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[P] Magic

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Post by Ruy112 Mon Nov 15, 2010 5:12 pm

How does magic work?

Our good old runestones?
Ancient artefacts left behind?
Weaving flows of energi? (WOT)
The really realistic, but slightly boring, simply moving energy. Moving a rock with magic takes as much energy, as doing it by hand. Lighting a fire requires heat from somwhere else, etc.
POWAH FROM WITHIN!
Something entirely different?

I'm just throwing this up here for discussion...
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Post by Zectiox Mon Nov 15, 2010 8:44 pm

great questions... its really what our world has for a.. history background.. if its made from mysterious sources or magic and runestones we could use crystals and runestones for magic. otherwise we could simple use simple spells ?
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Post by Dark Avorian Mon Nov 15, 2010 10:27 pm

If I recall Pallis is actually farther from the planet's magic due to it's height so it has very weak magic. However I think it would be cool if some sort of mysticism based upon the heavens that they are closer too was more prevalent than lower-world type magic.

Also, I think there have to be some who have figured out that the lower you go the more magic you get so they've started mines that go way down in which they can manufacture talismans, amulets, charms, spell-scrolls etc.
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Post by The Empty Lord Mon Nov 15, 2010 11:09 pm

I suppose we could do whatever we want with the mysticism (or the like) since it doesn't occur on lower world, so it doesn't matter if it's consistent. Wink

+to Ruy's list
Magic that's still bound to the laws of conservation, action-consequence, momentum, etc. Discworld style! You can't just lift something using magic, you have to train your brain else you might throw it into the side of your skull. Tongue

Goblins have innate magic, I suppose it's possible there could be races with innate magic upon Pallis? Smile
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Post by Zectiox Tue Nov 16, 2010 12:03 am

A race of mysticism? Example, they have temples on higher ground and mines deep in the ground for minerals for their equipment etc.?
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Post by The Empty Lord Tue Nov 16, 2010 1:18 am

Perhaps... A race with innate mysticism?
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Post by Ruy112 Tue Nov 16, 2010 1:34 am

So... Some kind of Earthly-magic as the one seen in RS, just being weak (I like Dark's idea). Then some kind of Heavenly-magic (Open for suggestions) that is stronger?

I think that would create a really interesting dynamic in the world, really.
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Post by The Empty Lord Tue Nov 16, 2010 1:43 am

Mystics and Magicians. Grin

Maybe it should be shaman-like magic? Perhaps the forerunners left drills behind that extract magic from the ground in the form of energy. Not having knowledge of runestones, this energy is directly applied to appliances and tech? So it's non-spell magic?
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Post by Zectiox Tue Nov 16, 2010 2:05 am

it could be a non-spell magic.. it could be like magicians who can do stuff without any runes to cast.. they only have their spellbook.. to look cool.. no serious. its sounds good, shaman-like magic.. mystics... Tongue
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Post by The Empty Lord Tue Nov 16, 2010 3:29 am

Maybe they have tech that's fuelled by magical energy? So like, magic's main use are cells/batteries.
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Post by Ruy112 Tue Nov 16, 2010 4:13 am

I'd say possibly some drills/columns that brings 'earth magic' (Imma use that term for Runescape's magic flows) to the surface, or some structures that amplifies them enough to use/imbue something. Then there's the 'heaven magic' to discuss, I suppose it could take a more mysticismic form.

Also, to use WOT analogy. Maybe 'earth magic' is more elemental based, while 'heaven magic' is more spirit based?
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Post by Zectiox Tue Nov 16, 2010 4:16 am

Ruy112 wrote:Maybe 'earth magic' is more elemental based, while 'heaven magic' is more spirit based?

thats sounds promising... then we could have that as a basic ground. and design/develop it further!
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Post by The Empty Lord Tue Nov 16, 2010 5:57 am

Maybe they should be like nuclear power?! The drills bring the magic to the surface, but the process is incredibly dangerous. And perhaps one of the plants melted down - causing mutant peeps. Pleased
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Post by Zectiox Wed Nov 17, 2010 8:57 am

nuclear war? maybe therefore the barrenlands where Morguls lives are now dead Tongue... 2 nuclear plants.. one near the lake, and one in the rest of the continent. the one away from the lake melted down making everything around diying, maybe Morguls once was a fine people but due to the dangerous effect they formed to trolls Tongue (such as Toliken draw the Orcs as Elves driven to darkness by Sauron and taken 1+1.. .. I thought it was something like that...) the other nuclear plant is the ancient pumpdevice that gives the green nature to the Dwallows to live and settle down Tongue



its late.. maybe bed now..
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Post by The Empty Lord Wed Nov 17, 2010 11:25 am

I didn't literally mean nuclear power, or nuclear war... more, that magic is radiant in it's unrefined form. And whilst it's ability is more potent, and limited, it's also potentially dangerous. The drills literally extract magic from the matrix, and when one of the drills malfunctioned, it could have caused the local fauna to mutate - but I was thinking that should be more recent, such that it's a recent problem. The mogrul should be older. Tongue
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Post by Zectiox Wed Nov 17, 2010 3:48 pm

in that case... okey ;D
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Post by The Empty Lord Thu Nov 18, 2010 12:13 am

Win
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Post by Zectiox Thu Nov 18, 2010 4:29 am

3mptylord wrote:Maybe they should be like nuclear power?!
3mptylord wrote:..I didn't literally mean nuclear power, or nuclear war...

right Win

well the "earth elemented" magicians and "heaven/spirit thing" magicians as Ruy suggested? how would these look like?

like two stages or are we anywhere near to have the ability to use these.. heaven things ;D Or is it just NPC-Only. : )
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Post by Ruy112 Thu Nov 18, 2010 4:56 am

I'm quite a large fan of Dark's "Magic mist" thing Smile

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Post by The Empty Lord Thu Nov 18, 2010 5:02 am

3mptylord wrote:Maybe they should be like nuclear power?!
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Post by Zectiox Thu Nov 18, 2010 5:11 am

3mptylord wrote:
3mptylord wrote:Maybe they should be like nuclear power?!

sry that I took it literally Tongue just thought of the idea.. well drills are filled with danger..
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Post by Dark Avorian Thu Nov 18, 2010 8:44 am

Perhaps that's how the scrorpire were decimated. They drilled to deep in too many places in close proximity and the explosion leveled the nearby land, pulverizing the rock crust of pallis into a thick dust which has now formed a huge desert of shifting dunes.
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Post by Duskcurse Thu Nov 18, 2010 8:50 am

Great idea drak I like it
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Post by The Empty Lord Thu Nov 18, 2010 12:05 pm

But it would mean them being totally degenerate. There's no point in them being exposed to magic radiation and only being physically affected, that's just boring. Also, perhaps they cannot survive long outside the radiation zone? To add an element to defeating them... perhaps their armour is impenetrable, so you must lure them out and strike while they're frail.
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Post by Duskcurse Thu Nov 18, 2010 9:02 pm

Ok 3mpty you win and remember there is a civilized group and a savage group

Also 3mpty vI think that what Dark is trying to say is that the exposition to the magic explosion was what destroyed their land and forced them to evolve he way they are, and if you has seen the incredible hulk radiation doesnt always makes you a dumbass
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