The concept of Legendary items...
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The Empty Lord
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Legendary items?
The concept of Legendary items...
Currently, in RuneScape, legendary items are generically the best. Their states, their effects, etc. But does anyone else dislike this? I've always preferred that a legendary item merely represented wealth, achievement or is worn for it's appearance or effect and not because it's generically better than modern equipment. For example, chromatic equipment (bronze through to new equipment) should forever excel what you can obtain from the past in terms of defensiveness. However, legendary items represent more than that. Dragon stands for wealth with the Barrows' equipment worn for their effects... the choice of smithed armour that may be better vs an effect like Guthan's? I don't know, what do you guys think?
Fable, Pokemon, etc, they all use Legendary items for being unique and not necessarily better. Fable has a weapon called the Hammerthyst and it's epic when you receive it because it excels anything your level could possibly own and it's got a nifty Augment. However, as you progress further into the game it's surpassed by chromatic equipment. I think that the Master Cutlass is the best weapon in the game, but some legendary items have effects that would make them desirable over the Master Cutlass. Umm... such as that one which deals double damage to the undead.
Fable, Pokemon, etc, they all use Legendary items for being unique and not necessarily better. Fable has a weapon called the Hammerthyst and it's epic when you receive it because it excels anything your level could possibly own and it's got a nifty Augment. However, as you progress further into the game it's surpassed by chromatic equipment. I think that the Master Cutlass is the best weapon in the game, but some legendary items have effects that would make them desirable over the Master Cutlass. Umm... such as that one which deals double damage to the undead.
Last edited by 3mptylord on Sat Aug 29, 2009 8:17 am; edited 2 times in total
Re: The concept of Legendary items...
I think it could go either way. Legendary could be better... but maybe it just looks cool or has an effect.
I'm not sure where to stand on this one.
I'm not sure where to stand on this one.
TATORZ- Forum Mod
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Re: The concept of Legendary items...
I'm only saying this because I had a comment on my smithing thread that says this would undermine legendary equipment by surpassing it in terms of stats. But, in my opinion, stats isn't what the legendary items should be for. You don't buy Dragon for it's stats - you buy it as a symbol of wealth.
Re: The concept of Legendary items...
So are we saying liek the comparison between a Whip and a GS...like I'd always choose the GS special but the whip is much better for general combat
Dark Avorian- Templar
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Re: The concept of Legendary items...
I wouldn't mind stuff if it was better... just if they came out with new legendary items, would you want them higher?
If your smithing idea came out, I wouldn't care. But would Jagex come out with BETTER legendary stuff, or would they make lower with different effects?
If your smithing idea came out, I wouldn't care. But would Jagex come out with BETTER legendary stuff, or would they make lower with different effects?
TATORZ- Forum Mod
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Re: The concept of Legendary items...
No, I'm comparing a Godsword to the possibility of a chromatic weapon with greater stats but nothing special about it. Like... why do people chose Dragon over cheaper and more affordable armour? There aren't many other examples currently in RuneScape due to the culture that a legendary piece of equipment should be the best unless surpassed by other legendary equipment.
Legendary equipment will always be released, I don't doubt this, but why must it always surpass existing equipment? The Spirit Shield doesn't have the highest stats, I believe, it's only it's effects and appearance that makes it favourable.
Legendary equipment will always be released, I don't doubt this, but why must it always surpass existing equipment? The Spirit Shield doesn't have the highest stats, I believe, it's only it's effects and appearance that makes it favourable.
Re: The concept of Legendary items...
yes, but if you add a sigil to it, it becomes the best shield in the game, ande at other times you'll look amazing that you killed the Coporal Beast or paid of 600m to get it!
That is why it almost passed the Christmas Cracker!
I do have a long-term goal, that one day, one freaking lucky day, I'll get a clue that leads me to getting a 3rd Age Kite-shield- not because of the money- but because I absolutely love the design! However, it isn't my top priority, or else I would have been doing level 3 clues when I started being a member 3 years ago.
So its basically a mixture of both appeal, and functionality. I mean who wouldn't antto look cool, but still have it funtional. I've started using my anchor- since I lost my whip with an unfortunate accident during Dream Mentor Quest and it hits higher than ever, and hell its much more appealing. However the whip is like three times faster.
That is why it almost passed the Christmas Cracker!
I do have a long-term goal, that one day, one freaking lucky day, I'll get a clue that leads me to getting a 3rd Age Kite-shield- not because of the money- but because I absolutely love the design! However, it isn't my top priority, or else I would have been doing level 3 clues when I started being a member 3 years ago.
So its basically a mixture of both appeal, and functionality. I mean who wouldn't antto look cool, but still have it funtional. I've started using my anchor- since I lost my whip with an unfortunate accident during Dream Mentor Quest and it hits higher than ever, and hell its much more appealing. However the whip is like three times faster.
Dragon78114- Partisan
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Re: The concept of Legendary items...
I'm confused 3mpty, because your distinction seem to me to be between Made Items and Pre-made items (Whip, GS, SS, Barrows etc.)
But I wouldn't classify all weapons that aren't made by players as "legendary." The whip for example: it may be one of the best weapons around but I wouldn't class it as legendary like Barrows or GS.
But I wouldn't classify all weapons that aren't made by players as "legendary." The whip for example: it may be one of the best weapons around but I wouldn't class it as legendary like Barrows or GS.
Dark Avorian- Templar
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Re: The concept of Legendary items...
I don't class the whip as legendary.
My only dislike on a legendary item is that they render usual items useless. Just because it's got a nifty effect doesn't mean it has to surpass chromatic equipment in all respects. The Elysian and Divine shields are sufficient enough to not really need stats which surpass chromatic equipment. However, with Rune being the highest in the chromatic chain (excluding Dragon), it's not really comparable. We'd need a few more sets, first.
My only dislike on a legendary item is that they render usual items useless. Just because it's got a nifty effect doesn't mean it has to surpass chromatic equipment in all respects. The Elysian and Divine shields are sufficient enough to not really need stats which surpass chromatic equipment. However, with Rune being the highest in the chromatic chain (excluding Dragon), it's not really comparable. We'd need a few more sets, first.
Dark Avorian- Templar
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Re: The concept of Legendary items...
Bronze < Iron < Steel < Mithril < Adamant < Rune < NEW < NEW < NEW
Legendary equipment should never, really, surpass the final in the chromatic chain.
Legendary equipment should never, really, surpass the final in the chromatic chain.
Re: The concept of Legendary items...
Well, in a world governed by gods and magic I can't see how a weapon blessed by the gods, enchanted by archmages, and forged by the finest smiths of a race far more skilled than we are could fail to outstrip our own creations
Dark Avorian- Templar
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Re: The concept of Legendary items...
The entire smithing skill is biased, so is mining. Rune should require 50 mining or so to mine and around 50 smithing to smith, then add 4 new ones, no fancy effects, just stats.
Ruy112- Partisan
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TATORZ- Forum Mod
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Re: The concept of Legendary items...
so does everyone with more than half a panda brain (or equal to in your case)
Dark Avorian- Templar
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Re: The concept of Legendary items...
Dark, simple answer to your comment is that magic fades. Even the barrier upon the River Salve begun to fade.
Re: The concept of Legendary items...
Yes..magic fades if under direct assault...
Dark Avorian- Templar
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Re: The concept of Legendary items...
Which the Godsword, staff of Armadyl, and just about every magical item in the game has been. Besides, the Shield of Arrav is perhaps the most powerful shield in existence... yet it was cracked in two. Magic doesn't make it impervious to the effect of age, wear and tear - or even direct conflict. Even in real life modern equipment surpasses that of ancient times, however, nature always surpasses that.
Re: The concept of Legendary items...
but magic could make something impervious to wear and tear. I have to disagree with you on that one. The idea of Magic making items impervious to wear and tear can be found everywhere...admittedly runescape has never directly said "and this item has been made completely indesructible by magic." but that doesn't mean it's impossible
and...he shield of arrav only works for certain people, i doubt it could have been broken had a rightful bearer been in possesion of it
and...he shield of arrav only works for certain people, i doubt it could have been broken had a rightful bearer been in possesion of it
Dark Avorian- Templar
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Re: The concept of Legendary items...
The wear and tear was merely a counter to an argument your brought up, I wouldn't have personally called the godswords enchanted. They are powerful blades, in deed, but it is the player that makes them from an already shatter blade. If the blade can be broken then it can be broken again.
Re: The concept of Legendary items...
There were two pathetic gangs who were fighting each other and it broke...
TATORZ- Forum Mod
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Re: The concept of Legendary items...
But still, I always view ancient magic made items as moire powerful than current man-made items. However this doesn't mean that i think that we shoudl never be able to say, enchant a blade to make it stronger than some moldy enchanted blade
Dark Avorian- Templar
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Re: The concept of Legendary items...
Tbh, some legendary items can be better (end of). But not all Legendary items. The blades of Eleyon within the Mythics' Quest are the blades of a goddess who was worshipped like a god... but I had no intention for them to surpass the Barrows-ish line of power. Whilst they may be of unlimited power in the hands of Eleyon, we are the limitation.
Re: The concept of Legendary items...
3mptylord wrote:a goddess who was worshipped like a god
^Do you realize how redundant and silly that sounds...
I wasn't talking about godly weapons, this whole idea that somehow a god's weapon is more powerful than ours is foolish...if saradomin had a bronze longsword as his holy weapon he'd still be able to 1-hit the Corporeal Beast but it would still be a bronze longsword
Dark Avorian- Templar
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Re: The concept of Legendary items...
Lol - I don't know why I put that much.Dark Avorian wrote:Do you realize how redundant and silly that sounds...
Dark Avorian wrote:I wasn't talking about godly weapons, this whole idea that somehow a god's weapon is more powerful than ours is foolish...if saradomin had a bronze longsword as his holy weapon he'd still be able to 1-hit the Corporeal Beast but it would still be a bronze longsword
Wasn't that my point?
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