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Route to Pokémon Championship

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Route to Pokémon Championship Empty Route to Pokémon Championship

Post by invinible Thu Sep 16, 2010 4:07 pm

Requirements: 8 gym badges, willingness to face 5+ opponents in pokébattles without backing off to change pokémon or prepare between the pokébattles, and not be a current member of the elite 4

Notes: The sign-up booth for this quest must be passed when you first enter the main Jutonin region from Twig Town as it is the very first thing on the path you are forced to take. On PvP worlds, Victory Road is a multi-way combat hot zone while the elite 4 rooms and the championship room are non combat rooms expect for proper pokébattles.

Step 1: Sign up at the sign-up booth right outside of Victory Road.

Note: Defeat or backing off causes you to start here in the quest.

Step 2: Pick 1 of three paths.

If you take path 1 than you need to use all 8 HMs to get through, the npcs along the way will be Pokétrainer levels 31 - 40 and can be avoided, and must be taken on free to play worlds. This path is the quickest but longest mainly because of all the lines with transfer points on both sides making HM 7: Transfer your best friend on this path. If you stayed strictly to the free to play area of the Jutonin region than the only HM that you might be missing that is needed for this path is HM 1: Decipher. This path is ended when you find the door to the first elite 4 member's room using HM 4: Pathway. (For now the HM are listed on page 100 of Pokémon Thread ~142~ on the RuneScape forums until they are changed to the proper TM format, 8th and 9th posts down. Quick find code: 23-24-202-61282253)

If you take path 2 than you need to use your other skills to get through, the npcs along the will be Pokétrainer levels 41 - 50 and can still be avoided but not as easily, and as direct as any path will get. This path is the shortest but most involved with a special presence to Dungeoneering as it takes level 35 Dugeoneering to start this path and level 94 Dungeoneering to finish along this path.

If you take path 3 than all you will need to do along the path is beat each npc whom Pokétrainer levels will be 51 - 60 and can't be avoided in pokébattle. This path is the least involved but the slowest as it is the purest test of your Pokétrainer skill between the 3 paths hence no need to bring HMs or rely on other skills during this path.

Step 3: Beat each of the elite 4 in an elite 4 battle.

This is where a cut-scene comes in to show you whom your opponent is, mainly to give the game time to make your opponent's team as challenging to you as possible.

How the opponent is picked is if there is a non elite 4 player pokémon champion in the championship room when your character enters than he/she becomes your opponent but if there is more than 1 non elite 4 player pokémon champion in the room than it is randomly selected between them whom is your opponent but if there is no non elite 4 player pokémon champions than the rival you had the most trouble with will be your opponent. However, if you had equal trouble with most of your rivals than your primary rival will be your opponent.

If you end up with a player opponent than the pokémon they brought along will be healed to full hit points or hit points when that player started on Victory Road that trip, whichever is greater. That player's pokémon also lose any negative status effected they picked up along Victory Road/elite 4 battles while regaining any positive status effects they lost along Victory Road/elite 4 battles that they had when they started the journey on Victory Road. And if that player has less than 6 pokémon with him/her than his/her Pokémon Paradise is checked for other pokémon to add to his/her team to take it up to 6 and make the battle as tough for you as possible while healing all pokémon put on the team this way to full hit points and removing status effects from them.

If you end up with a rival opponent and you have your starting pokémon with you than he/she will have his/her starting pokémon with him/her and 5 other pokémon picked from what he/she caught to make the battle as difficult as possible on you. If you don't have your starting pokémon with you than he/she won't have his/her starting pokémon with him/her and will use 6 of the pokémon he/she caught to make the battle as difficult as possible on you.

Step 4. Beat your final opponent between you and Pokémon Champion status


Rewards: 5,000 PokéTrainer experience
3 quest points
Pokémon Champion title status
Reward photograph of your character and his/her pokémon used to beat this quest
invinible
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Post by MorbiusMonster Thu Sep 16, 2010 6:25 pm

Doesn't this contradict the use of the suggestion forums? Ideas are meant to be original, not deriving of an another format.
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Post by The Empty Lord Thu Sep 16, 2010 9:36 pm

*cough killjoy cough*

Ideas don't have to be original, you've clearly never been on the RS forums if you think for a second they are original ideas.

If you meant original as in not a breach of copyright rather than original compared to other people, the RS Forums (I think) doesn't allow this... but it's a bit of fun. Tongue
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Post by The Empty Lord Thu Sep 16, 2010 9:36 pm

Which reminds me... I was gonna make RuneScape's map on a Pokemon map generator at one point. Pleased
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Post by Dragon78114 Sun Sep 19, 2010 6:27 am

...pokemon map generator...?
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Post by The Empty Lord Sun Sep 19, 2010 6:45 am

Yeah...? Well, make maker... generator implies that it does a lot more of it for you. Wink

Pokemon, or at least the Gameboy versions (you know... without the fancy 3D) is a very simple sprite-sheet game. All you need is a rom to rip the sprites from, and you can build a new map. Smile
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