Isthael and Morthánd (combat/Economic war)
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Isthael and Morthánd (combat/Economic war)
I put it on activites... but it is a new location though..
We make a new location somewhere south of Runescape. Its a living minigame. A conquest. It would always be running and not having a reallly end of it. (it can be changed). The battle is between the Alliance and the enemy (MAKE ME A WAR RACE OF ENEMYS TO FIGHT AGAINST). You need to have a good economy and army to survive. How do you do it?
To make it a bit different from Soul wars and Castle wars, the playground would be huge. In one end we have the alliance, on the other end we have the target. The enemy castle or something. The Alliance city has a forge and a blacksmith, carpenter, storage etc. The basic idea is to defend the own "city" and destroy the NPC's castle.
I just love 3mptylords "skill tree" (what I've heard from it this far) and here it could be included. You could join the alliance. and then choose to either build up a economy or a force to defend the city (taking both combat and non-combat players into the same game).
To build up a economy you'll need resourches.
Wood (to build up defences, houses, repairing, engineering siege weapons),
Minerals (to make tools, weapons, armors),
Food (farms, fish, etc).
Stones, (to repair the wall, ammo to siege weapons)
Player need to gather these resourches to build up the factions economy. A city does not survive long without a stable economy. A strong army cant survive without weapons, armors or food from the city.
-----------------------------------------------------------------------------------------
Rank system.
On the battlefield you'll need a leader. A commander. A player who has played this for a long time. In the beginning we may only have NPC King, that are giving us commands on where to defend (if the enemy has breach the gate etc) or where to attack.
everyone who joins the army starts as a Footsoldier. Then they can upgrade (with 3mptylords skill tree (ex.)) to become knights and templars.
To make it even more fair for everyone (no matter the lvl) No one are allowed to bring armors or weapons to this island. The team has to make them themself so that everyone starts from zero. (then noone can start with a whip going killing spree and gain ranks faster than the ones who dont have whips.. etc)
1. - Footsoldiers. - Sword & Shields. Med. Helmets and Chainmails.
2. -- Soldiers
3. --- Knights - Sword & Shields. Full helmet and chainmails
4. ---- Templars (temple knights) - swords (& shiels) Full helmet and platebody/legs
5. ¤ Captain - can give orders to footsoldiers
6. ¤¤ Lieutenant - can give orders to footsoldiers-knights
7. ¤¤¤ Commander - can give orders to anyone. (only one can be assaign the commander)
1. Hunters
2a Archers 2b Rogues
1. Sorcerers - Magicians
2. Clerics - healers
2a Priest 2b Bishop
------------------------------------------------------------------------------------------
Citizens
Town Guard - Spear, med. helmet. chainmail.
Farmer
Armorer
Woodcutter
Stonecutter
Fisherman
Miner
####
rank system:
1. Farmer - basic food farms
2. Noble Farmer - more advanched farms
3. Master Farmer - everything (can give orders to the two under)
####
1. Forger
2a. Armorsmith 2b weaponsmith 2c toolsmith
3a 4th Armorsmith 3b 4th weaponsmith 3c 4th toolsmith
4a 3rd Armorsmith 4b 3rd weaponsmith 4c 3rd Toolsmith
5a 2nd Armorsmith 5b 2nd weaponsmith 5c 2nd Toolsmith
6a 1st Armorsmith 6a 1st Weaponsmith 6a 1st toolsmith
The armorsmither is making mainly armors for the army
The weaponsmither is making mainly weapons for the army
the toolsmither is making mainly tools for citizens.
####
Woodcutter - Lumberjack - Sawyer - Carpenter - Joiner
The city need woods and planks to repair the city and defences.
The higher rank the better
####
1a Miner------- 1b Stonecutter
2a Gold miner 2ab Metal Miner 2ba Stonecarver
3a Gem miner
The city needs ores to make bars and to make armors, tools and weapons.. Stones are needed to repair the walls or to make ammo to siege weapons. Gold to make money (the purpose Idk) the gems to amulets etc.
####
1. Pioneers
2. Engineers
3a. Catapult Engineering 3b Basilisk engineering 3c Battle Ram Engineering
4a Trebuchet Engineering 4C Siege tower Engineering
Pioneers are the ones who repair the city, and the walls.
The (basic) engineers have the task to repair it even faster
Catapult engineering and the others have the ability to build and repair catapults or basilisks etc.
####
1a Fishermen - fishes for fishes
1b Deerhunter - hunting deers for meat
2b Boarhunter - hunting boars for meat
####
1a Town Guard - simple guarding the town from any intruding NPCs
2a Officer of the Town Guard - can give orders to the rest of the town guard
####
Fletcher - fletches the logs into bows and arrows to archers.
Bowstringer - strings the bows.. (what a job)
####
-------------------------------------------------------------------------------------------
The Enemy (names anyone??)
well we cant count on that NPC can do all the work that a human can do, so we leave them to the fighting only. (they may have some engineers to repair the walls)
The npc is getting harder the longer the game is.
In the beginning the enemy is attacking not so much and with easy soldiers. but the longer the "game" is going the more difficulter the enemies gets.
E1 (easy 1#) around lvls of 15-35. - Sword and shields mainly. (Wood Riders?)
E2 (easy 2#) around lvls of 36-56. - Sword, Shield, Chain mail (footsoldiers)
E3 (easy 3#) around lvls of 57-89. - More armored footsoldiers, Archers joins the battle.
N1 (normal 1#) Around lvls of 90-110 - Crossbowmen, knights.
N2 (normal 2#) Around lvls of 111-140 - Knights, Mages.
N3 (normal 3#) around lvls of 141-160 - Temple Knights - Magicians
H1 (Hard 1#) around lvls of 161-190 - Temple Captains (more heavier, 2h swords)
H2 (Hard 2#) around lvls of 191-210 - Chaos Magicians and Heavy Crossbow.
H3 (Hard 3#) around lvls of 211-240 - Boss (?)
I1 (Insane 1#) around lvls of 241-260 - beasts.. ooh..
(its like any of those defense games (tower defence) where a row of monsters or enemies are attack or trying to reach your castle.. hmm)
------------------------------------------------------------------------------------
The 1st main goal is to defend the city at all cost. Citizens are gathering resourches witch will repair the wall or the city from the enemies attacks..
The 2nd goal is to destroy the main gate of the enemies main wall. Then also kill the king of the enemy. (name, race anyone? ).. etc
Loses if the city is in ruins and you cant repair it any longer. (having no weapons left/ reasourches left)
--------------------------------------------------------------------------------------------
Near the gate, on a mountain. There could be a altar (for players to rise their prayer). where players can worship the gods for help (the temple). Only priests and bishops may do this. by gathering some gold (from the forge) and worship to the gods.
--------------------------------------------------------------------------------------------
say what you think. Please if there is something that can be changed into something beter.. feel free to say it (no Zaros may not be involved, other than amongst the gods boosts gifts or something)
Rewards:
Nothing yet but, experiance?
We make a new location somewhere south of Runescape. Its a living minigame. A conquest. It would always be running and not having a reallly end of it. (it can be changed). The battle is between the Alliance and the enemy (MAKE ME A WAR RACE OF ENEMYS TO FIGHT AGAINST). You need to have a good economy and army to survive. How do you do it?
To make it a bit different from Soul wars and Castle wars, the playground would be huge. In one end we have the alliance, on the other end we have the target. The enemy castle or something. The Alliance city has a forge and a blacksmith, carpenter, storage etc. The basic idea is to defend the own "city" and destroy the NPC's castle.
I just love 3mptylords "skill tree" (what I've heard from it this far) and here it could be included. You could join the alliance. and then choose to either build up a economy or a force to defend the city (taking both combat and non-combat players into the same game).
To build up a economy you'll need resourches.
Wood (to build up defences, houses, repairing, engineering siege weapons),
Minerals (to make tools, weapons, armors),
Food (farms, fish, etc).
Stones, (to repair the wall, ammo to siege weapons)
Player need to gather these resourches to build up the factions economy. A city does not survive long without a stable economy. A strong army cant survive without weapons, armors or food from the city.
-----------------------------------------------------------------------------------------
Rank system.
On the battlefield you'll need a leader. A commander. A player who has played this for a long time. In the beginning we may only have NPC King, that are giving us commands on where to defend (if the enemy has breach the gate etc) or where to attack.
everyone who joins the army starts as a Footsoldier. Then they can upgrade (with 3mptylords skill tree (ex.)) to become knights and templars.
To make it even more fair for everyone (no matter the lvl) No one are allowed to bring armors or weapons to this island. The team has to make them themself so that everyone starts from zero. (then noone can start with a whip going killing spree and gain ranks faster than the ones who dont have whips.. etc)
1. - Footsoldiers. - Sword & Shields. Med. Helmets and Chainmails.
2. -- Soldiers
3. --- Knights - Sword & Shields. Full helmet and chainmails
4. ---- Templars (temple knights) - swords (& shiels) Full helmet and platebody/legs
5. ¤ Captain - can give orders to footsoldiers
6. ¤¤ Lieutenant - can give orders to footsoldiers-knights
7. ¤¤¤ Commander - can give orders to anyone. (only one can be assaign the commander)
1. Hunters
2a Archers 2b Rogues
1. Sorcerers - Magicians
2. Clerics - healers
2a Priest 2b Bishop
------------------------------------------------------------------------------------------
Citizens
Town Guard - Spear, med. helmet. chainmail.
Farmer
Armorer
Woodcutter
Stonecutter
Fisherman
Miner
####
rank system:
1. Farmer - basic food farms
2. Noble Farmer - more advanched farms
3. Master Farmer - everything (can give orders to the two under)
####
1. Forger
2a. Armorsmith 2b weaponsmith 2c toolsmith
3a 4th Armorsmith 3b 4th weaponsmith 3c 4th toolsmith
4a 3rd Armorsmith 4b 3rd weaponsmith 4c 3rd Toolsmith
5a 2nd Armorsmith 5b 2nd weaponsmith 5c 2nd Toolsmith
6a 1st Armorsmith 6a 1st Weaponsmith 6a 1st toolsmith
The armorsmither is making mainly armors for the army
The weaponsmither is making mainly weapons for the army
the toolsmither is making mainly tools for citizens.
####
Woodcutter - Lumberjack - Sawyer - Carpenter - Joiner
The city need woods and planks to repair the city and defences.
The higher rank the better
####
1a Miner------- 1b Stonecutter
2a Gold miner 2ab Metal Miner 2ba Stonecarver
3a Gem miner
The city needs ores to make bars and to make armors, tools and weapons.. Stones are needed to repair the walls or to make ammo to siege weapons. Gold to make money (the purpose Idk) the gems to amulets etc.
####
1. Pioneers
2. Engineers
3a. Catapult Engineering 3b Basilisk engineering 3c Battle Ram Engineering
4a Trebuchet Engineering 4C Siege tower Engineering
Pioneers are the ones who repair the city, and the walls.
The (basic) engineers have the task to repair it even faster
Catapult engineering and the others have the ability to build and repair catapults or basilisks etc.
####
1a Fishermen - fishes for fishes
1b Deerhunter - hunting deers for meat
2b Boarhunter - hunting boars for meat
####
1a Town Guard - simple guarding the town from any intruding NPCs
2a Officer of the Town Guard - can give orders to the rest of the town guard
####
Fletcher - fletches the logs into bows and arrows to archers.
Bowstringer - strings the bows.. (what a job)
####
-------------------------------------------------------------------------------------------
The Enemy (names anyone??)
well we cant count on that NPC can do all the work that a human can do, so we leave them to the fighting only. (they may have some engineers to repair the walls)
The npc is getting harder the longer the game is.
In the beginning the enemy is attacking not so much and with easy soldiers. but the longer the "game" is going the more difficulter the enemies gets.
E1 (easy 1#) around lvls of 15-35. - Sword and shields mainly. (Wood Riders?)
E2 (easy 2#) around lvls of 36-56. - Sword, Shield, Chain mail (footsoldiers)
E3 (easy 3#) around lvls of 57-89. - More armored footsoldiers, Archers joins the battle.
N1 (normal 1#) Around lvls of 90-110 - Crossbowmen, knights.
N2 (normal 2#) Around lvls of 111-140 - Knights, Mages.
N3 (normal 3#) around lvls of 141-160 - Temple Knights - Magicians
H1 (Hard 1#) around lvls of 161-190 - Temple Captains (more heavier, 2h swords)
H2 (Hard 2#) around lvls of 191-210 - Chaos Magicians and Heavy Crossbow.
H3 (Hard 3#) around lvls of 211-240 - Boss (?)
I1 (Insane 1#) around lvls of 241-260 - beasts.. ooh..
(its like any of those defense games (tower defence) where a row of monsters or enemies are attack or trying to reach your castle.. hmm)
------------------------------------------------------------------------------------
The 1st main goal is to defend the city at all cost. Citizens are gathering resourches witch will repair the wall or the city from the enemies attacks..
The 2nd goal is to destroy the main gate of the enemies main wall. Then also kill the king of the enemy. (name, race anyone? ).. etc
Loses if the city is in ruins and you cant repair it any longer. (having no weapons left/ reasourches left)
--------------------------------------------------------------------------------------------
Near the gate, on a mountain. There could be a altar (for players to rise their prayer). where players can worship the gods for help (the temple). Only priests and bishops may do this. by gathering some gold (from the forge) and worship to the gods.
--------------------------------------------------------------------------------------------
say what you think. Please if there is something that can be changed into something beter.. feel free to say it (no Zaros may not be involved, other than amongst the gods boosts gifts or something)
Rewards:
Nothing yet but, experiance?
Last edited by Zectiox on Fri Nov 05, 2010 7:15 am; edited 2 times in total (Reason for editing : Update! edit..)
Zectiox- Advocate
- Number of posts : 743
Age : 32
Location : Alaveteli, Fin
Re: Isthael and Morthánd (combat/Economic war)
I'm intruiged at the concept of a kingdom you must actively defend. The Kingdom of Miscellania only... well, more in depth.
Perhaps have two paths; the People and the Military. There would be a Crown Treasury that is fills up gradually. To make the people happy, you must spend the funds on things for the people; but the less funds you have, the less funded your military will be. You can donate to the treasury from your own pocket, and withdraw from the treasury also. Happy people will earn money, but exploiting the people will make more money at the cost of happiness. You'd also have control of certain laws - banning alcohol will increase your labour score, but decrease happiness score. People will riot when the happiness is too low.
*shrugs*
Just throwing out ideas.
Perhaps have two paths; the People and the Military. There would be a Crown Treasury that is fills up gradually. To make the people happy, you must spend the funds on things for the people; but the less funds you have, the less funded your military will be. You can donate to the treasury from your own pocket, and withdraw from the treasury also. Happy people will earn money, but exploiting the people will make more money at the cost of happiness. You'd also have control of certain laws - banning alcohol will increase your labour score, but decrease happiness score. People will riot when the happiness is too low.
*shrugs*
Just throwing out ideas.
Re: Isthael and Morthánd (combat/Economic war)
hah WOW O.O amazing ideas.. well its 23:00 here... sleepy NO.. -.- Z_Z
maybe tomorrow may be a good time to update it
maybe tomorrow may be a good time to update it
Zectiox- Advocate
- Number of posts : 743
Age : 32
Location : Alaveteli, Fin
Re: Isthael and Morthánd (combat/Economic war)
you mean, you still may choose to be the people? or is it turned to a combat-only game oO
so. Is the job upgrades good or should I change it to techs?.
# Job upgrades gives individual players to get more exp.
# Tech upgrades gives the hole city new improvments. (from bronze armor to steel armor)
so. Is the job upgrades good or should I change it to techs?.
# Job upgrades gives individual players to get more exp.
# Tech upgrades gives the hole city new improvments. (from bronze armor to steel armor)
Zectiox- Advocate
- Number of posts : 743
Age : 32
Location : Alaveteli, Fin
Re: Isthael and Morthánd (combat/Economic war)
Well, I suppose helping the people would be a way to prevent the minigame being a money sink. Since you need money to make them happy, and you need money to fund the military. Put all your money into the military, and help by doing the jobs yourself - they'll be inspired to work if their glorious leader is happy to work with them.
Unless you mean still an economic war? I don't think you should be able to directly compete for money with the other cities - if you're military's doing good, and you're people are happy then you have good economy.
What about multiple players? How does that work?
Unless you mean still an economic war? I don't think you should be able to directly compete for money with the other cities - if you're military's doing good, and you're people are happy then you have good economy.
What about multiple players? How does that work?
Re: Isthael and Morthánd (combat/Economic war)
If the people have no money to work with, nothing is going to work! Awsome.. The military needs to spend their loot (coins, gold, money etc) to the people so that the people can give them food, potions, new weapons and armors.
through techs you could like upgrade "Bronze" to first unlock bronze weapons and armors then "steel" "Mithril" or something like that. to make it more better. It could cost some gold to search for.
same with the minerals, you may mine coal and iron for steel but may not use it when you don't know how to. If you know what I mean
well it sounds really good that the army is giving money to the people so that they stand happy.
What about multiple players? please describe your question ;D.. I would like to see a game where players could choose to be 1) soldiers. 2) citizens
it would give non-combat players a chance to have some fun for once .
The enemy would mostly be NPC to make it a balanched game (if it were PVP, clans could easy team up a team and win easy. It should be a game for everyone and as fair as it can be. No one should come as a king without knowing how to be one. Therefor should it be so as players should be given starter armor and weapons but until bronze is researched bronze is the mightiest metal during the game etc.)
keep up the good work
through techs you could like upgrade "Bronze" to first unlock bronze weapons and armors then "steel" "Mithril" or something like that. to make it more better. It could cost some gold to search for.
same with the minerals, you may mine coal and iron for steel but may not use it when you don't know how to. If you know what I mean
well it sounds really good that the army is giving money to the people so that they stand happy.
What about multiple players? please describe your question ;D.. I would like to see a game where players could choose to be 1) soldiers. 2) citizens
it would give non-combat players a chance to have some fun for once .
The enemy would mostly be NPC to make it a balanched game (if it were PVP, clans could easy team up a team and win easy. It should be a game for everyone and as fair as it can be. No one should come as a king without knowing how to be one. Therefor should it be so as players should be given starter armor and weapons but until bronze is researched bronze is the mightiest metal during the game etc.)
keep up the good work
Zectiox- Advocate
- Number of posts : 743
Age : 32
Location : Alaveteli, Fin
Re: Isthael and Morthánd (combat/Economic war)
I don't think the military should be a source of anything aside combat experience - well, aside from maybe gold to your treasury. But it's up to you to give it to the people or just leave it to fund the military. The people will give the military whatever you tell them to - you've just got to keep them happy to keep doing it.
Multiple players... you said this is a living minigame. In that, it's always running. Are you playing against AI or other players? If other players, what's to stop someone coming along and messing up what you've got going?
"it would give non-combat players a chance to have some fun for once"
^
Well, you shouldn't really choose. It should be a case of you aren't *needed* for either, you are just the ruler. However, you can help the people and you can help the military. The military will still fight without your help, and the people will still work... permitted the military has funds, and the people are happy.
The military funds only pays for the soldiers' wages, you require the people to actually give them weapons and armour. People who are unhappy will leave the city, which decrease your population - thus decreases how much army you need. But less population makes you less money... so you need to keep them happy to get the population rising. But the more population you have, the more money you have to spend keeping them happy and the more military you need. The point of the game is you need more money then you'll have.
Multiple players... you said this is a living minigame. In that, it's always running. Are you playing against AI or other players? If other players, what's to stop someone coming along and messing up what you've got going?
"it would give non-combat players a chance to have some fun for once"
^
Well, you shouldn't really choose. It should be a case of you aren't *needed* for either, you are just the ruler. However, you can help the people and you can help the military. The military will still fight without your help, and the people will still work... permitted the military has funds, and the people are happy.
The military funds only pays for the soldiers' wages, you require the people to actually give them weapons and armour. People who are unhappy will leave the city, which decrease your population - thus decreases how much army you need. But less population makes you less money... so you need to keep them happy to get the population rising. But the more population you have, the more money you have to spend keeping them happy and the more military you need. The point of the game is you need more money then you'll have.
Re: Isthael and Morthánd (combat/Economic war)
Now i see where you are going. Do a solo playing game... My first thought Was that you could be the citizens. Of course we could Do it this Way.
Its you against monsters. Humans vs goblins or whatever we Can find promising..
If against other players.. You could hire spies or sabutours to burn down the others city. Or damage it. We could also have Trade routes. (it could be Islands.. Small Islands that you or other players could conquest.)
Its you against monsters. Humans vs goblins or whatever we Can find promising..
If against other players.. You could hire spies or sabutours to burn down the others city. Or damage it. We could also have Trade routes. (it could be Islands.. Small Islands that you or other players could conquest.)
Zectiox- Advocate
- Number of posts : 743
Age : 32
Location : Alaveteli, Fin
Re: Isthael and Morthánd (combat/Economic war)
Perhaps have it like a game of Risk. Have a small area of the map which is split into sections, and you each get a capital... and you have to fight for sections of the map!
You win when you hold the whole map, then you'll be fought by another enemy. Say, maybe goblins first, then ogres, then rellekkans, then knights, etc.
You win when you hold the whole map, then you'll be fought by another enemy. Say, maybe goblins first, then ogres, then rellekkans, then knights, etc.
Re: Isthael and Morthánd (combat/Economic war)
it could be a up to 4player-game. but still to get your army you need people to get food, techs, weapons etc?
against goblins, ogres.. that sounds awsome! really really great.. now to the drawing board
against goblins, ogres.. that sounds awsome! really really great.. now to the drawing board
Zectiox- Advocate
- Number of posts : 743
Age : 32
Location : Alaveteli, Fin
Re: Isthael and Morthánd (combat/Economic war)
Treasury - 100 Gold
Population 200 - 100 Military
Projected Casualties: 100
Next war: 2 days.
1 gold per Military; 1 Military per 1 Population (ratio can be improved with provisions); Happiness will cost per Population.
Aspects of the city will fall into disrepair, repairing/refurbishing it will make your Population happy. When refurbishing, you will have the option to build different facilities to perhaps increase weapon production. Pubs, shops, etc, will create income and happiness.
Crime in the city needs to be controlled, or your Population will be unhappy. Guards cost money. The amount of crime is a percentage of your population. Not attending to crime can lead your productions stores being robbed, meaning less provisions.
Ideas
Population 200 - 100 Military
Projected Casualties: 100
Next war: 2 days.
1 gold per Military; 1 Military per 1 Population (ratio can be improved with provisions); Happiness will cost per Population.
Aspects of the city will fall into disrepair, repairing/refurbishing it will make your Population happy. When refurbishing, you will have the option to build different facilities to perhaps increase weapon production. Pubs, shops, etc, will create income and happiness.
Crime in the city needs to be controlled, or your Population will be unhappy. Guards cost money. The amount of crime is a percentage of your population. Not attending to crime can lead your productions stores being robbed, meaning less provisions.
Ideas
Re: Isthael and Morthánd (combat/Economic war)
*great ideas (soon ready with a sample map of the "continent" where you could play.. conquer etc) (this could also be made as a Conquer Skill or something xD...)
I have for the moment my gf here around, so more writing later.
I have for the moment my gf here around, so more writing later.
Zectiox- Advocate
- Number of posts : 743
Age : 32
Location : Alaveteli, Fin
Re: Isthael and Morthánd (combat/Economic war)
NO! NO! No more skills that are actually minigames! By all means have a complicated rank system that functions identical to a skill, but it would appear in the Activities section on the highscores!
Re: Isthael and Morthánd (combat/Economic war)
If we have a "risk"-gamed game. A island divaded in small territories where you could choose one territory to start with. (having X-amount of wood, stone and food for your citizens) Then you can expand your kingdom to surrounding territories, also to get more wood, metals/stones and food. And place to build buildings.
some tiles (territories) could have like oaks, pines, maple or yew instead of simple wood. This could only be used if upgraded your lumberjack and techs to like, better archers or buildings that need these materials.
Same with ores, some "mountains" could only include bronze or/and iron, Coal, gold. Giving the player a choise to choose were to expand to get these materials. (to upgrade weapons, armors and beter tools)
Also we could do the same with the "food". some tiles could support farming, other fishing or hunting. (each tile could raise the population and military limits?, maybe only if builded a "market" and some houses on that tile to expand your kingdom even more)
Im really into this right now! 01:12 AM.
well I forgot that this was a minigame, sry for the skill suggestion. Ofc it should be amongst the activities section on the highscores.
I think we could go with techs to be able to get access to new weapons and buildings etc. (still we could upgrade soldiers and citizens. Making the people more happy or giving a extra moral to the soldiers)
some tiles (territories) could have like oaks, pines, maple or yew instead of simple wood. This could only be used if upgraded your lumberjack and techs to like, better archers or buildings that need these materials.
Same with ores, some "mountains" could only include bronze or/and iron, Coal, gold. Giving the player a choise to choose were to expand to get these materials. (to upgrade weapons, armors and beter tools)
Also we could do the same with the "food". some tiles could support farming, other fishing or hunting. (each tile could raise the population and military limits?, maybe only if builded a "market" and some houses on that tile to expand your kingdom even more)
Im really into this right now! 01:12 AM.
well I forgot that this was a minigame, sry for the skill suggestion. Ofc it should be amongst the activities section on the highscores.
I think we could go with techs to be able to get access to new weapons and buildings etc. (still we could upgrade soldiers and citizens. Making the people more happy or giving a extra moral to the soldiers)
Zectiox- Advocate
- Number of posts : 743
Age : 32
Location : Alaveteli, Fin
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