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Re: The True Nightmare

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Re: The True Nightmare - Page 4 Empty Re: The True Nightmare

Post by The Empty Lord Mon Sep 27, 2010 12:09 am

First topic message reminder :

Morbius wrote:No enemy you could possibly concieve is more powerful than the True Nightmare. Unless you present real coherent threat, it's peanuts compared to the Nightmare.

Sounds like a challenge to me!

(Jer wants his thread to remain on topic.)
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Re: The True Nightmare - Page 4 Empty Re: Re: The True Nightmare

Post by MorbiusMonster Tue Oct 19, 2010 6:54 am

Speaking of Game Companies and Creative Directors, Mark Gerhard and K'ril Tsutsaroth were on the back of the Independent this morning, advertising Dell computers.

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Re: The True Nightmare - Page 4 Empty Re: Re: The True Nightmare

Post by The Empty Lord Tue Oct 19, 2010 9:03 am

Awesome. Smile
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Re: The True Nightmare - Page 4 Empty Re: Re: The True Nightmare

Post by MorbiusMonster Wed Oct 20, 2010 2:46 am

Anyway, what is this about the coalition between me an Psycho to found a games company?

I have ideas, but I am not prepared to come up with anything major just yet, unless you wish me to explain "Legends in Genesis".
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Re: The True Nightmare - Page 4 Empty Re: Re: The True Nightmare

Post by The Empty Lord Wed Oct 20, 2010 4:12 am

Go on then...
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Re: The True Nightmare - Page 4 Empty Re: Re: The True Nightmare

Post by MorbiusMonster Wed Oct 20, 2010 6:48 am

"Legends in Genesis" is an Arzonus story set off-world featuring the main cast, each with their own separate stories. The stories would incorporate a variety of challenges and difficulty and regularly cross over. The whole story is set two years after current RuneScape events and on another world entirely.

Maya's Story - Maya and Master Maelstrom have worked endlessly on a new piece of technology salvaged from the ocean, a working transport vessel. Having followed schematics built in to the design, the vessel is operational and ready for testing. The ship itself is designed to cross vast distances of space in mere minutes and therefore is a feat of engineering. Maya volunteers for the pioneer flight to visit another world, and Fang and Donicus are put at her disposal as protection and as ambassadors.

Her story has varying difficulty, in-game.


Morbius' Story - Morbius Maelstrom has been training for some time for a proper mission outside of the city, now that he can be trusted on his own (for once). Upon arriving in the new world, he quickly acts the hero and lands himself in a lot of trouble and now has to save the day (much to his liking). Still amatuer at best, Morbius is joined by his friend Dawn and his personal tutor Lance.

Morbius' Story is easier.

Giovanni's Story - The remaining Shadow Apprentices are still at large, and their presence compromises the safety of this mission. Giovanni, Cheyenne and Yaanas are all given access to the flight to track down the Shadow apprentice that is currently having the largest bounty on their head. Having returned to Arzonus, Giovanni is now in better control of his abilities and Cheyenne has better understanding of her own.

Giovanni's Story is harder.

Scarlett's Story - Scarlett Knox is a 17-year old werewolf, the only one of her kind, born in this strange world. For all her life, she has lived in the cursed Quarantine Zone, facing daily threat from demons and humans who all believe her to be a monster and want her destroyed. Having suffered brutal injury since she was a child, Scarlett has a vast array of mechanical devices replacing or supporting her internal organs, including a standard issue of weapons assembly to protect her against enemy threat. She and her sister, Sedna, continuously fight for their survival and then come across a stranger who offers her an escape. She later teams up with Zanik, who also attended the mission on the behalf of the Dorgeshuun, because of her mental prowess and courage. Scarlett holds a strange power that she has yet to come to understand and may finally rid the world of the demon scourge.

Scarlett's story is average difficulty.

Each character would have a variety of skills and abilities that would be developed on throughout the game. Some characters would be able to perform a variety of tasks that others can't, while those at a disadvantage at some points would have success in others.
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Re: The True Nightmare - Page 4 Empty Re: Re: The True Nightmare

Post by The Empty Lord Wed Oct 20, 2010 8:10 am

Why's it set off-world, just out of curiosity?
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Re: The True Nightmare - Page 4 Empty Re: Re: The True Nightmare

Post by MorbiusMonster Wed Oct 20, 2010 6:06 pm

Because it opens all new doors as to what takes place. Essentially, there can be a different variety of locations that RuneScape couldn't have, simply because RuneScape's technology and geodiversity is fairly limited.
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Re: The True Nightmare - Page 4 Empty Re: Re: The True Nightmare

Post by The Empty Lord Thu Oct 21, 2010 1:29 am

That's why you suggest on-world that has that? Since a planet with such limited tech could never have space travel... even though I've worked it into several stories, including the elves.
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Re: The True Nightmare - Page 4 Empty Re: Re: The True Nightmare

Post by MorbiusMonster Thu Oct 21, 2010 7:38 am

It doesn't quite travel in space, it's more like a system of portal systems and basic flight.
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Re: The True Nightmare - Page 4 Empty Re: Re: The True Nightmare

Post by The Empty Lord Thu Oct 21, 2010 7:59 am

Ahh. Smile
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Re: The True Nightmare - Page 4 Empty Re: Re: The True Nightmare

Post by MorbiusMonster Fri Oct 22, 2010 4:45 am

In other news, The EVE Online contest results have brought a wave of chaos in their wake.
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Re: The True Nightmare - Page 4 Empty Re: Re: The True Nightmare

Post by MorbiusMonster Sat Oct 23, 2010 3:03 am

Anywho, if you want me to document "Legends in Genesis", just say so.
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Re: The True Nightmare - Page 4 Empty Re: Re: The True Nightmare

Post by The Empty Lord Sat Oct 23, 2010 4:41 am

It's up to you lol.
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Re: The True Nightmare - Page 4 Empty Re: Re: The True Nightmare

Post by MorbiusMonster Sat Oct 30, 2010 4:22 am

The Nightmare, when ressurected, has a large number of tricks up its dark sleeves. It's attacks feature the following.

Shadow Claw - A close range combat move that slices through an opponent's defences. Protect from Melee will nulify damage, but the defence reduction is not easily avoidable. When charged, this attack is unleashed in consecutive strikes.

Dark Pulse - A long distance attack that launches a wave of twisted and evil energy. Protect from Magic will nulify damage, but the stun effect is not avoidable with low agility. When charged, run energy is reduced by 20% and stunning is standard.

Shadow Sphere - A range-based attack in which a large mass of darkness is hurled at the player. Protect from Range will nulify damage, but attack will still continue to be reduced. When charged, attack, strength, defense and prayer are substantially reduced.

Darkmatter Meteor - Summoned from the Torn Realm, large crystals made from blood-red dark matter and are aimed at the target. No prayer nulifies damage, only Protect from Summoning can prevent them being forged. When charged, they will summoned and launched, regardless of what prayer is used.

The Nightmare, like the Demon Lords, has the strategy "Malevolent Presence", in which health depletion will cause its strategy to alter. In terms of the Nightmare, it will be more likely to charge its attacks as it becomes weaker. Each move has a specific charge animation to alert you to prepare.
Shadow Claw - The Nightmare crosses its arms to cover its face.

Dark Pulse - The Nightmare will raise its arms and clench its fists.

Shadow Sphere - The Nightmare will raise its right arm and holds it in a position, preparing to throw.

Darkmatter Meteor - The Nightmare will press its fingers together.

Everytime it charges, a weak spot is exposed. The alcove on its back from which the third arm emerges will be unveiled as the third arm retreats to prepare a move. A blow here will deal more damage and may stun the Nightmare. A special attack will always stun, but for much briefly a time.
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Re: The True Nightmare - Page 4 Empty Re: Re: The True Nightmare

Post by MorbiusMonster Sat Oct 30, 2010 4:27 am

The True Nightmare's attacks are greater improvements from these, with a few more. However, fighting as Morbius, Cheyenne and Tandoca means you can't use prayers. Instead, you'll have to switch between each charater and deflect attacks accordingly.

When the opportunity presents itself, attack!
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Re: The True Nightmare - Page 4 Empty Re: Re: The True Nightmare

Post by Duskcurse Sat Oct 30, 2010 6:16 am

Hey Morb how goes arzonus?
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Re: The True Nightmare - Page 4 Empty Re: Re: The True Nightmare

Post by MorbiusMonster Sat Oct 30, 2010 6:39 am

At the present moment, it is moving fairly slowly. I haven't focussed much of my time on it. I plan to work on it during the winter when I am stuck indoors.
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Re: The True Nightmare - Page 4 Empty Re: Re: The True Nightmare

Post by Duskcurse Sat Oct 30, 2010 7:15 am

ok
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Re: The True Nightmare - Page 4 Empty Re: Re: The True Nightmare

Post by MorbiusMonster Fri Nov 12, 2010 6:47 am

Anyone heard of the Lavender Town effect? Claims of sounds that caused physical and psychological illness and of disturbing and traumatising images?

Perhaps a few should be slipped in somewhere to make this quest all that more impactive and frightening.
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Post by Duskcurse Fri Nov 12, 2010 7:51 am

Good idea Morb, I'll think of something to help you with the true nigthmare also dont erase the gods from arzonus, and I am not saying this bedcause of zaros but because of all gods, look for example I love raikhaza, and if you are going to erase them because of my obseesion with zaros and that of all of rs dont do it, think of it like this, your siggestion being the only one that is really zarosian Grin, but please dont erase the gods from arzonus Crying or Very sad
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Post by MorbiusMonster Fri Nov 12, 2010 7:20 pm

Not completely erase them. Some may still have allegiances to gods, but the gods such as Saradomin, Zamorak, Guthix, Bandos, Armadyl, Zaros etc. are considered archaic (outdated). The werewolves, having achieved elevated powers that they have, find the idea of an immortal and omnipotent being that commands people and gives trivial meaning slightly silly.

In their opinions, the gods aren't wrong or forbidden and can be followed if one wishes to, but they have the idea that civilizations that hold on to trivial pursuits such as a war and religion prevent them from reaching the potential they could have.

Raizahka isn't a god or idol, but more of a fabled creature. She represents a series of ideas and values, not a powerful figure of religion. Values such as not resorting to needless violence unless it is a last resort, not harming living things unless it is truly necessary and to look after ones family and friends, and to value aspects of courage, bravery and intelligence.
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Post by Duskcurse Fri Nov 12, 2010 8:59 pm

Hey but if you see this when zaros ruled the life wqas some sort of uthopia and the guthixians live peaceful and plenty life, and their lact of technologgy is because they prefer to live with nature Grin
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Re: The True Nightmare - Page 4 Empty Re: Re: The True Nightmare

Post by The Empty Lord Sat Nov 13, 2010 6:01 am

Your description of Raizahka is exactly what religion stems from. The gods in RuneScape exist, they represent a very real force... There is no religion, for their is no belief. Raizahka is a god, and should be forsaken by the wolves for they consider themselves above archaic culture. Saradomin and Zamorak are high-kings (which is ironically what mahjarrat means), to reject them is to declare war on a very tangible enemy.
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Re: The True Nightmare - Page 4 Empty Re: Re: The True Nightmare

Post by MorbiusMonster Sat Nov 13, 2010 6:27 am

Raizahka is mortal, and her power is limited. She can die, she can age, but she has powers beyond most mortals.

The Mahjarrat fear her, because she could destroy them. But with such power, she holds restraint. Such is a virtue of the werewolves - restraint even when all power can be your own.

No being of average power would challenge her, for she is renowned to kill enemies swiftly. But with such strength and ferocity, she uses it as a necessity, not as an immediate means. Such is a virtue of the werewolves - knowing that killing or harming others is only a last resort.

She is renowned within the myth to have unmatched beauty, but she draws her attention away from it and uses her knowledge. Such is a virtue of the werewolves - appearance is irrelevant, knowledge and understanding is most impressive of all things.

The Gods are different. They boast the omnipotence of their power, and resort immediately to use their power and their aggression and can take on the appearance of what they want to lead people. In reality, they probably are disgusting to humans and couldn't lead blind fools to their deaths. They show no signs of restraint, control, nor true appreciation. Nothing matters to them, for more can simply be regenerated at will, and they needn't value anything for they can live forever and let things die whilst they remain unchanged.
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Post by MorbiusMonster Sat Nov 13, 2010 6:28 am

And above all, Raizahka doesn't require belief to stay alive. She eats like all other living creatures.
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Post by MorbiusMonster Sat Nov 13, 2010 6:41 am

If you really believe that Raizahka is unworthy of turning away from omnipotence, then pursue this thought no longer.
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