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The Dark Spells

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The Dark Spells Empty The Dark Spells

Post by MorbiusMonster Fri Jul 01, 2011 7:33 am

These are the Dark Spells. For centuries the use of any one of these spells lightly would invoke a short drop from the gallows. These are not to be confused with ancient spells. The only way you can have access to these spells is on a privateer basis; only the most elite agents and bounty hunters are permitted to use them within lawful practise.

Dark Pulse - This spell releases a short wave of dark energy. The energy throws back closer targets, and anything within their path gets struck for half damage. (Ljós út!)

Dark Shade - A precise shot with a maximum damage equal to the user's magic level times 10 on NPCs, but times 5 on players. (Craignez-moi!)

Furious Power - Fires a hard strike so powerful that the user takes recoil in terms of defense and strength. (Kak naschet etogo?)

Shadow Phase - The user phases out of sight for a short while and strikes the target with such force that prayer is negated, even ancient curses won't deflect any damage. (Ima anata wa watashi o sanshō shite kudasai...)

Void Blast - A spell that can inflict damage, but varies its combat type (i.e. will shift between a ranged, mage or melee based attack damage). (Nullo)

Permeation - A spell that can only be targetted on distant targets, and passes through and inflicts damage on any thing inbetween. (Dormire con i pesci)

Cursed Contraptions - Can only be used when in proximity to a "Cursed Contraption"; awakens a machine that will attack a random target with unique skill. (Arbeit, verdammt noch mal arbeiten!)

Treachery - A curse that prevents the target from obeying its own will, instead it will attack a target of the same species. Has diminished effect on players. (Confía en mí en este)

Frustration - Fired at a monster, it distorts their intentions to make them either attack thin air or perform an incorrect move. (Wǒ míyǔ, míyǔ wǒ.)

Dark Lightning - A particularly nasty one. This spell can hit chains of damage, the longer a target stands in its way. (Ubegrenset kraft!)

Second Strike - A spell that is fired outwards that inflicts damage on anything near it. After one initial launch, it returns back to the caster on the same path. (Ci vogliono due...)

Minefield - The user throws a small dart of power onto the field. Anything near it can take minor damage from the discharge or major damage by stepping on it. The more present, the greater the discharge released. (Paso rápido!)

Mortality Reminder - The target is ravaged with vicious wounds across their body. Any previous wounds sustained or healed previously will be reopened. This is particularly effective on players that heal themselves. (Anata ga shi o osorete imasu ka?)

Toxic Infestation - The target is infected with a spiteful poison. It deals high damage, but also is tranferrable to anyone who comes too close to the infected. The user isn't affected unless in PvP, in which case, the user has a 30% chance of being poisoned themselves. (Smitandi)

Punishment - A spell that deals damage according to how much the target has increased or recovered their stats. The damage is accordingly dealt and the enemy's stats returned to normal. (Luchshiĭ podaet·sya holodnym.)

Torture - The target is surpressed by extreme pain that gradually reduces stats. Whilst it deals no damage, if held continually cast long enough, it can be fatal. (Sal a uma ferida.)

Peto Abyssus - Kills a target stone dead. Simple as that. Requires feelings of pure hatred to cast in addition to the runes. This spell takes precision only accomplished by truly powerful sorcerors; in ordinary hands it has a high chance of failure. The stronger the foe, the lesser the success rate (a monster like the KBD has a 0.001% chance of being harmed by this spell.)

As you can see, pretty nasty stuff. The rune cost for these spells is very high, some requiring up to 10 blood runes at any one time.


Last edited by MorbiusMonster on Tue Jul 19, 2011 5:50 pm; edited 2 times in total (Reason for editing : I thought it fitting to slip the names in.)
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The Dark Spells Empty Re: The Dark Spells

Post by MorbiusMonster Fri Jul 15, 2011 5:53 am

For the benefit of our gripped magical audiences, the curses names have been slipped in.
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The Dark Spells Empty Re: The Dark Spells

Post by Ruy112 Sat Jul 16, 2011 4:59 am

"only the most elite agents and bounty hunters are permitted to use them within lawful practise."

Scrap that.

Some of them are good, but some of them doesn't have any "evil-ness" to them. Especially some of the first ones.
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The Dark Spells Empty Re: The Dark Spells

Post by Dragon78114 Mon Jul 18, 2011 6:45 am

um... well... see... In runescape, we don't have a single, law-making entity, unlike the world of Harry Potter. So if you were inspired by the unforgivable curses, you might want to reconsider. Perhaps instead you should say that it is the mark of a dark wizard, or something. Take for instance Dragon Age I; you have the choice to be a Blood Mage but you are warned that you will eventually go crazy.
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The Dark Spells Empty Re: The Dark Spells

Post by MorbiusMonster Mon Jul 18, 2011 7:53 am

In most cases, several of these spells do involve penalties, regardless of whichever religion you follow.

The Saradominists condemn these spells as being pure evil and therefore treat it as if one was working under a strong Zamorakian allegiance.

Zamorakians are somewhat cautious of these spells as well. Some sorcerors have had abilities to cast these hexes and whilst coaxed to use them for the Zamorakian cause, some decide the turn on their allies with these curses.

Guthixians never resort to this kind of practise. Whilst having neutral opinions on Ancient Magic, this kind of magic is frequently outlawed because of the unimaginable cruelty and spite that went into their design.

Bandosians naturally don't go too close to this magic. This magic goes close to making ones own plans and thinkers must die.

Ancient gods also have had their reserved ideas about these spells. They are too cruel to be used as a weapon for good and too dangerous as a weapon for evil. Privateers and Elite warriors, who hold their allegiances true and strong, are trusted to use them under lawful practise, but even then are advised not to overuse them. They create the facade of invincibility and that can lead to other problems.
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The Dark Spells Empty Re: The Dark Spells

Post by Dragon78114 Tue Jul 19, 2011 1:24 am

there are more alignments than those specific gods, but that's a representative sample. Tongue

"Zamorakians are somewhat cautious of these spells as well. Some sorcerors have had abilities to cast these hexes and whilst coaxed to use them for the Zamorakian cause, some decide the turn on their allies with these curses."

Um.... That implies that Zamorakians can use these spells willingly without religious condemnation. The matter in this case, applies to the individual caster; one who isn't truly evil enough to cast these sort of spells.

"Bandosians naturally don't go too close to this magic. This magic goes close to making ones own plans and thinkers must die."

Either that or they gain an advantage on the battlefield...especially considering the massively overpowered instant death spell...

The last two spells are insanely overpowered. I don't care how many runes these require. Are they ripped directly off of Harry Potter? BTW? Tongue

I mean really, the instant death spell is not compatible with the game. This spell would be MASSIVELY abused; think about it. If you go to the KBD, all you have to bring are the runes for that spell, saving you thousands of gp on what you would normally spend on prepping for a full-fledged fight. Players are greedy and lazy and will take that opportunity like none else and will eventually ruin the game for everyone else.

I like the idea though; the game needs some dark, evil magic. Although I have to confess and I agree with Ruy in that the beginning spells are truly weak, unless they are like for the lowest-leveled mages.
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The Dark Spells Empty Re: The Dark Spells

Post by MorbiusMonster Tue Jul 19, 2011 7:25 am

Like I said, you'd need a certain amount of hate to cast the Peto Abyssus spell. Ordinary hatred comes from ignorance, but true hatred comes from knowledge and understanding, so you can justify your emotions. Each kind of monster has a different kind of requirement to sway your emotions. Monsters like goblins and ogres need only be defeated a certain number of times before the spell is castable on them. Creatures like dragons are near immune to the spell, you'd need to kill the best part of 2000 of each species in order to understand how to truly hate them. That's a heck of an undertaking to use just one spell, and so might find it better to use in quicker combat against rapidly appearing targets.

However, larger beasts can take more blows before finally falling to it. Quest Bosses are naturally invulnerable, because you only face them once.

To be entirely precise, the spell was not designed for combat, but rather as a means of killing an individual with no fuss.
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Post by Dragon78114 Tue Jul 19, 2011 10:26 am

So...you're suggesting itemize emotion? We have a hate level for each monster and player? Sounds pretty strange to me.

How might "emotion scale" work? Emotions are so changeable and remember the world 111 massacre? The Durian guy sure killed a pretty large sum of people. God, if had access to that spell, we'd be faced with many other Voldemorts patrolling everywhere killing unsuspecting people for their stuff.

I honestly don't care if the spell was intended for use outside of combat. This spell WILL be abused. Just wait until Harry Potter is born; then we'll all be saved, but wait! We need to find the horcruxes also!

"However, larger beasts can take more blows before finally falling to it."

Um....? That just defeats the purpose of the spell. If not, then the person will just bring multiple casts. I'm sure enough runes for 2 casts would cost less than buying a full set of Bandos armor, an abyssal whip, a draconic visage, an amulet of glory, 15 Saradomin brews, and 13 cooked sharks combined.

BTW, that's what takes the Avada Kedavra spell to work; true hatred.
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The Dark Spells Empty Re: The Dark Spells

Post by The Empty Lord Tue Jul 19, 2011 12:16 pm

Pfft, Abra Kashmabra.
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The Dark Spells Empty Re: The Dark Spells

Post by MorbiusMonster Tue Jul 19, 2011 5:47 pm

Ammended. This now means a player will have a diminished success rate on stronger foes. The KBD has a 1 in 1000 chance of being affected, so it really isn't worth casting, because by the time you get lucky, another player would have come and taken your kill.

I will also state this spell ONLY works on organic creatures in the sense that it stops life processes. Mineral or machine based enemies are entirely unaffected.
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