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Eastern Promises

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The Empty Lord
Zectiox
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Post by Zectiox Wed Nov 10, 2010 2:00 am

I want to be seriously on this to make it happend.. but we need to do it together ;D

We talked about the Eastern content in a thread and now, lets see what we can get into it.


lets start writing suggestions Guys. Grin
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Post by The Empty Lord Wed Nov 10, 2010 2:41 am

I don't really know enough about their culture aside from stereotypical shiz. Tongue
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Post by Zectiox Wed Nov 10, 2010 3:06 am

okey, ppl with knowledge please share Grin
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Post by Duskcurse Wed Nov 10, 2010 3:35 am

Well I'll recommend content wich has to do with martial arts, I dont mean like ninjas
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Post by Zectiox Wed Nov 10, 2010 3:42 am

martial arts, yes i know Tongue it would be quite amazing.. really

knowledge of close combat etc...
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Post by Zectiox Wed Nov 10, 2010 3:50 am

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Post by The Empty Lord Wed Nov 10, 2010 3:58 am

I don't really think players should be able to learn the martial arts, it's lame.

However, some weapons should have unique combat styles - which would include martial arts, maybe. Tongue
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Post by Zectiox Wed Nov 10, 2010 4:01 am

not as a skill but improvment to other combat skills?
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Post by The Empty Lord Wed Nov 10, 2010 4:23 am

*shrugs*
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Post by Zectiox Wed Nov 10, 2010 4:35 am

: D keep thinking.. okey someway to connect martial arts with eastern expansion... what else... improvements to construction and crafting (these "paintings" (idk what it is called for sure) of eastern buildings and things like that?)
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Post by The Empty Lord Wed Nov 10, 2010 5:34 am

No, the point I was making was NOT to include martial arts that heavily.
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Post by Zectiox Wed Nov 10, 2010 5:55 am

but still include it? just a small piece NOT the whole expansion idea.. then we can make a own martial art thread and talk about that.. but just something small.. and tiny.. just a including improvment...


WHAT can we take with us to an eastern expansion

- some martial arts. (we need to figure out something really awsome)
- improvemts to sculpture, crafting, construction (to build eastern things)
- weaponsmith (other then the scimitar?)
- herblore (and maybe even medicine? i thinking of arabian teachers during the crusade)
- something
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Post by Ruy112 Wed Nov 10, 2010 6:15 am

Qi as a branch of Magic?
Youkai summoning?
Art Meow
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Post by Zectiox Wed Nov 10, 2010 6:26 am

Now I need to google those.. Tongue (Qi, Youkai I think what it is)

Spoiler:

Spoiler:


Last edited by Zectiox on Wed Nov 10, 2010 6:34 am; edited 1 time in total (Reason for editing : update)
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Post by MorbiusMonster Wed Nov 10, 2010 7:02 am

Don't make them stereotypical... ever!
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Post by Zectiox Wed Nov 10, 2010 7:03 am

just suggestions Tongue
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Post by Duskcurse Wed Nov 10, 2010 9:15 am

How about the martial arts as some sort of minigame or some weapons like those huge sticks that the ninjas used I dont know their names thought?, or more kind of weapons for the fist
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Post by The Empty Lord Wed Nov 10, 2010 10:03 am

Kendo swords? Or sommet.

I don't know, I think some things should remain NPC-only. Something like ninja skills, gymnastics, tree-combat, etc, should be exclusive to the NPCs of specific cultures so has to add an element of variety to fighting them. Giving players the ability to do it is too complex, surely.

I mean, having a katana which has slightly varied attributes to a sword and has a cool fighting animation is okay... you could possibly go as far as to require a short cinematic training session with an NPC as he teaches you how to use it. Martial arts too... they wouldn't work in combat, and thus aren't really worth it.

Maybe have several duel arenas, which make the player perform different fisticuffs - like, in Al Kharid it's fist-fighting, but if you go to the duelling arena in Samaurkand you use martial arts. You don't actually learn martial arts, your character just uses them by default in weaponless fighting. Something like sumo rings is for fun... not actually something you can use generally (even if you can fight NPC sumos, who are programmed for that).
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Post by MorbiusMonster Wed Nov 10, 2010 11:43 pm

Please don't ruin this for us...

Why do we focus on the combat aspects of the culture, rather than elements that have more meaningful sense to them?
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Post by The Empty Lord Wed Nov 10, 2010 11:55 pm

We're not focusing on the combat... the combat was the first topic to arise and opinions are being given. Mine opinion was that combat shouldn't be affected, but I gave some ideas for how it would be incorporated.

I mean, I can imagine the architecture... but if you want to discuss something, just propose the idea. Confuse
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Post by Zectiox Thu Nov 11, 2010 2:07 am

Crafting, sculptre, construction, <----- more later, combat dosent need so much attention...really ;D
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Post by Zectiox Fri Nov 12, 2010 4:13 am

Okeeey people, what do we have so far?

# some kind of combat improvment as Martial Arts (NO, NO, NO)
# Crafting; (Improvments as; Sculpture (even if it is from europe.. ;D), Mosaic, Writing (ability), Paper maker, (egypt..), (ink?!)... Cannon/Bombard (a little smithing etc with this I think)
Spoiler:
Ability to make cloths? like robes etc? can we do that? or is it only a NPC-ability? we could have some kind of cloths or wholerobes that the Streltsy had? or as the first peaked cap (original is from Russia ) from 1796 AD, )

# Construction: Ability to do ornaments on buildings (walls),
# Magic - Qi ?
# Summoning - Youkai?
# Herblore - Medicine?



So Much Win


Last edited by Zectiox on Fri Nov 12, 2010 4:25 am; edited 1 time in total
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Post by The Empty Lord Fri Nov 12, 2010 4:16 am

Zectiox wrote:# some kind of combat improvment as Martial Arts

No! No! NO! NO!!!! Tongue
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Post by Zectiox Fri Nov 12, 2010 4:25 am

okey it was edited and not included in the list Tongue
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Post by The Empty Lord Sat Nov 13, 2010 5:18 am

Good Tongue
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