Aldenor Spellbooks and Equipment
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Aldenor Spellbooks and Equipment
Hi guys, this is related to my Aldenor quest, but I'm just sketching out the basic ideas for the dark spellbook.
Either the dark spellbook would be a small combat only spellbook, or it would be seven sets of extra combat spells that would be available from modern (and ancient?) spellbooks.
I'm not entirely sure what it would be beyond the sets. Each of the seven has a set of seven unique spells that will allow them to be dangerous in battle. Spells are switched at an altar on the island, and switching will simultaneously transform the reward robes from the quest into a different form.
Robesets include a hood, a top and bottom, and a weapon
The Spellsets and Robes
Aran Farcaster
Aran's Robes and his longstaff are austere. His staff is a simple rod of black wood taller than most men, and his robes are long and flowing. He has medium-low damage spells that have incredible range. His staff increases casting distance by 2 squares, any two pieces of the robes increase it by 1 square, all three robe pieces increase it by 2 squares, and the full set increases it by 5 squares.
His spells are medium to low damage, and rather simple. They are however wielded by an adept of dark magic whose mental fortitude is such that he stretch his powers in ways unimaginable to normal mages
1) Dreadbolt: Max hit: 20 at unlock, rises with mage level (or mana >_>...preferably mana). 4 squares longer range than normal spells
2) Two-Prong: max hit 13 at unlock, rises with mage level, can be autocast at two targets simultaneously.
3) Extra bolt: max hit 13 at unlock, rises with mage level, can be cast concurrently with any spell except two prong, at any target.
4) Meanderer: max hit 20 at unlock, as it makes its way to target, anyone it passes is dealt a small amount of damage. 4 spaces longer range than normal spells
5) Swarm: 5 bolts of max hit 7. 4 spaces longer than usual.
6) Three prong, max hit 13 each... max hit of 24 for two at one target, max hit of 35 for three at one target
7) Dark Falcon: max hit 30, drops 1-3 bombs on its way to target, each with a 3x3 splash radius dealing 10 max. 4 spaces longer than normal spell.
More will be forthcoming.
Either the dark spellbook would be a small combat only spellbook, or it would be seven sets of extra combat spells that would be available from modern (and ancient?) spellbooks.
I'm not entirely sure what it would be beyond the sets. Each of the seven has a set of seven unique spells that will allow them to be dangerous in battle. Spells are switched at an altar on the island, and switching will simultaneously transform the reward robes from the quest into a different form.
Robesets include a hood, a top and bottom, and a weapon
The Spellsets and Robes
Aran Farcaster
Aran's Robes and his longstaff are austere. His staff is a simple rod of black wood taller than most men, and his robes are long and flowing. He has medium-low damage spells that have incredible range. His staff increases casting distance by 2 squares, any two pieces of the robes increase it by 1 square, all three robe pieces increase it by 2 squares, and the full set increases it by 5 squares.
His spells are medium to low damage, and rather simple. They are however wielded by an adept of dark magic whose mental fortitude is such that he stretch his powers in ways unimaginable to normal mages
1) Dreadbolt: Max hit: 20 at unlock, rises with mage level (or mana >_>...preferably mana). 4 squares longer range than normal spells
2) Two-Prong: max hit 13 at unlock, rises with mage level, can be autocast at two targets simultaneously.
3) Extra bolt: max hit 13 at unlock, rises with mage level, can be cast concurrently with any spell except two prong, at any target.
4) Meanderer: max hit 20 at unlock, as it makes its way to target, anyone it passes is dealt a small amount of damage. 4 spaces longer range than normal spells
5) Swarm: 5 bolts of max hit 7. 4 spaces longer than usual.
6) Three prong, max hit 13 each... max hit of 24 for two at one target, max hit of 35 for three at one target
7) Dark Falcon: max hit 30, drops 1-3 bombs on its way to target, each with a 3x3 splash radius dealing 10 max. 4 spaces longer than normal spell.
More will be forthcoming.
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: Aldenor Spellbooks and Equipment
I like what I read. It seems you've thought of some interesting and original ideas for spells
However, 7 spells on their own doesn't seem like a very impressive spellbook, nor do these spells look like they'd realistically fit into the standard or ancient spellbooks. May I suggest adding elements to these spells? Something like thunder dreadbolt, or lava two prong? (Just trying to think of some original "elements")
However, 7 spells on their own doesn't seem like a very impressive spellbook, nor do these spells look like they'd realistically fit into the standard or ancient spellbooks. May I suggest adding elements to these spells? Something like thunder dreadbolt, or lava two prong? (Just trying to think of some original "elements")
Slayer Noir- Partisan
- Number of posts : 1248
Age : 30
Location : Great Britain
Re: Aldenor Spellbooks and Equipment
I think I understood right, although I think it went over Slayer's head , there are seven spellbooks with seven spells in each? Perhaps a tome that unlocks spells within whichever the active spellbook is? Or similar to Miasmic, the spells would be on the staff?
I'm not sure, but I think your maxhits are pre-Constitution.
I'm not sure, but I think your maxhits are pre-Constitution.
Re: Aldenor Spellbooks and Equipment
My max hits are indeed pre constitution...and post decent mage hits in general...so much optimism.
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: Aldenor Spellbooks and Equipment
I don't see what's wrong with Constitution.
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: Aldenor Spellbooks and Equipment
3mpty, how exactly has anything gone over my head? I simply said that I don't think these spells would fit into a current spell book, nor would they go well on their own because theres only 7 of them, and offered a solution to the problem...
Kindly point out what exactly it was that "went over my head"...
Kindly point out what exactly it was that "went over my head"...
Slayer Noir- Partisan
- Number of posts : 1248
Age : 30
Location : Great Britain
Re: Aldenor Spellbooks and Equipment
Interesting... Let me know if you do remember
Slayer Noir- Partisan
- Number of posts : 1248
Age : 30
Location : Great Britain
Re: Aldenor Spellbooks and Equipment
Something blue?
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: Aldenor Spellbooks and Equipment
I think it was something like there are 49 spells, but you seems to think there were only a few... or something. But I can't be sure.
Re: Aldenor Spellbooks and Equipment
yeah, except you can only use one of those seven sets of seven at a time.
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Similar topics
» Tomes (aka, elemental spellbooks)
» [P] Aldenor
» The Aldenor Quest
» Mythics: The Counter-Equipment
» Mythics: Durial's Equipment
» [P] Aldenor
» The Aldenor Quest
» Mythics: The Counter-Equipment
» Mythics: Durial's Equipment
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