RuneScape's HOT new look!
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Prince Patar
Dragon78114
invinible
Dark Avorian
TATORZ
Ruy112
The Empty Lord
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The Suggestion Site :: Creative Portal :: RuneScape :: Suggestions :: Locations
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The new-look map looks good! (be honest, even if you just thinking the roads are too wide)
Making RuneScape bigger!
First topic message reminder :
All three of these are large/wide images. Even with my high-res, I can only see the width of Baronlands on the World Map (but the other two only just cut off). So... I'd recommend clicking on them to open them in another tab/window to view them more easily. A lot of work has gone into them and I'm satisfied I have done enough. I don't want to plan the whole game, or, at least not for a version I plan on sending to Jagex - so I'm happy with them. Except for the misspelling of "Al Karid".
...although, I've decided to claim it's a tribute to DeviousMud rather than a mistake.
Lumbridge, detailed, parchment-style;
Names of new locations are completely random, aside from those with an author (such as "by Psychoboy8" on Agerdomus). So... if you want to bagsy one, go for it. The map uses hexakis gridding and a six-point compass to match. For those who cannot tell, this relates to the stone of Jas' hexakis gridding and I've made up the lore that the magic-matrix was woven into the planet when Guthix did his stuff (whether first time around or not, if you believe in the etch-a-sketch theory).
The sun rises in the Eotres, and sets to the Vesp. "Eotres" means "dawn", and "Vesp" is short for vesper, meaning "evening". North meaning "to the left of the rising sun", and South meaning "the region of the sun". Prior to astrological advancements and further understanding of the magical-matirx within our planet, it was recognised that Gielinor only had four points. A North and South, for magnetic purposes, with Vesp and Eotres making up the the perpendicular axis. However, it was noted that the moon does not orbit perpendicular to the planet and research was carried out. It was decided that the planet must have six cardinal directions as the moon follows an orbit at 60° to North, and sets at 240° to the South. Eotres was moved so that it still, although now more accurately, pointed to the point of the rising sun, and Vesp moved North to match. Lune was the name given for the point of moonrise, and Hath being mistranslated as the point of moonset. "The moon hath set too South" was the correct translation, however, multiple forms of verbs had been dropped from the English language some time in the past (such as thou, hath) and the word Hath wasn't translated, believing it to be a word to mean the moon; "The moon, Hath, set too South." Whilst the mistranslation was identified, the first "official" six-point compass had already been commissioned - thus, the name Hath was adopted.
Some older equipment still uses an "imperial", four-point compass. Fortunately, modern compasses are typically shown with 12 points (the additional points marking North-Vesp, North-Lune, and so on), meaning there still exists a four-point star within the image. Our trusty sextant uses four-cardinal points, North, Eotres, South and Vesp, thus few changes are required (in terms of game-programming*).
*creating a hexakis mapping system might be difficult, although, I don't fully understand how the sextant works anyway... so it might be easy.
All three of these are large/wide images. Even with my high-res, I can only see the width of Baronlands on the World Map (but the other two only just cut off). So... I'd recommend clicking on them to open them in another tab/window to view them more easily. A lot of work has gone into them and I'm satisfied I have done enough. I don't want to plan the whole game, or, at least not for a version I plan on sending to Jagex - so I'm happy with them. Except for the misspelling of "Al Karid".
...although, I've decided to claim it's a tribute to DeviousMud rather than a mistake.
Lumbridge, detailed, parchment-style;
- Spoiler:
- Spoiler:
- Spoiler:
Names of new locations are completely random, aside from those with an author (such as "by Psychoboy8" on Agerdomus). So... if you want to bagsy one, go for it. The map uses hexakis gridding and a six-point compass to match. For those who cannot tell, this relates to the stone of Jas' hexakis gridding and I've made up the lore that the magic-matrix was woven into the planet when Guthix did his stuff (whether first time around or not, if you believe in the etch-a-sketch theory).
The sun rises in the Eotres, and sets to the Vesp. "Eotres" means "dawn", and "Vesp" is short for vesper, meaning "evening". North meaning "to the left of the rising sun", and South meaning "the region of the sun". Prior to astrological advancements and further understanding of the magical-matirx within our planet, it was recognised that Gielinor only had four points. A North and South, for magnetic purposes, with Vesp and Eotres making up the the perpendicular axis. However, it was noted that the moon does not orbit perpendicular to the planet and research was carried out. It was decided that the planet must have six cardinal directions as the moon follows an orbit at 60° to North, and sets at 240° to the South. Eotres was moved so that it still, although now more accurately, pointed to the point of the rising sun, and Vesp moved North to match. Lune was the name given for the point of moonrise, and Hath being mistranslated as the point of moonset. "The moon hath set too South" was the correct translation, however, multiple forms of verbs had been dropped from the English language some time in the past (such as thou, hath) and the word Hath wasn't translated, believing it to be a word to mean the moon; "The moon, Hath, set too South." Whilst the mistranslation was identified, the first "official" six-point compass had already been commissioned - thus, the name Hath was adopted.
Some older equipment still uses an "imperial", four-point compass. Fortunately, modern compasses are typically shown with 12 points (the additional points marking North-Vesp, North-Lune, and so on), meaning there still exists a four-point star within the image. Our trusty sextant uses four-cardinal points, North, Eotres, South and Vesp, thus few changes are required (in terms of game-programming*).
*creating a hexakis mapping system might be difficult, although, I don't fully understand how the sextant works anyway... so it might be easy.
Last edited by 3mptylord on Tue Oct 06, 2009 6:14 am; edited 14 times in total
Re: RuneScape's HOT new look!
What is the problem?
Ruy112- Partisan
- Number of posts : 1623
Age : 29
Location : Denmark
Re: RuneScape's HOT new look!
The problem was that nothing like the Lumb Fields exists in RuneScape... so I had nothing to base it on!
The Spookrow are a race of scarecrow-looking creatures, with pumpkin-esque heads. The farmers of Lumb Fields employ the Spookrow to work on the farms, in return for food and safety. Safety? Well the HAM aren't too happy about the human-monster relationship, and will send regular attacks on the Spookrow hollows of Skree'ch and K'wiva (based on the words screech and quiver, related to fear). The Spookcrow aren't aggressive, but you can fight them. They use melee and ranged. Lumb Fields has a single cow-field, otherwise the fields are all produce. You can help out on the farms (jobs) for Farming experience and coins, but you can also purchase a lot from Mr McGreggor, which is the plain-coloured field closest to the bridge. This ties in with new-look farming which occupies whole fields instead of little garden-patches.
Oh, and all fences in Lumb Fields can be vaulted, but there are some sty and gates for those who don't want to jump over. The gate in the South-West leads to Draynor.
Hope you like!
- Spoiler:
The Spookrow are a race of scarecrow-looking creatures, with pumpkin-esque heads. The farmers of Lumb Fields employ the Spookrow to work on the farms, in return for food and safety. Safety? Well the HAM aren't too happy about the human-monster relationship, and will send regular attacks on the Spookrow hollows of Skree'ch and K'wiva (based on the words screech and quiver, related to fear). The Spookcrow aren't aggressive, but you can fight them. They use melee and ranged. Lumb Fields has a single cow-field, otherwise the fields are all produce. You can help out on the farms (jobs) for Farming experience and coins, but you can also purchase a lot from Mr McGreggor, which is the plain-coloured field closest to the bridge. This ties in with new-look farming which occupies whole fields instead of little garden-patches.
Oh, and all fences in Lumb Fields can be vaulted, but there are some sty and gates for those who don't want to jump over. The gate in the South-West leads to Draynor.
Hope you like!
Re: RuneScape's HOT new look!
lol McDonald's farm? I think you mean Farmer Fred
Dragon78114- Partisan
- Number of posts : 1668
Age : 30
Location : Annandale-On-Hudson, New York
Re: RuneScape's HOT new look!
Fred MacDonald
Besides, isn't he on the other side of the River Lumb? Or is he the one with the Chickens? Either way, the chicken farm used in Cold War is in Lumbridge and not Lumb Fields. The cowfield can either be in Lumbridge or it can be the one in Lumb Fields.
Besides, isn't he on the other side of the River Lumb? Or is he the one with the Chickens? Either way, the chicken farm used in Cold War is in Lumbridge and not Lumb Fields. The cowfield can either be in Lumbridge or it can be the one in Lumb Fields.
Re: RuneScape's HOT new look!
Yes! Yes!! YES!!! Expanding Runescape would be great. I can already imagine all those journeys you would have to make. I suppose shortcuts would become a lot more helpful (reducing your trip with a minute or two )
The only downside I see is the limitation of a web browser. The message "Loading, Please Wait..." would pop up a lot more often.
The only downside I see is the limitation of a web browser. The message "Loading, Please Wait..." would pop up a lot more often.
Prince Patar- Squire
- Number of posts : 41
Age : 29
Location : U.S. or Belgium
RuneScape's HOT new look!
I need constant feedback on these! I can't be the sole creator of RuneScape's new-look!
World map;
For more information on the map, click here.
Thumbs;
World map;
- Spoiler:
For more information on the map, click here.
Thumbs;
Last edited by 3mptylord on Thu Jun 25, 2009 2:59 am; edited 21 times in total
Re: RuneScape's HOT new look!
One thing, I can't tell if the farms are too big... especially when compared to the town of Avon? Is the scale right?
Re: RuneScape's HOT new look!
Hmm, they do seem a bit oversized. Most of them are 1.5 times as big as Varrock city! I don't think farms are normally larger than cities...
But great job so far! I'm really impressed about what you've made. I can't wait to see the next pieces of the world map.
But great job so far! I'm really impressed about what you've made. I can't wait to see the next pieces of the world map.
Guardian of Death- Squire
- Number of posts : 36
Age : 29
Location : U.S. atm, normally Belgium
Re: RuneScape's HOT new look!
lol...farming areas are usually bigger than cities...
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: RuneScape's HOT new look!
The farming areas are fine lol... compared to a modern city they are massively too big, but in a the time period agriculture would have been larger. There's a farm down the road from me that's probably double the size of the village in live (ignoring the fact it is the largest field in England )! I meant the farms though... like McGregger and MacDonald's farm(house). Draynor Farm is huge compared to Draynor itself... the farmhouse is almost POH in size, so I suppose it's not totally out or proportion.
Re: RuneScape's HOT new look!
It doesn't pop-up at all for me these days...
It's not browser limitation, it's server limitation. If they stream map-content rather than load pockets of it, then it might work. Like... it streams information for an area just larger than your minimap, rather than loading a square of information, then loading the next square as you enter it.
It's not browser limitation, it's server limitation. If they stream map-content rather than load pockets of it, then it might work. Like... it streams information for an area just larger than your minimap, rather than loading a square of information, then loading the next square as you enter it.
Re: RuneScape's HOT new look!
I hope to try and finish Misthalin tomorrow... later today? Well, I'll go to sleep, wake up, go to College... wait, I have work. Okay, after work... I don't think I'll have time to complete Misthalin, but I can try (with input, hopefully)! RuneScape should have it's first new-look country/county by Friday!
Re: RuneScape's HOT new look!
Then onto Al-Kharid! (my personal opinion)
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: RuneScape's HOT new look!
Interesting.
TATORZ- Forum Mod
- Number of posts : 2458
Age : 29
Location : USA
Re: RuneScape's HOT new look!
Busy, busy, busy.
TATORZ- Forum Mod
- Number of posts : 2458
Age : 29
Location : USA
Re: RuneScape's HOT new look!
I guess farms used to be much larger because of less food output per surface area?
I have a farm close to my house, and it's definately smaller than a city.
What kind of monsters would there be in the farms, apart from farmers?
I have a farm close to my house, and it's definately smaller than a city.
What kind of monsters would there be in the farms, apart from farmers?
Guardian of Death- Squire
- Number of posts : 36
Age : 29
Location : U.S. atm, normally Belgium
Re: RuneScape's HOT new look!
Those scarecrowblins.
Ruy112- Partisan
- Number of posts : 1623
Age : 29
Location : Denmark
Re: RuneScape's HOT new look!
There is also the Spookrow, a race of scarecrow-like creatures (stiff movement, pumpkin head, etc) - they are employed by the farmers to work on the land! But other than that, yeah, krows, insect, cows and odd sheep. Krows would be a lot larger in respect to real life crows - the spookrow will attack them, but nothing is stopping you from doing so.
Yeah... the scroblins.
Yeah... the scroblins.
Re: RuneScape's HOT new look!
ALso the HAM raid groups. Have you read Betrayal at Falador?
Join GroupBoard.
Join GroupBoard.
Ruy112- Partisan
- Number of posts : 1623
Age : 29
Location : Denmark
Re: RuneScape's HOT new look!
Yup, after Misthalin I plan to do Kharid!
Draynor is in Asgarnia, isn't it? Or is the wall between it and Port Sarim the distinction?
Draynor is in Asgarnia, isn't it? Or is the wall between it and Port Sarim the distinction?
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The Suggestion Site :: Creative Portal :: RuneScape :: Suggestions :: Locations
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