RuneScape's HOT new look!
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The Suggestion Site :: Creative Portal :: RuneScape :: Suggestions :: Locations
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The new-look map looks good! (be honest, even if you just thinking the roads are too wide)
Making RuneScape bigger!
First topic message reminder :
All three of these are large/wide images. Even with my high-res, I can only see the width of Baronlands on the World Map (but the other two only just cut off). So... I'd recommend clicking on them to open them in another tab/window to view them more easily. A lot of work has gone into them and I'm satisfied I have done enough. I don't want to plan the whole game, or, at least not for a version I plan on sending to Jagex - so I'm happy with them. Except for the misspelling of "Al Karid".
...although, I've decided to claim it's a tribute to DeviousMud rather than a mistake.
Lumbridge, detailed, parchment-style;
Names of new locations are completely random, aside from those with an author (such as "by Psychoboy8" on Agerdomus). So... if you want to bagsy one, go for it. The map uses hexakis gridding and a six-point compass to match. For those who cannot tell, this relates to the stone of Jas' hexakis gridding and I've made up the lore that the magic-matrix was woven into the planet when Guthix did his stuff (whether first time around or not, if you believe in the etch-a-sketch theory).
The sun rises in the Eotres, and sets to the Vesp. "Eotres" means "dawn", and "Vesp" is short for vesper, meaning "evening". North meaning "to the left of the rising sun", and South meaning "the region of the sun". Prior to astrological advancements and further understanding of the magical-matirx within our planet, it was recognised that Gielinor only had four points. A North and South, for magnetic purposes, with Vesp and Eotres making up the the perpendicular axis. However, it was noted that the moon does not orbit perpendicular to the planet and research was carried out. It was decided that the planet must have six cardinal directions as the moon follows an orbit at 60° to North, and sets at 240° to the South. Eotres was moved so that it still, although now more accurately, pointed to the point of the rising sun, and Vesp moved North to match. Lune was the name given for the point of moonrise, and Hath being mistranslated as the point of moonset. "The moon hath set too South" was the correct translation, however, multiple forms of verbs had been dropped from the English language some time in the past (such as thou, hath) and the word Hath wasn't translated, believing it to be a word to mean the moon; "The moon, Hath, set too South." Whilst the mistranslation was identified, the first "official" six-point compass had already been commissioned - thus, the name Hath was adopted.
Some older equipment still uses an "imperial", four-point compass. Fortunately, modern compasses are typically shown with 12 points (the additional points marking North-Vesp, North-Lune, and so on), meaning there still exists a four-point star within the image. Our trusty sextant uses four-cardinal points, North, Eotres, South and Vesp, thus few changes are required (in terms of game-programming*).
*creating a hexakis mapping system might be difficult, although, I don't fully understand how the sextant works anyway... so it might be easy.
All three of these are large/wide images. Even with my high-res, I can only see the width of Baronlands on the World Map (but the other two only just cut off). So... I'd recommend clicking on them to open them in another tab/window to view them more easily. A lot of work has gone into them and I'm satisfied I have done enough. I don't want to plan the whole game, or, at least not for a version I plan on sending to Jagex - so I'm happy with them. Except for the misspelling of "Al Karid".
...although, I've decided to claim it's a tribute to DeviousMud rather than a mistake.
Lumbridge, detailed, parchment-style;
- Spoiler:
- Spoiler:
- Spoiler:
Names of new locations are completely random, aside from those with an author (such as "by Psychoboy8" on Agerdomus). So... if you want to bagsy one, go for it. The map uses hexakis gridding and a six-point compass to match. For those who cannot tell, this relates to the stone of Jas' hexakis gridding and I've made up the lore that the magic-matrix was woven into the planet when Guthix did his stuff (whether first time around or not, if you believe in the etch-a-sketch theory).
The sun rises in the Eotres, and sets to the Vesp. "Eotres" means "dawn", and "Vesp" is short for vesper, meaning "evening". North meaning "to the left of the rising sun", and South meaning "the region of the sun". Prior to astrological advancements and further understanding of the magical-matirx within our planet, it was recognised that Gielinor only had four points. A North and South, for magnetic purposes, with Vesp and Eotres making up the the perpendicular axis. However, it was noted that the moon does not orbit perpendicular to the planet and research was carried out. It was decided that the planet must have six cardinal directions as the moon follows an orbit at 60° to North, and sets at 240° to the South. Eotres was moved so that it still, although now more accurately, pointed to the point of the rising sun, and Vesp moved North to match. Lune was the name given for the point of moonrise, and Hath being mistranslated as the point of moonset. "The moon hath set too South" was the correct translation, however, multiple forms of verbs had been dropped from the English language some time in the past (such as thou, hath) and the word Hath wasn't translated, believing it to be a word to mean the moon; "The moon, Hath, set too South." Whilst the mistranslation was identified, the first "official" six-point compass had already been commissioned - thus, the name Hath was adopted.
Some older equipment still uses an "imperial", four-point compass. Fortunately, modern compasses are typically shown with 12 points (the additional points marking North-Vesp, North-Lune, and so on), meaning there still exists a four-point star within the image. Our trusty sextant uses four-cardinal points, North, Eotres, South and Vesp, thus few changes are required (in terms of game-programming*).
*creating a hexakis mapping system might be difficult, although, I don't fully understand how the sextant works anyway... so it might be easy.
Last edited by 3mptylord on Tue Oct 06, 2009 6:14 am; edited 14 times in total
Re: RuneScape's HOT new look!
I don't think quests need work...they'd be fine
Dark Avorian- Templar
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Re: RuneScape's HOT new look!
Me too... as long as we brought energy pots.
TATORZ- Forum Mod
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Age : 29
Location : USA
Re: RuneScape's HOT new look!
or terrorbirds
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: RuneScape's HOT new look!
Or... money? Ring of Charos? Super energy potions? More weight reducing gear?
TATORZ- Forum Mod
- Number of posts : 2458
Age : 29
Location : USA
Re: RuneScape's HOT new look!
all of the above
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: RuneScape's HOT new look!
Afterwards, we add all important features to the map.
Ruy112- Partisan
- Number of posts : 1623
Age : 29
Location : Denmark
Re: RuneScape's HOT new look!
I... don't... know...?
TATORZ- Forum Mod
- Number of posts : 2458
Age : 29
Location : USA
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: RuneScape's HOT new look!
Whoops, just realised I've put Tarka twice.
Trivia: If you line up the new and old Misthalin so that the River Lumb around Varrock (area) is aligned with the existing River Lumb, the Digsite is in exactly the same position and is exactly the same size.
The entirety of this map is F2P, including Silvarea and Tarka. However, either the NPCs in said area will say something different, or they will not spawn at all, the F2P Players cannot do anything Member in those areas. This is because I didn't want to add a fences. Although, with the route through the mountain, it's possible I could cut off Tarka - and there could easily be a guard on the bridge to Silvarea that prevents you from crossing (although that leaves the northern entrance to Silvarea).
Erypphas is a hobgoblin village - a better name, someone? Preferably, hobgoblin villages would have trivia to them - at the moment Erypphas is almost Sapphire backwards, but out well. Hobgoblins are magic-obsessed goblins, who were outcast by their kin for being so - as goblins believe magic is something only the chosen should use, despite all being capable of using it. Their obsession with magic has lead to their more corrupt appearance (a graphical update would be needed) - similar to the Hobbits and Gollum in Lord of the Rings. Their skin is thick and very resilient to melee, and due to their Magic-combat preference, hobgoblins are great experience for Ranged.
Trivia: If you line up the new and old Misthalin so that the River Lumb around Varrock (area) is aligned with the existing River Lumb, the Digsite is in exactly the same position and is exactly the same size.
The entirety of this map is F2P, including Silvarea and Tarka. However, either the NPCs in said area will say something different, or they will not spawn at all, the F2P Players cannot do anything Member in those areas. This is because I didn't want to add a fences. Although, with the route through the mountain, it's possible I could cut off Tarka - and there could easily be a guard on the bridge to Silvarea that prevents you from crossing (although that leaves the northern entrance to Silvarea).
Erypphas is a hobgoblin village - a better name, someone? Preferably, hobgoblin villages would have trivia to them - at the moment Erypphas is almost Sapphire backwards, but out well. Hobgoblins are magic-obsessed goblins, who were outcast by their kin for being so - as goblins believe magic is something only the chosen should use, despite all being capable of using it. Their obsession with magic has lead to their more corrupt appearance (a graphical update would be needed) - similar to the Hobbits and Gollum in Lord of the Rings. Their skin is thick and very resilient to melee, and due to their Magic-combat preference, hobgoblins are great experience for Ranged.
Re: RuneScape's HOT new look!
Wow! That's AWESOME!!!
TATORZ- Forum Mod
- Number of posts : 2458
Age : 29
Location : USA
Re: RuneScape's HOT new look!
As I said before, it looks awesome.
TATORZ- Forum Mod
- Number of posts : 2458
Age : 29
Location : USA
Re: RuneScape's HOT new look!
Awesome!
The Misthalin Mountains looks a little weird. Is there only mountains on the edge and the rest is flat or is it just the way it looks best?
The Misthalin Mountains looks a little weird. Is there only mountains on the edge and the rest is flat or is it just the way it looks best?
Ruy112- Partisan
- Number of posts : 1623
Age : 29
Location : Denmark
Re: RuneScape's HOT new look!
What is Mort Ho?
Ruy112- Partisan
- Number of posts : 1623
Age : 29
Location : Denmark
Re: RuneScape's HOT new look!
Lol, I thought something looked off. I guess that it's a plateau at the moment.
Re: RuneScape's HOT new look!
Mort Ho! is a fishing colony. It's new... there was just a big bit of land there and I thought I'd add an island.
Re: RuneScape's HOT new look!
Roads are too wide, or everything else is too small.
Ruy112- Partisan
- Number of posts : 1623
Age : 29
Location : Denmark
Re: RuneScape's HOT new look!
- Spoiler:
Roads are no thinner, I'm going that next, but... COMPLETED MISTHALIN!
The Ruined Tower is the site of the original Wizards' Tower, which was apparently burned down. However, it's a conspiracy that this was an excuse to start a war with the Zamorakians - who some Saradomist felt shouldn't have been living along side them (as they were living peacefully until the Crusade caused by the Tower's destruction in the 11th Year (5th Age) - I believe (dates aren't my strong point). My idea behind how the conspiracy could have been successful is by using the same magic as used by the Zamorakian prayer-guild (the Ruined Citadel). The Magic uses a peripheral charm - which basically tricks your eyes into seeing something, or rather, not seeing something. The seal around the guild is lifted when you prayer at the Chaos Altar within the guild - a future quest could allow players to enter the original Wizards' Tower? Gander through the Great Library. Learn of the deep, dark secrets behind the Saradomists' effort to vanquish the Zamorakian's once and for all. It's possible this quest could relate to the Legacy of Seergaze's splinter-group - however, the Saradomists are planning a double cross (although, I'm sure the Zamorakians are also).
Last edited by 3mptylord on Thu Jun 25, 2009 3:14 am; edited 1 time in total
Re: RuneScape's HOT new look!
Awesome! So much to explore, if this doesn't get included in Player's Gallery, then... Something...
Ruy112- Partisan
- Number of posts : 1623
Age : 29
Location : Denmark
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The Suggestion Site :: Creative Portal :: RuneScape :: Suggestions :: Locations
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