Influence, Death and Kept Items
+4
Dark Avorian
TATORZ
invinible
The Empty Lord
8 posters
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Which do you like? (multiple choice - altough the percentages aren't worked out as well as RuneScape's)
Influence, Death and Kept Items
First topic message reminder :
Influence;
Death;
Items kept on death;
Influence;
- Spoiler:
- In RuneScape Classic there was a skill called Influence, this was replaced with Quest Points on the release of RuneScape. I'm suggesting that we scrap Quest Points and go back to Influence! Of course, this would be a gauge as opposed to a skill. Things like the Legends' Quest and While Guthix Sleep would instead require a specific Influence level (not a skill remember, by level I mean like water-level - it rises, although you should not I haven't planned for it to be possible for Influence to go down - it is neither good nor evil, even if you kill all the inhabitants of Lumbridge you will still be more renown that you were before). Now, what's the point? Influence will get you better selling prices at NPC stores and it will allow you to trade larger amounts to other players (which now excludes the player with the lowest Influence - if I am really renown, ie a high level, lots of quests, etc, and I want to be kind to noobs... I shouldn't be limited to their petty limit. Jagex has exclaimed that they will not be lenient on high level players any more, so there's no abusing it). Influence will also affect my next idea on death, so bear with me.
You gain Influence points, or Renown points (I don't mind), by completing quests, achievement diaries, miniquests, raising your ranks in minigames/purchasing larger rewards, raising your PVP rank, gaining a level in a skill, etc. Possibly even with discovering new areas, as with the larger-map idea. Renown would reach the thousands... it's like a skill which is displayed by experience rather than level, but the experience is short gained.
Death;
- Spoiler:
- This may sound similar to World of Warcraft, but it has distinct differences. Upon death the player will respawn at one of many respawn points around RuneScape - as a Ghost. Whilst in ghost form, unless the user has a Ghostspeak Amulet (or is a ghost themselves), a players speech in public chat will appear in undecipherable woos - including Quick Chat. This will not affect Private or Clan chat. A player is also unable to trade or do many inter-player interactions whilst in ghost form. To exist ghost form, they must reunite with their body or speak with one of two characters - depending on how you died. At all respawn point in RuneScape the player will see either the Angel of Mercy, or Death. Death will only appear if they died whilst skulled, otherwise you will see the Angel of Mercy. Neither can be seen by any other character - but, of course, other dead players will see their counterpart (even if it's the same character).
The Angel of Mercy can resurrect you at the respawn point at the cost of all but three items of your choosing, or additional items should you the Shield Inventory, Protect Inventory or Greed prayers active (they don't stack, so one at a time, but all increase the amount of items you may keep). The Angel of Mercy does not have wings, but rather has the appearance of a coloured pirate carrying a large white-flag banner - her clothes are white and tan, but similar to those we are able to buy at Trouble Brewing. Death is as large and awesome as he was that year in his mansion. Death can also resurrect you, be he will not spare any of your items, however, you can bargain with him to spare some The odds of a successful bargain are determined by your Influence. There is no guaranteed safety from Death, unless you have a prayer active - but it will still have the same grovelling conversation - a prayer and high Influence could be worth additional items.
Current spawn points, Falador, Lumbridge and Camelot, could be spawn points that you unlock for convenience of spots - the nearest respawn points could be far off otherwise. Either that, or their could be another character that will respawn you, once per sunrise, without any durability damage or loss of items. The different locations is just for ease of time... with the larger map, if you're in Rellekka, heading the Falador could take hours without access to your spellbook or public transport! So there's one in Camelot, if your items are worth the trek over heading to your body and just taking damage to your items! Urhh... we have a Skeleton, and a Human... a phantom? The Phantasm? I dunno lol.
Items kept on death;
- Spoiler:
- Reuniting with your body will spare all your items, however, all combat-equipment will take a durability hit. Durability, although it could probably do with a better name so has not to clash with World of Warcarft, is the wear-and-tear idea that people have demanded from melee - only it affects all combat items (the cost to repair melee is considerably higher). Some items are immortal - this means that they do not have durability, and will survive indefinitely. These are not necessarily good items, but are usually useful.
Money would survive death regardless, and will no longer appear in your inventory and rather an icon around the map (but it can still be traded). When stark (naked of any equipped items), there could be a visible pouch hanging beside the Rune Pouch (and new slot in the inventory that holds a single stack of runes. On the topic of stacks, stacks will count as a single item when choosing your keeps. Runes do not have durability, and neither does arrows and bolts - so they won't take a hit when you die - but if you choose to them when given the choice by the Angel of Mercy, or your convince Death to spare you one or two, then selecting a stack of runes will spare the whole stack!
Last edited by 3mptylord on Tue Jun 23, 2009 8:52 am; edited 3 times in total
Re: Influence, Death and Kept Items
I'm sorry I really disagree with the idea that you should keep all your items...
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: Influence, Death and Kept Items
I fail to see why you should be punished in that specific circumstance.
Re: Influence, Death and Kept Items
why not...if u get to keep all your items what reason is there to avoid death...Oh no I have to go see a smith and get some of my armour repaired oh teh noez...runescape isn't a game like maplestory where death removes experience (but it never takes you below your current lvl) so it has to ahve some punishment for death)
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: Influence, Death and Kept Items
Do you remember the Wish List in the Temple of Light quest? I got PK'ed whilst searching for something... I went the wrong way, but that's not the point. I fail to see why I should have been punished by losing near 28 items that took me almost an hour to obtain... questing doesn't deserve that sort of punishment. This was before the Grand Exchange, and the changes to death - basically, I spawned in Lumbridge and pegged it to the bank for runes for the nearest teleport. I arrived on the seen only to find the stuff the pk'er obviously picked up and re-dropped... the rest was lost. That isn't punishment - that's "why do I bother?". If you're PKing then the punishment is fine... but for questing, and the like, I think taking Condition-damage seems fair. And it's not a case of spending <500gp to repair anything - it costs a fair bit! This system will hardly affect higher levels anyway - they're prepared to pay for replacements anyway, that's why they do it. It's only lower levels this truly affects.
Re: Influence, Death and Kept Items
I'm sorry...you were in a PKing zone...that means that it is dangerous! You should be punished...
death is a risk we run in runescape...I think that it should be punished...and if we don't punish it then inflation will run rampant
death is a risk we run in runescape...I think that it should be punished...and if we don't punish it then inflation will run rampant
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: Influence, Death and Kept Items
By that I mean that death is probably one of the maindrains on itmes and money in the game and helps to combat inflation
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: Influence, Death and Kept Items
Okay, your opinion. Please, just leave it at that. Other players on this forum like the death idea, so you're the minority. I know loads of players that, at the time, would temporarily quit after dying because they simply couldn't be bothered (of course, prices were much higher and it took slightly longer to buy replacements). In a game punishment should be fair. It shouldn't be a complete wash-over, and should add an element of "you should do this differently next time" - but it shouldn't make you feel like you've lost everything. Why do you think the character is named the Angel of MERCY... she pities those who died, she doesn't make it lossless, but she doesn't act coldly as with Death.
Re: Influence, Death and Kept Items
I once lost a Rune 2-hand, I didn't get the idea of a skull and thought: "Hey, I'll protect this" That was my entire fortune, 90k that I made creating Iron Plates and selling to a shop. That earned me 1k per 5 plates. I was close to crying.
Ruy112- Partisan
- Number of posts : 1623
Age : 29
Location : Denmark
Re: Influence, Death and Kept Items
See, Ruy is an example of punishment that doesn't belong in a game - there's a difference between telling people to try it better next time, and saying "Hah! You died!".
Of course, death has matured in game in the respect that it's easier to save your items... even in the wilderness you get a grave. So why is the Angel of Mercy so preposterous? It's just a backwards grave... you have to find Mercy, rather than your grave. Patar suggested that the longer you take the more of a punishment you incur... it's entirely possible.
Back before Halberds were that widely known - although they still aren't that known (I still get asked what's up with my spear) - I once died trying to defeat a boss in a quest. I had more price-valuable stuff on me, so I lost my halberd... but it was my pride and joy lol. I worked so hard to complete Regicide so I could buy a Rune Halberd, and 100k was a lot of money for me back then, and now I had to find 100k again. Like I said... the new death system will only really effects the lower levelled players. If I died now I could easily just replace my weapon.
Of course, death has matured in game in the respect that it's easier to save your items... even in the wilderness you get a grave. So why is the Angel of Mercy so preposterous? It's just a backwards grave... you have to find Mercy, rather than your grave. Patar suggested that the longer you take the more of a punishment you incur... it's entirely possible.
Back before Halberds were that widely known - although they still aren't that known (I still get asked what's up with my spear) - I once died trying to defeat a boss in a quest. I had more price-valuable stuff on me, so I lost my halberd... but it was my pride and joy lol. I worked so hard to complete Regicide so I could buy a Rune Halberd, and 100k was a lot of money for me back then, and now I had to find 100k again. Like I said... the new death system will only really effects the lower levelled players. If I died now I could easily just replace my weapon.
Re: Influence, Death and Kept Items
Isn't the angel of mercy the best grave?
Or was it death?
Or was it death?
TATORZ- Forum Mod
- Number of posts : 2458
Age : 29
Location : USA
Re: Influence, Death and Kept Items
yeah and I've lost over a million in items about 10 times...and i that was mostly back when i ahd like 1.1mil
and only two of those were in pking situations
Also psycho...I happen to not like any of those ideas so I can't vote in the poll
and only two of those were in pking situations
Also psycho...I happen to not like any of those ideas so I can't vote in the poll
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: Influence, Death and Kept Items
Dark Avorian wrote:3mptylord wrote:Okay, your opinion. Please, just leave it at that.
What is that supposed to mean...are you saying that because that's my opinion it shouldn't happen in game. Are you saying that it's my opinion but I shouldn't say what it is.
As in... your opinion has been established, end of that discussion. There is no point arguing over opinions. I can't see how you got either of those interpretations.
Dark Avorian wrote:3mptylord wrote:Other players on this forum like the death idea, so you're the minority.
And so i should stay in my corner and behave? Most players would also like it if a quest gave a 13m experience lamp usable on any skill over 10. But I wouldn't support it because that would unbalance the game and make it too easy.
The point of a forum is constructive discussion - I know I don't always stay on task, but I've been working on that (I know it's hard not to retaliate to a post). Players who don't support rarely do or have anything constructive to offer - you've stated your non-support, that has been established, you have no use to this discussion if you are not going to be constructive. And how is your comparison anything alike? This new-system for PVE and non-Skull PVP death will not overpower the game or undermine the system - in effect, it's backwards of the current system. Players die, they spawn, and can choose to retrieve their stuff - the suggestion is that when a player dies, they spawn, and can choose to retrieve their stuff. The only difference is that you can obtain more items/items of your choice. As other players cannot receive your drops anymore, it makes no difference to anyone but the player in question how many of their items they get back.
Dark Avorian wrote:3mptylord wrote: I know loads of players that, at the time, would temporarily quit after dying because they simply couldn't be bothered (of course, prices were much higher and it took slightly longer to buy replacements).
And I'm supposed to pity these people because they can't handle a basic principle taught to every runescape player?
Before the trade restriction, higher levels would pity them. I used to give out free armour in Lumbridge. Since we cannot anymore, the game should pity them in the place of good-willed players. Also, I don't recall being taught about death - I think I was only told about it from friends.
That's your opinion. I'm sorry, but I think that making your armour near-useless is just as good as making it non existent... the only difference is, near-useless armour demands Smithing, whilst non-existent armour requires going GE and buying it from player who most likely killed for it.Dark Avorian wrote:3mptylord wrote: In a game punishment should be fair.
I think the system we have is fair. You should lose items if you die. you have to lose something and I don't think that some combat damage on your armour is enough.
Oh, I don't know... the few I've played seemed to do it pretty fairly. It was actually a fairer punishment because at least you kept the equipment to earn it back.Dark Avorian wrote:3mptylord wrote:Why do you think the character is named the Angel of MERCY... she pities those who died, she doesn't make it lossless, but she doesn't act coldly as with Death.
Yep and so does guthix/saradomin/merlin (lumb/fally/camelot)...he let's us keep all of our hard earned experience and three of our most "valuable" items. Trust me psycho..you don't wan't to play in a game that punishes by taking away experience
Better analogy - what's better for teaching a child, letting them burn themselves or throwing them in the over and cooking them for half an hour?Dark Avorian wrote:3mptylord wrote:See, Ruy is an example of punishment that doesn't belong in a game - there's a difference between telling people to try it better next time, and saying "Hah! You died!".
And which is more effective at keeping a toddler away from a stove? telling them that it could burn their hand or the one time that they sneak in and touch it and it burns them? I'm not saying Hah, I'm saying that you deserved it...last tiem I checked jagex has always had warning screens anywhere that could get you skulled explaining the concept.
I'm sorry to hear that, I truly am.Dark Avorian wrote:3mptylord wrote:Of course, death has matured in game in the respect that it's easier to save your items... even in the wilderness you get a grave.
You seem to be assuming that I like graves...sure I've benefited from them but I don't like them and I always try the demolish option on other peoples graves even when I know it won't work
Re: Influence, Death and Kept Items
the thing about using the demolish option was a joke
and I love the way you didn't respond to my arguments based on high levels which are my real problem with this idea
and I love the way you didn't respond to my arguments based on high levels which are my real problem with this idea
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: Influence, Death and Kept Items
Now all the sarcasm and bad grammar has gotten me confused...
Seriously, the only people that would want a quest that gives huge exp lamps are the new and selfish players.
Seriously, the only people that would want a quest that gives huge exp lamps are the new and selfish players.
TATORZ- Forum Mod
- Number of posts : 2458
Age : 29
Location : USA
Re: Influence, Death and Kept Items
again I love th way that neither of you responded to my last argument
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: Influence, Death and Kept Items
Except it won't...It's the high levels who are more likely to have
100's of thousands of gp worth of non-combat related drops. and they
are the people who should know better.
I fail to see the argument there, I felt no need to respond to it. High levels take what they know they can afford to replace - they know better. It's only lower levels who can't afford to die, but can't afford to buy equipment to take that they don't care about. I'm not afraid to take anything because I know I can afford to replace it - I did not think like that when all my money was in one or two items.
Re: Influence, Death and Kept Items
Um...when all your money was in one or two items...
Unless you get skulled with those items you would never lose them...
Unless you get skulled with those items you would never lose them...
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: Influence, Death and Kept Items
Urmm... Dragon Claws worth LOADS on the market, it's high alch value is lower than most other Dragon equipment. This scenario is true for most things... the item you pay most for is actually worth less to the game. Zaros' Statuette, worth 5mil, is favoured over the Dragonfire Shield and the Armdayl Godsword...
Re: Influence, Death and Kept Items
yeah but if all your item is in one or two items you arent going to have three other pieces of dragon equipment...
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: Influence, Death and Kept Items
Body and Legs are all prioritised over the claws, and most players carry an additional weapon.
Re: Influence, Death and Kept Items
Oh...wow I completely forgot to mention that didn't I?
I do support the idea of having a choice of what items to keep
I do support the idea of having a choice of what items to keep
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
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