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Influence, Death and Kept Items

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Dark Avorian
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Which do you like? (multiple choice - altough the percentages aren't worked out as well as RuneScape's)

Influence, Death and Kept Items I_vote_lcap50%Influence, Death and Kept Items I_vote_rcap 50% 
[ 7 ]
Influence, Death and Kept Items I_vote_lcap21%Influence, Death and Kept Items I_vote_rcap 21% 
[ 3 ]
Influence, Death and Kept Items I_vote_lcap29%Influence, Death and Kept Items I_vote_rcap 29% 
[ 4 ]
 
Total Votes : 14
 
 

Influence, Death and Kept Items Empty Influence, Death and Kept Items

Post by The Empty Lord Tue Jun 23, 2009 4:47 am

Influence;
Spoiler:

Death;
Spoiler:

Items kept on death;
Spoiler:


Last edited by 3mptylord on Tue Jun 23, 2009 8:52 am; edited 3 times in total
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Influence, Death and Kept Items Empty Re: Influence, Death and Kept Items

Post by invinible Tue Jun 23, 2009 4:54 am

I always did want to choose to protect my pets over anything else when my character dies.
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Influence, Death and Kept Items Empty Re: Influence, Death and Kept Items

Post by The Empty Lord Tue Jun 23, 2009 5:11 am

So that's a yew to the last one? Wink
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Post by TATORZ Tue Jun 23, 2009 5:16 am

I like dem all Grin

Especially multiple choices on death.
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Post by invinible Tue Jun 23, 2009 5:19 am

I like them all too. Just that I think we should have both influcence and quest points.
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Influence, Death and Kept Items Empty Re: Influence, Death and Kept Items

Post by The Empty Lord Tue Jun 23, 2009 5:27 am

It's possible, but they would only serve as a Quest-count... Influence holds all it's current effects. Wink
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Post by TATORZ Tue Jun 23, 2009 7:36 am

Cool Grin
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Post by Dark Avorian Tue Jun 23, 2009 8:31 am

NO...! Just no...thats so pointless...and the reuniting with your body thing...why? Durability on armour...I don't wan't my armour to degrade unless it's special high level armour...I like the quest points system as is...
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Influence, Death and Kept Items Empty Re: Influence, Death and Kept Items

Post by The Empty Lord Tue Jun 23, 2009 8:42 am

Sorry... heh? The system where we spawn in RuneScape makes little sense... other games disguise respawning slightly better. The concept of your spirit return your body isn't so farfatched. As for durability on armour, so you don't like it... everyone is to their opinion. But wear-and-tear for melee is something that works and is beneficial to the game - it creates a demand for smithing, and makes melee less lossless. And the quest point system is fine, I'm just adding to it... but the additions aren't quests so it was better renamed.
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Post by Dark Avorian Tue Jun 23, 2009 8:45 am

Yeah...game...it doesn't have to make complete and perfect sense
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Post by The Empty Lord Tue Jun 23, 2009 8:47 am

No it doesn't, but making a little sense and adding a more interesting element to certain aspects is never a bad thing. There is no point arguing over this, I understand you don't like it, but they are ideas and I like them... it's not a case that you can convince me they are pointless, and I can tell I'm not going to convince you they aren't. '
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Influence, Death and Kept Items Empty Re: Influence, Death and Kept Items

Post by Dark Avorian Tue Jun 23, 2009 10:31 am

Quest points are something unique..it's how interested and advanced in the storyline of the game a character is...achievement diaries and skills and minigames have nothing to do with that...admittedly I would like it if several quest were given asterisks and the mini quests gave points...I think that quests are and should be a unique category...not something that just contributes to an overall thingamabob...it demeans them and it demeans me as a proud owner of a quest cape
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Post by TATORZ Tue Jun 23, 2009 12:27 pm

Hmmm...
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Post by Dark Avorian Tue Jun 23, 2009 1:44 pm

wow did i say that...

"...and it demeans me as the owner of a quest cape"

Wow lol
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Post by The Empty Lord Tue Jun 23, 2009 7:23 pm

Dark Avorian wrote:Quest points are something unique..it's how interested and advanced in the storyline of the game a character is...achievement diaries and skills and minigames have nothing to do with that...admittedly I would like it if several quest were given asterisks and the mini quests gave points...I think that quests are and should be a unique category...not something that just contributes to an overall thingamabob...it demeans them and it demeans me as a proud owner of a quest cape

I'm a Quest Cape owner...! If you read other comments on the first page I said that Quest Points can still exist but, as you said, merely as a gage for Quest completion. However, you seem to be making an argument for the sake of it... what do you actually object to with Influence? As you complete quests the people of RuneScape begin to here your name, Jagex is actually working Influence into some quests where dialogue is different if you've done some quests. Town Criers being able to change your title - your title being what NPCs call you, some NPCs would have their own title (like the TzHaar) but it doesn't stop you having a different name elsewhere.

"Hey Psychoboy8, what can I do for you?"
"Could you change my title?"
"Of course, which would you like?"
*options depending on Influence level*
"Ahh, good choice, I'll be sure to pass the word around, Chicken Chaser!"

Now when you talk to people;
"Hey look, it's Chicken Chaser!"

Okay, that example is terrible... but I couldn't think of any on the spot. Tongue

RSC's Influence Skill meant that you could sell fur to the fur stand in Varrock for a better price than you could be default... in a sense, Quest Points still do affect your trade limit, but not in a positive way. Actually affecting your sales to NPCs could mean better money on the NPC market! Of course, if everyone is selling to the NPCs the Grand Exchange would be empty - so items sold to the market should be dumped on the GE at average price. Smile
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Post by Dark Avorian Tue Jun 23, 2009 9:27 pm

Ok...but I don't see it as a skill...
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Post by TATORZ Tue Jun 23, 2009 9:53 pm

Lol - he said it's not a skill. Just saying in RSC it was one.

It's kind of like a meter that slowly fills up.
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Post by Dark Avorian Tue Jun 23, 2009 9:59 pm

ok...I still am not sure about how this would work without just leading to huge inflation...if I make a profit off of merching I don't add any money to the game...but if i make it buy trading between NPC's then I am adding money to the game
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Post by TATORZ Tue Jun 23, 2009 10:14 pm

But when you buy from stores your taking money out
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Post by Dark Avorian Tue Jun 23, 2009 10:16 pm

not if your profiting from it
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Post by TATORZ Tue Jun 23, 2009 10:21 pm

... not like... what if... but how... am I?

I just wanna merchant my law runes like I did back before the GE for mah moneyz Cry
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Post by Dark Avorian Tue Jun 23, 2009 10:31 pm

aaah the good old days... wow we actually kinda are on topic
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Post by TATORZ Tue Jun 23, 2009 10:32 pm

I used to spend HOURS going to Ape Atoll and standing in the Varrock west bank... and I actually made some good money.
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Post by Dark Avorian Tue Jun 23, 2009 10:32 pm

I know
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Post by The Empty Lord Wed Jun 24, 2009 7:18 am

Where else does money come from? At the moment, aside from measly monster drop, Alchemy and Stores are the only sources on money in the game. Jagex recognises Alchemy as a problem... so that leaves Stores. But who uses stores? People make money in the GE, and money is normally lost in the Stores... however, if YOU can get prices, then you'll sell it there and you're making the profit as money into the game.

Oh yeah, and the 25gp all players start with. Wink
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