The Suggestion Site
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Bolvaoir – The Twisted Lands

+4
MorbiusMonster
The Empty Lord
Handeath
Slayer Noir
8 posters

Page 5 of 5 Previous  1, 2, 3, 4, 5

Go down

Bolvaoir – The Twisted Lands - Page 5 Empty Bolvaoir – The Twisted Lands

Post by Slayer Noir Sat May 19, 2012 10:50 pm

First topic message reminder :

Bolvaoir is a constantly changing realm. Shifting tides regularly engulf its lower lands, the beasts don’t stay in one place and the unpredictable weather can render rivers swollen and roads impassable.

But there’s more; something altogether more sinister. The lands seem to twist themselves, beyond what can be explained by natural forces: towns appear and disappear suddenly, caves and dungeons seem to rearrange themselves upon every visit, bridges seem to build and unbuild themselves and the trees don’t seem content with staying in one place.

The vast lands are littered with the ruins of an ancient race. Noone knows how or why they disappeared, but it seems something wiped them out extremely quickly and precisely. The few inhabitants of Bolvaoir refuse to speak of them, and no outsider knows why.


So, this is Bolvaoir, a land designed to inject some mystery, adventure and wanderlust back into Runescape. It does this in several ways:
It’s constantly changing: no two visits will ever be the same, so you don’t know what to expect when you visit
It’s vast: It’s really big and settlements (when they choose to appear) are scarce
You’re meant to get lost: the minimap fails you in Bolvaoir, and it’s marked as uncharted on the world map. Furthermore, it has features that’ll put you in unknown places – occasionally a fog bank will roll in and your lost character will emerge elsewhere, and entrances and exits to dungeons rarely seem to add up
Hard to reach areas. It’s important to have areas that can only occasionally be accessed, so that dedicated players retain wanderlust for longer
Atmosphere. One way or another, it'll have a really mysterious atmosphere

Location:
Spoiler:

Characters:
Spoiler:

Weather:
Spoiler:

Creatures:
Spoiler:

Locations:
Spoiler:

Technical:
Spoiler:

Rewards:
Spoiler:

Miscellaneous:
Spoiler:

Additional Design Notes:
Spoiler:


Last edited by Slayer Noir on Thu Jun 07, 2012 12:51 am; edited 10 times in total
Slayer Noir
Slayer Noir
Partisan
Partisan

Number of posts : 1248
Age : 30
Location : Great Britain

Back to top Go down


Bolvaoir – The Twisted Lands - Page 5 Empty Re: Bolvaoir – The Twisted Lands

Post by Handeath Thu Jun 07, 2012 1:33 am

Requires partial completion of FT2, it's not a very high requirement, all low-mid level players should meet that requirement

Handeath
Advocate

Number of posts : 955

Back to top Go down

Bolvaoir – The Twisted Lands - Page 5 Empty Re: Bolvaoir – The Twisted Lands

Post by Dragon78114 Thu Jun 07, 2012 2:09 am

to be honest, the requirements aren't that high and the FT2 to unlock the fairy rings, you don't need a single skill requirement
Dragon78114
Dragon78114
Partisan
Partisan

Number of posts : 1668
Age : 31
Location : Annandale-On-Hudson, New York

Back to top Go down

Bolvaoir – The Twisted Lands - Page 5 Empty Re: Bolvaoir – The Twisted Lands

Post by Slayer Noir Thu Jun 07, 2012 2:23 am

Yeah, but I want everyone to access Bolvaoir. Whether they're high or low, requirements are still requirements, and I don't want them...
Slayer Noir
Slayer Noir
Partisan
Partisan

Number of posts : 1248
Age : 30
Location : Great Britain

Back to top Go down

Bolvaoir – The Twisted Lands - Page 5 Empty Re: Bolvaoir – The Twisted Lands

Post by Sponsored content


Sponsored content


Back to top Go down

Page 5 of 5 Previous  1, 2, 3, 4, 5

Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum