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The Avian Seas

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Post by Amascut Sat Mar 17, 2012 2:32 am

Hi guys; this is the thread for discussion and further planning of the Trilogy, The Avian Seas, currently under curatorship by Robo Hobo and myself. The original design came from a number of people, including initial idea by Lyzak, initial planning by myself and Robo Hobo, and contributions from many QSD writers, including Captain Lime, Voidknightsc, Djjulien, and Freolin. Many offered initial feedback as well.

Robo and I compiled and wrote the first quest, originally titled Watery Dreams, but later renamed to simply The Avian Seas. However, as our plans progress for quest 2: Darker Waters, and quest 3: Tears of Dessuneau, we decided to retract Quest 1, and run it through a large revamp to formulate the lore further. Honestly, the original was alright, but we felt we could do far better. Debate raged between us as to how further the series, and finally we got through a set of plans as to where we would lead the series, which I'll discuss a bit below. However, due to inherant lack of time, some IRL issues, and other problems, the overhaul has yet to see the light of day. As such, and while looking for motivation, I recalled this group, and decided to go ahead and put this up here, in hopes of keeping ideas flowing and the like.

The [WIP] thread can be found on the RSOF at this Quick-Find Code: 49-50-883-63222955



Now for the information!





~The Avian Sea Backstory~


In the age that the gods walked, the god Armadyl's influence spread over much of what is now known as Kandarin, during the 2nd Age. This much we know. Logically things didn't go by their names we know them as now, such as Kandarin. They were called by other names. The body of water north of Kandarin was named after the Aviansie, due to the ruling of Armadyl in the area, and named, the Avian Sea.

This is where the story takes place... Above and beneath, the Avian Sea.


Still during the 2nd age... Within this ocean there was an island of great sorcerers, known as Dessunaeu. The mages of this island were very advanced, and contributed quite a lot to the human factions of this time, through their experiments. The land was very prosperous. However, during the Rune Wars that ignited in the second age, due to the supply going low, this made them a target by raiders looking for runes which were like treasure due to their scarcity. When the raiders attacked the city, the mages were able to fend them off for awhile, but it soon became apparent of their fate, if they did not act rash, and if they did not act now. Together with the remaining mages they cast a powerful spell over the city, creating a barrier preventing anything from entering or leaving. They then shifted the land itself, bringing the island under the waves, submerging it beneath the Avian Sea... Where it was never seen again, lost to history

They escaped the wars of that time.. They were safe... Or were they? No one knows what happened to the inhabitants.

With the God Wars later, much of the city was lost to history, as was many other things that happened in the 2nd age. Only myth and legend keep the cities name still alive, and only the most foolhardy sailors or treasure hunters ever believed them and went looking for it, in search for the riches rumored to be there. None have found it, however.

The next mystery to this story takes place in the 3rd age, the God Wars.

With all sides in constant warefare there was a battle during the end, before the battle of the Godsword, beween Armadylian and Zamorakian factions. Two groups were transporting the Godsword, and when Zamorakians attacked, they split up.

The stronger group went without the godsword while the faster yet weaker took it and escaped. The Zamorakians went after the stronger ones thinking they had the sword, and chased them. They flew west, trying to evade them but they couldn't stay too far ahead of them. It ended up near the shore much west from were they were initially, and they decided to fight. Their flight gave them a significant advantage against their foes, however they were still outnumbered by the much more powerful Zamorakians. They had then discovered their ruse - they did not have the sword at all! In their anger their mages gave them a worse fate than death and defeat.

The Aviansies were cursed so that their wings would turn to fins, and their beaks to gills. They would not be able to breathe air, and any contact with the surface would further mutate them. They would no longer be able to fly in the sky proudly for Armadyl, but they were forced to abandon that and retreat to the ocean. Where they could only watch and do nothing for their Lord.

They were forgotten by Armadyl. Trapped under water, they went further west, to escape any more assaults the Zamorakians may launch. They discovered a settlement inhabited by strange, grey creatures. In their rage from their defeat on the surface, their torture of the curse, and their loss of faith in their lord, they attacked, taking over the settlement and forcing the inhabiting race to leave. They gave no mercy to them, for they did not care... The last they remember of those creatures was that they went above land. But for what?

The mutated Aviansie, now appropriatly calling themselves the Aviansea would have isolated from the rest of the world from then on, forever. Through the end of the god wars, the entire fourth age, and until this current day... They thought the wars destroyed all life above land, and they kept no contact with the outer world. As time had moved on, they grew used to their state of being, and built society under water with little struggle. The grey creatures, which they had called the Greybacks in their breif time together, had never returned or been seen by them again, and there was nothing else there to threaten them.

In the current day and age, with the adventurer helping the Fremmenik in their various conflicts, has once and for all defeated the Daggermouth, with the help of the nations nearby on islands. The Daggermouth have retreated to the ocean now with their Mother trapped and unable to command them any longer.


With that out of the way, things have been boring in the Fremmenik province lately, but Olaf seems to have found something interesting... Something about an old map from one of his ancestors, of a city beneath the waves...



~Quests~



Quest the First: The Avian Seas

The story begins when Olaf finds a strange creature beneath the waves. Believing it to be merely a figurehead of a sunken ship, he believes he will soon find riches in the wreck of a galleon. However, the player quickly realizes other and takes the body across the sea to Baba Yaga. By delving into the dreams of the strange creature, the player is able to work out a small bit of information, but travels to Reldo to seek more. The player must sneak into the library of Papelford to find the information they seek, but end up with nothing but a child's tale that reveals next to nothing. The player continues to press, finally learning the name Dessuneau, but nothing else. Returning to Baba Yaga, you are attacked by Me, a strange clone of yourself, first encountered in the Lunar Diplomacy quest. After Me escapes, you return to Baba Yaga and explain what you found. She informs you that the strange creature is ill, and you are asked to delve into its body to help it reover. After doing so and defeating the virus infecting the creature's system, you delve once again into its dreams, and in the end wake it up. After convincing the creature to trust you, it mutters the words "The lost city of Dessuneau, deep beneath the waves" and then falls silent.

The original draft of the quest can be found below

Spoiler:



Quest the Second: Darker Waters

The player begins to learn more about the sunken city of Dessuneau, and then uses the enchanted key to travel back in time to discover what happened to Dessuneau. However, the player interferes too deeply, and sparks numerous problems back in the present. After repairing what has gone wrong, the player seeks out Dessuneau in the present and learns further of the powerful Greybacks, and the seige the Aviansea had been under. In the end, you access the city as a powerful Greyback, later revealed to be predessessors to the Dagganoth, sweep through the city, slaughtering many Aviansea and setting the stage for the final quest

Quest the Third: Tears of Dessuneau

Loosest in plans, we clear up the mystery of Me, play some more with a bit of Dessuneau, learn of the past of the city and the origins of Dagganoth. At the same time, the Prophecy Tablets are cleared up, and the player manages to finally defeat the Greybacks once and for all, by defeating the true leader, the Greyback Elder.





~The Future of the Series~



The Avian Seas was planned as a trilogy from the start, and was only briefly considered to be a quaret, before sticking what would be 2+3 together and cutting some details to bring it down to size. The first was written and well-recieved, but Robo, DJjulen, and I were dissatisfied. After some time, Robo and I started re-planning the original, after finalizing quest 2. However, problems arose, and both of us became extreme busy, and the rework never went beyond the first sequence. Thus I posted this here The Avian Seas 612280



~Outlines of the Quests~

Quest 1. The Avian Seas

Read the original, posted above. Slightly modified, with several additions and changes.

*Additions

+Reworking the beginning

+Reworking the Initial Baba Yaga section

+Reworking the dream sequence

+Adding a puzzle known as Papelford's Library, which makes the players work for the Dessuneau Information

+Adding lore to Me.

+Reworking the Virus section



*Subtractions

-Remove some more blatant references to Dagganoth

-Remove some of the Dessuneau lore, to reveal later



Quest 2. Darker Waters

-Quest begins with the player truely discovering what Sharkbait is, by locating another Aviansea, who has come to the surface, escaping from the Greyback assault as well.

-As more information is revealed, the character wishes to travel to Dessuneau, at the urging of Sharkbait and the other, to discover the fate of the other Aviansea.

-The player, Sharkbait, and the other, descend under the sea, off the coast of Relekka. You reach the outside of Dessuneau after some battles, but find a giant dome over the city that the Aviansea don't know anything about. They cannot breathe air, which worries them about the state of the city.

-Another prophecy tablet is uncovered, referencing that the key can be found in what came before.

-You return to the surface, and return to Reldo for ideas. He mentioned his brother (new lore The Avian Seas 54687) Jorral, over near Ardougne, who is very interested in Armadylian lore, and early Second Age (Which is when Dessuneau was built) information.

-When you speak to Jorral, he suggests trying the Enchanted Key near the site of Dessuneau. If you could return to it, perhaps you could learn how to disable the sphere.

-Travel to the land near Relleka, and use the Key. It will lead you to the Icy Hunter Area and you will then be ported back to the Second Age.

-Thrown into combat with strong Barbarians and Angry wizards immediately. The area is now a larger plain-like area, and before you looms a large city. Make your way to it, and get into the city

-Here is a largely unplanned sequence, in which you learn about the city, and mingle with the wizards. You learn Dessuneau is a large mage's college of sorts, but is contested by the Barbarians, who find magic untrustworthy. Wizards of all sorts come here to learn and share knowledge, regardless of religion.

-However, you find that Me has followed you back the past, and begins causing trouble.

-On the way to stop him, you learn of a big plan, the mages plan to cause an explosion beneath the city to allow it to sink beneath the waves. The mages are losing against the Fremennik, and need a way out. They have created a magical dome that would keep in air, which would allow them to live beneath the waves, out of the reach of the savages above.

-However, while you try to kill Me, he manages to harm the dome spell, and you manage to defeat him after. He escapes however, and steals your key, returning to the present without you. You are blamed for the act though, and must escape the city. The barbarians make a huge push as you make it out, and as you leave a cutscene plays, in which as you leave, a massive explosion rips the coast apart, the city begins to sink under the waves, and the camera follows. It goes deeper and deeper, as the dome around it begins to crack... With a final explosion, water rips through the city, killing all the mages within. Magical flashes shine through the water, and a few fishes swim away, surrounded by an eerie glow, as they begin to grow larger.

-You then are forced to find a spare key, and enchant it with a powerful spell you found in Dessuneau. After the spell is cast, you realize you were the creator of the key.

-You use the key again, as the cutscene ends and return to the present, armed with the knowledge of how to get inside the city.

-You, Sharkbait, and the other once again make your way down to Dessuneau and you solve a puzzle inside a small gate on the outside that you may have noticed before, allowing you inside the city. It is still partially filled with water, but is essentially the same design as the other Dessuneau. However, it is largely destroyed. Explore a bit through the water. Things swim through the water however, but avoid you.

-Eventually, you find a large castle-like area, and within you find seven Aviansea. After escorting Sharkbait and the other through, they explain that the Greybacks have attacked and invaded the city, killing many Aviansea and capturing others. Some escaped into the ocean, and the remaining few hid within the citadel.

-Greybacks are revealed to be highly intelligent precursors to Dagganoth!

-They ask you to infiltrate the Greyback hive, an extesive series of caves near the city, and rescue some of the captured Aviansea, so they have a chance of fighting back and defeating the Greyback before the rest of the Aviansea are killed and their home is destroyed.

-Go battle through some powerful Greybacks while exploring the hives, and manage to get the Aviansea free. Battle the boss, a really overly strong Greyback, and try to get the Aviansea out alive. Four of them *may* die, unless you protect them, of the seventeen availlable Aviansea.

-Get them back to the city, kill another strong Greyback inside, the as you do, many Greybacks within largely leave, seeing you have the strength to kill them. The Aviansea fill the place with watera bit more, but now leave the new dome up.

-It is revealed that the magics powering the dome recharge over time, but took many hundreds of years. It had happened before, several times, but had swiftly broken.

-The quests ends at this point, with the Greybacks retreating, but clearly preparing for another assault. What they want is unknown...

-Rewards are large, but TBD. The reqs are kinda confirmed, and are as such:

78 Fishing

76 Slayer

80 Agility

77 Thieving

85 Magic

78 Ranged

70 Crafting

72 Farming

73 Herblore

Watery Dreams

A Clockwork Syringe

Haunted Mine

Deadliest Catch



Quest 3: Tears of Dessuneau

-TBD-


Last edited by Amascut on Thu Apr 05, 2012 10:23 am; edited 7 times in total (Reason for editing : UPDATE 2 :D)
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Post by Handeath Sat Mar 17, 2012 3:48 am

Nice! I'll be gone for a week, so I expect some results when I get back! Tongue
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Post by Amascut Sat Mar 17, 2012 5:12 am

Definently Tongue I'll be getting all the info ported over from the forums and organized, so it may take a bit, but it'll be comphensive. Robo's also hopefully signing up soon, so we'll have him around.
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Post by Amascut Sat Mar 17, 2012 5:33 pm

Massive update, will be working on the revamp of the quest with Robo pretty soon, and if anyone here's interesting in helping, let me know!
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Post by Amascut Tue Mar 20, 2012 12:40 pm

Loads more info added, including an outline for Quest 2.
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Post by Dark Avorian Tue Mar 20, 2012 10:31 pm

The Avian Seas 596px-God_empires

That map of the second age spheres of godly influence seem to show that Armadyl's influence didn't extend far enough north to touch the seas.
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Post by Amascut Wed Mar 21, 2012 12:52 am

Oh trust me, we've got that covered already Meow

The Aviantese never had control of that area at all. In fact, the only reason the Aviansea are in Dessuneau is because they were forced beneath the waves in the late 3rd age, and that was the first "home" they found. It just happened to be an old magical college that had been contested and sunk!
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Post by Amascut Thu Mar 22, 2012 7:21 am

Robo and I have agreed on the direction of Quest 2, and hopefully should start some work on the brand-new Quest 1 within the next week or so Pleased
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Post by Handeath Sun Mar 25, 2012 1:03 pm

An old magical college...sounds a lot like my Alexandria/Sophnestia dungeon a while back.
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Post by Amascut Sun Mar 25, 2012 1:50 pm

Well, not at all, but I do remember that. If anything, it's more like Rathir from Kingdoms of Amalur: Reckoning, though the city was designed before that game came out. My original inspiration for my idea of how it looked was an image of the Lost City of Faar from the Pendragon series... And the magical college thing is from every RPG in existance Tongue
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Post by Handeath Sun Mar 25, 2012 11:28 pm

Amuscut, you may want to check out The Svet Trilogy thread I made...you'll see why.
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Post by Amascut Mon Mar 26, 2012 3:03 am

-reads-

-mildly shocked and entertained-

-posts on that thread-
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Post by Dragon78114 Tue Mar 27, 2012 8:50 am

hm….. will read. but this might be a little off topic but Amascut, the people on the QSD are virtually begging your return. They are considering making another thread and such because you are never on or something.

I don't know if that's a problem or not, but at least you know.
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Post by Amascut Tue Mar 27, 2012 3:24 pm

Eep, thanks for the reminder. I think I'll spend tomorrow revamping it, and hopefully Robo can assist. I've got a completely free week going on right now.
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Post by Robo Hobo Tue Mar 27, 2012 5:42 pm

*tries posting on these forums*


Ello :o

As to the QSD thing, I think it'd be a good idea to pass on ownership of it, just too busy to upkeep it, but would be able to help out by getting the new owners for it started, revamping it and all.



As for Avian Seas... I still think it's a great thought-out story, out of any of the quests I've read or wrote, I really think it has potential Tongue

Glad to see there's others still wanting to pursue it and bring it forward Smile

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Post by Dragon78114 Wed Mar 28, 2012 1:23 pm

Welcome to the TST offsite Robo! Smile

and Robo, didn't you like write this quest series with Amascut?
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Post by Amascut Thu Mar 29, 2012 4:51 am

Yes he did indeedy ^^ I need to set aside some time for the two of us to finish the first one again.
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Post by Amascut Thu Apr 05, 2012 10:21 am

Hmm... For some reason my edit spawned a new post.
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Post by Djjulien Fri Apr 06, 2012 8:05 am

Hello Amascut, long time no see.

How are you?
I see you've been busy posting stuff still on this idea that I thought had died a little...
I was actually thinking about working on this idea again after I finish my own series. (Still need to write that final quest)

Anyway, goog to see you're still in the business!

Cheers!

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Post by Djjulien Sat Apr 07, 2012 5:58 pm

Hey, what happened?
2 whole pages of posts age gone!

I thought that was a pretty interesting discussion, did someone remove the posts?

Hmmm... odd...

Cheers!

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Post by The Empty Lord Sun Apr 08, 2012 1:21 am

I moved them to a more appropriate location when someone highlighted how off topic it was. They still exist. This forum, by contrast to the RSOF, has the ability to split and merge posts. Wink
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Post by Djjulien Sun Apr 08, 2012 1:52 am

Ah, let's see if I can find the posts then. Thanks.
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Post by Djjulien Sun Apr 08, 2012 1:58 am

Unfortunately I cannot find it, could you direct me there?
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Post by Amascut Sun Apr 08, 2012 9:56 am

Here ya go: https://suggestionteam.forumotion.net/t960-armadyl-saradomin-and-the-gods



Just check that sidebar for new posts and hopefully that'll help ya out.
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Post by Djjulien Sun Apr 08, 2012 5:18 pm

Thanks!
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