delving the depths of Daemonheim and uncovering its many secrets. As we’ve watched and listened to the feedback of these adventurers and observed how they’ve been reacting, we came up with a bunch of cool ideas of how we could improve the Dungeoneering experience, and so, alongside building the new content for the batch 2 release, we’ve been working on doing them! These updates are in addition to the new floors, challenge rooms and bosses that we’ll be adding to Daemonheim as part of Dungeoneering batch 2, and are likely to be added to the game before batch 2 comes out.



That takes class

Spoiler:

Building the future

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Daemonheim and beyond

Spoiler:

What's in a name?

Spoiler:

Here I go again on my own

Spoiler:
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Post by The Empty Lord Mon May 31, 2010 12:38 am

So Much Win
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Post by trixtor Mon May 31, 2010 1:06 am

Finally! A non-Daemonheim use for Dungeoneering! I told you it wasn't the "end-game" of RS!
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Post by The Empty Lord Mon May 31, 2010 2:41 am

It hardly casts any doubt on the end-game theory, and it's also scarcely a use for it. Or don't you remember those Agility locations that were pretty much designed for the same reason but failed miserably because no-one can be bothered to use them? The updates to the activi-skill sound good though. Smile


Last edited by 3mptylord on Mon May 31, 2010 2:42 am; edited 1 time in total
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Post by Ruy112 Mon May 31, 2010 2:42 am

"This is what we originally introduced the Gatestone spell for, but it soon became evident that it wasn’t sufficient. For a start, it has a Magic level requirement, plus it takes quite a few different runes."

God forbid it! A spell, that requires a magic level of 32, and a few different runes! Different runes! Tongue
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Post by Blaze FF8 Mon May 31, 2010 3:41 am

To be fair Ruy, the fact that it required runes was what
made me think "meh." whenever I contemplated making one. It didn’t
seem worth using up a few of my invaluable inventory-slots to carry runes which
were only going to be used for an ultimately unnecessary shortcut. Tongue
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Post by The Empty Lord Mon May 31, 2010 3:42 am

Except for small-teams against the bohemouth. Tongue
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Post by trixtor Mon May 31, 2010 3:56 am

Don't remind me about the behemoth... it has a bug (for me at least) that, whenever I'm standing in front of the carcass and I attack the behemoth, I move away from the carcass and then attack. It annoys the hell out of me. Sad
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Post by Ruy112 Mon May 31, 2010 3:57 am

The fact you could only make one at a time sucked, but apart from that, it was fine Tongue
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Post by Blaze FF8 Mon May 31, 2010 4:01 am

That bloody behemoth nearly prompted me to suggest the ability to make nooses for when our characters lost their minds! Angry Losing to that thing once your resourses are used up, your money's gone and your food supplies are exhausted pretty much means game over.
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Post by trixtor Mon May 31, 2010 4:05 am

maybe the ability to build barricades could be used? the higher your construction level, the longer it will last (if it takes the max amount of damage for it, it will go away, no matter how long its been standing). Higher crafting could make it look fancier, and higher smithing could increase the amount of damage it can take. maybe a gatestone could be installed in it as well.
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Post by TATORZ Mon May 31, 2010 11:38 pm

*is reminded of all the Angry's of dungeoneering*
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Post by trixtor Tue Jun 01, 2010 2:08 am

*has long known(and despaired) of the problems with the new minig- err... skill*
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Post by Dark Avorian Tue Jun 01, 2010 3:28 am

*get's mildly pissed, although he know it's a joke. Also has long known about problems with new minig- errr acti- err skill*
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Post by The Empty Lord Tue Jun 01, 2010 4:36 am

It's an activiskill. Tongue
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Post by 2---2-5 Tue Jun 01, 2010 12:02 pm

I am very interested in the 'class system'.

For how it work...and possibility how it could be implemented outside...
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Post by The Empty Lord Tue Jun 01, 2010 10:11 pm

Agreed.

Far too much of what we've been suggesting for general game content is being produced and released but solely in some little huge minigame-thing and is completely wasted on the game as a whole. Shock
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Post by 2---2-5 Wed Jun 02, 2010 1:31 am

3mptylord wrote:Agreed.

Far too much of what we've been suggesting for general game content is being produced and released but solely in some little huge minigame-thing and is completely wasted on the game as a whole. Shock



It may be better that way.

If players like it what they see, its better to support something they like then it would be 'in theory' on how it would work. Its also less likely to cause 'riots' in a sense. If players see how it works before hand in a 'controlled' area, they may be more open to the idea of it being implemented universal.

Dungeonering could work as a 'testing grounds' in a sense....
Think about it...

The combat system seems to be balanced, at least magic, range and melee have the same level gear.
Since there is No pvp, its hard to say that with absoulte confidence.

One of my combat thread's goals seem to have made it into this area, that is crush, stab, etc have a real purpose there. The armor and weapons the NPC use do infact reflect what you have to use against them.

Of course, along with my idea of taking the items out, I want to take this with it.



This of course assumes Jagex would be willing, with support of course, transfer said content.
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Post by The Empty Lord Wed Jun 02, 2010 2:23 am

I understand the benefits of doing it this way, and I agree it should. But Jagex hasn't said anywhere about due to popularity of *insert feature* we're gonna try working it into the game. People have been asking for the magic armour in particular to be released outside... nothing's being done to assure players it's possible. Confuse
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Post by 2---2-5 Wed Jun 02, 2010 8:40 am

Yea that is true, but I am attempting to be optimistic for once Beyond the Release Lol
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Post by TATORZ Wed Jun 02, 2010 12:12 pm

lol
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Post by Dragon78114 Thu Jun 03, 2010 7:10 am

About your 'building the future' section...

I think Jagex is still planning to have a HUGE release of new Daemonheim stuff once people get more situated with the skill
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