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The Graaft - Group Project

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Post by Slayer Noir Sun Apr 15, 2012 7:01 am

First topic message reminder :

To do

To do:
Create a leader-type figure for the Mentir, to be a main villain - Handeath
Create a good Mentir to ally with the player
Create two minor characters: The Royal Leader and the Democratic Leader

Expand on how Graaft wage war: How much do they rely on their grafting ability for weaponry? Do they use other weapons too? Are there "standard issue" parts for soldiers? - Slayer Noir
Expand on succession for leaders: specifically, how would a leader get replaced? We know the democratic leader will have some sort of election, but what if someone wanted to replace Pharamedes or Kareeb? - Slayer Noir
Expand upon Amesgaizto and religious values - Duskcurse



The Graaft is a group project that me and Morbius have been working on. We're working towards creating a new race and a quest series featuring them. We've gotten to the point where we're happy with the bare bones, and now want your help fleshing it out.

The race is called the Graaft. This is what we know about them so far:

-The Graaft are a strange race that inhabit another plane. Once they reach maturity, they loose the ability to heal, and to compensate for this, they replace their own damaged body parts with others. These body parts can come from other races, and this gives the Graaft incredible diversity.
The Graaft have latent magical potential gifted to them by their God that can help them with their transplants. It allows them to use body parts of slightly less biological creatures. Things like demons, for example, which are magical rather than biological.


-Appearance:
Spoiler:


-History:
Spoiler:


-The Graaft's Enemies

The Mentir
Spoiler:

The Crul
Spoiler:

Strae
See "Lifemaker Strae" in the characters section


- Culture
Spoiler:


-The Graaft's Homeplane
Spoiler:


-Leadership
Spoiler:

-Graaft Warfare
Spoiler:

-Graaft Succession
Spoiler:


-Characters

Xana
Spoiler:

Aschkott
Spoiler:

Lifemaker Strae
Spoiler:

Kareeb The Priest
Spoiler:

Commander Pharamedes:
Spoiler:

-Muroidea
Spoiler:

-A "Good" Mentir
Spoiler:

-Deleriaus
Spoiler:



-Plotlines
Spoiler:

So yeah, that's the Graaft so far. Help us create something epic. Smile


Last edited by Slayer Noir on Thu Jun 07, 2012 2:20 am; edited 15 times in total
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Post by Slayer Noir Tue May 08, 2012 6:43 am

Do you imagine them as animals or humanoids? My inspiration for them was from studying ecology in biology, and the Metal Heads from Jak II: Renegade. They were meant to mirror how species can be introduced to an ecosystem and take it over. I think you're imagining them more like Goblins.

I'm not particularly fussed which (well, I'd rater have my way, but who wouldn't?), but it's important we're imagining them the same way. So, what do you say?
Bear in mind, by the way, that having them as humanoids would make them very similar to not only Goblins, but also near-identical to the Impurus.

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Post by Duskcurse Tue May 08, 2012 9:28 am

I haven't described hte impurus yet Tongue

And tb I had the same idea as handeath, perphas near the Cortex or whatever was it named, they could be like arthropods to get past the walls more easily, while more like in their camps they are like reptilians/etc
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Post by Slayer Noir Wed May 09, 2012 5:23 pm

So it's settled then? The Crul are creatures with a limited shapeshifting capacity - they always take on a rocky appearance, their forms are limited and they can only change in the presence of their queen, but they are shapeshifters nonetheless. They tend to take on either reptilian or insect-like forms.


So, we need to figure out just how intelligent the Crul are. Can they speak? Are they capable of any reasoning at all? Or are they just animals that work on instinct, unless trained?
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Post by MorbiusMonster Wed May 09, 2012 5:48 pm

My opinion is that the Crul have limited communication abilities, only the queen has enough intellect to speak and communicates through her soldiers and drones.

Probably, when separated from the hive mind, they can be trained to act independently
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Post by Slayer Noir Thu May 10, 2012 2:17 am

Sounds good to me.

"Probably, when separated from the hive mind, they can be trained to act independently". Sounds like the Mentir will be taking advantage of this.
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Post by MorbiusMonster Thu May 10, 2012 2:25 am

Or Strae.
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Post by Slayer Noir Thu May 10, 2012 2:26 am

They're working together. Same thing really Tongue
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Post by MorbiusMonster Thu May 10, 2012 2:41 am

Now this presents us with something of a basic plot towards the end. In the belief that Crul are being used by the Mentir, the only way to foil their plans, you need to extend the Queen's control back to the captured Crul, but this is very risky as they are so close to civilization. In order to do that without causing more damage, you need to extend a treaty to the Queen so that when she bonds with her drones, they won't attack the stronghold.
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Post by Slayer Noir Thu May 10, 2012 3:25 am

That could work. I'd like to expand upon that.

Of course, I've been insisting that the revelation that the Crul are under the Mentir's control doesn't come until the very last quest. So hows this?

You're out in the wastelands, doing whatever you have to do to secure a treaty with the Queen. Having secured the deal, you return the falcon's eye to the Crul Queen and her power over her drones increases, reclaiming all the otherwise tamed Crul (that the eye was taken is the main reason the Mentir can control the Crul to start with).

You expect to return to the Complex a hero. However, in your absence, Strae and/or the Mentir have attacked, and in the bloody battle many Crul and Graaft have died. Strae has resurrected the victims of the battle from both sides, and any Graaft who did not escape have been enslaved.

The final battle, then, (if I get my own way) would consist of the player and all the allies they've accumulated over the course of the saga taking on Strae and his army.


Sound good?
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Post by Handeath Thu May 10, 2012 9:44 am

TO be honest, when I thought of the battle against Strae with a zombie almagmationmonstriousity

I guess that's because I always thought of Strae as a coward at heart, fearing his death so he wants to extend his own life and make it a good one. So to prove us wrong, he merges with his army, forming the final boss.
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Post by MorbiusMonster Thu May 10, 2012 3:53 pm

Music time!



Final Battle With Strae. Immune to your attacks, the only thing that can harm him is his legion of the undead.
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Post by Slayer Noir Thu May 10, 2012 5:25 pm

Han, I think Morb said Strae was a purist Graaft who frowned upon that kind of thing.

I rather like your idea. But it's Morb we should be convincing, as it's his ideas we'd be undoing...
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Post by MorbiusMonster Thu May 10, 2012 6:10 pm

Strae isn't a coward. A Lifemaker has to overcome such squeamishness as their profession involves putting people back together.
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Post by MorbiusMonster Thu May 10, 2012 6:20 pm

One particular natural feature of the barren regions of Moglask are strange beehive shaped formations called Nectar Hides. These odd shapes are plants that burrow deep for their water and conceal their stocks inside their tough casings. Like you would in the desert, many creatures who live out here cut open these for water supplies. If the water has been stored for a long time, they can yield nectar, which is very sweet tasting, thirst quenching and can restore some energy.

You have to be careful of which Nectar Hides you drink from, not all are helpful. Some Nectar Hides have withered away, but because of their tough skin, you usually cannot tell straight away. Those that have withered have been used by Crul as traps. Inside these hides, tiny carnivorous larvites float about in the water, awaiting the approach of an unexpecting traveller. Once inside their system, the larvites can poison the drinker or even eat them from the inside out.

In order to tell which you should or shouldn't drink from, the surrounding soil is the best indication. Since nectar seeps out of the healthy hides, the surrounding soil is fertile and has plants. Those that are traps will have barren soil surrounding.
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Post by Slayer Noir Fri May 11, 2012 3:05 am

Sweet. That'll be a nice addition to any exploration the player does outside the Complex.




Anyway, I wanted to draw up a to-do list. Everything we need to decide and questions that need answering before we start writing a story in earnest.

To do:
Create a leader-type figure for the Mentir, to be a main villain
Create a good Mentir to ally with the player
Create two minor characters: The Royal Leader and the Democratic Leader
Expand on how Graaft wage war: How much do they rely on their grafting ability for weaponry? Do they use other weapons too? Are there "standard issue" parts for soldiers?
Expand on succession for leaders: specifically, how would a leader get replaced? We know the democratic leader will have some sort of election, but what if someone wanted to replace Pharamedes or Kareeb?

And anything anyone else wants to add... Let me know


I'm thinking we could delegate this. Ie, say "I want this" and then you can write it. So yeah, get claiming...
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Post by MorbiusMonster Fri May 11, 2012 4:38 am

Perhaps we should discover a bit more about Amesgaizto? What exactly does he or she represent? Perhaps lesser deities associated with him/her to do with other aspects of health and wellbeing, such as fertility, clarity and sustenance?
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Post by Slayer Noir Fri May 11, 2012 6:03 am

I'll add expand upon Amesgaizto to the to-do list. Shall I put it as claimed by you?
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Post by MorbiusMonster Fri May 11, 2012 8:12 am

Not really, Dusk can do this.
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Post by Slayer Noir Sat May 12, 2012 11:43 pm

Dusk might not want to... But we'll see.

I think, seeing as noone is rushing to claim anything, that I'll claim Graaft war
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Post by Slayer Noir Tue May 15, 2012 3:53 am

Graaft Warfare

The Graaft have always had an army, named the Great Defenders, however, until the recent Crul outbreak, it has been relatively small.

The army has a simple structure. Under its leader, Pharamedes, are 5 ranks. Graaft are ranked on both their combat prowess and leadership ability, and all Graaft no matter what their rank serve on the front line wherever possible.

All Graaft warriors rely purely on their grafting ability to supply weapons. They do not use swords or shields or armour of any kind.


The Great Defenders have standard issue body parts which their soldiers use for battle. Rank determines what parts you are entitled to, though any soldier is allowed to attain their own parts too.

Cutters are the lowest ranked Graaft. They're entitled to a forearm with a natural blade and another arm with heavy plating that acts as a shield.

Storm Runners are the next rank. In addition to the parts Cutters are entitled to, they get feline-like legs that allow them to run faster.
Battle Hearts are the third and middle rank. They're named so because they get more powerful, stronger hearts to increase their cardiac fitness with this rank. Along with that, they get a spikes grafted to their backs.

Unbreakables are the fourth rank. Named because of one particular new standard issue graft - a shield gland, a glowing purple bio-orb attached to the shoulder that acts as a shield. With the shield gland, they no longer need the arm that acts as a shield, and this is replaced by a poison spitter - an organ which came from the abdomen of a bug-like creature but is placed on the arm of the unbreakables.

Warmasters are the highest rank. They gain no more additional standard-issue parts, but find their own, unique parts.


The Great Defenders have a large barracks near the centre of the town, and the player can visit some areas of it. They can see Cutters (or Storm Runners, if they're lucky) training with one an other or visit the army's own Graafting centre, where they can see the various mentioned parts being put onto Graaft.
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Post by Duskcurse Tue May 15, 2012 8:00 am

So I'll do religion things, mind if I mix them a bit with the military aspects and make a huge temple city?
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Post by Slayer Noir Tue May 15, 2012 8:05 am

Militarism and religion rarely go hand in hand. In this case, we've established that Amesgaizto was a peaceful god who despised death and killing - to change this would cause us to change a lot of other aspects of the Graaft.
So, while I really don't enjoy rejecting ideas, I think we should keep military and religion separate. Sorry.

The idea of a huge temple complex sounds really cool though. I'm looking forward to seeing your work on this
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Post by Duskcurse Tue May 15, 2012 8:10 am

It wasn't something as a think of warrior priests, more like some priests going with warriors to the battlefield to preserve properly the pieces and organs of worthy enemies that have fallen, that, and to make the blessings in the religion. Also, I think that I'll add some muslim components, like praying for a number of times a day, in the direction of this temple-city. Like that?
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Post by Slayer Noir Tue May 15, 2012 8:25 am

Ah, well you've made the military aspect more convincing. Just remember that Amesgaizto doesn't approve of violence when writing.

Be careful with Muslim aspects too. You don't want to offend anyone.
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Post by Duskcurse Tue May 15, 2012 8:40 am

I know, nothing too severe, just good aspects, like the pray thing, and I don't know, but only good things. SO, I did something good yay
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Post by MorbiusMonster Thu May 17, 2012 8:06 am

Okay, I had an idea a while back, suggesting it for Pallis. Perhaps I could re-engineer it for the Graaft.



"Just had a funny dream, but it's allowed me to come up with an interesting idea for a location.

An urban population, bustling and busy, but such that it has become worryingly polluted. On one half of the city, the water treatment centre and chemical firm has enormous trapezoidal structures with green liquid cascading down through transparent pipes, with black stonework forming the structures and causeways. The chemical firm was staffed by unknown numbers of people in special biosuits who operated in adjoining open plan labs. The entire complex was overseen by a presence called the announcer; she was someone you wouldn't want to displease, but she still appreciated you wishing her a good day.

The other side was a city, urbanised and busy, with large towers, but thanks to a pink/red
cloud belt, the ground was not visible. Because of the heat currents, strong winds and large open spaces in the sky, one of the best means of getting around was by attaching and inflatable gas bag onto your back and flying around on the air, it's a remarkably quick means of going anywhere, even flying from the cloud belt and around the chemical fountains. So we have the personal zepplin transport.

Any ideas what we can do with this?"
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