Homecoming Apocalypse Discussion
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Gladzosaurus Rex
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Blaze FF8
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The Empty Lord
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Homecoming Apocalypse Discussion
Homecoming ApocalypseMany lives were spent during the war erasing Him from memory; desecrating His name and burning the remnants.
Stories from the time before Guthix speak of an Age of Darkness and that a matrix that was constructed to conceal the shadows; to imprison them and the filth that dwelt within. Though the matrix has remained sealed since, the feuding lords would not risk otherwise. And so efforts were made to conceal the matrix and prevent the empty rising. Keys scattered. Locks disguised. The shadows would forever be His prison.
But more than the likes of the light dwell within the unblinking darkness.
Each guardian within the quest is to be treated as a miniquest in itself, not merely a task within a quest. Storylines and such may be miniquest specific. Such as Malak, the creature you fight my not actually be the Guardian; combat isn't even necessary, as with Raunton.
Jaldraocht, the Desert Beacon
• Blood, guarded by Malak the Vampire. || Leaches health.
• Shadow, guarded by Damis the Shade. || Zaps attack skill.
• Ice, guarded by Kamil the Knight. || Freezes target.
• Smoke, guarded by Fareed the Warrior. || Poisons target.
• Illusory, guarded by Adyna the Harlequin. || Conjures false targets.
• Ash, guarded by Dherok the UNDECIDED. || Wilderness || Zaps defence skill.
• Moss, guarded by Raunton the Snake-tongue. || Draynor || Decays food.
• Occlusive, guarded by Adyna the Harlequin. || UNDECIDED || Disorientates target.
• Bark, guarded by Colossus the Ent. || Unknown || Splinters target.
• Gust, guarded by Ragnos the Dragon. || Crandor || Conjures projectile shield.
• Bone, guarded by Xercus the Lycan. || UNDECIDED || Leaches run-energy.
• Venom, guarded by Weaver the Cryptspider. || Wilderness || Diseases target.
• Tar, guarded by Ramesh the Tarbeast. || Dorgesh'kaan || Slows target.
• Magma, guarded by Zenerka the Sorceress. || Karamja || Burns target.
• Facade, guarded by Adyna the Harlequin. || UNDECIDED || Conjures a proximity shield.
• Miasmic, guarded by Zuriel the Warlock. || UNDECIDED || Zaps attack speed.
• Mud, guarded by Arandar. || Arandar || Zaps strength skill.
• Fog, guarded by Thrip the Banshee. || Mort Myre || Blinds target.
• Thorn, guarded by Eirwyn the Songstress. || Tirannwn || Entangles target.
• Static, guarded by Thorg the Giant. || Taverly || Conjures a conductor/statics the target.
• Flesh, guarded by Neurosha the Fleshling. || Varrock || Zaps constitution.
• Soul, guarded by UNDECIDED. || UNDECIDED || Leaches prayer points.
• Sand, guarded by Yantos the Strykewurm. || Kharidian Desert || Stalls target.
• Mind, guarded by Adyna the Harlequin. || UNDECIDED || Aggravates target.
• Stone, guarded by Drystan the Fallen King. || UNDECIDED || Conjures melee shield.
Colour key:
Jagex, 3mptylord, Blaze FF8, Dark Avorian, Dragon78114, Handeath, Ruy112 and Tatorz.
- Status effects (all would have a screen border to graphically represent it):
- Freeze: binds the afflicted.
Poison: damages the afflicted per second.
Blind: obscures afflicted's screen.
Splinter: afflicted's attacks recoil.
Disease: zaps afflicted's skills.
Slow: afflicted is halted, then slowed.
Burn: damages the afflicted per action.
Disorientate: afflicted's movement is randomized.
Entangle: afflicted is halted, then damages the afflicted whilst moving.
Conductor/Static: afflicted's defensive stats are reduced/afflict's foes receive damage multipler.
Stall: afflicted is halted periodically.
Aggravation: afflicted attracts recurve damage.
Rambling;
- Spoiler:
- The miniquests as a whole make up six chapters; the conclusion to Desert Treasure, the four beacons, and an ultimatum.
In each of the four beacon chapters there will be a particularly difficult boss and a legendary item (and, possibly, a curse spell - but they may just all be unlocked at the end).
Thorg's Axe, melee weapon.
Robert's Strongbow, ranged weapon.
Dragonhead Gauntlets, multi-class weapon (lol, the guantless aren't armour).
So, do we have armour? Or a magic weapon? Magic does kinda have the whole spellbook... the only other thing left really is prayer, defence and summoning.
I mean, we could have several new familiars based on the enemies... sandworms ftw? So they're covered. We could make the beacons recharge prayer with a 50% boost (since they were originally an entrance to the gods' guild, we might as well still make them godly). All that's really left now is defence. But which class? Maybe Magic, since Melee and Ranged have god-armour for the old gods; "Ancient Robes", to match the Ancient Staff. That way, it's magic and defence! And I think the difficulty of this quest matches the difficulty to obtain Bandos' and Armadyl's... kinda.
The Dragonhead Guantlets is two-handed weapon. Their design is of two Dragonheads... only of dragons more similar to Draco from Dragonheart (the film; the shape is less slender/snake-like... and more bulky). These would be like huge caricature fists! The melee attack is obvious; the ranged attack has it spit ash; and the magic attack fires small bursts of dragonfire (basically a more yellow fire blast/wave).Requires level 70-90 in all classes, and is like the Salamander (only better).
Fog Robes (Magic and Defense, Fog Guardian)
Dragonhead Gauntlets (universal weapon, Ash Guardian)
Thorg's Axe (melee weapon, Lightning Guardian)
Robert's Strongbow (ranged weapon, Gust Guardian)
Spells... all of them (magic weapon, All Guardians)
Familiars, a few new ones. (summoning, Specific Guardians)
Prayer boost at beacons (prayer, Quest Completion)
Some of the planning on Adyna the Harlequin
- Spoiler:
- She could create a duplicate version of Brimhaven dungeon, only, magical. And instead of chase the ticket, chase Adyna.
Then a chamber of mirrors, only the reflections in the mirrors are somewhat alive. In that, if you try to walk through, ouch! Even if the reflection is of you! The reflections should also beckon you, like; "Here, come this way!"
The final fight would be direct, only, as well as any other attacks, she'll make use of the Illusory curse. She will only use it periodically, but it has a somewhat altered effect to that which players will be able to use. When Adyna uses Illusory, she stops attacking. All her duplicates will swarm you, like in usual multi-combat, including Adyna, all appearing to be attacking you... but you'll receive no damage. If coding must, you'll have loads of 0 splashes, else, it'd be invisible nothing (this is so it's still treated as combat). When you select one of the replicas, or the real, as a target, it will retaliate and do real damage. If you choose the real Adyna, all replicas disappear, if not, only that copy does. The spell wears off itself after about 30 seconds.
With the player version of the spell, the replicas are incapable of damage entirely. If you attack a clone, it vanishes, wasting the attack (since RuneScape uses a turn-based combat system). The user of the illusory spell can either peg it, or stay and fight. Now normally, the highest hitting target attracts the auto-retaliate feature; so you'd pick out the caster if he stayed. However, Illusory's fake attacks trick the system into thinking they are all hitting random high-damage (though
you'll lose no health). So your player would randomly shift around attacking random ones, never the caster.
Ancient Spellbook
- Spoiler:
You may only have two of the four chapters open at any one time. When
you pray at ones respective altar, you will be given the choice as to
which you wish to replace. The teleports and curses are open exempt to
any chapter, though the curses are PVP only (excluding Castle Wars and
Duel Arena).
_______________________________
________________________######_
________________________#____#_
_########################____#_
_#____________________X1_X2__#_
_#___ **************************** ___#_
_#__01_02_03_04_05_06_07_08__#_
_#__09_10_11_12_13_14_15_16__#_
_#__17_18_19_20_21_22_23_24__#_
_#__25_26_27_28_29_30_31_32__#_
_#___________________________#_
_#___ **************************** ___#_
_#__01_02_03_04_05_06_07_08__#_
_#___________________________#_
_#___ **************************** ___#_
_#__01_02_03_04_05_06_07_08__#_
_#__09_10_11_12_13_14_15_16__#_
_#___________________________#_
_#############################_
_______________________________
Segment one contains the battle spells.
Segment two contains the teleportation spells.
Segment three contains the curse spells. PVP only (not PVP-world only, there's a difference).
You can reposition a segment by dragging it's divider bar (up or down).
X1 orders the spells by element.
X2 orders the spells by level.
All five chapters are graded between 1 and 5; and when the player chooses their chapters, the spells will be alternated, such as; Smoke, Ash, Shadow, Sand, Blood, Stone, Ice, Bone, etc. Aside from spells in the lowest and highest grade, all spells would have two possible levels (depending on which chapter they are paired with).
Last edited by 3mptylord on Sun Mar 27, 2011 2:44 am; edited 28 times in total
Re: Homecoming Apocalypse Discussion
Okay... hmmm...
TATORZ- Forum Mod
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Age : 30
Location : USA
Re: Homecoming Apocalypse Discussion
okay I read on RSOF and it makes sense now...cool idea
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: Homecoming Apocalypse Discussion
Tatz, this should keep us occupied!
Drystan, the Fallen King, appearance based on the Warrior;
Drystan, the Fallen King, appearance based on the Warrior;
- Spoiler:
- Spoiler:
TATORZ- Forum Mod
- Number of posts : 2458
Age : 30
Location : USA
Re: Homecoming Apocalypse Discussion
Ragnos, guardian of the Gust Diamond written by Wingegorn
- Spoiler:
- I will update this in a while.
Re: Homecoming Apocalypse Discussion
Serpent-Tongue, is that Sliske or? In case it is Sliske, isn't that a little risky to use him?
Currently the effects are filled out, but what about a spell that dealt 1/2 the damage instantly and then 1/2 the damage after 30 seconds? Or would that be overpowered?
Currently the effects are filled out, but what about a spell that dealt 1/2 the damage instantly and then 1/2 the damage after 30 seconds? Or would that be overpowered?
Ruy112- Partisan
- Number of posts : 1623
Age : 30
Location : Denmark
Re: Homecoming Apocalypse Discussion
I'm using Raunton, the serpent-tongue already within Draynor Sewers. I'm never going to use Sliske as his name.
Re: Homecoming Apocalypse Discussion
And if he is planned to be Sliske?
Ruy112- Partisan
- Number of posts : 1623
Age : 30
Location : Denmark
Re: Homecoming Apocalypse Discussion
Wouldn't we get beaten rather badly? Sliske is perhaps the most powerful mahjarrat, it is implied he has power over shadows and can shapeshift.
(Join the chatbox!)
(Join the chatbox!)
Ruy112- Partisan
- Number of posts : 1623
Age : 30
Location : Denmark
Re: Homecoming Apocalypse Discussion
Sliske gives us the key with no fight or challenge. Why? Sliske knows the true nature of our quest and wishes to see it through successfully.
Re: Homecoming Apocalypse Discussion
Aah ok. Are we going to fight him? Even if he just pretend to lose, or just tests us?
Ruy112- Partisan
- Number of posts : 1623
Age : 30
Location : Denmark
Re: Homecoming Apocalypse Discussion
Would he pretend to lose, beat us badly, or stop the fight?
Ruy112- Partisan
- Number of posts : 1623
Age : 30
Location : Denmark
Re: Homecoming Apocalypse Discussion
I don't know - if you were one of the most powerful mahjarrat, guardian of ancient relic that an adventurer requires to perform a task that you want to happen, but don't want the adventurer to know you want them to succeed - how would you fight? Especially since Azzanadra obviously knows who you are, but didn't inform the adventurer they just sent to obtain the diamond...
Re: Homecoming Apocalypse Discussion
I would beat them to within near inches of their life and then feint and die from an asthma attack!
TATORZ- Forum Mod
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Age : 30
Location : USA
Re: Homecoming Apocalypse Discussion
Just posting a few possible names for Cafell, Oracle doesn't fit.
Blodwen - White Flowers
Eira - Snow
Eirwen/Eirween - White Snow
Meinwen - Slender and White
Olwen - White footprint
Wyn/Wynn/Wynne - White/fair
Gwendolyn - White wave; White browed; New moon
>>ELUNED f Welsh
Derived from Welsh eilun "image, idol".<<
Which ones are good? I prefer Blodwen or Eirwen.
Blodwen - White Flowers
Eira - Snow
Eirwen/Eirween - White Snow
Meinwen - Slender and White
Olwen - White footprint
Wyn/Wynn/Wynne - White/fair
Gwendolyn - White wave; White browed; New moon
>>ELUNED f Welsh
Derived from Welsh eilun "image, idol".<<
Which ones are good? I prefer Blodwen or Eirwen.
Ruy112- Partisan
- Number of posts : 1623
Age : 30
Location : Denmark
Re: Homecoming Apocalypse Discussion
.
Last edited by Dark Avorian on Fri Aug 07, 2009 10:07 am; edited 2 times in total
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: Homecoming Apocalypse Discussion
Name: Eirwen
Race: Elf
Combat Level: 112
Number of Hitpoints: 180
Location: Tiranwnn
100% drop: Thorn Diamond
Effect: Inflicts "Vine" that damages opponent upon moving.
Weakness: Crush and Shadow Spells
Examine Info: A truly passionate artist
Race: Elf
Combat Level: 112
Number of Hitpoints: 180
Location: Tiranwnn
100% drop: Thorn Diamond
Effect: Inflicts "Vine" that damages opponent upon moving.
Weakness: Crush and Shadow Spells
Examine Info: A truly passionate artist
Ruy112- Partisan
- Number of posts : 1623
Age : 30
Location : Denmark
Re: Homecoming Apocalypse Discussion
I'll take up Lightning/Static if thats ok.
Before I get started though, could you go over exactly what i've to keep in mind? (such as necessary parts of the story, or anything I need to include)
Before I get started though, could you go over exactly what i've to keep in mind? (such as necessary parts of the story, or anything I need to include)
Blaze FF8- Forum Mod
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Age : 32
Location : Scotland
Re: Homecoming Apocalypse Discussion
I think the only thing we planned for Thorg was that he is of some sort of relation to Glod - species or family. There is a whole civilization up there, Glod and Thorg are two of them. It's possible Thorg is the king, or some powerful rank in their order as he was made guardian over Glod and any other character up there. You could have fun with a fairytale piss take similar to Devious Minds, but it's up to you.
Re: Homecoming Apocalypse Discussion
Thanks. And how about the beginning and end of this section? is there a shared trait between the sections at any point?
Blaze FF8- Forum Mod
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Age : 32
Location : Scotland
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» Homecoming Apocalypse Reroute
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