Homecoming Apocalypse Discussion
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Gladzosaurus Rex
Zectiox
MorbiusMonster
Handeath
Dragon78114
Sir Kandarin
blank
Blackpsych
Blaze FF8
Ruy112
Dark Avorian
TATORZ
The Empty Lord
17 posters
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Homecoming Apocalypse Discussion
First topic message reminder :
Each guardian within the quest is to be treated as a miniquest in itself, not merely a task within a quest. Storylines and such may be miniquest specific. Such as Malak, the creature you fight my not actually be the Guardian; combat isn't even necessary, as with Raunton.
Jaldraocht, the Desert Beacon
• Blood, guarded by Malak the Vampire. || Leaches health.
• Shadow, guarded by Damis the Shade. || Zaps attack skill.
• Ice, guarded by Kamil the Knight. || Freezes target.
• Smoke, guarded by Fareed the Warrior. || Poisons target.
• Illusory, guarded by Adyna the Harlequin. || Conjures false targets.
• Ash, guarded by Dherok the UNDECIDED. || Wilderness || Zaps defence skill.
• Moss, guarded by Raunton the Snake-tongue. || Draynor || Decays food.
• Occlusive, guarded by Adyna the Harlequin. || UNDECIDED || Disorientates target.
• Bark, guarded by Colossus the Ent. || Unknown || Splinters target.
• Gust, guarded by Ragnos the Dragon. || Crandor || Conjures projectile shield.
• Bone, guarded by Xercus the Lycan. || UNDECIDED || Leaches run-energy.
• Venom, guarded by Weaver the Cryptspider. || Wilderness || Diseases target.
• Tar, guarded by Ramesh the Tarbeast. || Dorgesh'kaan || Slows target.
• Magma, guarded by Zenerka the Sorceress. || Karamja || Burns target.
• Facade, guarded by Adyna the Harlequin. || UNDECIDED || Conjures a proximity shield.
• Miasmic, guarded by Zuriel the Warlock. || UNDECIDED || Zaps attack speed.
• Mud, guarded by Arandar. || Arandar || Zaps strength skill.
• Fog, guarded by Thrip the Banshee. || Mort Myre || Blinds target.
• Thorn, guarded by Eirwyn the Songstress. || Tirannwn || Entangles target.
• Static, guarded by Thorg the Giant. || Taverly || Conjures a conductor/statics the target.
• Flesh, guarded by Neurosha the Fleshling. || Varrock || Zaps constitution.
• Soul, guarded by UNDECIDED. || UNDECIDED || Leaches prayer points.
• Sand, guarded by Yantos the Strykewurm. || Kharidian Desert || Stalls target.
• Mind, guarded by Adyna the Harlequin. || UNDECIDED || Aggravates target.
• Stone, guarded by Drystan the Fallen King. || UNDECIDED || Conjures melee shield.
Colour key:
Jagex, 3mptylord, Blaze FF8, Dark Avorian, Dragon78114, Handeath, Ruy112 and Tatorz.
Rambling;
Some of the planning on Adyna the Harlequin
Ancient Spellbook
Homecoming ApocalypseMany lives were spent during the war erasing Him from memory; desecrating His name and burning the remnants.
Stories from the time before Guthix speak of an Age of Darkness and that a matrix that was constructed to conceal the shadows; to imprison them and the filth that dwelt within. Though the matrix has remained sealed since, the feuding lords would not risk otherwise. And so efforts were made to conceal the matrix and prevent the empty rising. Keys scattered. Locks disguised. The shadows would forever be His prison.
But more than the likes of the light dwell within the unblinking darkness.
Each guardian within the quest is to be treated as a miniquest in itself, not merely a task within a quest. Storylines and such may be miniquest specific. Such as Malak, the creature you fight my not actually be the Guardian; combat isn't even necessary, as with Raunton.
Jaldraocht, the Desert Beacon
• Blood, guarded by Malak the Vampire. || Leaches health.
• Shadow, guarded by Damis the Shade. || Zaps attack skill.
• Ice, guarded by Kamil the Knight. || Freezes target.
• Smoke, guarded by Fareed the Warrior. || Poisons target.
• Illusory, guarded by Adyna the Harlequin. || Conjures false targets.
• Ash, guarded by Dherok the UNDECIDED. || Wilderness || Zaps defence skill.
• Moss, guarded by Raunton the Snake-tongue. || Draynor || Decays food.
• Occlusive, guarded by Adyna the Harlequin. || UNDECIDED || Disorientates target.
• Bark, guarded by Colossus the Ent. || Unknown || Splinters target.
• Gust, guarded by Ragnos the Dragon. || Crandor || Conjures projectile shield.
• Bone, guarded by Xercus the Lycan. || UNDECIDED || Leaches run-energy.
• Venom, guarded by Weaver the Cryptspider. || Wilderness || Diseases target.
• Tar, guarded by Ramesh the Tarbeast. || Dorgesh'kaan || Slows target.
• Magma, guarded by Zenerka the Sorceress. || Karamja || Burns target.
• Facade, guarded by Adyna the Harlequin. || UNDECIDED || Conjures a proximity shield.
• Miasmic, guarded by Zuriel the Warlock. || UNDECIDED || Zaps attack speed.
• Mud, guarded by Arandar. || Arandar || Zaps strength skill.
• Fog, guarded by Thrip the Banshee. || Mort Myre || Blinds target.
• Thorn, guarded by Eirwyn the Songstress. || Tirannwn || Entangles target.
• Static, guarded by Thorg the Giant. || Taverly || Conjures a conductor/statics the target.
• Flesh, guarded by Neurosha the Fleshling. || Varrock || Zaps constitution.
• Soul, guarded by UNDECIDED. || UNDECIDED || Leaches prayer points.
• Sand, guarded by Yantos the Strykewurm. || Kharidian Desert || Stalls target.
• Mind, guarded by Adyna the Harlequin. || UNDECIDED || Aggravates target.
• Stone, guarded by Drystan the Fallen King. || UNDECIDED || Conjures melee shield.
Colour key:
Jagex, 3mptylord, Blaze FF8, Dark Avorian, Dragon78114, Handeath, Ruy112 and Tatorz.
- Status effects (all would have a screen border to graphically represent it):
- Freeze: binds the afflicted.
Poison: damages the afflicted per second.
Blind: obscures afflicted's screen.
Splinter: afflicted's attacks recoil.
Disease: zaps afflicted's skills.
Slow: afflicted is halted, then slowed.
Burn: damages the afflicted per action.
Disorientate: afflicted's movement is randomized.
Entangle: afflicted is halted, then damages the afflicted whilst moving.
Conductor/Static: afflicted's defensive stats are reduced/afflict's foes receive damage multipler.
Stall: afflicted is halted periodically.
Aggravation: afflicted attracts recurve damage.
Rambling;
- Spoiler:
- The miniquests as a whole make up six chapters; the conclusion to Desert Treasure, the four beacons, and an ultimatum.
In each of the four beacon chapters there will be a particularly difficult boss and a legendary item (and, possibly, a curse spell - but they may just all be unlocked at the end).
Thorg's Axe, melee weapon.
Robert's Strongbow, ranged weapon.
Dragonhead Gauntlets, multi-class weapon (lol, the guantless aren't armour).
So, do we have armour? Or a magic weapon? Magic does kinda have the whole spellbook... the only other thing left really is prayer, defence and summoning.
I mean, we could have several new familiars based on the enemies... sandworms ftw? So they're covered. We could make the beacons recharge prayer with a 50% boost (since they were originally an entrance to the gods' guild, we might as well still make them godly). All that's really left now is defence. But which class? Maybe Magic, since Melee and Ranged have god-armour for the old gods; "Ancient Robes", to match the Ancient Staff. That way, it's magic and defence! And I think the difficulty of this quest matches the difficulty to obtain Bandos' and Armadyl's... kinda.
The Dragonhead Guantlets is two-handed weapon. Their design is of two Dragonheads... only of dragons more similar to Draco from Dragonheart (the film; the shape is less slender/snake-like... and more bulky). These would be like huge caricature fists! The melee attack is obvious; the ranged attack has it spit ash; and the magic attack fires small bursts of dragonfire (basically a more yellow fire blast/wave).Requires level 70-90 in all classes, and is like the Salamander (only better).
Fog Robes (Magic and Defense, Fog Guardian)
Dragonhead Gauntlets (universal weapon, Ash Guardian)
Thorg's Axe (melee weapon, Lightning Guardian)
Robert's Strongbow (ranged weapon, Gust Guardian)
Spells... all of them (magic weapon, All Guardians)
Familiars, a few new ones. (summoning, Specific Guardians)
Prayer boost at beacons (prayer, Quest Completion)
Some of the planning on Adyna the Harlequin
- Spoiler:
- She could create a duplicate version of Brimhaven dungeon, only, magical. And instead of chase the ticket, chase Adyna.
Then a chamber of mirrors, only the reflections in the mirrors are somewhat alive. In that, if you try to walk through, ouch! Even if the reflection is of you! The reflections should also beckon you, like; "Here, come this way!"
The final fight would be direct, only, as well as any other attacks, she'll make use of the Illusory curse. She will only use it periodically, but it has a somewhat altered effect to that which players will be able to use. When Adyna uses Illusory, she stops attacking. All her duplicates will swarm you, like in usual multi-combat, including Adyna, all appearing to be attacking you... but you'll receive no damage. If coding must, you'll have loads of 0 splashes, else, it'd be invisible nothing (this is so it's still treated as combat). When you select one of the replicas, or the real, as a target, it will retaliate and do real damage. If you choose the real Adyna, all replicas disappear, if not, only that copy does. The spell wears off itself after about 30 seconds.
With the player version of the spell, the replicas are incapable of damage entirely. If you attack a clone, it vanishes, wasting the attack (since RuneScape uses a turn-based combat system). The user of the illusory spell can either peg it, or stay and fight. Now normally, the highest hitting target attracts the auto-retaliate feature; so you'd pick out the caster if he stayed. However, Illusory's fake attacks trick the system into thinking they are all hitting random high-damage (though
you'll lose no health). So your player would randomly shift around attacking random ones, never the caster.
Ancient Spellbook
- Spoiler:
You may only have two of the four chapters open at any one time. When
you pray at ones respective altar, you will be given the choice as to
which you wish to replace. The teleports and curses are open exempt to
any chapter, though the curses are PVP only (excluding Castle Wars and
Duel Arena).
_______________________________
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_#____________________X1_X2__#_
_#___ **************************** ___#_
_#__01_02_03_04_05_06_07_08__#_
_#__09_10_11_12_13_14_15_16__#_
_#__17_18_19_20_21_22_23_24__#_
_#__25_26_27_28_29_30_31_32__#_
_#___________________________#_
_#___ **************************** ___#_
_#__01_02_03_04_05_06_07_08__#_
_#___________________________#_
_#___ **************************** ___#_
_#__01_02_03_04_05_06_07_08__#_
_#__09_10_11_12_13_14_15_16__#_
_#___________________________#_
_#############################_
_______________________________
Segment one contains the battle spells.
Segment two contains the teleportation spells.
Segment three contains the curse spells. PVP only (not PVP-world only, there's a difference).
You can reposition a segment by dragging it's divider bar (up or down).
X1 orders the spells by element.
X2 orders the spells by level.
All five chapters are graded between 1 and 5; and when the player chooses their chapters, the spells will be alternated, such as; Smoke, Ash, Shadow, Sand, Blood, Stone, Ice, Bone, etc. Aside from spells in the lowest and highest grade, all spells would have two possible levels (depending on which chapter they are paired with).
Last edited by 3mptylord on Sun Mar 27, 2011 2:44 am; edited 28 times in total
Re: Homecoming Apocalypse Discussion
Perhaps these could be used as inspiration for the new ancient spells.One description I read (written by a Fremennik who knew not what he was actually witnessing), referred to the skies "dripping with venom and fire" and the ground "twisting into grotesque forms with mouths that chewed at the roots of trees that bled".
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: Homecoming Apocalypse Discussion
Seriously, I never said you had to cut anything, all I said was that you could put all this in the path of obtaining the diamond. Rather than obtaining the diamond then being forced into a great puzzle - have the puzzle part of the challenge to get there. You never gave a reason why the puzzle even exists, even after I asked. I even said right before you ragequitted that "Magic may be protecting it"... I was working with you. But you never gave any reason. You just had "You take the diamond and suddenly you're teleblocked for no apparent reason".
Then you tell me there is a guardian - well I'm sorry I didn't realise you'd changed that. If I was aware from the start it might've been easier to talk to you about the whole thing. But I was arguing with you because I thought that mud was still what it was, but you were writing for something else. I don't object mud actually being a guardian, all I said was that it would've been nice to know.
Then you tell me there is a guardian - well I'm sorry I didn't realise you'd changed that. If I was aware from the start it might've been easier to talk to you about the whole thing. But I was arguing with you because I thought that mud was still what it was, but you were writing for something else. I don't object mud actually being a guardian, all I said was that it would've been nice to know.
Re: Homecoming Apocalypse Discussion
Lol, Adyna already has an awful lot - you sure you don't wanna take something a little less completed? I think she's the Mind Guardian now, rather than Psyche.
Re: Homecoming Apocalypse Discussion
Ive finished writing the Thorg section!
But what exactly are the lighting/static spell's effects?
But what exactly are the lighting/static spell's effects?
Blaze FF8- Forum Mod
- Number of posts : 496
Age : 32
Location : Scotland
Re: Homecoming Apocalypse Discussion
We never gave them one. Does Thorg currently use any? Urgh - stuns the target and inflicts static damage that hits at double the rate of poison, but half the damage? *shrugs*
Static, Thorn and two others are newer than the other new ones.
Edit - Ah yes, Venom and Gust.
|-) < I need to improve the yawn one.
Static, Thorn and two others are newer than the other new ones.
Edit - Ah yes, Venom and Gust.
|-) < I need to improve the yawn one.
Last edited by 3mptylord on Tue Aug 11, 2009 7:22 am; edited 1 time in total
Re: Homecoming Apocalypse Discussion
"We never gave them any."
Y'whhhaaAAAAATT?
How about a shock status? The victim takes more damage from hits depending on how much metal their wearing? (metal + electricity + person inside the said metal = )
Y'whhhaaAAAAATT?
How about a shock status? The victim takes more damage from hits depending on how much metal their wearing? (metal + electricity + person inside the said metal = )
Blaze FF8- Forum Mod
- Number of posts : 496
Age : 32
Location : Scotland
Re: Homecoming Apocalypse Discussion
Thorg Walkthrough posted.
Blaze FF8- Forum Mod
- Number of posts : 496
Age : 32
Location : Scotland
TATORZ- Forum Mod
- Number of posts : 2458
Age : 30
Location : USA
Re: Homecoming Apocalypse Discussion
Hey, Blaze told me 'bout the thread, but for some reason I can't find it... Can you post the RS QFC?
blank- Proselyte
- Number of posts : 461
Age : 29
Re: Homecoming Apocalypse Discussion
um...search apocalypse lol...or just click 3mpty's forum profile
Anyways...what do have planned for thrip?
Anyways...what do have planned for thrip?
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: Homecoming Apocalypse Discussion
Thrip! Lol, I think that Thrip's species might need changing... I'm imagining male but banshees are female. I have no idea what's planned.
Re: Homecoming Apocalypse Discussion
Okay...here are my personal ideas for thrip
Thrip the tormented one: Long ago a necromancer's spell went horribly wrong...trapped by a horde of dreadful banshees he had unwittingly summoned and warped by the horrible magic he unleashed he became a creature vast and dreadful that cannot be described, he was tormented for centuries by 7 horrid banshees known as the forgotten ones, no one knows the exact circumstances but at some point he released magic he had gathered over the years in one horrifying scream that drove back even the banshees...he then ran and hid in the fogs of the mort myre...
The Forgotten Ones: In order to even have thrip come out of his powerful cloaking spells you must hunt down and kill the 7 forgotten ones who roam the swamps searching for Him
Aesys: A powerful magic user...she has low hitpoints but has an attack similar to the spirit beasts splashing attack and is hugely powerful
Aeyen: Her scream penetrates even earmuffs draining your stats. she also has high defence.
Aelid: She fires ice arrows from her bow that are a combination of magic and range...they can freeze you and poison you
Aeyes: A deadly foe...she has three different attacks each representing a side of the combat triangle...a Mage-Melee combo, A Mage-Range combo, and a Melee Range combo...all of which are long ranged...and can hit up to 40 (20 w/ one of the protections on)
Aesan: Can switch between mage and melee and attacks at a tremendous speed...can hit up to 15 with any attack
Aedel:Hits up to 30 and prayer is innefective...uses slayer dart and shadow spells
Aezos: Can summon up to 7 banshee mages/rangers and is hersefl a proficient meleer...
Once they have all been defeated you may go to a certain location and thrip will thank you...when you ask for the diamond he will laugh and attack you
Thrip can scream (earmuffs) send a noxious fog (nosepeg) and send a choking fog (facemask)
More importantly he stays directly at the edge of where it is possible to see and can never be made to be any closer...the only way to attack him is to speak to frumscone who will show you a way to far extend to reach of slayer dart...The clue to this is that whilst fighting he will say the following
Only one has even touched me...
I will give you his name...maybe
For RUnescape!
My SCONEs!
Thrip the tormented one: Long ago a necromancer's spell went horribly wrong...trapped by a horde of dreadful banshees he had unwittingly summoned and warped by the horrible magic he unleashed he became a creature vast and dreadful that cannot be described, he was tormented for centuries by 7 horrid banshees known as the forgotten ones, no one knows the exact circumstances but at some point he released magic he had gathered over the years in one horrifying scream that drove back even the banshees...he then ran and hid in the fogs of the mort myre...
The Forgotten Ones: In order to even have thrip come out of his powerful cloaking spells you must hunt down and kill the 7 forgotten ones who roam the swamps searching for Him
Aesys: A powerful magic user...she has low hitpoints but has an attack similar to the spirit beasts splashing attack and is hugely powerful
Aeyen: Her scream penetrates even earmuffs draining your stats. she also has high defence.
Aelid: She fires ice arrows from her bow that are a combination of magic and range...they can freeze you and poison you
Aeyes: A deadly foe...she has three different attacks each representing a side of the combat triangle...a Mage-Melee combo, A Mage-Range combo, and a Melee Range combo...all of which are long ranged...and can hit up to 40 (20 w/ one of the protections on)
Aesan: Can switch between mage and melee and attacks at a tremendous speed...can hit up to 15 with any attack
Aedel:Hits up to 30 and prayer is innefective...uses slayer dart and shadow spells
Aezos: Can summon up to 7 banshee mages/rangers and is hersefl a proficient meleer...
Once they have all been defeated you may go to a certain location and thrip will thank you...when you ask for the diamond he will laugh and attack you
Thrip can scream (earmuffs) send a noxious fog (nosepeg) and send a choking fog (facemask)
More importantly he stays directly at the edge of where it is possible to see and can never be made to be any closer...the only way to attack him is to speak to frumscone who will show you a way to far extend to reach of slayer dart...The clue to this is that whilst fighting he will say the following
Only one has even touched me...
I will give you his name...maybe
For RUnescape!
My SCONEs!
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: Homecoming Apocalypse Discussion
Lol, I'm thinking of a male banshee... for some reason I thought of Scream
He's a Shriek
He's a Shriek
TATORZ- Forum Mod
- Number of posts : 2458
Age : 30
Location : USA
Re: Homecoming Apocalypse Discussion
No... that's why I talked about Scream and now Shriek
TATORZ- Forum Mod
- Number of posts : 2458
Age : 30
Location : USA
Re: Homecoming Apocalypse Discussion
lol male banshee
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: Homecoming Apocalypse Discussion
Bark is a colossal ent...He has to be climbed.., we don't ahve a location for him as of yet
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: Homecoming Apocalypse Discussion
Eggsactly This wood give me freedom to post an I dea on where he could be located subject to change
Re: Homecoming Apocalypse Discussion
I'd just go ahead and write it
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: Homecoming Apocalypse Discussion
K I'll get it done as soon as I finish my review for the novelists guild. And Dark they accepted you
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» Homecoming Apocalypse Reroute
» Homecoming Apocalypse: The Original
» Mythics: Stagnant Discussion
» Mythics: General Discussion
» Support Classes Discussion
» Homecoming Apocalypse: The Original
» Mythics: Stagnant Discussion
» Mythics: General Discussion
» Support Classes Discussion
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