[P] Actual backstory
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The Empty Lord
trixtor
6 posters
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[P] Actual backstory
First topic message reminder :
I was thinking that we could use:1) Deit(ies/y) 2) Nations 3) Biosphere 4) professions 5) languages 6) Weaponry 7) Foods and drinks 8) Legends and myths 9) Famous people 10) level of technology.
I was thinking that we could use:1) Deit(ies/y) 2) Nations 3) Biosphere 4) professions 5) languages 6) Weaponry 7) Foods and drinks 8) Legends and myths 9) Famous people 10) level of technology.
trixtor- Advocate
- Number of posts : 538
Location : North NJ.
Re: [P] Actual backstory
I'd rather not change that. I mean, they do like the swamp, like for wallowing/bathing and collecting plants as per request of their shamans; but I don't see it working to have them live in a swamp.
Re: [P] Actual backstory
Maybe Mogrul as some kind of invasive race (similar to humans) that just lives everywhere, eats anything and exploits all that can be exploited? Instead of assigning each race a 'territory'
Ruy112- Partisan
- Number of posts : 1623
Age : 30
Location : Denmark
Re: [P] Actual backstory
Gerat idea ruy because the Scorpicore are the masters of the desert
Duskcurse- Partisan
- Number of posts : 1367
Age : 29
Location : Santiago, Chile
Re: [P] Actual backstory
Naah, they got owned by the Mogrul carrying a disease, that resembled a simple flu, but proved fatal for the Scorpicore...
Ruy112- Partisan
- Number of posts : 1623
Age : 30
Location : Denmark
Re: [P] Actual backstory
RUY you are cursed your sons will be deformed, and you will reincarnate as a scorpion
Duskcurse- Partisan
- Number of posts : 1367
Age : 29
Location : Santiago, Chile
Re: [P] Actual backstory
Ruy112 wrote:Maybe Mogrul as some kind of invasive race (similar to humans) that just lives everywhere, eats anything and exploits all that can be exploited? Instead of assigning each race a 'territory'
That's kinda what they are, 'cept for the territory bit - but it's only environmental territory, it's not strict borders. The mogrul don't like the grass/cold, they like the arid stone desert and swamps.
Re: [P] Actual backstory
Thats why I toldf you to make their capital in a swamp
Duskcurse- Partisan
- Number of posts : 1367
Age : 29
Location : Santiago, Chile
Re: [P] Actual backstory
Like swamps, it doesn't make a good home though.
Last edited by 3mptylord on Thu Nov 18, 2010 12:02 pm; edited 1 time in total
Re: [P] Actual backstory
But they cqan be in the more stable part of the sswamp and plus they could get boat like cities you know the actual town is on a huge plataform
Duskcurse- Partisan
- Number of posts : 1367
Age : 29
Location : Santiago, Chile
Re: [P] Actual backstory
Also the main scorpicore camp and the only sedentary camp is in the ruins of their once great city
Duskcurse- Partisan
- Number of posts : 1367
Age : 29
Location : Santiago, Chile
Re: [P] Actual backstory
ANyone wants to help with the development of the Scorpicore?
Duskcurse- Partisan
- Number of posts : 1367
Age : 29
Location : Santiago, Chile
Re: [P] Actual backstory
I don't wish to help. It's nothing against the idea, but I've got it in my head how I want them to be and it'll effect my judgement of how you want them to be.
Re: [P] Actual backstory
And how do you want them to be?
Duskcurse- Partisan
- Number of posts : 1367
Age : 29
Location : Santiago, Chile
Re: [P] Actual backstory
I don't know... just, less important, I guess. I don't think we need a third main race, I'd rather them more on the goblin-tier but you'd rather them on the elf/dwarf/gnome tier.
Re: [P] Actual backstory
So main races are dwallow and Mogrul right?
Smaller races are scorpire and diminor.
Smaller races are scorpire and diminor.
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: [P] Actual backstory
Hey how about if whe make this game to have multiple races
Duskcurse- Partisan
- Number of posts : 1367
Age : 29
Location : Santiago, Chile
Re: [P] Actual backstory
Sure, but it just gets too confusing with 10 different cultures...
Simplicity is key, always.
Simplicity is key, always.
Ruy112- Partisan
- Number of posts : 1623
Age : 30
Location : Denmark
Re: [P] Actual backstory
I mean just the race that us the actual developers had done I mean mogruls dwallows, scorpire and diminor
Duskcurse- Partisan
- Number of posts : 1367
Age : 29
Location : Santiago, Chile
Re: [P] Actual backstory
You make no sense
Ruy112- Partisan
- Number of posts : 1623
Age : 30
Location : Denmark
Re: [P] Actual backstory
no cynwen moles?! : /
crying out loud
crying out loud
Zectiox- Advocate
- Number of posts : 743
Age : 32
Location : Alaveteli, Fin
Re: [P] Actual backstory
Well, I like the idea of a mole-like race... but something that digs doesn't suit the theme. However, I'mma think of a way to include them.
Re: [P] Actual backstory
well take the idea and make something out of it! : D It could be a form of Mogruls (similar as the Mogwolves) some kind of tribes or nations somewhere around western Sunken Sea or in the upper left Sunken Sea (near the edge) (already trying to get a home for them : ) ) near mountains?.. they dont need to dig, they can do something else
Zectiox- Advocate
- Number of posts : 743
Age : 32
Location : Alaveteli, Fin
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