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¤.¸•´.¸.• Zavionce V4•.¸.´•¸.¤

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Post by Duskcurse Sun Sep 12, 2010 4:01 am

First topic message reminder :

¸.•´•¸.¤¤.¸•´•.¸ Introduction ¸.•´•¸.¤¤.¸•´•.¸

Welcome to the Zavionce quest-series thread. I am taking care of this thread for VerdantVulpe, or Blaziken FF8 until he's ready to take care of it again. This suggestion is filled to the brim with an extensive variety of goods and surprises: a large and enthralling quest-line featuring one of the darkest and strangest stories on offer, with as much detail and depth as you’ll ever need to grasp the challenges, storyline and occurrences, as well as an abundance of secrets, rewards, extras and unlockables to be found and fought for all the while!
Through an intricate adrenaline rush of thought-snaring puzzles, skill-testing challenges, and hectic encounters and battles, the Zavionce series sees you put your wits against an unbelievable peculiarity amidst nature, rivalling even Cold War’s strangeness, which at first seems to pose a simple threat to a farm. . . but leads down a path so deep, the most secretive and mystic beings from behind the world’s scenes shall be waiting for you, beings which intend to reveal themselves to Gielinor in the most incredible and destructive fashion. . .

[Zavionce: Originally created on December 23rd, 2008]

Thread opened! Please bump as often as you can. Thanks,
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Post by Duskcurse Sun Sep 12, 2010 4:16 am

¤ Canine Omnitic
Level: 99
HP: 990
Quest: The Vulpine Valour
Location: Lawzeaus’ Tower
Appearance: A very curious form of ghost... clearly canine... but of what type?
Description: Just what part of the canine-family did these creatures come from? Sorry, but... very little is documented!
Attack Style: Ranged
Drops: ???
Notes: ???

¤ Astral Wight
Level: 128
HP: 1000-1500
Quest: The Vulpine Valour
Location: Lawzeaus’ Tower, Zaultyne Spire – 2nd Reach
Appearance: Like Otherworldly Beings, but their robes and hats are much more colourful, they wield staves, and have 2 large angel-like wings producing from their robe to keep them afloat.
Description: Very mysterious beings; were they once mages? Are they even real!? They seem to exist as a pure magical essence, or least within one. But its near-impossible to know the thoughts of the Astral Wight...
Attack Style: Ranged, Magic
Drops: Attack potion (2) (10%), Ranging Potion (2) (10%) Magic Potion (2) (10%) Enigma Talisman (0.8%).
Notes: (none)

¤ Yellow Dragon
Level: 195
HP: 2300
Quest: The Vulpine Valour
Location: Lawzeaus’ Tower
Appearance: Generally a... yellow dragon...
Description: Many dragon-slayers may be tempted to pick a fight with these behemoths, but be warned! They survive in such a surreal zone for a reason! They will prove a challenge to any fighter, even with an anti-dragon shield.
Attack Style: Melee, Dragon-breath
Drops: Yellow D-Hide (100%), Various Herbs (20%) Dragon Med-helm (0.6%), Dragon Spear (0.7%) Rune sword (3.5%) Clue scroll Lvl3 (very rare) Draconic Visage (very rare)
Notes: Naturally, an anti-dragon shield or potions are needed to stand a chance. Yellow D-Hide doesn’t have “the correct durability” to be made into armour. But it does have a side-use…

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Post by Duskcurse Sun Sep 12, 2010 4:16 am

¤ Lawzeaus
Level: 206
HP: 2000
Quest: The Vulpine Valour
Location: Lawzeaus’ Tower – Throne Room
Appearance: A noble Werefox in silver robes. He has black hair and wields a very large sabre. His look suggests a dark yet prestigious presence.
Description: Once an elder of Zavionce, Lawzeaus strives to ensure the world is reserved solely for what he believes is “superior”. In his warped mind, killing all that he sees as “inferior” is the only way to do so... Having been freed from his prison, the Werefoxes aim to stop him once and for all!
Attack Style: Melee, Magic
Drops: (none)
Notes: Fought as a boss battle.

¤ Lawzeaus Overheart
Level: 248
HP: 1000 x3
Quest: The Vulpine Valour
Location: Lawzeaus’ Tower – Throne Room
Appearance: Lawzeaus looks the same as in the first fight, but is surrounded by a purple glow and seems to be in a trance of concentration.
Description: His initial strength failed to defeat you, so Lawzeaus fuses his magic prowess with that of the Canine Sceptre and Mexzuel Crystal! He is completely invulnerable! Or so it seems...
Attack Style: Melee, Magic, Ranged
Drops: (none)
Notes: Fought as a boss battle. The actual enemy is the 3 shards of Canine Sceptre at different points of the room, defeating these lead to the defeat of Lawzeaus Overheart.

¤ Lawzeaus Insigma
Level: 320
HP: 3580
Quest: The Vulpine Valour
Location: Lawzeaus’ Tower – Hurricane’s Limit
Appearance: A demonic mutation of Lawzeaus; He has become a horrific blend of Werefox and Demon, accompanied by large wings. His claws have also grown to a terrific size, no more need for his sword...
Description: Lawzeaus’ plan of combining himself with dreaded magic to further his plan has succeeded! Now, he is capable of mass destruction on a grand scale! But that does not at all mean he’s invincible... it won’t be easy, but felling this monster will ensure victory on Gleinor’s behalf!
Attack Style: Melee, Magic, Ranged
Drops: (none)
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Post by Duskcurse Sun Sep 12, 2010 4:17 am

Notes: Fought as a boss battle. His special attack can de-activate prayer and he can sometimes avoid Melee attacks altogether.

¤ Talon Wraith
Level: 30
HP: 150
Quest: Beneath the Festivities
Location: Feracite Crux
Appearance: Bright white spirits of malice, with ghostly energy gathering at their clenched fists, giving the appearance of mighty claws.
Description: It is unsure whether or not these spirits truly came from a living creature, or whether they’re simply augmented automations of ethereal matter. Regardless, they strive to ensure their room of the cave is never breached, no matter what the cost!
Attack Style: Melee
Drops: Swordfish (15%) Shark (5%) Super energy potion [1] (18%) Air Runes (50%)
Notes: They are non-aggressive, but that doesn’t mean their harmless; they will hinder your progress in the cavern. Their low HP ensures a quick defeat however.

¤ Shield Wraith
Level: 36
HP: 175
Quest: Beneath the Festivities
Location: Feracite Crux
Appearance: Bright blue spirits of malice, with ghostly energy forming a circular shield over their hand.
Description: The dwellers of the coldest room in the cave hold no feeling or emotion, as the room projects the coldness of their undead hearts. With this in mind, they haven’t the slightest care of the of the annoyance they deal to adventurers trying to uncover the secrets they were created to guard.
Attack Style: Melee
Drops: Swordfish (15%) Shark (5%) Super energy potion [2] (17%) Water Runes (50%)
Notes: They are non-aggressive, but that doesn’t mean their harmless; they will hinder your progress in the cavern. Their low HP ensures a quick defeat however.
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Post by Duskcurse Sun Sep 12, 2010 4:18 am

¤ Blade Wraith
Level: 40
HP: 190
Quest: Beneath the Festivities
Location: Feracite Crux
Appearance: Bright green spirits of malice, with ghostly energy forming a huge, crude sword in its hand.
Description: Being able to know so little light, the Blade Wraiths are ruthless and, indeed, berserk! They focus each and every drop of consciousness into preventing access to the last challenge, while proving their not to be trifled with all the while...
Attack Style: Melee
Drops: Swordfish (16%) Shark (5%) Super energy potion [3] (16%) Earth Runes (50%)
Notes: They are non-aggressive, but that doesn’t mean their harmless; they will hinder your progress in the cavern. Their low HP ensures a quick defeat however.

¤ Lance Wraith
Level: 50
HP: 200
Quest: Beneath the Festivities
Location: Feracite Crux
Appearance: Bright red spirits of malice, ghostly energy forms aggressive lances of searing flame for their brutal intentions.
Description: The last bastion of security in the Crux, guarded by creatures as insane as the room itself! They live only to burden their adversary, and granting a burning death would seem the most fitting way of doing so at this point...
Attack Style: Melee
Drops: Swordfish (18%) Shark (6%) Super energy potion [4] (15%) Fire Runes (50%)
Notes: They are non-aggressive, but that doesn’t mean their harmless; they will hinder your progress in the cavern. Their low HP ensures a quick defeat however.

¤ Zeik
Level: 193
HP: 3700
Quest: Secrets of Seravail
Location: The Seravail Forria
Appearance: A Werefox in a dark ominous cloak, with styled red hair and two highly peculiar bow-guns. An air of deceit surrounds him...
Description: An ex-elder of Zavionce “back from the dead” in a confident, mystifying manor, Zeik welcomes you to the forest with loaded weaponry! The limits of your progress are his to decide...
Attack Style: Ranged
Drops: Peculiar Crystal (100%)
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Post by Duskcurse Sun Sep 12, 2010 4:18 am

Notes: Fought as a boss enemy. He can hit twice per attack and has a ‘special’ which rains numerous bolts down upon the area! He is immune to fire.

¤ Mistmare
Level: 95
HP: 890
Quest: Secrets of Seravail
Location: The Seravail Forria
Appearance: berserk, ghost-like horses, comprised of a bright yet chilling aura.
Description: Countless have died within the laboratory that is the Depths of Gaia, but those who’s final moments consisted solely of hatred and anger towards their fate have their ghosts stalk the forest, feeling nothing but building rage! Their malevolent sprints have taken on the persona of maddened stallions, devastating all in their path...
Attack Style: Melee
Drops: Soul Runes (10%), Sprit Shards (14%), Rune Warhammer (6%), Key Fragment 2 (5%)
Notes: ~

¤ Golem Ent
Level: 122
HP: 1400
Quest: Secrets of Seravail
Location: The Seravail Forria
Appearance: Large golems of dark rock and dead bark, their arms and legs made from tarnished trees, and their expression housing both aggression and fatigue.
Description: The mystic effect of the Gorreus has breathed life into the rocks and plants of the forest! Though this life only consists of the dark emotions the Gorreus propagates...
Attack Style: Melee
Drops: Noted Maple Logs (21%), Noted Yew Logs (13%), Mithril Ore (25%), Adamant Ore (12%), Rune Hatchet (6%), Key Fragment 2 (5%)
Notes: These enemies are highly defensive, but fire can harm them twice as much as usual.
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Post by Duskcurse Sun Sep 12, 2010 4:19 am

¤ Dirge Shadow
Level: 62
HP: 700
Quest: Secrets of Seravail
Location: The Seravail Forria
Appearance: Enigmatic, black shadows, creeping across the haunted wood. Their shifting misty forms become physical entities when someone approaches...
Description: The physical embodiment of The Gorreus’s essence, the Dirge Shadows represent the misery and hatred that make up the forest’s new atmosphere.
Attack Style: Melee
Drops: Gold Charm (40%), Green Charm (30%), Crimson Charm (20%), Blue Charm (10%), Rune Sword (6%), Key Fragment 2 (5%).
Notes: These enemies appear rather suddenly, emerging from the mist to surprise you!

¤ Crypt Maverick
Level: 125
HP: 1500
Quest: Secrets of Seravail
Location: The Seravail Forria
Appearance: Undead creatures of a zombie-like appearance, yet rather mutated or even mutilated.
Description: Occasionally, a twisted spirit of this forest won’t become a Mistmare, but instead keep hold of its dead body and possess it even after death. However, the physical wounds left by their tortured end still show, and now accompany their mental wounds...
Attack Style: Melee
Drops: Enigma Talisman (2%), Rune Pickaxe (6%), Key Fragment 2 (5%)
Notes: Only appear on a regular basis after Quest 5’s completion.

¤ Krystaaq / Grolluss / Lavraux / Voltyne / Odditiex
Level: 80
HP: 800
Quest: Secrets of Seravail
Location: Trial of the Lock
Appearance: Each of these bizarre creatures seems to be made up of the terrain they inhabit.
Description: Are they real? Are they illusionary? Who knows, as they only inhabit their respective trial on the way to the Depths of Gaia. While seemingly living things, they simply serve as yet another obstacle to test visitors. While their looks and names may differ, they remain the same at heart...
Attack Style: Ranged / Melee / Magic / Melee, Ranged / Magic, Ranged.
Drops: (none)
Notes: Each appear in their respective version of the Trial of the Lock. The Grolluss can also poison.
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Post by Duskcurse Sun Sep 12, 2010 4:20 am

¤ Lawzeaus (Incarnation)
Level: 120
HP: 800
Quest: Secrets of Seravail
Location: Depths of Gaia - Attic
Appearance: Each look exactly the same as Lawzeaus’s 1st form in Quest3.
Description: The most dangerous puzzlement faced so far; these versions of Lawzeaus attack with the same dark drive as their origin. Why are there so many? Where did they come from? How were they created? Gaining the answers would prove to be somewhat distressing...
Attack Style: Melee
Drops: (none)
Notes: Only 5 are ever fought.

¤ Cienta
Level: 215
HP: 4000
Quest: Secrets of Seravail
Location: Dreamworld Passage
Appearance: A blonde female Werefox in a dark cloak, brandishing a brutal and electrical staff!
Description: The 2nd member of Eon’s Antagonism we meet, Cienta takes a sick pleasure in provoking your anger and confusion. Her skills in magic are incredible, and primarily focussed on dominating your mind with aggression!
Attack Style: Magic
Drops: (none)
Notes: Fought as a boss enemy. She has a special attack which can drag you towards her to strike you. She’s immune to wind attacks.

¤ The Gorreus
Level: 260
HP: 4340
Quest: Secrets of Seravail
Location: Beneath the Depths of Gaia
Appearance: A huge, green, twisted, malformed, nightmare of a creature, connected – from the waist up – to an arena-like structure! Its face is one of endless negativity!
Description: This monster’s origins are unknown... but it has stalked the Seravail Forria for countless years, filling its midst with an ethereal atmosphere of sadness, anger, hatred, fear, and miasma. Gexviolt took advantage of its nature, while sealing it below his lab.
Attack Style: Melee, Ranged
Drops: (none)
Notes: Fought as a boss enemy. Has a special attack which shoots tendrils up from the ground (this is unblockable by any ‘protect from’ prayer)
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Age : 29
Location : Santiago, Chile

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Post by Duskcurse Sun Sep 12, 2010 4:20 am

¤ Noir Skeleton
Level: 122
HP: 1000
Quest: Against Fate’s Mediocrity
Location: Zaultyne Spire – 1st Reach, The Epilogue of Eternity
Appearance: Large skeletons of pitch-black bone. They possess helmets and shields of a deep purple.
Description: Those foolish enough to attempt traversing the Trollweiss mountains unprepared found no respite in death. Rather, their souls guided their bodies to the Zaultyne Spire nearby, believing it to be a heavenly sanctum due to its radiating magic...
Attack Style: Melee
Drops: Bones (100%), Adamant Kitesheild (21%), Rune FullHelm (9%), Key Half (very rare).
Notes: ~

¤ Midramexa
Level: 95
HP: 500
Quest: Against Fate’s Mediocrity
Location: Zaultyne Spire – 1st Reach, Zaultyne Spire – 3rd Reach.
Appearance: An unusually horrific creation of the Werefox: a mutilated fusion of many creatures, combined into one savage entity.
Description: Known as ‘chimera of the mountain’, the Midramexa have earned an infamous repute among travellers who’re lucky enough to spot one on the mountainside. Their eerie and repulsive appearance allowed them to fulfil their duty as living gargoyles, scaring any explorer who happens upon the spire!
Attack Style: Range
Drops: Feathers (50%), Leather (50%), Snakeskin (40%), Fur (50%), Green D-Hide (20%).
Notes: ~

¤ Everdamned Shadow
Level: 114
HP: 910
Quest: Against Fate’s Mediocrity
Location: Zaultyne Spire – 1st Reach.
Appearance: Much like the Dirge Shadows of the Seravail, though a ghastly blood-red flows through their ethereal being.
Description: A mixture of all forms of anguish! Stray souls searching hopelessly for peace upon failing to best the spire’s challenges, and the souls of those the werefoxes have slain for whichever reason. All affiliated unto the ascent*s array of obstacles...
Attack Style: Melee
Drops: (none)
Notes: ~
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Post by Duskcurse Sun Sep 12, 2010 4:21 am

¤ Monarch Gigas
Level: 143
HP: 1350
Quest: Against Fate’s Mediocrity
Location: Zaultyne Spire – 2nd Reach
Appearance: Stalwart constructs of grand and royal appearance, complete with gilded claymores. Infused with the mind-frame of battle-obsessed titans!
Description: Among the most intricate of the werefoxes’ creations, the Monarch Gigas is rarely commissioned, due to the difficulty and skill necessary for their construction. Only in areas of the most demanded defence can they hope to be found.
Attack Style: Melee
Drops: Coins [200-8000] (31%), Noted Gold Bars (31%), Cut Ruby (38%), Uncut Diamond (29%), Clue Scroll lvl.3 (very rare).
Notes: ~

¤ Visagiest
Level: 92
HP: 860
Quest: Against Fate’s Mediocrity
Location: Zaultyne Spire – 2nd Reach, Zaultyne Spire – 3rd Reach.
Appearance: Frightening spectres in the form of floating, demonic skulls, adorned in red and black jewel and symbol. A faint red candle-glow can be seen within its hollow eyes...
Description: The chaos and discord the spire harbours has attracted these malicious entities, which feed off of negativity through hatred and denial of their own deaths!
Attack Style: Magic
Drops: Death Runes (20%), Visagiest Skull (very rare), Chaos Runes (50%), Chaos Talisman (40%)
Notes: The Visagiest Skull can be hung on a POH wall as a high-level wall-mount.

¤ Crystal Wyvern
Level: 150
HP: 1501
Quest: Against Fate’s Mediocrity
Location: Zaultyne Spire – 3rd Reach
Appearance: Beautiful and immaculate avians of pearl-white, bathed in a holy aura. Their wings are aligned with shimmering crystal.
Description: The sheer volume of light-affiliated magic flowing within the spire’s top floors have proved the perfect nesting roost for these heavenly creatures, deemed messengers of Saradomin by the select few who know of their existence...
Attack Style: Melee
Drops: Key Half (very rare), Cut Diamond (15%), Spirit Shards (20%), Crystallised Wing (30%)
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Post by Duskcurse Sun Sep 12, 2010 4:28 am

Drops: Key Half (very rare), Cut Diamond (15%), Spirit Shards (20%), Crystallised Wing (30%)
Notes: The Crystallised Wing can be used in a side quest available after Quest6** completion.

¤ Holy Elemental
Level: 100
HP: 900
Quest: Against Fate’s Mediocrity
Location: Zaultyne Spire – 3rd Reach.
Appearance: The typical humanoid build of an elemental, though enshrouded in a bright glare and gilded robe.
Description: Physical manifestations of the upper-level’s magic which radiate the scathing light of judgement to those who infiltrate its home.
Attack Style: Magic
Drops: Soul Runes (15%), Holy Symbol (22%), Noted Silver Bars (37%)
Notes: ~

¤ Thieder
Level: 320
HP: 4200
Quest: Against Fate’s Mediocrity
Location: The Overglade
Appearance: A large and well-built Werefox in possession of an imposing greatsword, adorned in a dark cloak.
Description: A member of Eon’s Antagonism with a desire to desecrate the Nature Structures! His calm and eerie demeanour can be replaced in an instant with ferocity and malevolence when confronted!
Attack Style: Melee
Drops: (none)
Notes: Fought as a boss enemy. He can lower important stats with his special-attack. Is Immune to earth-based attacks.

¤ Midnight Scythus
Level: 100
HP: 1500
Quest: Against Fate’s Mediocrity
Location: Relleka
Appearance: A more daunting and bold strain of the Dark Unicorn found around these parts.
Description: The Midnight Scythus is the alpha of the dark unicorn groups, being superior to them in nearly every way, yet a highly uncommon creature all the while. It is because of this that they rarely show themselves to humanity, unless given a reason to do so...
Attack Style: (none)
Drops: Scythus Blood (100%)
Notes: Fought only once, and as part of a minigame-battle. While unable to attack you traditionally, it will inflict 400 damage on you if you fail to beat it within a time limit.
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Post by Duskcurse Sun Sep 12, 2010 4:29 am

¤ The Golems
Level: 43, 58, 85, 103, 146, 192, 249
HP: 320, 395, 530, 600, 610, 675, 700
Quest: Against Fate’s Mediocrity
Location: Fortuity Labyrinth (The Runite Golem can also be fought in The Epilogue of Eternity.)
Appearance: Large and bulky statues comprised entirely of their respective metal.
Description: Originally, these spectacular constructs simply served as decorations within the Nature-Soul’s chamber in Isafdar. However, Gexviolt imbued them with a truly potent magic, resulting in their shift from inanimate to violent!
Attack Style: Melee
Drops: *Each drop noted amounts of their respective bar of metal.] (50%)
Notes: ~

¤ Cienta (Round 2)
Level: 350
HP: 4350
Quest: Against Fate’s Mediocrity
Location: Cassandra’s Memorial
Appearance: The same as her earlier appearance.
Description: A member of Eon’s Antagonism, now aware her adversaries are proving a true threat. She seeks to use her impressive skills as a mage to silence her irritating rivals once and for all, cruelly torturing their emotions all the while!
Attack Style: Magic
Drops: (none)
Notes: Fought as a boss battle. The majority of her attributes and abilities from before are present again here, in this encounter.

¤ Mylas
Level: 375
HP: 4700
Quest: Against Fate’s Mediocrity
Location: Depths of Gaia (Frozen Dimension)
Appearance: A mysterious and sophisticated werefox, dressed in the common dark garb of his order and wielding an intricate, blue glyph in his clawed hand.
Description: A member of Eon’s Antagonism. Mylas attempts to destroy the one being who’s put he and Gexviolt’s ambitions under such peril: you! With his newfound time-and-space magic, he’s adamant in knowing he can destroy your endeavours effortlessly!
Attack Style: Ranged
Drops: (none)
Notes: Fought as a boss enemy. His special can swap your HP and Prayer values. He is immune to water-based damage.
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Number of posts : 1367
Age : 29
Location : Santiago, Chile

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Post by Duskcurse Sun Sep 12, 2010 4:31 am

¤ Dark Elemental
Level: 100
HP: 900
Quest: Against Fate’s Mediocrity
Location: The Epilogue of Eternity
Appearance: An unreadable silhouette of a humanoid, bathed in an enshrouding black fog.
Description: The swarming vortex of insanity, corruption and discord within the secretive dungeon have spawned the very embodiment of malice!
Attack Style: Magic
Drops: Death Runes (20%), Mind Runes (80%), Chaos Runes (51%), Blood Runes (10%), Enigma Runes (35%). Unholy Symbol (22%)
Notes: ~

¤ Orvinicus
Level: 210
HP: 1750
Quest: Against Fate’s Mediocrity
Location: The Epilogue Eternity
Appearance: Gigantic, imposing demons of the deadliest order! Their horns and talons outdo any other of its kind’s, their black and crimson red colouration are of the severest Zamorakian design!
Description: Through Gexviolt’s mad exploitation of time, many rifts to alternate timelines were momentarily opened. Through one, stepped a horde of Orvin*rus, elite warriors of the dark lord himself! In his service during the time of his ascension! The dark and chaotic world that was the Epilogue of Eternity pleased them, and so they attempted to remain...
Attack Style: Melee, Ranged
Drops: All charms (20%), Grimy Ranarr (17%), Grimy Snapdragon (14%), Grimy Toadflax (16%), Papaya Fruit (10%), Grimy Avantoe (9%), Grimy Lantadyme (10%), Crystal key (very rare), Uncut Dragonstone (1%), Clue Scroll lvl.3 (very rare).
Notes: Silverlight/Darklight’s special effect works on these enemies. The Orvin**us has an avoidable attack which reduces ¼ of your remaining HP.

¤ Gexviolt
Level: 400
HP: 5000
Quest: Against Fate’s Mediocrity
Location: The Epilogue of Eternity
Appearance: Being a werefox dressed in his typical black cloak and brandishing his gigantic scythe, Gexviolt’s appearance is one of pure malevolence, especially when accompanied by his demonic smirk...
Description: Driven insane by the unbearable agony of torture, Gexviolt strives to manipulate time and alter the past,
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Post by Duskcurse Sun Sep 12, 2010 4:31 am

resulting in avoiding his torture’s occurrence. But his intentions also include a new reality, a world where such pain could never exist! Through denying the existence of everyone on Gielinor, this seemingly passionate dream is, in fact, a revenge fantasy of the most murderous order!
Attack Style: Melee, Range
Drops: (none)
Notes: Fought as a boss enemy. He has a dangerous selection of tactics at his command!

¤ Gexviolt Seraph
Level: 476
HP: 10500
Quest: Against Fate’s Mediocrity
Location: Epilogue of Eternity
Appearance: Transformed into a fallen angel, propagating blood-stained judgement and a new world order, Gexviolt possesses flowing yet tattered robes of black, an unnaturally buffed physique, a devil’s aura and four massive black wings!
Description: Having made the most of his ability over time, Gexviolt absorbed all the pain, misery and hatred of the recent event’s he had caused, and they granted him a highly accelerated evolution into the bringer of time’s end! His previous immunities may have been tarnished, but what replaces them now is a power to rend the earth asunder! Starting with you!
Attack Style: Range, Magic
Drops: (none)
Notes: Fought as a boss enemy. A group of NPC teammates help you in this fight. His primary special-attack will hit at least 70 damage while lowering your Prayer.

¤ The Empress of Time
Level: 555
HP: 8800
Quest: Against Fate’s Mediocrity
Location: Beyond Time’s Flow
Appearance: She, the once peaceful werevixen, is now adorned in exuberant dress befitting a goddess, a mystic-blue fur, and resides confidently within the creation of Gexviolt; the means to alter history! A demonic visage graces the machine, as well as four titanic blades for its host to command!
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Post by Duskcurse Sun Sep 12, 2010 4:32 am

Description: Once our friend, she now holds the ability to command time, having been infused with the feracite and corrupted by sorrow! Through the sheer negativity she sees, she desires the end of existence! Such is the only way to end all suffering, in her eyes! All she needs now... is for you to serve as her sword-arm in her quest... whether you want to or not!
Attack Style: Melee, Ranged, Magic
Drops: (none)
Notes: Fought as the last boss of the Zavionce series. She too, has a plentiful array of attacks at her disposal, as well as the ability to enshroud the arena in obstacles!
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Post by Duskcurse Sun Sep 12, 2010 4:32 am

¤ Content/Walkthrough of the Quests. ¤
Here is where all the details, cutscenes and descriptions of the Quests are. Read on.

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QUEST 1: 'A WOODLAND DILEMMA'

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~ Story Insight ~

Upon traversing the beautiful and pristine autumn scenery of Relleka, the headstrong and lively determination of a warrior’s sort forever in our mind, we come across a small and humble farmyard residing peacefully between the Sinclair Mansion and Fremminik Province. Our curiosity taking hold of us as per usual, we take a look inside, and meet none other than an accomplished noble of the region: Sir Midroul.
There is a troublesome time approaching, he says... his prized and sought after livestock are under threat from the carnivores of the area, the resident foxes primarily... being the hero-hearted adventurers of renown that we are, we offer to investigate the situation. Through an agreeably humane practice, we attempt to uncover whether or not these creatures really pose a threat. There are plenty of other prey for the taking within Relleka, would these carnivores really hold any interest in Midroul’s livestock?...
Apparently not! For the recent and edgy behaviour of the foxes has nought to do with their potential prey, as we shockingly discover as we witness the creatures come and go from a complex riddle of secretive caverns, hidden within the Relleka Mountainside! What lies within is an abundance of ancient and mystic decor and devices! A forgotten sanctuary of a long forsaken order! What could any woodland creature possibly need with any of this!?

Armed with two other who’re interested in the puzzlement; Eliot, the florist of Ardougne who’s herblore skill helped uncover this oddity in the first place, and Barry, friend of our penguin-spying pal from the past with an equal interest in animal mystery, we delve into these decrepit depths,
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Post by Duskcurse Sun Sep 12, 2010 4:34 am

these long lost passageways of unknown origin, and try to uncover the reason these animals have become affiliated with human creations! But are they the first to do so?. . .
It’s soon apparent that the mixture of animal curiosity and human creation run further than we thought! Other creatures have come across our creations, and desire them for TRULY hostile uses!

But the question remains; how? ...and why!? What has led to foxes showing interest in what we’ve manufactured? The truth... is far more mysterious and imposing than any “ancient cavern” could possibly hope to be!...

~ Details/Requirements for this Quest ~
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¤ Difficulty: Intermediate.

¤ Length: Medium

¤ Starting point: Midroul's Farm (Near Sinclair Mansion)

¤ To start this quest you need:

40 Ranging
40 Herblore
30 Agility
30 Thieving
Completed Eyes of Glouphrie
Completed Cold War
Completed Wolf Whistle
Be able to defeat a Level 139 enemy with Ranged.

¤ Reward:

1 Quest Point
5000 Herblore exp.
10000 Ranging exp.
A teleport to Slayer Dungeon Depths
A Pet Fox!

¤ Specific aspect details:

Teleporter: Has 3 'Class 1' charges initially, go back to the second part of The Devious Den and enter a spare room with an altar, use this on the altar to refuel it.
Different 'strengths' of charge will take you to deeper points of the cave;
Class 1 (500GP per charge): Entrance/ Cave Crawlers
Class 2 (1000GP per charge): Pyrefiends
Class 3 (2000GP per charge): Jellies

The Fox Pet: the summoning Lvl for a pet fox has not been determined. Recommend levels (and see details) on ‘Fox Pets/Familiars’ thread.

Catching another fox: If you lose your fox pet you can get another; check ‘Fox Pets/Familiars’ for ways how.

¤ Items needed throughout quest:

White Berries
700 GP
10 Water Runes
Bowl of Water/ Waterskin (1-4)/ Jug of Water
Ashes (from an undead enemy)
Crossbow
Spade
Chart
Watch
Sextant
Ranged Armour



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Post by Duskcurse Sun Sep 12, 2010 4:35 am

¤ Items obtained during quest:

Ingredients List
Vial
Cold Berries / Glacier Berries
Mindrest Powder
Dream Dust
Purified Water
Sphere-Tipped Bolts / Tranquilliser Bolts
4 keys (Mazevault key, Shadowdrop key, Gleamstone key, Copperstrain key)
6 artefacts (Artefacts A, B, C, D, E and F)
Teleporter *Keep afterward}
Explosive
Tinderbox
Midroul’s Note
Fox Cub *Keep afterwards}
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Post by Duskcurse Sun Sep 12, 2010 4:35 am

Cutscenes/Walkthrough of 'A Woodland Dilemma'

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Here’s the main guide for how to get through this quest. This obviously details what the quest consists of as well as a walkthrough.

Mood Specifications! Here’s a small guide on knowing the mood of each character in a dialogue/ cutscene
(o) = Ordinary (h) = Happy (a) = Angry (u) = Upset (l) = Laughing (e) = Evil (su) = Surprised (s) = Scared (t) = Thinking/Sceptical (sa) = Sarcastic (sh) = Shifty (d) = Dark

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~ Step 1: A Farmer’s Fear. ~

Enter the farmhouse near the Sinclair Mansion and talk to Midroul. If you have the proper requirements he’ll talk to you, otherwise he’s “too busy to talk to you right now*

Cutscene:
(h) [You]: Hello!
(t) Midroul: Hrmm, -grumble grumble- troublesome pests… -grumble-
(o) [You]: Erm… Is this a bad time?
(o) Midroul: Hm? Oh, I’m sorry young traveller but I’m afraid it is… I’m trying to deal with a slight farmyard issue here at the moment.
(Choice) [You]: -
-1. (h) Maybe I can help, I’m keen on agriculture.
-2. (o) I see, hope it turns out well then
[1. Continues dialogue. 2. exits dialogue and cancels quest beginning]
(t) Midroul: Well, I don’t know you or anything but… I am in quite a fix here… hmm, what’s your name?
(h) [You]: (your username)
(o) Midroul: I’m Farmer Midroul, I guess I have no choice, I certainly can’t deal with this myself!
(o) [You]: So what’s the problem?
(sh) Midroul: Nothing yet, but I have a some suspicions…
(t): [You]: Of what?
(sh): Midroul: You may have noticed the small pack of foxes over the nearby river…
(h) [You]: Ah yes. Cute aren’t they?
(sh) Midroul: -ahem- yes… but I have a large amount of chickens and calves on my farm, and, naturally, I fear for their safety.
(u) Midroul: But I can’t keep an eye on them forever! I need to erase them from this land otherwise… well, my livestock’s in danger!
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Post by Duskcurse Sun Sep 12, 2010 4:36 am

(su) [You]: what, you mean... kill them all!? Wouldn’t that-
(o) Midroul: Oh, oh no! Hopefully it’d never come to that. I simply need to keep them at bay!
(t) [You]: So… what have you tried?
(o) Midroul: Well, I first thought the wolves in the region would keep them distant. They’d never shown a great deal of interest in my livestock and mainly sought wild prey...
(choice) [You]:
- 1. (t) That’d explain why you tolerate the wolves being around here... how’d it work out?
- 2. (t) That reminds me, I need to get some more summoning charms, I’ll come back later.
[1. Continues dialogue 2. exits dialogue and cancels quest beginning]
(s) Midroul: Not well! The carnivores around these parts seem to co-exist quite peacefully! So the wolves provide little threat to the foxes...
(t) [You]: So have there been any actual attacks?
(s h) Midroul: No, but their demeanour seems more... ‘irritable’ of late. I can’t afford to take any chances!
(t) [You]: So how should I stop them then?
(h) Midroul: Glad you asked! Here, take these…
(Midroul gives you 5 sphere-tipped bolts and a vial)
(h) Midroul: I have a recipe for a sleeping draught! If you mix it up in this vial and apply it to these blunt bolts; it will make the foxes sleep without physically hurting them! The bolts aren’t sharp enough to properly hurt, but the draught’s vapours will put them to sleep! Then, we can just carry them off someplace else!
(o) Midroul: You’ll have to get them from a distance, they obviously won’t let you do it up close.
(l) [You]: Pretty bizarre! So what do I need for the draught?
(o) Midroul: Here’s a list of the ingredients.
(Midroul gives you an Ingredients List)
(o) [You] Right, ill see if I can get these then.

The dialogue will end and you now have to get hold of the 4 Sleeping Draught ingredients. This is what your list will say:
“ Glacier berries, Mindrest powder, Water (pure), Dream dust.
~ Eliot’s Ardougne Florist”
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Post by Duskcurse Sun Sep 12, 2010 4:36 am

~ Step 2: The Tranquilliser ~

Find Eliot in a house in East Ardougne (a florists). Talk to her to find out about getting the 4 ingredients.
(h) Eliot: Hi, how can I help you?
(h) [You] Hey. I was wondering if you knew about these 4 items?
(You show Midroul’s list to Eliot)
(su) Eliot: This is… ingredients for tranquilliser!
(t) Eliot: Hmm, you have to be careful what you do with that stuff.
(o) [You]: I know. But I need some for something, could you tell me where I could find…
(choice) [You]-
- 1. (o): Glacier Berries?
- 2. (o): Mindrest Powder?
- 3. (o): Pure Water?
- 4. (o): Dream Dust?
(Responses) Eliot-
- 1. (o) Glacier Berries are just White Berries infused with ice magic. To get some you just need to place white berries somewhere frozen for a while.
- 2. (h) I’ve got some of that here!
(h) [You]: Great! Can I have it?
(h) Eliot: I can’t just give it away, y’know. 700 gold, please!
- 3. (h) It’s hard to find completely pure water anywhere, but you can distil any other water with a number of water runes.
- 4. (t) This… is a little harder to get. First you need the ashes of a freshly slain creature, then, infuse them with the unconscious energy of your mind.
(su) [You]: How am I supposed to do THAT?
(h) Eliot: Aahh, I’m sure you’ll find a way!
[After the 4 questions have been asked]
(sa) [You]: Right, I’m sure I’ll have no problem with this lot then.
(h) Eliot: Totally! Come back after your done ‘k? I’ll teach you the proper way to mix it.

Getting the Glacier Berries:
There are 2 ways for getting these, 1st you can take White Berries to any icy location and simply wait. They’ll turn to Cold Berries in your inventory. Now click ‘Infuse – Cold Berries’ to bring up a large image of white berries on your screen with a trailing black line around them. You have to move the cursor along this line to turn it white without going over the line’s edge. Doing so will turn them into Glacier Berries and drain your magic of 5 levels temporarily.
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Post by Duskcurse Sun Sep 12, 2010 4:37 am

The alternative is to cast any Ancient Magic ice spell on them to get Cold Berries for the mini-game.

Getting the Mindrest Powder:
Simply pay Eliot 700 coins. Talk to her again after the 4 questions to do so.

Getting the Pure Water:
Get some water in a bowl/jug/waterskin etc. and use 10 water runes on it.

Getting the Dream Dust:
1st, kill a creature that drops ashes. Then either take them to Hazelmere and talk to him with them in your inventory, cast Dream with them in your inventory, or (if you have completed While Guthix Sleeps) have the Orinoromancer take you to the 'Dream Realm' for a moment.

Now take the 4 ingredients back to Eliot. She*ll then tell you what to do.
(h) [You]: I’ve got the ingredients!
(h) Eliot: Great work, now here’s the way you have to mix ‘em. First, put in the water, then the berries, then the dust, and finally; the powder.
(a) Eliot: You have to do it that way! Any other order will completely ruin your potion!

Mix them the way she tells you and talk to her again.
(h) [You]: Thanks Eliot, I’d better try this out now.
(h) Eliot: Sure! Um… Is it ok if I ask what your using it for?
(sh) [You]: What? Why?
(t) Eliot: Its… just a weird, and rather dodgy thing to need. I’m not gonna get you into ‘trouble’ or anything.
(l) Eliot: I... I guess I’m just curious!
(h) [You]: heh, all right then. You know the farmer near Seers’? He’s been having some ‘fox troubles’. I’m trying a way to keep them away from his farm without “causing a mess”...
(h) Eliot: Hey that sounds great! I love animals. I’d really like to see problems caused by them to be solved without much violence or conflict.
(h) Eliot: Could… I come with you? If this works then I’d like to teach other’s of your example.
(l) [You] I’m flattered. All right, I’ll meet you near the farm.
(h) Eliot: Awesome, see you there!
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Post by Duskcurse Sun Sep 12, 2010 4:38 am

Use your Sleeping Draught on your Sphere-tipped Bolts to receive Tranquilliser Bolts. Now make your way back to Midroul’s farm and talk to Eliot by the lake.

~ Step 3: Deal With The Danger ~

(h) Eliot: Wotcha, [You]!
(o) [You]: Hey Eliot
(o) Eliot: Well let’s give this a try, hope it works.
(t) Eliot: You’ll have to get them from here; they’ll run off if you get to close.
(o) [You]: Right. Well, wish me luck. . .

You need 40 Ranging, a crossbow and your tranquilliser bolts to finish this. Select *Sleep – Fox’ on 1 of the foxes across the lake. (You will guarantee miss for all 5 shots, don’t worry, this is supposed to happen)

After 1st shot- (su) Eliot: you missed!
After 2nd- (su) Eliot: Ooh! Close that time!
After 3rd- (t) Eliot: Keep trying you’ll get there.
After 4th- (u) Eliot: This… isn’t going well is it?
After 5th- (u) Eliot: Hmm, now what?
(a) [You]: Th-They were expecting that!
(t) Eliot: What do you mean?
(a)[You]: They knew something was going on! Surely, nothing keeps as wary as that!?
(u) [You]: *sigh*, all that work… for nothing…
(h) Eliot: Hey, cheer up! We’ll find a way!
(o) [You]: I’ll take a look up close, maybe I can study them a bit… it’d probably be best to see if there really IS a cause for concern after all!
(u) Eliot: Ok, but be careful. They won’t let you get too close remember.

Now cross the river, and you’ll have to get to the swaying tree without the foxes seeing you. This isn’t too difficult; select ‘Dart Behind – tree’ to run behind each tree on your way there, make sure no fox is looking in your direction when you do so!

Upon reaching the swaying tree you’ll witness a small cutscene.

‘You watch from behind the tree as some of the fox pack wanders off, but where too? You watch them as they approach the nearby mountainside, they take a quick look around…
(sh) Fox: …
To your surprise and horror, a small opening appears in the mountain! The few foxes dart through it before closing it again,leaving it as settled and ordinary as before.’

(su) [You]: Did... did they just...!? Was there just a... ?
(s) [You]: I’d... I’d better check this out! What was that!?

Run over to the “hidden entrance” (it doesn’t matter if a fox sees you now) and ‘investigate – mountainside’, it will open up and you can enter.

~ Step 4: The Devious Den ~

The layout of the den is the typical mazelike-tunnel, although enshrouded in a withered and decaying regal decor, as if this hidden delve was once a highly prestigious sanctum!
Like similar RS challenges, you need to make your way around the maze without getting spotted by a patrolling NPC, in this case, one of the peculiarly-acting foxes.
There are 4 chambers behind sealed doors, and 4 appropriate keys to open them. (Mazevault key, Shadowdrop key, Gleamstone key, Copperstrain key) They open the doors, which share the same title.

Within each room lays 1 or 2 Documents:
Mazevault Room = Document A
Shadowdrop Room = Documents B and C
Gleamstone Room = Document D
Copperstrain Room = Documents E and ƒ

What each document says is as follows:
Document A: Four Squared
Document B: “It’s TIME we made use of our Mithril, Binding, Body Runes, Elemental Ore, Sapphires and Fly Fishing!”
Document C: N
Document D: “Number amidst the nearby nastiness”
Document E: B’s A
Document ¤.¸•´.¸.• Zavionce V4•.¸.´•¸.¤ - Page 2 50621 E

Each of these document** minor riddles speaks of a co-ordinate!
Document A: 16 Degrees (4 squared is 16)
Document B: 20 Minutes (You need lvl20 of each skill those aspects relate to use them. ‘TIME’ hints towards ‘minutes’)
Document C: North (N = North)
Document D: 8 Degrees (“Number amidst the nearby nastiness” refers to a new bright patch of symbols on a wall in the Slayer Dungeon. There’s 8 symbols)
Document E: 20 Minutes (B’s A = ‘Document B’s Answer’)
Document ¤.¸•´.¸.• Zavionce V4•.¸.´•¸.¤ - Page 2 50621 East (E = East)
16 Degrees 20 Minutes North, 8 Degrees 20 Minutes East. Keep this in mind for now and proceed to the back of the tunnel to a ‘Gilded Chamber Door’, but only after obtaining all documents, your character will claim that there are “other things around here first”.
Trying to open it will give you a message that its locked. Instead, select ‘Peek – Gilded Chamber Door’ to view a second cutscene.

‘You peek in through the small gap on the withered stone door. The room is lined with impressive equipment and magical items. The walls are covered with maps, and tapestries, revealing secretive locations and mysterious artefacts.
One ancient and weathered diagram looked like plans for a large underground tunnel. A picture showed a grand sceptre with 3 opulent jewel-encrusted sections. A group of foxes were gathered round the centre of the room, investigating the items, seemingly with a keen interest!
As you continue to gaze through the gap, a fox wanders down the corridor and spots you!
(s) Fox: …!!
(a) Fox: GRRROWWLL!!!
(s) [You]: ...!?
The next thing you know, you’ve been hurled out of the army-esqe den, back to its entrance.’

(t) [You] Ugh!… should’ve been more careful… they’re stronger than they look!
(o) [You] I’ve still got those artefacts, they should shed some light on all this, but first I’d better tell Eliot what ive found!

~ Step 5: A Foxy Conspiracy ~

You’ll be unable to re-enter the Devious Den, so go and talk to Eliot back by the river to fill her in.
(h) Eliot: Hey! Any news?
(su) [You]: Eliot! You won’t believe this, but there’s a big cave system underneath the mountains! The foxes are snooping around down there!
(h) Eliot: Ah of course, that must be their den!
(su) [You]: No, you don’t understand! Its big and… and grandeur and, it looks as though the place was all fancy at some point and.. and.... it’s as if they’re investigating the place!
(sh) Eliot: I... see.
(u) Eliot: Look, [You], I think foxes are pretty clever and all, but I think your taking this a bit far, I don’t think this really helps Midroul’s problem much...
(a)[You]: I suppose I should’ve expected that...
~~~If you’ve finished ‘Cold War’, but not *Hunt for the Red Raktuber’:~~~
(t) [You]: I think it actually might, Eliot. Midroul mentioned that the foxes had been “acting up”, but hadn’t yet attacked, this could be the true reason for their behaviour. And I know someone who can handle this kind of thing...
(t) Eliot: Oh really? Who?
(h) [You]: Larry the zookeeper! I’d better go talk with him about this, I’ll be right back.
~~~If you’ve started/finished ‘Hunt for the Red Raktuber’:~~~
(t) [You]: I think it actually might, Eliot. Midroul mentioned that the foxes had been “acting up”, but hadn’t yet attacked, this could be the true reason for their behaviour. Larry, a friend of mine and worker at the zoo, used to specialise in this sort of thing, though he’s... not quite available, at the moment...
(t) Eliot: Would there be anyone else there who could help us out?
(o) [You]: I guess it couldn’t hurt to ask... I’ll have a word.

Go to the Ardougne Zoo and find either Larry or Barry (the latter being a new addition to the game).

~~~If you’ve finished ‘Cold War’, but not *Hunt for the Red Raktuber’:~~~
(o) [You]: Larry, you got a minute?
(Larry will be in his strait-jacket from after Cold War.)
(a) Larry: I’m a little “tied up here” at the moment, [You], no dice!
(u) [You]: Oh... but this is urgent! We’ve another animalistic mystery on our hands!
(s u) Larry: Wh-What!?
(t) Larry: Well... I certainly can’t help you, but you could look around here for a co-worker of mine, Barry, he shares an interest in there affairs. ‘The only other sensible enough to listen to what I’ve got to say, I might add...
(t) [You]: Hey there, are you... Barry? Larry was telling me about you.
(s h) Barry: I am... why? Who are you?
(o) [You]: My name’s [You].
(h) Barry: Oh! Larry’s ally in uncovering the plot of the penguins!
(t) [You]: He told you about me?
(l) Barry: Of course! You two are lucky, being able to embark on such discovering adventures.
(h) [You]: Good news for you I’ve found something interesting then!
(h) Barry: Oh? And what’s that?
(o) [You]: Some foxes have been acting strangely up around Relleka. I stumbled across a mysterious series of tunnels they seem to be unnaturally engrossed in!
(t) Barry: ‘Mysterious tunnels’ you say? Hmm, maybe there’s more to the strangeness amidst nature than just the penguins... Do you have any leads? Any evidence?
(o) [You]: I do indeed.
(You show Barry the stolen artefacts, he reads them)
(su) Barry: What’s this all about? Random letters and riddles? Do you know what they mean?
(u) [You]: I was hoping you might know.
(o) [You]: I’ll find out though, I’m sure there’ll be some hints around.
(o) Barry: Well let’s hope so. You say this happened in Relleka? I’d like to take a look.
(s h)Barry: But why would any creature take an interest in old ruins and tunnels, yet alone foxes? It’s certainly piqued my curiosity... and I can’t help but worry that they too, may be trying to spark trouble! I’ll make my way up there while you see if you can... “solve* these peculiarities-on-parchment...

~~~If you’ve started/finished ‘Hunt for the Red Raktuber’:~~~
Look around for a zoo-keeper named Barry.
(t) [You]: Pardon me, but I was wondering if you knew anyone around here who worked beside Larry?
(s h) Barry: What? Why, who’s asking?
(o) [You]: [You].
(h) Barry: Oh! Larry’s ally in uncovering the plot of the penguins!
( s u) [You]: You know about that!?
(l) Barry: Of course! My name’s Barry, I took an avid interest in Larry’s findings when he was with us. I’d always hoped I’d be able to witness the hidden peculiarity of creatures for myself.
(h) [You]: Good news for you I’ve found something interesting then!
(h) Barry: Oh? And what’s that?
(o) [You]: Some foxes have been acting strangely up around Relleka. I stumbled across a mysterious series of tunnels they seem to be unnaturally engrossed in!
(t) Barry: ‘Mysterious tunnels’ you say? Hmm, maybe there’s more to the strangeness amidst nature than just the penguins... Do you have any leads? Any evidence?
(o) [You]: I do indeed.
(You show Barry the stolen artefacts, he reads them)
(su) Barry: What’s this all about? Random letters and riddles? Do you know what they mean?
(u) [You]: Hmm, so you don’t know either.
(o) [You]: I’ll find out though, I’m sure there’ll be some hints around.
(o) Barry: Well let’s hope so. You say this happened in Relleka? I’d like to take a look.
(s h)Barry: But why would any creature take an interest in old ruins and tunnels, yet alone foxes? It’s certainly piqued my curiosity... and I can’t help but worry that they too, may be trying to spark trouble! I’ll make my way up there while you see if you can... “solve* these peculiarities-on-parchment... It’s high-time I repaid Larry’s teachings with a few findings of my own!

This is the time where you put the document** riddles (explained and solved above) to use. Go to the area with these coordinates and dig to view a cutscene.
Eliot: I’m telling you, this is ludicrous!
(You dig into the ground, and discover an open tunnel)
(su) Eliot: !!!
(o) Barry: Obviously not THAT ludicrous, Eliot!
(o) [You]: Come on, let’s have a look inside...

Climb down the tunnel to enter a large underground hallway with similar surroundings to that of The Devious Den. There will be a couple of rooms to the side but ignore them for now. Within the hallway there won’t be any enemies or NPCs, so just run down to the bottom so that the screen fades out and lights back up in an old, rural section of the ‘Den for the 4th cutscene.
‘Within the dark, crumbling vault-like room was a ferocious battle of a bizarre ordeal; foxes vs. ...strange tunnelling animals!? You, Eliot and Larry just stood at its entrance, completely taken aback by the randomness! You and Barry had known of animals act like this before… But Eliot was definitely convinced that something funny was in her breakfast that morning…
(s) Eliot: What, is, this!!? And I thought [You]’s assumptions were strange!
(s) [You]: What are these creatures??
(s) Barry: Look at this place! Considering how far we’ve travelled I'd say we're deep bellow Relleka!
(t) Barry: These animals are called 'Crexa', we used to keep some in the zoo. They’re highly secretive, yet amazingly curious! Upon witnessing another being’s creations, they can’t help but attempt to replicate them, and making a decent job, no less!
(s u) Barry: Look, you can even see a bunch of their constructs all over the place!
(u) Eliot: Oh [You], this is terrible! We have to stop this!
(o) [You]: We’re not here to land up in a feral bout, Eliot, but the info we’re searching for easily be around here somewhere! You two have a look around while I try and keep this bedlam at a distance...
(s) Eliot: Erm… okay…
(o) Barry: Good luck [You].

Eliot and Barry will walk off to the sides, while you need to defeat a number of enemies. The 3 possible enemy types are as follows:

Crexa Scouter (Level 40)
Crexa Mecha (Level 50)
Crexa Mortar (Level 60)

Bizarre enemies indeed… mainly to add a little humour and oddity to the concept of cours,e but regardless, you must defeat 5 of them by any means to progress.
After slaying 5 enemies:
(h) Eliot: [You]! We’ve found something!
(s) Barry: Make it quick, I wanna get outta here!
(Eliot and Larry show you a strange device)
(o) [You]: What is it?
(t) Eliot: Not a clue, but it seems to be active. Listen, you can hear something buzzing inside it.
(h) Barry: Hmm, what does this do?
(Barry pushes a small button on the device’s side)
(su) [You]: Wait... Barry, no!
You’re all suddenly whisked away from the archaic underground battlefield and re-emerge at the bottom of a vast, dark, ancient gorge… The 3 of you look around in confusion as to what on earth happened. But the quiet investigation is cancelled by the sound of growling, snarling and shouting! Looking over behind you, you witness a pack of foxes surrounding a fallen boy. Ears back, claws and fangs exposed, they certainly weren’t pleased to see him.

(s) Vulpra: H-Hey! I could use some help over here!!
Eliot ran over
(a)Eliot: Shoo, shoo! Go on, get back! Now!
(a) Fox: Grrrrrr……
(u) Fox: (sigh) …
The pack ran off, leaving the boy (thankfully unharmed) quivering on the ground
(o) [You]: You okay?
(h) Vulpra: Thanks for that! That was a little close!
(s a) Barry: A little?
(t) Eliot: Who are you? What are you doing here and…
(t) Eliot: Where is this?…
(h) Vulpra: My name is Vulpra! This is the grand Relleka Crevice, I was foxwatching back here and I…
(l) Vulpra: …Guess I got to close too their den.
(t) [You]: “Foxwatching”? Why?
(h) Vulpra: Why not? They’re pretty awesome wouldn’t you think?
(choice) [You]-
-1. (h): Indeed they are!
-2. (s h): Whatever...
-3. (a) Vulpra, they were trying to kill you! That, and they’ve been acting all mysterious around here with "crexa" and… and such!…
[ 1. and 2. lead to ‘additional sentence’. 3. skips ‘additional sentence’]
Additional Sentence – (t) [You]: but regardless, they have been acting up lately. I discovered a secret tunnel nearby which leads off to the Crexa’s burrows . They seem to be in some sort of conflict with them.
(su) Vulpra: You know about the Crexa!?
(u) Vulpra: I thought I was the only one who knew about them, they’re not the simple little “curious mimics” they appear to be! If they learn how to build bigger and better creations, they’ll instinctively attempt to maraud the provenance with them in a frantic bid for further territory!
Polluting the land all the while!
(s) Vulpra: And if THEY knew that I knew! Well… I don’t want to think about it!
(o) Vulpra: But you must understand, if you’re going to get caught up in this be assured; The foxes are helping! Crexa are a natural enemy of theirs, and they’re keeping them at bay!
(h) Vulpra: Some groups, like the crexa, have begun to show signs of deviousness, and the foxes aren’t gonna let them take their reputation without a fight!
(t) Barry: So the foxes are the... “good guys” here?
(u) Vulpra: Yes, The crexa are a dark-mannered species with the hope of dominating Relleka with their evolving machinery! But the foxes seem to be holding them back well enough...
(s) Eliot: But, Farmer Midroul wants to get rid of them!
(a) Vulpra: What!!? That’s outrageous! Why would he want such a thing?
(sh) [You*: Typical farm issues. It’s ok Vulpra, we’ll just tell him that the foxes aren’t going to bother him and that will be that.
(h) Vulpra: Sure, but if you want out of here the easy way, you’ll need these!
(Vulpra hands you an explosive and a tinderbox)
(o) [You]: What’s this for?
(o) Vulpra: If you want out quickly, you’ll need to penetrate a weak spot in the crevice walls. Thus creating a quick route from here to the Relleka mainland.

~ Step6: The Relleka Crevice ~

After the rather long scene, take the explosive and tinderbox to the other side of the crevice, look around for a large crack in the cliff. Use the explosive on it, then the tinderbox on the crack.
Stand back and wait a minute, the blast will hit 100 damage on you if you’re too close (or if you currently have less than 100, an amount that leaves you at 1)
Step through the opening to emerge near the first entrance to The Devious Den, run back to Midroul’s farm and you will realise he’s not home. There will instead be a note on his table, read it.
(You read the letter from Midroul)
Midroul’s Note: “Dear [You], I’m sorry to tell you my patience is at an end. Surely you had enough to time to rid Relleka of these orange irritations!? I’m sorry it had to come to this but ive decided to ‘deal’ with them myself… I located their den in the mountainside, albeit rather ‘intricate’ for a feral creature. Don’t worry, my armour is one-in-a-kind; an heirloom, tampered through years of customisation! No claw, fang, or ANY assaultive could hope to pierce such perfection!
~ Sincerely, Midroul.”
(s) [You]: Were too late! Midroul’s gone off to deal with them himself!
(a) Vulpra: What? [You], he can’t do that! I won’t let him!
(a) Barry: The foxes are on Relleka's side! We have to stop him from… stopping them!
(s) Eliot: Did*’t he mention an armour which could resist any attack? How CAN we stop him?
(t) [You]: …
(t) Barry: …
(t) Vulpra: …
(h) [You]: Ive got it! Fatigue!
(su) Eliot: Fatigue him? How?
(h) [You] Remember the tranquilliser bolts? Midroul told me that their resulting vapours put their victims to sleep; not their damage!
(h) Eliot: Brilliant!
(o) Vulpra: If you need tranquilliser bolts let me make them. I’m quite skilled at herblore and I certainly want to help. Find the ingredients list and details and ill sort it out!

Go upstairs and search Midroul’s drawers, there you will find ‘Bolt maker’s guide’ and ‘Ingredients List’. Take these down to Vulpra. But first, you’ll uncover a small leaflet along with the items, which your character will automatically read.
(t) [You]: Hm?
“Mr. R Midroul, I’m writing to inform you that your diagnosis has been determined. You’ve contracted a rare mental illness regarding a Paranoia Complex. This can be noticed through a strong uneasiness about everyday actions, and feeling that you and your possession are infinitely under threat. If left unaided, these feelings can lead to unpredictable actions, including worry-driven assault on a fatal level.
Therefore, a Calming Philtre to ease the nerves is a sheer necessity!”
(s) [You]: ...

(o) Vulpra: Ok, leave it to me, I’ll have these ready in no time.’
(A short while later…)
(h) Vulpra: Here you go [You], 150 Tranquilliser Bolts! Let’s put that madman in his place! I hope you're good with a crossbow!
(o) [You]: Don’t worry about a thing Vulpra. Eliot, Barry, let’s go!

~ Step7: A Farmer’s Fury ~

This is the final step of the quest. Be sure to take your ranged equipment, tranquilliser bolts, food, potions and teleport runes if you think you’ll need them.
Proceed back to The 1st section of The Devious Den, and climb down.
(s) [You]: No... Look at this…
The once mysterious and mystical underground passage was now searing in walls of flame! No signs of the foxes anywhere, had they escaped or had the crazed farmer got to them? Midroul would be up ahead, clad in his ultimate protective, probably making sure he hadn’t “missed anything”. Your sense of justice egging you to go on through the fires. Eliot and Barry, albeit nervous, are willing to join you for the final stretch, Vulpra already moving on forward to avenge the den’s horrific loss.

The Devious Den has the same layout as before but some routes are now blocked by walls of flame, touching them will obviously result in damage.
You need to make your way to the gilded chamber, which is much easier now that their aren’t any fox guards (though the fire still poses threat).

Before, the door was locked, but now you can open it and walk right through for the boss fight.
‘As the four ran hastily through the burning wreckage into the once private and mysterious meeting room, Midroul was standing at the far side of a newly formed pit in the floor, back towards them, reading the remains of the charts and documents stuck to the room’s walls.
(su) Midroul: This is remarkable! What on earth are they searching for?… Sceptre... tower in Morytania... “Feracite”?, “Spirality”!?
(a) [You]: Midroul!
Midroul turned around, not in the mood for any sudden intrusion.
(u) [You]: I can’t believe you went ahead and did this… the foxes weren’t even going to attack your farm after all.
(o) Midroul: Oh really? And just what were they shifting around for then?
(a) Eliot: You really think that they were using all of this just to steal your poultry?? Your MAD!
(sa) Eliot: These foxes are doing the land a favour!! Their stopping the Crexa beneath us from laying siege to the region!
(l) Midroul: HAH! And you have the nerve to call ME mad?
(o) Midroul: No my dear, they were merely seeking refuge in this underground system. Whichever intelligence devised it has clearly been gone for quite some time!
(a) Barry: Ignorance! You should speak to someone with experience on animalistic mystery before passing such judgement!
(sa) Midroul: I see I’m dealing with a band of lunatics… I really don’t have the time to listen to your childish drivel.
(a) Midroul: Leave now or ill make sure these flames engulf you, I’m irritated enough that not only did you fail to secure my farm from the foxes, but you couldn’t even think up a reasonable excuse! And I’m not going to wait for the Fremminiks to discover me here and see what’s happened to their mountains!
(a) Vulpra: You can’t just go around causing such abuse because your paranoid!!
(a) Vulpra: you’ll… You’ll PAY for this!
(o) [You]: Take it easy Vulpra. Alright Midroul, if it’s a fight you want I’ll give you one. If this is the way you react to meagre assumption then not only are you a threat to wildlife, but you’re a threat to all of us!
(a)[You]: Why would I let you go after seeing what you’ve done? The Fremminiks’ deserve to punish you at the very least!
(l) Midroul: Fool! You would attack me even in this magnificent defence!?
(sa) Midroul: Very well, let’s see how you do...
BOSS BATTLE: Midroul (Level 139)

Health: 2000
Attack Style: Range
Max Hit: 200
Info: Midroul can only be attacked from across the pit/split ground with Ranged. Not only that, but he can only be ‘damaged’ by the Tranquilliser Bolts. He too, only attacks with Ranged, which, assuming you have high prayer, can easily be defended. He has another gimmick however; he can shoot fire-bolts at a random part of the arena to set it ablaze temporarily. Running into the resulting fire will hit mage damage on you. There can only be 3 ignited spots burning at once.

Strategy: Midroul won’t give you a hard time if you think ahead. Keep your prayer on at all times to withstand his crossbow’s bolts, don’t switch to Protect From Magic if he creates a few fires as his attacks are more likely to hit you than them.
Be ready to run to a new firing point when Midroul readies a fire-bolt, you risk him shooting it near you otherwise, but be careful as you don’t want to avoid 1 fire just to run straight into another.

You don’t exactly ‘hurt’ Midroul since his armour protects him in the storyline, but the damage you inflict shows how ‘fatigued’ he is from the sleeping draught’s vapour. With this in mind, he says quick sayings in the yellow above-head text at certain levels of health.
75% = “Very sneaky [You], using my draught against me. Futile! I feel fine!”
50% = “Gah! This fatigue means nothing! I won’t be disgraced!”
25% = “I must… keep going! … Must fight on…”
00% = “I……I…”

‘The fatiguing fumes of the sleeping draught took a complete and utter toll on Midroul, who fell limply to the ground in his sleep, while the remains of the den burned all around him…
The 4 ran from the flaming tunnels and leapt through their exit seconds before it collapsed! Although the fire would soon die down inside; no-one was ever going in there again…
(su) [You]: Phew!
(u) Eliot: I can’t believe it! What Midroul did, what we’ve just done, what we came across, it’s just… unbelievable…
(o) [You]: Don’t worry Eliot, it’s all over now.
(a) Barry: Hardly! We know that there’s more to the wildlife’s deviousness than we thought, I’m pretty sure we haven’t heard the last of this.
(t) Barry: There were no signs of a struggle, no bodies, so most of the foxes probably got out before the fire started, I wonder where too…
(o) [You]: Well, were done for now Barry, we just don’t know enough yet. Until we find more leads, there’s nothing really left for us to get involved with.
(h) [You]: Besides, this shows that not all mysterious animals are evil doesn’t it? We still don’t know why they took interest in those tunnels, but if its focused on keeping those crexa down then the whole ordeal is probably safer than we thought.
(s a)Barry: One can only hope…
(t) Eliot: Hey, did you hear that?… Something by the den’s entrance?

Walk over to the collapsed entrance to the Devious Den and select ‘Investigate – Rubble’, to find a baby fox!
(su) [You]: Oh!
(u) Fox Cub: -whimper-
(o) [You]: there, it’s OK, come here
(You rescue the fox cub from the rubble. it seems to take a shine to you!)

Now talk to Vulpra to finish the quest.

(h) Vulpra: Hey, looky here, a cub!
(h) [You]: Yep! It was trapped in the entrance there. Good thing I got to it fast enough.
(h) Vulpra: Well it certainly seems to be fond of you for that!
(h) Vulpra: [You] I want to thank you. If it weren’t for you, those foxes would have been in some serious bother! Here, let me see that teleporter of yours…
(Vulpra fumbles around with the Teleporter. You decide its best to stand clear…)
(h) Vulpra: There! You seem pretty good at combat so you can now freely use the Teleporter to travel to the depths of the nearby Slayer Dungeon!
(t) Vulpra: it’s only got a few charges though sooo… you’ll probably need to find a way to re-boost it.
(o) [You]: Oh, you can’t do it for me?
(l) Vulpra: Nah, sorry. I need to get going. Ive spent a lot longer in Relleka than I was supposed to.
(h) [You]: Ah, okay, well thanks. Maybe we’ll bump into each other again one day.
(o) Vulpra: Maybe we will [You], maybe we will. . .

Congratulations! You have completed ‘A Woodland Dilemma’!
You have been awarded:
1 Quest Point
5000 Herblore exp.
10000 Ranging exp.
A teleport to the Slayer Dungeon Depths
A Pet Fox!


Last edited by Duskcurse on Sun Oct 17, 2010 12:59 am; edited 1 time in total
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