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Construction Rewards (a la Resource Dungeons)

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Post by The Empty Lord Fri May 25, 2012 1:40 am

First topic message reminder :

I reckon there should be some "real world" Construction rewards, similar to Agility shortcuts and Dungeoneering resource dungeons.

Upgrades/skilling:
• Upgrade compost bins (twice as wide). Still takes only 15 to fill, but now provides between 20-30 compost.

Shortcuts:
• 2 ladders: one from the troll camp to My Arm, and again from My Arm up to the Mountain Camp.


Last edited by 3mptylord on Fri May 25, 2012 10:32 am; edited 2 times in total
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Post by The Empty Lord Fri May 25, 2012 8:15 pm

Slayer Noir wrote:Didn't even consider ammunition. Could be cannonballs, could be something else, could just be supplied by the guy operating the catapult. I dunno.

That would probably make more sense, if the materials to fix the catapult aren't stackable. If you plan on staying somewhere for longer than the weapons duration you're going to have to take up inventory space with the materials to fix it.

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Post by Slayer Noir Fri May 25, 2012 8:20 pm

I was thinking of more a cooldown effect - the catapult breaks after a while and you can't fix it for X number of hours because the HAM dude is tired of lugging rocks around - by the time the cooldown is over, by some huge coincidence, the catapult is totally broken again.


Last edited by Slayer Noir on Fri May 25, 2012 8:23 pm; edited 1 time in total
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Post by The Empty Lord Fri May 25, 2012 8:21 pm

Referring to Handeath's "Shack" thing: have any of you played Assassin's Creed Brotherhood?

Why not have buildings in various places that are boarded up? And you can renovate them to add their facilities to your game. For example, a run-down bank in Rimmington that at an 80+ construction requirement you can renovate to turn into a working bank. Perhaps even add general stores to a few locations and you actually get some persistent revenue (like 1-2k an hour?)?
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Post by Slayer Noir Fri May 25, 2012 8:26 pm

A lot of places could benefit from a deposit box too.
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Post by The Empty Lord Fri May 25, 2012 8:29 pm

Well, let's compile a list!
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Post by Slayer Noir Sat May 26, 2012 3:35 am

A list of potential "surface world" construction features...

-Catapults
-Banks
-Deposit Boxes
-New farming patches?
-Bridges?

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Post by The Empty Lord Sat May 26, 2012 3:47 am

You know, I like the revenue system. We should add a section of "renovation" rewards that all grant periodic gold. Say, +975gp an hour for the Rimmington Bank. Wink

Anyway, what monsters need catapults? We shouldn't definitely compile a list. I reckon this suggestion could be finished in no time. Pleased
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Post by Slayer Noir Sat May 26, 2012 4:05 am

Oh, is THAT what you meant when you said a list?

I'd target less popular monster locations, particularly slayer locations that people might consider cancelling, although I'm also sort of throwing ideas out randomly.


The beach with the Harpie Bug Swarms
Desert Slayer Dungeon
The God Wars dungeon?
Lucien's Camp

I dunno. Can you think of anywhere you need more incentive to go? Or hate going to when you are forced to by slayer etc?

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Post by The Empty Lord Sat May 26, 2012 4:07 am

Fungal Mages, but only because I have shit all magic equipment. Wink
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Post by Slayer Noir Sat May 26, 2012 4:10 am

Would you add a catapult to the polypore dungeon then, or do you think it's a problem that only really concerns you?
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Post by The Empty Lord Sat May 26, 2012 4:11 am

The latter. It's only a me-problem.
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Post by The Empty Lord Sat May 26, 2012 4:14 am

I can see putting one at Trollheim facing into the camp next to the entrance the cave/tunnel. Not because the trolls are hard or anything, but just because I ran passed on the way to my arm and thought it would be cool to fire down on them.
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Post by The Empty Lord Mon May 28, 2012 3:18 am

What sort of level structure should we go for?
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Post by Slayer Noir Mon May 28, 2012 3:21 am

The better the monsters, the higher level for the catapults?

Or, stronger catapults at higher levels?

Or both?
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Post by The Empty Lord Mon May 28, 2012 3:29 am

Probably the former. Or, the more convenient the higher level?
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Post by Slayer Noir Mon May 28, 2012 3:37 am

How would some be more convenient than others?
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Post by The Empty Lord Mon May 28, 2012 3:38 am

The difficulty of the monster to kill?

Agility shortcuts are almost certainly levelled based on how much of an advantage you get. Wink
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Post by Slayer Noir Mon May 28, 2012 3:42 am

Isn't the difficulty of the monster to kill just another way of saying "better" really? Tongue
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Post by The Empty Lord Mon May 28, 2012 3:57 am

It's not necessarily difficulty, more annoyance. But yes, I digress. Wink
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