Murder at Midnight
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Murder at Midnight
Speak to The “Shady Figure” sitting at one of the tables near the Ardougne docks (what will be the Poison Arrow.)
He will tell you that the King’s cousin lives in one of the buildings southwest of the Market (above Platebody Shop) you will have to sneak in, deactivate some traps and pick some locks, Climb out a window and across a small ledge. Then you deactivatea window trap, climb into his room and stab using the new Assassin’s Dagger.
Rewards: Access to Assassination Minigame & Zamorakian Bounty D&D, 3k xp for Agility and Thieving.
Assassination Minigame: The Shady figure will give you a target in some city or town.
Zamorakian Bounty: You will have to track down 10 Saradominists (Change weekly) and kill them. Rewards are Slayer, Agility and Thieving Xp as well as possible clue scrolls.
He will tell you that the King’s cousin lives in one of the buildings southwest of the Market (above Platebody Shop) you will have to sneak in, deactivate some traps and pick some locks, Climb out a window and across a small ledge. Then you deactivatea window trap, climb into his room and stab using the new Assassin’s Dagger.
Rewards: Access to Assassination Minigame & Zamorakian Bounty D&D, 3k xp for Agility and Thieving.
Assassination Minigame: The Shady figure will give you a target in some city or town.
Zamorakian Bounty: You will have to track down 10 Saradominists (Change weekly) and kill them. Rewards are Slayer, Agility and Thieving Xp as well as possible clue scrolls.
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Work In progress
Quest 6 – School of Darkness
Basic Premise: You have been recommended to the Zumat family, the leaders of an elite school of assassin’s who make their home in a large maze-like complex accesible from the “secret” room in Edgeville dungeon.
Requirements: Murder at Midnight, 65 Thieving/ Agility, 55 Ranged/ Strength, 55 Attack
Speak to the figure who will tell you that you have been recommended to the Zumat Family and that they wish you to report to the complex in order that they may evaluate you, he also gives you a Complex Key which will allow you to enter the complex.
Basic Premise: You have been recommended to the Zumat family, the leaders of an elite school of assassin’s who make their home in a large maze-like complex accesible from the “secret” room in Edgeville dungeon.
Requirements: Murder at Midnight, 65 Thieving/ Agility, 55 Ranged/ Strength, 55 Attack
Speak to the figure who will tell you that you have been recommended to the Zumat Family and that they wish you to report to the complex in order that they may evaluate you, he also gives you a Complex Key which will allow you to enter the complex.
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
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