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Zoanthropy - Group Project!™

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Sir Kandarin
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Post by The Empty Lord Thu Jun 04, 2009 10:11 am

First topic message reminder :

It's time to get some sort of Project of the Month™️ back up and running! Wink

I've decided that it's about time I finish something, and by "I" I mean all of you! Tongue

Zoanthropy! I suggest you take a gander at the Archaeology thread, as that is the standard we should aim for! They general concept for our version of the commonly suggestion transformation skill is one that doesn't use potions, or pouches. Instead, you must capture spirits and allow them to posses you! But where we go in terms of creature is up to you guys! In World of Warcraft they have only a few beasts - bear-form, aqua-form, cat-form, etc. It's not like summoning with a big list. A thread on the forums has something similar, he has very few types of beast, and instead has it that levelling unlocks further abilities with a small selection of creatures. The two methods each have their pros and cons, few creatures mean players can easily pick out favourites and develop good tactics - a Summoning-style system means there is lots of variety, but usually the higher-levelled ones are better meaning all the earlier levels are almost wasted. I vote for a handful of creatures, but that's just me. Smile

Oh, and is anyone good at drawing simple?

Zoanthropy - Group Project!™ - Page 5 Zoanth11
^
Make that more RuneScapey... it's a hand becoming clawed and padded. Grin

A numen has appeared!
Spoiler:

Possible Numens
Spoiler:

Were-transformations
Spoiler:

Harpies
Spoiler:

The Stern
Spoiler:

Ring of Charos
Spoiler:


Last edited by 3mptylord on Thu Oct 08, 2009 10:58 pm; edited 16 times in total
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Post by The Empty Lord Tue Jun 16, 2009 7:14 am

Yes, they could easily be a spell... but the fact is, Zoanthropy, Runecraft and the like aren't. Tongue

Magic - Spells
Summoning - Pouches
Zoanthropy - Vessels
Necromancy - Rituals
Conjuring/Smithing/Fletching/Crafting - These are craft skills, it's all boring point-and-click. Wink

All could be spells, but other methods have been created. You could click on a "Summon Wolf" spell, but in RuneScape you don't. "Fill Bucket", personally, sounds like a spell... the fact it doesn't use runes just makes it sound unfair on Magic. Tongue

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Post by Ruy112 Wed Jun 17, 2009 12:32 am

I am still thinking up insect, we are going with a great multiplayer creature, getting stronger the more nearby insects.

I am going to get lots of time writing this, I am chained to my bed for two or three days. My only connection to the outside world is my trusty Mac.
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Post by Dark Av Wed Jun 17, 2009 1:20 am

Chained Ruy?

That sound a bit kinky... Shocked
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Post by Ruy112 Wed Jun 17, 2009 3:08 am

Metaphorical, now that I read it, it sounds a bit kinky.

Not chains, ropes, hand-cuffs, females etc. Sorry...
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Post by The Empty Lord Wed Jun 17, 2009 4:34 am

Lol Wink

So insects are better in the presence of other insects! :]

I don't know why Jagex is so worried about making Summoning good, all players have equal access to it - if one player doesn't it's their loss, not the other player's 'unfair' advantage.
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Post by Ruy112 Wed Jun 17, 2009 4:46 am

Yep, do we use negative skills? Or is it purely bonuses?
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Post by The Empty Lord Wed Jun 17, 2009 5:27 am

A melee weapon has negative stats... it's essentially the same concept. I guess it depends on what the reduction is. The bear has a slowed walking speed compared to players, but faster running speed... so I guess it depends.
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Post by Ruy112 Wed Jun 17, 2009 5:48 am

The insect is generally a weak creature, a few useful specials, but not the great combat stats. However it gains advantage when there are other insects nearby the "Swarm Effect"

Also you will gain some farming boosts, should it have anymore? Another skill?
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Post by The Empty Lord Wed Jun 17, 2009 5:56 am

It depends... are you going with tiny bugs or somewhat larger insects? Like, giant bugs? Because, pound-for-pound, insects are stronger and more resilient than humans. Spiders' silk is stronger than steel, and most insects have shells that at human-size would be nearly indestructible. Tongue
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Post by Ruy112 Wed Jun 17, 2009 5:58 am

Smaller version of Kalphite Queens second form is what I had in mind, unless you were thinking of anything else?

If we had to be realistic, the bug one would be far superior, unless we make it tiny. I count on making insect 1x1 so that it would be more flexible...
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Post by The Empty Lord Wed Jun 17, 2009 6:00 am

I think insects should be defensively-strong by offensively weak... except for beetles and kalphite-walking forms, which would be both (but slow). Smile

I don't know if this is come up, but beasts would have stats (like armour and weapons)... you can make an insect weak without directly having negative effects - just give it low stats. Wink
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Post by Ruy112 Wed Jun 17, 2009 6:04 am

Aaah.

Have I misunderstood something or is there only ONE insect form? Or is there kalphite, wasp, etc. etc. ?
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Post by The Empty Lord Wed Jun 17, 2009 6:36 am

That's a point lol. We agreed on a single form with the ability to get different appearances. But insects have two forms, the Kalphite is evident of the two different forms... and I was rather found of the idea of harpie. Hmmm... maybe the list could be extended a bit. There is an "Insect Form" - but it comes in different types, not just species. But I'd be happy with just the wasp-like thing if it was needed. Wink
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Post by TATORZ Wed Jun 17, 2009 6:41 am

Didn't Scarabs get turned into Kalphites by Scabaras?
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Post by Ruy112 Wed Jun 17, 2009 6:47 am

So we are going with wasp, kaplhite and harpie? How would that look?
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Post by The Empty Lord Wed Jun 17, 2009 6:57 am

Well we could have both Kalphite forms, and harpie could be a separate form altogether. A harpie is a humanoid insect-bird thingys... they are vicious, but somewhat intelligent beings. I suppose they are almost bats in appearance (skin, skin-wings) - but they have tails and are cold-blooded. Insects see like humans/birds - colour-vision, whilst reptiles see by heat, and bats see by sonar. They are weird. Tongue
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Post by Ruy112 Wed Jun 17, 2009 7:00 am

I thought Harpies were birds?
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Post by The Empty Lord Wed Jun 17, 2009 7:11 am

Depends... sometimes they are more insectoid than bird... but I suppose there could be a bird-form. That would solve the problems. Have the insect form come in two modes... beetle and wasp. As this is one creature it can be an exception to the rule... the numen decides which form it takes. Wink
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Post by gino365 Wed Jun 17, 2009 8:20 am

affraid I love this idea it would make an awsome skill Grin
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Post by The Empty Lord Wed Jun 17, 2009 8:24 am

*sticks on some claws and allows the bear to overcome my body*

*slashes around with sluggish paws and plods to the nearest fishing spot*

*performs harpoon-fishing easily with only my bear paws, and yomps on the fish raw*

*the bear begins to corrupt my mind and I expel the numen before it overcomes me completely*
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Post by Dark Avorian Wed Jun 17, 2009 11:11 am

Stallions should have speed based effects...(not exclusively)

What can a unicorn do with it's horn?

Cure poisons, Skewer Enemies, Fight (wuduh), Harpoon fish?, It could do agility course type things, Maybe could create a new production method for holy water...

CHARGE! --> CHARGE & SCATTER! --> CHARGE SKEWER AND SCATTER!

Move forward three paces quickly knocking all enemies into the quare in front of end point... you then learn how to use your horn to scatter them into a 3 x 3 square (perfect for chinchompas, ancients, or D2H) and finally you learn to skewer the whole stack oncce dealing everyone up to 20 damage before you scatter them

Could glow in the dark for dark spaces...

Possibly could help with farming (bless ground instead of compost, pokess hole with horn, uses mouth to drop a seed in)
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Post by TATORZ Wed Jun 17, 2009 12:48 pm

Wow... uses galore! Grin
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Post by Dark Avorian Wed Jun 17, 2009 12:56 pm

Wolves should gain "pack strength" by killing (defeating) other wolves... pack strength would affect strength and speed and size and would make monsters less aggressive to you...spirit wolf howl anyone...

Camoflage...and tracking for hunter...um...ability to howl commands over long distances (might just get annoying) We actually have a wolf for every hunter are + dire wolves

Jungle Wolf
Desert Wolf
White Wolf
Gray Wolf & Dire Wolf both forest camo

Wolves have always been related to teh viking berserkers so they could be able to kill vyrewatch

Maybe at high Zoanthropy you could survive like 5 second after death...just to annoy the crap out of opponents

Also could give immunity to desert and ice conditions

Should...like insects...be better when near other wolves

oh and don't forget...we could be RABID WOLVES! YEAH DISEASE EFFECT IN PVP!
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Post by Dark Avorian Wed Jun 17, 2009 1:04 pm

Flight...remote view...could be used as scouts in PVP...

Fly high no melee attacks on them...

Could fletch arrows using their own feathers...basically a bird would be like a mystic...feather staff?

Could drop an unnamed something on people inflicting some funny effect...

Could fish...

maybe could at high, high levels make bird's nests

Magpies might be able to steal from people

Hunter....falconry...cept you're the falcon

maybe flight uses run energy and higher Zoanthropy makes it drain slower

maybe the sharp eyes could discern say...what is in another persons inventory
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Post by Dark Avorian Wed Jun 17, 2009 1:41 pm

If a creature is sentient can it still release a numen...if it's an elemental such as a hill giant (and maybe cyclopes) can it?
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Post by The Empty Lord Wed Jun 17, 2009 7:31 pm

It's hard. I think it's more of an aesthetic distinction than an actual logical thing. You cannot summon a gnome spirit in Summoning and I don't think you should be able to become a gnome in Zoanthropy - but that might just be because they are pink-skin, flat-food, humanoid creatures. However, there could be a logical reason to it. Humans leave ghosts when they die, as could Gnomes, Dwarves and Elves. Ghosts are, in effect, echoes of the deceased. A numen, on the other hand, is an invasive spirit that requires a physical connection to our realm to remain here - otherwise they cross over. I think it's only the higher sentient that possess the ability to choose whether they stay here, other creatures do not have such choice.

As for birds, it depends if we go for Terrorbird or a flighted-bird. There is only one bird-form, though there may be other airborne forms, and we can't have both. Wink
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