RuneScape Gets Massive (continued)
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RuneScape Gets Massive (continued)
First topic message reminder :
I thought I'd revive the expansion of RuneScape project.
<~>
Alternate World Map;
I'm going to use DeviantArt to submit the artwork. Mainly because it allows for a higher resolution, and secondly because it takes me less time to upload... on here I have to upload, then delete the old one (each requiring lots of clicks and checks).
For the current version (just uploaded); CLICK HERE!
<~>
There are currently two "finished" pieces of artwork;
• Misthalin
• World
There was some discussion on the old thread about the point of this, and there's a few new faces now, but this doesn't need a point. It can either be a suggestion, or just a fun little project we're doing to amuse ourselves. I have and can continue to send them into Jagex, should anyone think we've made sufficient progress to warrant it.
I'm currently drawing Asgarnia... or, at the moment I'm just leading Misthalin into Asgarnia. There are three routes - through Dredmaw and into the Farradorn Woods, through the grounds at Draynor Manor and into Farradorn Woods, or along along a little trail in the the cliff face from Draynor into a yet undecided location - possibly the end of Farradorn Woods, of they could have already ended. I'll upload a snippet in a bit.
Please note that I've remove the building-blobs on my current version... I have them saved on another and it's a simple copy-and-paste, but for the time being I don't want them. The locations are still labelled. Whether the ground has varying colours will depend on whether I remember to unhide them or not... it may just be a solid-green.
I thought I'd revive the expansion of RuneScape project.
<~>
Alternate World Map;
- Spoiler:
I'm going to use DeviantArt to submit the artwork. Mainly because it allows for a higher resolution, and secondly because it takes me less time to upload... on here I have to upload, then delete the old one (each requiring lots of clicks and checks).
For the current version (just uploaded); CLICK HERE!
<~>
There are currently two "finished" pieces of artwork;
• Misthalin
• World
There was some discussion on the old thread about the point of this, and there's a few new faces now, but this doesn't need a point. It can either be a suggestion, or just a fun little project we're doing to amuse ourselves. I have and can continue to send them into Jagex, should anyone think we've made sufficient progress to warrant it.
I'm currently drawing Asgarnia... or, at the moment I'm just leading Misthalin into Asgarnia. There are three routes - through Dredmaw and into the Farradorn Woods, through the grounds at Draynor Manor and into Farradorn Woods, or along along a little trail in the the cliff face from Draynor into a yet undecided location - possibly the end of Farradorn Woods, of they could have already ended. I'll upload a snippet in a bit.
Please note that I've remove the building-blobs on my current version... I have them saved on another and it's a simple copy-and-paste, but for the time being I don't want them. The locations are still labelled. Whether the ground has varying colours will depend on whether I remember to unhide them or not... it may just be a solid-green.
Last edited by 3mptylord on Tue Sep 07, 2010 4:05 am; edited 6 times in total
Re: RuneScape Gets Massive (continued)
What program did you use to make these, and what style did you use? I rarely ever use graphic programs these days since I never find full use of them except for making fake trading cards (which are actually pretty convincing).
MorbiusMonster- Templar
- Number of posts : 2641
Age : 31
Re: RuneScape Gets Massive (continued)
Adobe Flash.
I could use Adobe Photoshop, but I dislike it's line tool and would have to use the pencil/brush - meaning more freehand linework. Also, Flash is vector-based. If I make something bigger the lines will stay the same thickness whilst on Photoshop the lines will get thicker or thinner to stay the same thickness relative to the thing it's bordering (and get pixellated). Being vector-based means I can export it at any resolution without affecting the quality.
I tend to use Photoshop for shading, but I had no need of shading.
I wish I had Photoshop Extended though... it has some 3D features. I could wrap the map around a sphere.
And what do you mean what style?
To draw Arzonus you could just do a shoddy-quality MS Paint job on top of one of my maps. I'll trace/redraw what you drew in Flash and tah-dah!
I could use Adobe Photoshop, but I dislike it's line tool and would have to use the pencil/brush - meaning more freehand linework. Also, Flash is vector-based. If I make something bigger the lines will stay the same thickness whilst on Photoshop the lines will get thicker or thinner to stay the same thickness relative to the thing it's bordering (and get pixellated). Being vector-based means I can export it at any resolution without affecting the quality.
I tend to use Photoshop for shading, but I had no need of shading.
I wish I had Photoshop Extended though... it has some 3D features. I could wrap the map around a sphere.
And what do you mean what style?
To draw Arzonus you could just do a shoddy-quality MS Paint job on top of one of my maps. I'll trace/redraw what you drew in Flash and tah-dah!
Re: RuneScape Gets Massive (continued)
Dude... the known portion of Gielinor travels around in a giant "C"
was this intentional? was the magic used in one corner of the hexagonal flow of magic?
was this intentional? was the magic used in one corner of the hexagonal flow of magic?
Dragon78114- Partisan
- Number of posts : 1668
Age : 30
Location : Annandale-On-Hudson, New York
Re: RuneScape Gets Massive (continued)
I did notice that.
I thought for linear gameplay it's pretty handy... start off in Lumbridge and work your way around. Places like the Khardian Desert, Morytania, the Fremennik Province and the Wilderness being places you back track for.
The Prince Ali Rescue storyline should've always been larger anyway!
From Lumbridge to Varrock, into Dreadmaw and unto Falador. From Port Sarim you set sail to the Isles of Candar, then across to Catherby. In Kandarin there's three main storylines - Camelot, the Gnomes and the Elves. Across to Feldip Hills, then south to Karamja! From Karamja you enter the Pirate Sea, and across to Samurkand!
I thought for linear gameplay it's pretty handy... start off in Lumbridge and work your way around. Places like the Khardian Desert, Morytania, the Fremennik Province and the Wilderness being places you back track for.
The Prince Ali Rescue storyline should've always been larger anyway!
From Lumbridge to Varrock, into Dreadmaw and unto Falador. From Port Sarim you set sail to the Isles of Candar, then across to Catherby. In Kandarin there's three main storylines - Camelot, the Gnomes and the Elves. Across to Feldip Hills, then south to Karamja! From Karamja you enter the Pirate Sea, and across to Samurkand!
Re: RuneScape Gets Massive (continued)
hm... Elvar's dungeon must be connected to at least 5 others. O.O
Dragon78114- Partisan
- Number of posts : 1668
Age : 30
Location : Annandale-On-Hudson, New York
Re: RuneScape Gets Massive (continued)
I;m saying your placement of Crandor is doesn't comply with its location now. Crandor should be just north of Karamja. Remeber an entryway in to Elvarg, the dragon's, lair is connected by the Karamja Vocano dungeon.
Dragon78114- Partisan
- Number of posts : 1668
Age : 30
Location : Annandale-On-Hudson, New York
Re: RuneScape Gets Massive (continued)
Elvarg's dungeon also connects with Singularity, as she has an important...
Oh wait, you don't know about that yet...
Oh wait, you don't know about that yet...
MorbiusMonster- Templar
- Number of posts : 2641
Age : 31
Re: RuneScape Gets Massive (continued)
Actually, her nest is atop the mausoleum where you must pry the-- wouldn't wanna spoil nothing.
That shortcuts not so important is it?
That shortcuts not so important is it?
Re: RuneScape Gets Massive (continued)
It's the only way to get to crandor...so yeah it is.
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: RuneScape Gets Massive (continued)
Also, Crandor has to be relatively near to Rimmington, jpo.
Ruy112- Partisan
- Number of posts : 1623
Age : 29
Location : Denmark
Re: RuneScape Gets Massive (continued)
3mptylord wrote:It's the only way on the old map
Well yes, we can wave our magic wand at every little mistake you make and make up some excuse for it, or you could just fix the damn problem
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: RuneScape Gets Massive (continued)
I did not make a mistake and I was waving no magic wand. I made the decision to keep Crandor closer to Rimmington than in any distance of Karamja that would make a tunnel even feasible. The shortcut does allow access to a nice training area for pseudo-high levelled players, but it does not actually serve any purpose. Crandor would be accessible with or without the shortcut, unlike it's current state.
There can still be a tunnel - at any distance from Karamja with the maps ratio would make it massive. Heck, it could be an abandoned Hobbit tunnel. There could still be a dungeon. There could still be a point of travel between them that requires completion of the quest - the port town, Husterlow, is not available until after Dragon Slayer and could have a ship route to Brimhaven or Musa Point.
There can still be a tunnel - at any distance from Karamja with the maps ratio would make it massive. Heck, it could be an abandoned Hobbit tunnel. There could still be a dungeon. There could still be a point of travel between them that requires completion of the quest - the port town, Husterlow, is not available until after Dragon Slayer and could have a ship route to Brimhaven or Musa Point.
Re: RuneScape Gets Massive (continued)
However, if YOU think it's a problem... then feel free to try and find the means of putting Karamja, Crandor and Rimmington in suitable distances of each other. Bearing in mind that it's currently about the distance as a walk from Varrock to Lumbridge (between Karamja and Crandor), whereas on the new map that would mean making the Middle Sea a river - and a small one at that.
Last edited by 3mptylord on Mon Sep 06, 2010 4:02 am; edited 1 time in total
Re: RuneScape Gets Massive (continued)
you could just move rimmington as a whole on an island. make it only accessible via ship.
So then you can place it just north of Crandor and north of Karamja!
So then you can place it just north of Crandor and north of Karamja!
Dragon78114- Partisan
- Number of posts : 1668
Age : 30
Location : Annandale-On-Hudson, New York
Re: RuneScape Gets Massive (continued)
Rimmington, a few farms, Melzar's Maze, Mudskipper Point, and the Crafting Guild- all on a large island.
Dragon78114- Partisan
- Number of posts : 1668
Age : 30
Location : Annandale-On-Hudson, New York
Re: RuneScape Gets Massive (continued)
Anyway.
[holler]MORBIUS! HOW'S THE DOODLE OF ARZONUS GOING?![/holler]
[holler]MORBIUS! HOW'S THE DOODLE OF ARZONUS GOING?![/holler]
Re: RuneScape Gets Massive (continued)
https://i.servimg.com/u/f29/15/39/20/99/waterw10.jpg
A little something I cooked up a while ago. It's on my DeviantArt as well.
A little something I cooked up a while ago. It's on my DeviantArt as well.
MorbiusMonster- Templar
- Number of posts : 2641
Age : 31
Re: RuneScape Gets Massive (continued)
photoshop: lens flair effect, ripple effect over a shade blue area with some sort of aura tool used for the ...aura...
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: RuneScape Gets Massive (continued)
also...HOLY Cabbage THOSE ARE SOME WAVES!!! IF that's even the size of pluto those things could dwarf mountains...
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
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