Construction Rewards (a la Resource Dungeons)
3 posters
The Suggestion Site :: Creative Portal :: RuneScape :: Suggestions :: Skills
Page 1 of 2
Page 1 of 2 • 1, 2
Construction Rewards (a la Resource Dungeons)
First topic message reminder :
I reckon there should be some "real world" Construction rewards, similar to Agility shortcuts and Dungeoneering resource dungeons.
Upgrades/skilling:
• Upgrade compost bins (twice as wide). Still takes only 15 to fill, but now provides between 20-30 compost.
Shortcuts:
• 2 ladders: one from the troll camp to My Arm, and again from My Arm up to the Mountain Camp.
I reckon there should be some "real world" Construction rewards, similar to Agility shortcuts and Dungeoneering resource dungeons.
Upgrades/skilling:
• Upgrade compost bins (twice as wide). Still takes only 15 to fill, but now provides between 20-30 compost.
Shortcuts:
• 2 ladders: one from the troll camp to My Arm, and again from My Arm up to the Mountain Camp.
Last edited by 3mptylord on Fri May 25, 2012 10:32 am; edited 2 times in total
Re: Construction Rewards (a la Resource Dungeons)
Slayer Noir wrote:Didn't even consider ammunition. Could be cannonballs, could be something else, could just be supplied by the guy operating the catapult. I dunno.
That would probably make more sense, if the materials to fix the catapult aren't stackable. If you plan on staying somewhere for longer than the weapons duration you're going to have to take up inventory space with the materials to fix it.
Re: Construction Rewards (a la Resource Dungeons)
I was thinking of more a cooldown effect - the catapult breaks after a while and you can't fix it for X number of hours because the HAM dude is tired of lugging rocks around - by the time the cooldown is over, by some huge coincidence, the catapult is totally broken again.
Last edited by Slayer Noir on Fri May 25, 2012 8:23 pm; edited 1 time in total
Slayer Noir- Partisan
- Number of posts : 1248
Age : 30
Location : Great Britain
Re: Construction Rewards (a la Resource Dungeons)
Referring to Handeath's "Shack" thing: have any of you played Assassin's Creed Brotherhood?
Why not have buildings in various places that are boarded up? And you can renovate them to add their facilities to your game. For example, a run-down bank in Rimmington that at an 80+ construction requirement you can renovate to turn into a working bank. Perhaps even add general stores to a few locations and you actually get some persistent revenue (like 1-2k an hour?)?
Why not have buildings in various places that are boarded up? And you can renovate them to add their facilities to your game. For example, a run-down bank in Rimmington that at an 80+ construction requirement you can renovate to turn into a working bank. Perhaps even add general stores to a few locations and you actually get some persistent revenue (like 1-2k an hour?)?
Re: Construction Rewards (a la Resource Dungeons)
A lot of places could benefit from a deposit box too.
Slayer Noir- Partisan
- Number of posts : 1248
Age : 30
Location : Great Britain
Re: Construction Rewards (a la Resource Dungeons)
A list of potential "surface world" construction features...
-Catapults
-Banks
-Deposit Boxes
-New farming patches?
-Bridges?
-Catapults
-Banks
-Deposit Boxes
-New farming patches?
-Bridges?
Slayer Noir- Partisan
- Number of posts : 1248
Age : 30
Location : Great Britain
Re: Construction Rewards (a la Resource Dungeons)
You know, I like the revenue system. We should add a section of "renovation" rewards that all grant periodic gold. Say, +975gp an hour for the Rimmington Bank.
Anyway, what monsters need catapults? We shouldn't definitely compile a list. I reckon this suggestion could be finished in no time.
Anyway, what monsters need catapults? We shouldn't definitely compile a list. I reckon this suggestion could be finished in no time.
Re: Construction Rewards (a la Resource Dungeons)
Oh, is THAT what you meant when you said a list?
I'd target less popular monster locations, particularly slayer locations that people might consider cancelling, although I'm also sort of throwing ideas out randomly.
The beach with the Harpie Bug Swarms
Desert Slayer Dungeon
The God Wars dungeon?
Lucien's Camp
I dunno. Can you think of anywhere you need more incentive to go? Or hate going to when you are forced to by slayer etc?
I'd target less popular monster locations, particularly slayer locations that people might consider cancelling, although I'm also sort of throwing ideas out randomly.
The beach with the Harpie Bug Swarms
Desert Slayer Dungeon
The God Wars dungeon?
Lucien's Camp
I dunno. Can you think of anywhere you need more incentive to go? Or hate going to when you are forced to by slayer etc?
Slayer Noir- Partisan
- Number of posts : 1248
Age : 30
Location : Great Britain
Re: Construction Rewards (a la Resource Dungeons)
Fungal Mages, but only because I have shit all magic equipment.
Re: Construction Rewards (a la Resource Dungeons)
Would you add a catapult to the polypore dungeon then, or do you think it's a problem that only really concerns you?
Slayer Noir- Partisan
- Number of posts : 1248
Age : 30
Location : Great Britain
Re: Construction Rewards (a la Resource Dungeons)
I can see putting one at Trollheim facing into the camp next to the entrance the cave/tunnel. Not because the trolls are hard or anything, but just because I ran passed on the way to my arm and thought it would be cool to fire down on them.
Re: Construction Rewards (a la Resource Dungeons)
The better the monsters, the higher level for the catapults?
Or, stronger catapults at higher levels?
Or both?
Or, stronger catapults at higher levels?
Or both?
Slayer Noir- Partisan
- Number of posts : 1248
Age : 30
Location : Great Britain
Re: Construction Rewards (a la Resource Dungeons)
Probably the former. Or, the more convenient the higher level?
Re: Construction Rewards (a la Resource Dungeons)
How would some be more convenient than others?
Slayer Noir- Partisan
- Number of posts : 1248
Age : 30
Location : Great Britain
Re: Construction Rewards (a la Resource Dungeons)
The difficulty of the monster to kill?
Agility shortcuts are almost certainly levelled based on how much of an advantage you get.
Agility shortcuts are almost certainly levelled based on how much of an advantage you get.
Re: Construction Rewards (a la Resource Dungeons)
Isn't the difficulty of the monster to kill just another way of saying "better" really?
Slayer Noir- Partisan
- Number of posts : 1248
Age : 30
Location : Great Britain
Re: Construction Rewards (a la Resource Dungeons)
It's not necessarily difficulty, more annoyance. But yes, I digress.
Page 1 of 2 • 1, 2
Similar topics
» Re: The True Nightmare
» Arzonus, the City of Werewolves
» ¤ Morytania Achievement Diary ¤
» Old Gielinor's Fiyre
» Arzonus, the City of Werewolves
» ¤ Morytania Achievement Diary ¤
» Old Gielinor's Fiyre
The Suggestion Site :: Creative Portal :: RuneScape :: Suggestions :: Skills
Page 1 of 2
Permissions in this forum:
You cannot reply to topics in this forum