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Homecoming Apocalypse Discussion

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Gladzosaurus Rex
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Homecoming Apocalypse Discussion - Page 4 Empty Homecoming Apocalypse Discussion

Post by The Empty Lord Wed Jul 01, 2009 9:00 am

First topic message reminder :

Homecoming Apocalypse
Many lives were spent during the war erasing Him from memory; desecrating His name and burning the remnants.

Stories from the time before Guthix speak of an Age of Darkness and that a matrix that was constructed to conceal the shadows; to imprison them and the filth that dwelt within. Though the matrix has remained sealed since, the feuding lords would not risk otherwise. And so efforts were made to conceal the matrix and prevent the empty rising. Keys scattered. Locks disguised. The shadows would forever be His prison.

But more than the likes of the light dwell within the unblinking darkness.

Each guardian within the quest is to be treated as a miniquest in itself, not merely a task within a quest. Storylines and such may be miniquest specific. Such as Malak, the creature you fight my not actually be the Guardian; combat isn't even necessary, as with Raunton.

Jaldraocht, the Desert Beacon
Blood, guarded by Malak the Vampire. || Leaches health.
Shadow, guarded by Damis the Shade. || Zaps attack skill.
Ice, guarded by Kamil the Knight. || Freezes target.
Smoke, guarded by Fareed the Warrior. || Poisons target.
• Illusory, guarded by Adyna the Harlequin. || Conjures false targets.

• Ash, guarded by Dherok the UNDECIDED. || Wilderness || Zaps defence skill.
• Moss, guarded by Raunton the Snake-tongue. || Draynor || Decays food.
• Occlusive, guarded by Adyna the Harlequin. || UNDECIDED || Disorientates target.
• Bark, guarded by Colossus the Ent. || Unknown || Splinters target.
Gust, guarded by Ragnos the Dragon. || Crandor || Conjures projectile shield.

Bone, guarded by Xercus the Lycan. || UNDECIDED || Leaches run-energy.
• Venom, guarded by Weaver the Cryptspider. || Wilderness || Diseases target.
• Tar, guarded by Ramesh the Tarbeast. || Dorgesh'kaan || Slows target.
Magma, guarded by Zenerka the Sorceress. || Karamja || Burns target.
• Facade, guarded by Adyna the Harlequin. || UNDECIDED || Conjures a proximity shield.

Miasmic, guarded by Zuriel the Warlock. || UNDECIDED || Zaps attack speed.
Mud, guarded by Arandar. || Arandar || Zaps strength skill.
Fog, guarded by Thrip the Banshee. || Mort Myre || Blinds target.
Thorn, guarded by Eirwyn the Songstress. || Tirannwn || Entangles target.
Static, guarded by Thorg the Giant. || Taverly || Conjures a conductor/statics the target.

Flesh, guarded by Neurosha the Fleshling. || Varrock || Zaps constitution.
• Soul, guarded by UNDECIDED. || UNDECIDED || Leaches prayer points.
• Sand, guarded by Yantos the Strykewurm. || Kharidian Desert || Stalls target.
• Mind, guarded by Adyna the Harlequin. || UNDECIDED || Aggravates target.
Stone, guarded by Drystan the Fallen King. || UNDECIDED || Conjures melee shield.

Colour key:
Jagex, 3mptylord, Blaze FF8, Dark Avorian, Dragon78114, Handeath, Ruy112 and Tatorz.


Status effects (all would have a screen border to graphically represent it):


Rambling;
Spoiler:


Some of the planning on Adyna the Harlequin
Spoiler:


Ancient Spellbook
Spoiler:


Last edited by 3mptylord on Sun Mar 27, 2011 2:44 am; edited 28 times in total
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Post by Blackpsych Tue Aug 18, 2009 11:10 am

K I'll get it done as soon as I finish my review for the novelists guild. And Dark they accepted you

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Post by Dark Avorian Tue Aug 18, 2009 10:15 pm

Wha?
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Post by Dark Avorian Wed Aug 19, 2009 1:31 am

Thrip's gonna be re-written so that you get Necromancer Robe-Armour made from splitbark instead of Staff
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Post by Dark Avorian Thu Aug 20, 2009 1:23 pm

This may be completely rejected...but maybe we should try and make it so that to finish HA a person with the minimum req for quest cape would have to train every skill
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Post by The Empty Lord Thu Aug 20, 2009 7:00 pm

You know what, I'm happy if the Slayer, Woodcutting and Smithing requirements are either equal too or lower than the current requirement. Call it even on the only Hitpoints requirement any quest has ever had - 70, it's a big jump from N/A, so it makes up for other skills going unchanged. Tongue
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Post by Dark Avorian Thu Aug 20, 2009 10:09 pm

personally I just want the quest cape to finally have min reqs worth over 13m xp
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Post by The Empty Lord Thu Aug 20, 2009 10:29 pm

With 70 Hitpoints, 70 Agility, 70 Ranged and 70 Strength you're only 2.5mil away. Tongue

And we don't need to increase the high levelled ones to break that. Homecoming Apocalypse Discussion - Page 4 50621
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Post by TATORZ Thu Aug 20, 2009 10:59 pm

Lol, that's true.

I don't think it's needed to make everything harder than it currently is... that's kinda pointless.

This is a very high level quest with many requirements, but nothing should be too much harder than it needs to be.
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Post by TATORZ Sat Aug 22, 2009 9:57 am

Hey 3mpty. Is anyone doing Drystan the Fallen King for the Stone diamond? Is it done?

If no one's doing it and it's not done, I would love to do it.
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Post by The Empty Lord Sat Aug 22, 2009 9:59 am

No-one is yet doing Drystan. The stone giant is resting on his throne within the catacombs beneath his late-empire, stone heart beating within it's stone chest. Smile
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Post by TATORZ Sat Aug 22, 2009 9:59 am

Lol, did we decide where he'd be? I thought at first we had him deep under the Ancient Pyramid...
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Post by The Empty Lord Sat Aug 22, 2009 10:04 am

Depends where we feel his former empire should have stood. Considering his age... I'd say his empire should have been on the western outskirts of where the war hit. Kandarin was barely touched by the war, but war must've threatened his kingdom as he sold his heart to Zamorak in order to protect it. Smile
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Post by TATORZ Sat Aug 22, 2009 10:07 am

Kandarin... let's see...
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Post by TATORZ Sat Aug 22, 2009 10:12 am

How about if Drystan ruled the land... around Seer's, Camelot, and Catherby?
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Post by The Empty Lord Sat Aug 22, 2009 10:27 am

Sounds reasonable, it means his power could have been the sole reason the war never crossed the mountain... he could not be slain by his enemies, and a man who cannot be killed has nothing to fear. Smile
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Post by The Empty Lord Sat Aug 22, 2009 10:30 am

Random stuff copy and pasted from the RS Forum...

The Colossus of Frene, one of the Ancient Ent. The Colossus was thought impervious to any mortal blade - though few have even succeeded in piercing its airspace (let alone bark). For this, it was granted Guardian.

Drystan sold his soul in return for the power to fell any who'd befoul his kingdom. But his invulnerability cost more than his soul, and all those he loved perished of their mortality. Drystan condemned himself to the catacombs, where his mind decayed. Immortal to the weapon of his enemies, Drystan's stone heart would beat for eternity.
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Post by TATORZ Sat Aug 22, 2009 10:31 am

But sometime near the end of the war... what if he fell fatally ill and couldn't rule his kingdom as well? His forces were losing battle after battle, barely able to keep the land safe. To keep his people from harm, he sold his heart before his kingdom would be destroyed and all the people murdered. So Zamorak spared his area...

Not complete, but better?
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Post by The Empty Lord Sat Aug 22, 2009 10:37 am

His kingdom being under attack before he sold his soul is slightly better, although probably what I meant - it was such a long time ago. But immortality is a curse, Drystan, do not take it lightly. Shock

The whole concept of Homecoming shows that Zamorak had other things to worry about. He returned from where he was imprisoned by the gods and war began over who would control Zaros' former empire... whilst Zamorak would, indeed, want his piece, he wasn't exactly required on the front line. And... just like the other gods, trying to claim what was otherwise owned wasn't too high on the agenda either. The Desert, whilst purged of Zarosian evidence, was mostly untouched and as was Hallowvale until Drakan wished to collect what Zamorak promised him. Tongue


Last edited by 3mptylord on Sat Aug 22, 2009 10:40 am; edited 1 time in total
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Post by TATORZ Sat Aug 22, 2009 10:38 am

Cool. Zamorak must've said that after taking his heart Wink

Drystan's kingdom currently would have been

Fishing guild - SW tip
Legend's guild - SE tip
White Wolf Mountain - East Side
The river that seperates Seer's from Rellekka - North Side


Last edited by TATORZ on Sat Aug 22, 2009 10:46 am; edited 2 times in total
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Post by The Empty Lord Sat Aug 22, 2009 10:41 am

Do we think Zamorak cares enough to offer a warning? Well, receipt. Tongue

Woah... just me and you. Tongue
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Post by TATORZ Sat Aug 22, 2009 10:45 am

Lol, I guess. Everyone else left.

The point in saying it afterwards is to make you think about your choice... after it's too late to go back Twisted Evil
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Post by The Empty Lord Sat Aug 22, 2009 10:46 am

*evil chuckle*
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Post by TATORZ Sat Aug 22, 2009 10:47 am

I'm wondering. Do you think way back (like during the God Wars) the waterways in RuneScape may have been lower? I can see how that would open up some opportunities.

I have to eat supper, maybe I'll talk to you after that.
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Post by The Empty Lord Sat Aug 22, 2009 10:48 am

You mean, lower water lever? Like... shallower rivers/some not even existing? Yeah. Global warming doesn't happen in one quest. Wink
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Post by TATORZ Sat Aug 22, 2009 11:21 am

Like what if some of the shoreline was revealed?
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Post by Dark Avorian Sat Aug 22, 2009 1:07 pm

I doubt they were lower...the elemental obelisks seem like ancient constructs...and tbh the water obelisk is on an island for a reason
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