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Post by The Empty Lord Wed Jul 30, 2008 8:28 am

Had to be done. Smile
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Post by Trevlacsnow Sat Aug 02, 2008 9:10 am

============
Level 80
============

A cliff climb on Crandor Island. Going from the entrance at the top of rope, straight down to the Addy Rocks and Moss Giants.


A wall climb, grapple required, from behind the Burthorpe Slayer master to the Chaos Temple.

Benefits: Faster collection of Zamorak Wine, quick access to the Mind Altar.





============
Level 81
============


Edgeville dungeon, non wildy part, climb through broken wall from start of tunnel under edgeville into hobgoblin area right besided the dungeon mine.

Benefits: this turns a 4-5 minute walk run into about 1.5 minutes for mining, this is a fantastic littl mine that no-one uses except f2p, could easily edge tele back.


In the haunted mine, second floor, over the rocks allowing shortcut to the fungi rail mine cart.



============
Level 82
============

Squeeze through fence into Ruins Furnace through a loose fence in the north west corner, Level 30ish Wildy.


Shortcut over the wall surrounding the barrow graves.



============
Level 83
============

A shortcut over/under/through the south part of the Tai Bwo Wannai fence.

Benefits: Faster collecting of sticks in the Tai Bwo Wannai clean-up game.



============
Level 84
============

A fence jump into the Draynor Manor to give quick access to the Belladonna patch. Can attempt from a lower level but the spookiness of Draynor Manor makes you fail often.


Behind Mountain camp, one way only old rock staircase, to the Herb patch on the roof of Troll Stronghold, can attempt before 84 but will fail often slipping back down the stairs.




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Level 85
============

At ectofuntus totally bypass all the levels and appear at the slime pool, by navigating through a series of tunnels under the ectofuntus.

Benefits: Will make filling buckets more convenient.


Flying Fox Zipline from the Top of White Wolf Mountain down to the Catherby Farming Patch, very similar to the Warewolf Agility Course one, but maybe not with your teeth. Can attempt from level 40, but no failing from 85. When failed can be hit up to 30 damage.




============
Level 86
============

Ability to use any Grapple Agility Obstacle, without a grapple.


Ability to jump over water obstacle between the different piers in the fishing guild.



============
Level 87
============

A cliff climb on Crandor Island. Going from the Addy Rocks and Moss Giants, straight to the down to the Mith Rocks.


A Fence climb over from shilo village to the nature altar. North west corner. Exit out only.



============
Level 88
============

Jump wall between Draynor Village and Port Sarim Farming Patch.


Keldgrim mines, beside the dwarf who takes your gold there is squeeze through cliff (similar looking to the Cosmic altar) through to the city, so you can deposit all 28 gold in the bank instead of only 25.



============
Level 89
============

A log crossing from Duel Arena Bank to Morton.


Ladder Exits out from any Platform in Brimhaven Agility Dungeon, from Level 89 you will never fail.


Rock jump from crafting guild cows over to Hobgoblin Point

Benefits: Faster Access to snape grass and Hobgoblins.



============
Level 90
============

A tunnel on the west side of the Falador wall, beside evil wizard’s tower, that leads to Entrana, (if you have armour on, it would say your armour is too bulky to fit in this hole, or similar).


Directly south of the Level 50ish Ardy/Wilderness teleport lever, lava stepping stones to cross the Lava.

Benefits: No need to go north to slash the web.



============
Level 91
============

A rickety old bridge crossing. Starting North West of the Gnome Ball Field, ending below the Hunter areas and Falconer Enclosure.


In the Blurite Ore Cave a cave passage from right beside the ladder entrance through to the Skeletal Wyvern, prefer to a safe spot first, so that they don't attack you straight away as the Blue Drags do in members dungeon.



============
Level 92
============

Ability to ride Coal Trucks, one way, with your coal from Coal trucks mine into Seers.


A small cave at the back of the Blast Furnace that you can crawl through, this tunnel leads under the Keldgrim River and it appears in the farming patch on the west side of Keldgrim.

Why does it exist? A farmer dwarf mined the tunnel when tensions were high between the west and east side of Keldgrim to smuggle farming produce to the east side. Maybe he will ask you do do a few tasks before he will allow you to use it, as seems to be the norm in Keldgrim.





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Level 93
============

A rope swing from Lumbridge Swamp across to the Kalphite layer entrance.




============
Level 94
============

A cliff climb from North West of Castle Wars through to Lletya.


Abyss monk can teleport you directly to centre of abyss due to how agile you are, only works 50% of the time.





============
Level 95
============

Wall Climb into Bandit Camp level 25ish Wildy from the North side into the camp.

Benefits: Quick escape from other players


Kalphite Dungeon: Gap in the wall next to entrance/exit to the otherside

Benefits: Great for speedy KQ trips.



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Level 96
============

Ability to squeeze through all, (or maybe 10 points spaced out) of the Members wildy fence.

Benefits: Quick escape from other players


Cave entrance (need to attach a rope, only once) from the Karamja Volcano slope (halfway between glory spot and normal entrance) allowing direct access into the city of the Tzhaar.



============
Level 97
============

A Fence climb over from Nature Altar into Shilo Village. East Wall just above the River. Entry in only.





============
Level 98
============

A jump from Miscelannia fishing platform to Ectceteria Farming Patch.

Benefits: Quicker access, rather than taking the long route over the bridge.





============
Level 99
============

Ability to use a rope on any other player up to 4 squares distance away and pull them towards you, this can be used across water, down cliffs etc, must have accept aid on.

(Maybe this would have a strength requirement)

When they finally get to you they appear on the same square as you were pulling from and they bump into to you so you move back one and become dizzy for 2 seconds.



=======================
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Post by The Empty Lord Sat Aug 02, 2008 9:12 am

Trevlacsnow wrote:
============
Level 99
============

Ability to use a rope on any other player up to 4 squares distance away and pull them towards you, this can be used across water, down cliffs etc, must have accept aid on.

(Maybe this would have a strength requirement)

When they finally get to you they appear on the same square as you were pulling from and they bump into to you so you move back one and become dizzy for 2 seconds.

=======================

Is this suppose to be a nusance or an aid? With a strength requirement you should be able to pull players up hill... rather than pull them down? Most players can attempt a cliff and just fail - resulting in them falling to the bottom anyway! I did it when I used to farm at Trollweiss and I didn't have the agility. Tongue
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Post by Trevlacsnow Sat Aug 02, 2008 9:15 am

I was not really thinking it had any practical use, other than in one or two situations, but more so an additional fun ability for level 99 Laughing
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Post by Nitetrain8 Sat Aug 02, 2008 3:51 pm

I didn't read any of it since I have a goddamn headache from playing arena for too long, but I support 100%. More shortcuts ftw.

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Post by Dark Avorian Fri May 29, 2009 10:32 pm

Um...faster air obelsik use ftw!

just have a lvl 99 agility person at top pulling people up
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Post by The Empty Lord Fri May 29, 2009 10:35 pm

Would someone with strength be required for the pulling of people, up? Tongue

Magic Shortcuts! ...I mean, Sorcery Shortcuts. Telekinetic Push, Telekinetic Pull and Telekinetic Grab your way through tight spots. Say... use telekinetic push to part some of the thatches around Shilo Village. Smile
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Post by Ruy112 Fri May 29, 2009 11:46 pm

Magic sounds nice. Firemaking? Burning some vegetation and jumping throug while it burns, vegetation regrows damn fast in RuneScape.
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Post by The Empty Lord Sat May 30, 2009 12:45 am

Lol, Firemaking doesn't need to be everywhere! Wink
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Post by Trevlacsnow Tue Jun 02, 2009 8:44 am

I have a thread on official forums, which developer Mark H has posted on, so hopefully some of these get put in place.

QFC on official forums is: 76-77-477-58717822
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Post by The Empty Lord Tue Jun 02, 2009 10:49 pm

Woah, hey Trev. Tongue
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Post by Ruy112 Tue Jun 02, 2009 10:53 pm

Hello Trev, nice to meet you.
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