RuneScape's HOT new look!
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Prince Patar
Dragon78114
invinible
Dark Avorian
TATORZ
Ruy112
The Empty Lord
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The Suggestion Site :: Creative Portal :: RuneScape :: Suggestions :: Locations
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The new-look map looks good! (be honest, even if you just thinking the roads are too wide)
Making RuneScape bigger!
First topic message reminder :
All three of these are large/wide images. Even with my high-res, I can only see the width of Baronlands on the World Map (but the other two only just cut off). So... I'd recommend clicking on them to open them in another tab/window to view them more easily. A lot of work has gone into them and I'm satisfied I have done enough. I don't want to plan the whole game, or, at least not for a version I plan on sending to Jagex - so I'm happy with them. Except for the misspelling of "Al Karid".
...although, I've decided to claim it's a tribute to DeviousMud rather than a mistake.
Lumbridge, detailed, parchment-style;
Names of new locations are completely random, aside from those with an author (such as "by Psychoboy8" on Agerdomus). So... if you want to bagsy one, go for it. The map uses hexakis gridding and a six-point compass to match. For those who cannot tell, this relates to the stone of Jas' hexakis gridding and I've made up the lore that the magic-matrix was woven into the planet when Guthix did his stuff (whether first time around or not, if you believe in the etch-a-sketch theory).
The sun rises in the Eotres, and sets to the Vesp. "Eotres" means "dawn", and "Vesp" is short for vesper, meaning "evening". North meaning "to the left of the rising sun", and South meaning "the region of the sun". Prior to astrological advancements and further understanding of the magical-matirx within our planet, it was recognised that Gielinor only had four points. A North and South, for magnetic purposes, with Vesp and Eotres making up the the perpendicular axis. However, it was noted that the moon does not orbit perpendicular to the planet and research was carried out. It was decided that the planet must have six cardinal directions as the moon follows an orbit at 60° to North, and sets at 240° to the South. Eotres was moved so that it still, although now more accurately, pointed to the point of the rising sun, and Vesp moved North to match. Lune was the name given for the point of moonrise, and Hath being mistranslated as the point of moonset. "The moon hath set too South" was the correct translation, however, multiple forms of verbs had been dropped from the English language some time in the past (such as thou, hath) and the word Hath wasn't translated, believing it to be a word to mean the moon; "The moon, Hath, set too South." Whilst the mistranslation was identified, the first "official" six-point compass had already been commissioned - thus, the name Hath was adopted.
Some older equipment still uses an "imperial", four-point compass. Fortunately, modern compasses are typically shown with 12 points (the additional points marking North-Vesp, North-Lune, and so on), meaning there still exists a four-point star within the image. Our trusty sextant uses four-cardinal points, North, Eotres, South and Vesp, thus few changes are required (in terms of game-programming*).
*creating a hexakis mapping system might be difficult, although, I don't fully understand how the sextant works anyway... so it might be easy.
All three of these are large/wide images. Even with my high-res, I can only see the width of Baronlands on the World Map (but the other two only just cut off). So... I'd recommend clicking on them to open them in another tab/window to view them more easily. A lot of work has gone into them and I'm satisfied I have done enough. I don't want to plan the whole game, or, at least not for a version I plan on sending to Jagex - so I'm happy with them. Except for the misspelling of "Al Karid".
...although, I've decided to claim it's a tribute to DeviousMud rather than a mistake.
Lumbridge, detailed, parchment-style;
- Spoiler:
- Spoiler:
- Spoiler:
Names of new locations are completely random, aside from those with an author (such as "by Psychoboy8" on Agerdomus). So... if you want to bagsy one, go for it. The map uses hexakis gridding and a six-point compass to match. For those who cannot tell, this relates to the stone of Jas' hexakis gridding and I've made up the lore that the magic-matrix was woven into the planet when Guthix did his stuff (whether first time around or not, if you believe in the etch-a-sketch theory).
The sun rises in the Eotres, and sets to the Vesp. "Eotres" means "dawn", and "Vesp" is short for vesper, meaning "evening". North meaning "to the left of the rising sun", and South meaning "the region of the sun". Prior to astrological advancements and further understanding of the magical-matirx within our planet, it was recognised that Gielinor only had four points. A North and South, for magnetic purposes, with Vesp and Eotres making up the the perpendicular axis. However, it was noted that the moon does not orbit perpendicular to the planet and research was carried out. It was decided that the planet must have six cardinal directions as the moon follows an orbit at 60° to North, and sets at 240° to the South. Eotres was moved so that it still, although now more accurately, pointed to the point of the rising sun, and Vesp moved North to match. Lune was the name given for the point of moonrise, and Hath being mistranslated as the point of moonset. "The moon hath set too South" was the correct translation, however, multiple forms of verbs had been dropped from the English language some time in the past (such as thou, hath) and the word Hath wasn't translated, believing it to be a word to mean the moon; "The moon, Hath, set too South." Whilst the mistranslation was identified, the first "official" six-point compass had already been commissioned - thus, the name Hath was adopted.
Some older equipment still uses an "imperial", four-point compass. Fortunately, modern compasses are typically shown with 12 points (the additional points marking North-Vesp, North-Lune, and so on), meaning there still exists a four-point star within the image. Our trusty sextant uses four-cardinal points, North, Eotres, South and Vesp, thus few changes are required (in terms of game-programming*).
*creating a hexakis mapping system might be difficult, although, I don't fully understand how the sextant works anyway... so it might be easy.
Last edited by 3mptylord on Tue Oct 06, 2009 6:14 am; edited 14 times in total
Re: RuneScape's HOT new look!
Awesome! So much to explore, if this doesn't get included in Player's Gallery, then... Something...
Ruy112- Partisan
- Number of posts : 1623
Re: RuneScape's HOT new look!
Misthalin alone has a fishing colony, a lumberyard, two large agricultural areas, a Magician's tower, two Prayer Guilds, three new races, a larger involvement from Goblins and Hobgoblins, two new rivers, and much, much more! Including a field of Vampire Cows (what? Count Draynor has to eat something)!
More trivia - taking the same image of RuneScape as when comparing Digsites, should you move it so that the Lumbridge swamps line up, they are identical in size and (nearly) shape! Whilst comparing, you should also notice that the River Lowe follows the River Lumb (far better than the new River Lumb's shape does).
More trivia - taking the same image of RuneScape as when comparing Digsites, should you move it so that the Lumbridge swamps line up, they are identical in size and (nearly) shape! Whilst comparing, you should also notice that the River Lowe follows the River Lumb (far better than the new River Lumb's shape does).
Re: RuneScape's HOT new look!
sorry, but I have to be neutral...
If you were making a new Gielinor, I honestly feel it is a tad bit ambitious to add all this new stuff (mainly because it is SO different form the original)
I guess it runs parallel to the original concept...
It is definitely unique, and would provide a lot of space
Varrock, to me, looks a tad but small as well...
EDIT: Where's Al Karhid and the Shantay Pass?
If you were making a new Gielinor, I honestly feel it is a tad bit ambitious to add all this new stuff (mainly because it is SO different form the original)
I guess it runs parallel to the original concept...
It is definitely unique, and would provide a lot of space
Varrock, to me, looks a tad but small as well...
EDIT: Where's Al Karhid and the Shantay Pass?
Dragon78114- Partisan
- Number of posts : 1668
Age : 30
Location : Annandale-On-Hudson, New York
Re: RuneScape's HOT new look!
...outside of misthalin
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: RuneScape's HOT new look!
Wow, that looks good, 3mpty.
Lol, I keep wondering if Jagex is more simple than that. There's a conspiracy? What if there wasn't? What if everything is more straightforward than that?
Lol, I keep wondering if Jagex is more simple than that. There's a conspiracy? What if there wasn't? What if everything is more straightforward than that?
TATORZ- Forum Mod
- Number of posts : 2458
Age : 29
Location : USA
Re: RuneScape's HOT new look!
I'm not remaking "Gielinor" (just yet) - this is only Misthalin. Very little has actually changed (in terms of geology) - the River Lumb follows the same path, the Lumb Fields are already there, in effects, only there's like three and very spaced out. The Burrows is new - but I thought they were a good inclusion, even though I think I've drawn them badly. The swamp is actually the same shape, although, as the map is on a larger scale, you are a smaller dot in it.
Al Kharid lies in Kharid, not Misthalin - just as Falador lies in Asgarnia. This is just one country.
Al Kharid lies in Kharid, not Misthalin - just as Falador lies in Asgarnia. This is just one country.
Re: RuneScape's HOT new look!
I think the burrows look awesome. What is there to do?
Ruy112- Partisan
- Number of posts : 1623
Age : 29
Location : Denmark
Re: RuneScape's HOT new look!
OMG! It looks really good!
Prince Patar- Squire
- Number of posts : 41
Age : 29
Location : U.S. or Belgium
Re: RuneScape's HOT new look!
Hunting ground would be good. A small mine maybe? Just some low level clay and stuff. Also nooblet rading goblins, it is rather close to Lumbridge. Could we have an hermit? (Is it called that? Someone who lives alone)
Also I might be far out, but where I come from, one of the big attractions is a church almost covered by a wandering dune. What about an abandoned church half covered with sand?
Also I might be far out, but where I come from, one of the big attractions is a church almost covered by a wandering dune. What about an abandoned church half covered with sand?
Ruy112- Partisan
- Number of posts : 1623
Age : 29
Location : Denmark
Re: RuneScape's HOT new look!
Bad but basic
Raid town is where the werewolves hunts
Burnt town is new location for all those tormented spirits by ectofunct
Farming town is a ghost run farming village replacing old farm
Last edited by Dark Avorian on Fri Jun 26, 2009 10:38 am; edited 3 times in total
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: RuneScape's HOT new look!
Could you add red lines and stuff to show the areas? Like... Misthalin has areas, shown in yellow - I'd imagine Morytania would have at least three, maybe four areas wide, each with towns and stuff in them. It looks a bit like that is *the* area.
Would anyone mind if I moved the Bounty Hunter crater? I'm not drawing the wilderness yet, but I wanted to move it to that corner between the Wilderness and Morytania... like, it smashes into the area that was once the see?
In terms of astrology, I've always pictured Gielinor having two moons - the Bounty Hunter crater was one of them falling from the sky. This moon was named Glourphie, by the elves - after it fell to Gielinor on her dying-day. The name caught on for a while, although few humans know it's significance or remember it anymore. But that's just some story I made up! The other moon... I never named it.
Would anyone mind if I moved the Bounty Hunter crater? I'm not drawing the wilderness yet, but I wanted to move it to that corner between the Wilderness and Morytania... like, it smashes into the area that was once the see?
In terms of astrology, I've always pictured Gielinor having two moons - the Bounty Hunter crater was one of them falling from the sky. This moon was named Glourphie, by the elves - after it fell to Gielinor on her dying-day. The name caught on for a while, although few humans know it's significance or remember it anymore. But that's just some story I made up! The other moon... I never named it.
Re: RuneScape's HOT new look!
no problem with that...seems like unnecessary clutter anyway...although you should move banker and games tele to stealing creation
edited my image
edited my image
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: RuneScape's HOT new look!
Better.
Lol, does anyone else think that new-look Misthalin could just be the whole of Gielinor several million years in the past (the pangea effect). The burrows becomes the desert, Lumb Fields and Lumbridge swamp are disconnected and become Karamja...
Lol, does anyone else think that new-look Misthalin could just be the whole of Gielinor several million years in the past (the pangea effect). The burrows becomes the desert, Lumb Fields and Lumbridge swamp are disconnected and become Karamja...
Re: RuneScape's HOT new look!
An actual idea or just a thought? I can see where you are going, but it doesn't quite function as an idea.
Ruy112- Partisan
- Number of posts : 1623
Age : 29
Location : Denmark
Re: RuneScape's HOT new look!
- Spoiler:
The first guy, only humanoid like the second guy. The second guy is actually a humanoid-rhino lol, but oh well.
Re: RuneScape's HOT new look!
Ooh cool...But can there also be somewhere in teh desert a little race that lives in house that they have made by melting teh sand into various glass shapes
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: RuneScape's HOT new look!
Ooh!
Maybe fire-based creatures? They didn't mean to make glass, in the beginning.
Maybe fire-based creatures? They didn't mean to make glass, in the beginning.
Re: RuneScape's HOT new look!
A more humanoid form of the Dust and Smoke Devils?
Ruy112- Partisan
- Number of posts : 1623
Age : 29
Location : Denmark
Re: RuneScape's HOT new look!
ooh...kk
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: RuneScape's HOT new look!
Sounds good.
TATORZ- Forum Mod
- Number of posts : 2458
Age : 29
Location : USA
Re: RuneScape's HOT new look!
That'd be cool
TATORZ- Forum Mod
- Number of posts : 2458
Age : 29
Location : USA
Re: RuneScape's HOT new look!
lol red fire pandas!
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
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The Suggestion Site :: Creative Portal :: RuneScape :: Suggestions :: Locations
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