Homecoming Apocalypse Discussion
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Homecoming Apocalypse Discussion
First topic message reminder :
Each guardian within the quest is to be treated as a miniquest in itself, not merely a task within a quest. Storylines and such may be miniquest specific. Such as Malak, the creature you fight my not actually be the Guardian; combat isn't even necessary, as with Raunton.
Jaldraocht, the Desert Beacon
• Blood, guarded by Malak the Vampire. || Leaches health.
• Shadow, guarded by Damis the Shade. || Zaps attack skill.
• Ice, guarded by Kamil the Knight. || Freezes target.
• Smoke, guarded by Fareed the Warrior. || Poisons target.
• Illusory, guarded by Adyna the Harlequin. || Conjures false targets.
• Ash, guarded by Dherok the UNDECIDED. || Wilderness || Zaps defence skill.
• Moss, guarded by Raunton the Snake-tongue. || Draynor || Decays food.
• Occlusive, guarded by Adyna the Harlequin. || UNDECIDED || Disorientates target.
• Bark, guarded by Colossus the Ent. || Unknown || Splinters target.
• Gust, guarded by Ragnos the Dragon. || Crandor || Conjures projectile shield.
• Bone, guarded by Xercus the Lycan. || UNDECIDED || Leaches run-energy.
• Venom, guarded by Weaver the Cryptspider. || Wilderness || Diseases target.
• Tar, guarded by Ramesh the Tarbeast. || Dorgesh'kaan || Slows target.
• Magma, guarded by Zenerka the Sorceress. || Karamja || Burns target.
• Facade, guarded by Adyna the Harlequin. || UNDECIDED || Conjures a proximity shield.
• Miasmic, guarded by Zuriel the Warlock. || UNDECIDED || Zaps attack speed.
• Mud, guarded by Arandar. || Arandar || Zaps strength skill.
• Fog, guarded by Thrip the Banshee. || Mort Myre || Blinds target.
• Thorn, guarded by Eirwyn the Songstress. || Tirannwn || Entangles target.
• Static, guarded by Thorg the Giant. || Taverly || Conjures a conductor/statics the target.
• Flesh, guarded by Neurosha the Fleshling. || Varrock || Zaps constitution.
• Soul, guarded by UNDECIDED. || UNDECIDED || Leaches prayer points.
• Sand, guarded by Yantos the Strykewurm. || Kharidian Desert || Stalls target.
• Mind, guarded by Adyna the Harlequin. || UNDECIDED || Aggravates target.
• Stone, guarded by Drystan the Fallen King. || UNDECIDED || Conjures melee shield.
Colour key:
Jagex, 3mptylord, Blaze FF8, Dark Avorian, Dragon78114, Handeath, Ruy112 and Tatorz.
Rambling;
Some of the planning on Adyna the Harlequin
Ancient Spellbook
Homecoming ApocalypseMany lives were spent during the war erasing Him from memory; desecrating His name and burning the remnants.
Stories from the time before Guthix speak of an Age of Darkness and that a matrix that was constructed to conceal the shadows; to imprison them and the filth that dwelt within. Though the matrix has remained sealed since, the feuding lords would not risk otherwise. And so efforts were made to conceal the matrix and prevent the empty rising. Keys scattered. Locks disguised. The shadows would forever be His prison.
But more than the likes of the light dwell within the unblinking darkness.
Each guardian within the quest is to be treated as a miniquest in itself, not merely a task within a quest. Storylines and such may be miniquest specific. Such as Malak, the creature you fight my not actually be the Guardian; combat isn't even necessary, as with Raunton.
Jaldraocht, the Desert Beacon
• Blood, guarded by Malak the Vampire. || Leaches health.
• Shadow, guarded by Damis the Shade. || Zaps attack skill.
• Ice, guarded by Kamil the Knight. || Freezes target.
• Smoke, guarded by Fareed the Warrior. || Poisons target.
• Illusory, guarded by Adyna the Harlequin. || Conjures false targets.
• Ash, guarded by Dherok the UNDECIDED. || Wilderness || Zaps defence skill.
• Moss, guarded by Raunton the Snake-tongue. || Draynor || Decays food.
• Occlusive, guarded by Adyna the Harlequin. || UNDECIDED || Disorientates target.
• Bark, guarded by Colossus the Ent. || Unknown || Splinters target.
• Gust, guarded by Ragnos the Dragon. || Crandor || Conjures projectile shield.
• Bone, guarded by Xercus the Lycan. || UNDECIDED || Leaches run-energy.
• Venom, guarded by Weaver the Cryptspider. || Wilderness || Diseases target.
• Tar, guarded by Ramesh the Tarbeast. || Dorgesh'kaan || Slows target.
• Magma, guarded by Zenerka the Sorceress. || Karamja || Burns target.
• Facade, guarded by Adyna the Harlequin. || UNDECIDED || Conjures a proximity shield.
• Miasmic, guarded by Zuriel the Warlock. || UNDECIDED || Zaps attack speed.
• Mud, guarded by Arandar. || Arandar || Zaps strength skill.
• Fog, guarded by Thrip the Banshee. || Mort Myre || Blinds target.
• Thorn, guarded by Eirwyn the Songstress. || Tirannwn || Entangles target.
• Static, guarded by Thorg the Giant. || Taverly || Conjures a conductor/statics the target.
• Flesh, guarded by Neurosha the Fleshling. || Varrock || Zaps constitution.
• Soul, guarded by UNDECIDED. || UNDECIDED || Leaches prayer points.
• Sand, guarded by Yantos the Strykewurm. || Kharidian Desert || Stalls target.
• Mind, guarded by Adyna the Harlequin. || UNDECIDED || Aggravates target.
• Stone, guarded by Drystan the Fallen King. || UNDECIDED || Conjures melee shield.
Colour key:
Jagex, 3mptylord, Blaze FF8, Dark Avorian, Dragon78114, Handeath, Ruy112 and Tatorz.
- Status effects (all would have a screen border to graphically represent it):
- Freeze: binds the afflicted.
Poison: damages the afflicted per second.
Blind: obscures afflicted's screen.
Splinter: afflicted's attacks recoil.
Disease: zaps afflicted's skills.
Slow: afflicted is halted, then slowed.
Burn: damages the afflicted per action.
Disorientate: afflicted's movement is randomized.
Entangle: afflicted is halted, then damages the afflicted whilst moving.
Conductor/Static: afflicted's defensive stats are reduced/afflict's foes receive damage multipler.
Stall: afflicted is halted periodically.
Aggravation: afflicted attracts recurve damage.
Rambling;
- Spoiler:
- The miniquests as a whole make up six chapters; the conclusion to Desert Treasure, the four beacons, and an ultimatum.
In each of the four beacon chapters there will be a particularly difficult boss and a legendary item (and, possibly, a curse spell - but they may just all be unlocked at the end).
Thorg's Axe, melee weapon.
Robert's Strongbow, ranged weapon.
Dragonhead Gauntlets, multi-class weapon (lol, the guantless aren't armour).
So, do we have armour? Or a magic weapon? Magic does kinda have the whole spellbook... the only other thing left really is prayer, defence and summoning.
I mean, we could have several new familiars based on the enemies... sandworms ftw? So they're covered. We could make the beacons recharge prayer with a 50% boost (since they were originally an entrance to the gods' guild, we might as well still make them godly). All that's really left now is defence. But which class? Maybe Magic, since Melee and Ranged have god-armour for the old gods; "Ancient Robes", to match the Ancient Staff. That way, it's magic and defence! And I think the difficulty of this quest matches the difficulty to obtain Bandos' and Armadyl's... kinda.
The Dragonhead Guantlets is two-handed weapon. Their design is of two Dragonheads... only of dragons more similar to Draco from Dragonheart (the film; the shape is less slender/snake-like... and more bulky). These would be like huge caricature fists! The melee attack is obvious; the ranged attack has it spit ash; and the magic attack fires small bursts of dragonfire (basically a more yellow fire blast/wave).Requires level 70-90 in all classes, and is like the Salamander (only better).
Fog Robes (Magic and Defense, Fog Guardian)
Dragonhead Gauntlets (universal weapon, Ash Guardian)
Thorg's Axe (melee weapon, Lightning Guardian)
Robert's Strongbow (ranged weapon, Gust Guardian)
Spells... all of them (magic weapon, All Guardians)
Familiars, a few new ones. (summoning, Specific Guardians)
Prayer boost at beacons (prayer, Quest Completion)
Some of the planning on Adyna the Harlequin
- Spoiler:
- She could create a duplicate version of Brimhaven dungeon, only, magical. And instead of chase the ticket, chase Adyna.
Then a chamber of mirrors, only the reflections in the mirrors are somewhat alive. In that, if you try to walk through, ouch! Even if the reflection is of you! The reflections should also beckon you, like; "Here, come this way!"
The final fight would be direct, only, as well as any other attacks, she'll make use of the Illusory curse. She will only use it periodically, but it has a somewhat altered effect to that which players will be able to use. When Adyna uses Illusory, she stops attacking. All her duplicates will swarm you, like in usual multi-combat, including Adyna, all appearing to be attacking you... but you'll receive no damage. If coding must, you'll have loads of 0 splashes, else, it'd be invisible nothing (this is so it's still treated as combat). When you select one of the replicas, or the real, as a target, it will retaliate and do real damage. If you choose the real Adyna, all replicas disappear, if not, only that copy does. The spell wears off itself after about 30 seconds.
With the player version of the spell, the replicas are incapable of damage entirely. If you attack a clone, it vanishes, wasting the attack (since RuneScape uses a turn-based combat system). The user of the illusory spell can either peg it, or stay and fight. Now normally, the highest hitting target attracts the auto-retaliate feature; so you'd pick out the caster if he stayed. However, Illusory's fake attacks trick the system into thinking they are all hitting random high-damage (though
you'll lose no health). So your player would randomly shift around attacking random ones, never the caster.
Ancient Spellbook
- Spoiler:
You may only have two of the four chapters open at any one time. When
you pray at ones respective altar, you will be given the choice as to
which you wish to replace. The teleports and curses are open exempt to
any chapter, though the curses are PVP only (excluding Castle Wars and
Duel Arena).
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_#__17_18_19_20_21_22_23_24__#_
_#__25_26_27_28_29_30_31_32__#_
_#___________________________#_
_#___ **************************** ___#_
_#__01_02_03_04_05_06_07_08__#_
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Segment one contains the battle spells.
Segment two contains the teleportation spells.
Segment three contains the curse spells. PVP only (not PVP-world only, there's a difference).
You can reposition a segment by dragging it's divider bar (up or down).
X1 orders the spells by element.
X2 orders the spells by level.
All five chapters are graded between 1 and 5; and when the player chooses their chapters, the spells will be alternated, such as; Smoke, Ash, Shadow, Sand, Blood, Stone, Ice, Bone, etc. Aside from spells in the lowest and highest grade, all spells would have two possible levels (depending on which chapter they are paired with).
Last edited by 3mptylord on Sun Mar 27, 2011 2:44 am; edited 28 times in total
Re: Homecoming Apocalypse Discussion
Oh shoot sorry.
I think all we have for Adyna is on this thread, she's not one of the originals (ie new).
I think all we have for Adyna is on this thread, she's not one of the originals (ie new).
Re: Homecoming Apocalypse Discussion
So can we get a summary going? I want to finish my threads before March break, which is in ~2 weeks. Then I can write Nuerosha and Xantos' miniquests.
Handeath- Advocate
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Age : 28
Location : USA
Re: Homecoming Apocalypse Discussion
The summary's in post one, if it counts as a summary.
I think we planned that she would be in possession of multiple diamonds, so perhaps she could appear at multiple points during the quest and never being truly defeated until the last time.
I shall update post one's diamond list me thinks.
Between Facade, Gust, Illusory, Static and Stone... which should be the 5th Desert Diamond? I suggest Illusory, just because it means we can get Adyna in their early (as that would be one of her additional diamonds). It's really only a choice of Facade and Illusory, me thinks, as the other diamond's miniquests are perhaps too long (there needs to be something quick and action packed to get people back into Desert Treasure after so long)...
I think we planned that she would be in possession of multiple diamonds, so perhaps she could appear at multiple points during the quest and never being truly defeated until the last time.
I shall update post one's diamond list me thinks.
Between Facade, Gust, Illusory, Static and Stone... which should be the 5th Desert Diamond? I suggest Illusory, just because it means we can get Adyna in their early (as that would be one of her additional diamonds). It's really only a choice of Facade and Illusory, me thinks, as the other diamond's miniquests are perhaps too long (there needs to be something quick and action packed to get people back into Desert Treasure after so long)...
Re: Homecoming Apocalypse Discussion
Desert already has Debuff, Sapping, DoT, and Movement. We need a Defencive spell, so it's Facade or Illusory.
Handeath- Advocate
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Age : 28
Location : USA
Re: Homecoming Apocalypse Discussion
Do you have a coin?
Handeath- Advocate
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Age : 28
Location : USA
Re: Homecoming Apocalypse Discussion
There.
Pretty much the whole list is interchangeable though, permitted the pattern persists.
I think we should switch one of Adyna's with Raunton's... I just think Moss poses too much of an interesting effect for it not to be used in a fight.
Pretty much the whole list is interchangeable though, permitted the pattern persists.
I think we should switch one of Adyna's with Raunton's... I just think Moss poses too much of an interesting effect for it not to be used in a fight.
Re: Homecoming Apocalypse Discussion
And having a simple, noncombat introduction to Adyna would work, as she's "fought" three times. Besides, the Moss effect could cover up for Raunton's meekness. Well, he could be as meek as Lucien.
Handeath- Advocate
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Age : 28
Location : USA
Re: Homecoming Apocalypse Discussion
Ha, I more intended that Raunton would still be non-combat... merely the diamond he has isn't Moss. But I guess Adyna could be non-combat... but Raunton's one of those characters I think whose power shouldn't be comparable to player levels. It's like the Balance Elemental... our levels should have been made ???/???, just to create the illusion that you have unmatched power and so does the Balance Elemental.
Re: Homecoming Apocalypse Discussion
I think that's the tormented demons.
Handeath- Advocate
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Re: Homecoming Apocalypse Discussion
The main bosses are the Tormented Demons... The hard part is the Balance Elemental
Ruy112- Partisan
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Location : Denmark
Re: Homecoming Apocalypse Discussion
yeah unfortunately the balance elemental is the one who should be incomparable...but we don't have the stone powers yet
Dark Avorian- Templar
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Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: Homecoming Apocalypse Discussion
Oh, at which point do we get those? I have yet to do it, and I didn't want to spoil the whole thing reading a guide... I just saw that our levels were increased.
Re: Homecoming Apocalypse Discussion
You fight the lvl 454 balance elemental, then get the boosts and fight two 450 tormented demons
Dark Avorian- Templar
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Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: Homecoming Apocalypse Discussion
So...what's planned for Rauntun?
Handeath- Advocate
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Age : 28
Location : USA
Re: Homecoming Apocalypse Discussion
Currently he's gives us the diamond, having acquired it himself. However, I don't know if his motives are their when the quest no longer involves Cookies.
Re: Homecoming Apocalypse Discussion
Is Temple at Sennistien a requirement? If so, perhaps he gives it to us in reward for helping his lord. Or we could go with my idea and have Adyna be a noncombat boss while Rauntun is.
Handeath- Advocate
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Age : 28
Location : USA
Re: Homecoming Apocalypse Discussion
It can be, requirements are fluid until written. But yeh, that could work.
Last edited by 3mptylord on Wed Feb 23, 2011 5:09 am; edited 1 time in total
Re: Homecoming Apocalypse Discussion
Alright, now we should get cracking on Adyna, considering how "important" she is.
Handeath- Advocate
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Age : 28
Location : USA
Re: Homecoming Apocalypse Discussion
Well, I say she re-introduces us to the quest series, revealing herself to be the Mysterous Stranger who attacks people for the Diamond. We chase her through the Pyramid, and ultimately lose the ability to cast Miasma Spells in the Desert Spellbook with Zuriel's Staff for being able to permanantly Facade or Illusory Spells, which ever makes more sense for her to know. (Her stranger persona also alludes to her obsession.)
We can start from there.
We can start from there.
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: Homecoming Apocalypse Discussion
We currently can only cast Miasmic spells with Zurial's Staff, so it's not really in the spellbook. We shouldn't change this, just for those who have the staff. However, perhaps we first meet Adyna in combat with Zurial?
Jagex could release a statement saying "After feedback from players, we've decided that the Miasmic spells are too underused given the nature of how they are cast. Thus, we have released a new distraction (or miniquest of sorts) where players can obtain the miasmic spells."
Players will (hopefully) proceed to complete this little add-on, but when it boils down to fighting Zuriel... Adyna has beaten us too it. We meet Adyna in combat with Zurial, attempting to claim the staff (or, the diamond) for herself. Or, perhaps, we are in the middle of fighting Zurial when Adyna shows up. She takes the diamond (thus becoming it's guardian, since that's the only beacon where she is not present). We must then combat with Adyna, who will not utilize the Miasmic diamond at this point (being new to it) and instead the Illusory. When we defeat her, she will discard this diamond for us and flee...
Zurial's a ghost, also, so if the ghostspeak amulet is required it will allow us to introduce Atlas (the guiding NPC for the quest). To continue from the above passage, Atlas, who may have already spoken to us before this point (probably better if he had, in case players randomly decide to drop the ghostspeak after talking to Zurial's ghost) will tell us to return to Jaldraocht with the diamond.
Thus, we now have Illusory in the Desert Tome, but players who obtain Zurial's staff by other means can still use it. In fact, this solves making Zurial's staff redundant. Since Adyna now has the diamond, as the player we never receive a free copy of the staff... we now has a Miasmic Diamond and Zurial's staff as separate items.
Jagex could release a statement saying "After feedback from players, we've decided that the Miasmic spells are too underused given the nature of how they are cast. Thus, we have released a new distraction (or miniquest of sorts) where players can obtain the miasmic spells."
Players will (hopefully) proceed to complete this little add-on, but when it boils down to fighting Zuriel... Adyna has beaten us too it. We meet Adyna in combat with Zurial, attempting to claim the staff (or, the diamond) for herself. Or, perhaps, we are in the middle of fighting Zurial when Adyna shows up. She takes the diamond (thus becoming it's guardian, since that's the only beacon where she is not present). We must then combat with Adyna, who will not utilize the Miasmic diamond at this point (being new to it) and instead the Illusory. When we defeat her, she will discard this diamond for us and flee...
Zurial's a ghost, also, so if the ghostspeak amulet is required it will allow us to introduce Atlas (the guiding NPC for the quest). To continue from the above passage, Atlas, who may have already spoken to us before this point (probably better if he had, in case players randomly decide to drop the ghostspeak after talking to Zurial's ghost) will tell us to return to Jaldraocht with the diamond.
Thus, we now have Illusory in the Desert Tome, but players who obtain Zurial's staff by other means can still use it. In fact, this solves making Zurial's staff redundant. Since Adyna now has the diamond, as the player we never receive a free copy of the staff... we now has a Miasmic Diamond and Zurial's staff as separate items.
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