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Sub-skills!

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Post by The Empty Lord Mon Jun 01, 2009 4:51 am

I really liked this idea (on the forums)! It's similar to my hobbies idea, and similar to another idea that myself and Pokesaber have dabbled with... but it's quite a nice concept, even if most of them would make great skills in their own right (or, in some cases, would be better as additions).

Xenarcha wrote:
Spoiler:


Last edited by 3mptylord on Thu Jun 04, 2009 6:56 am; edited 1 time in total
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Post by The Empty Lord Mon Jun 01, 2009 4:52 am

Xenarcha wrote:
Spoiler:

I can honestly say I didn't read the first bit, I skim read it and went onto the skills. But most are pretty sound... although, well... Tongue


Last edited by 3mptylord on Thu Jun 04, 2009 6:56 am; edited 1 time in total
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Post by TATORZ Mon Jun 01, 2009 10:51 am

OMG so much to read...
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Post by The Empty Lord Mon Jun 01, 2009 6:55 pm

I know lol... just, urmm, read the second post! Smile


Ooh... didn't realise you could insert Line Breaks. Well, I remember being able to, but I couldn't find it. I should really read the tips more often lol.

Tip: Tips appear between the format buttons and the text box. Just underneath the BIUS... you know? Tongue
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Post by TATORZ Tue Jun 02, 2009 7:01 am

Ummm... yes? Tongue
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Post by Dark Avorian Tue Jun 02, 2009 7:26 am

One word! YESSSSSS!

After reflection I have a few notes...

Melee: Be careful, strength and attack subskills already are powerful (should probably be separate, attack working with weapons, str w/o. and my major conccern is the fact that defence is being treated as a melee skill

Shaman: Healing Spells, Holy Barriers, more...

Beast Taming: I like the idea but mounts aren't suggestible
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Post by The Empty Lord Tue Jun 02, 2009 10:52 pm

I comment on mounts, Xenarcha said that they are purely combat-oriented and not designed to be quicker modes of transport. If you get me. Most of Jagex's dislike for mounts is that the game is too small to need a horse to get you from A to B, I'm not sure where they stand on a combat-orientated idea. Tongue

I did say that these would have to be balanced with familiars, if they are too good it makes Summoning useless, and if they are worse then there's no point in the first place. Grin

As for combat subskills, I think "Professions" would go better there.
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Post by Dark Avorian Wed Jun 03, 2009 9:27 am

Aaah...withdrawn...

And I really, really, really don't like the professions Idea.
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Post by The Empty Lord Wed Jun 03, 2009 7:47 pm

I fail to see how, in effect, sub-skills and professions are so greatly different.
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Post by Dark Avorian Wed Jun 03, 2009 8:56 pm

Because if I train a sub-skill the only "permanent damage" to my account is that the sub-skill is higher. If I train a profession I'm limiting one of the other professions.

I would like it if professions were switchable but you had to go into some deep dungeon in order to do it that isn't in the wildy or accessible in PvP worlds. That way your stuck with the profession until you want to switch. but you still can switch.
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Post by The Empty Lord Wed Jun 03, 2009 11:12 pm

... but you can switch just by asking the Tutor to reset your points (costs, of course).

Tutors could claim it's too dangerous to reset your points in PVP Worlds, and Bounty Worlds can't access Lumbridge anyway.
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Post by The Empty Lord Wed Jun 03, 2009 11:28 pm

To add some realism to skills (such as, knowing how to make a ring does not increase your knowledge in working with leather), and to add some variety, sub-skills would replace the existing skill system. Each "Skill", such as Crafting, is just the generic name for a compilation of related "Sub-skills" - each sub-skill is, effectively, a skill in it's own right (in that it has its own level and experience count). Sub-skills would have individual caps (ie, not all sub-skills would require 99 levels of content). A skill's level is based off the total experience of the contained skills (possibly an average). The Cape of Accomplishment is obtained when you have mastered a Skill (as opposed to one aspect of it, as most players would probably admit to).

Veterans would receive a boost so that all current sub-sections match their current level (even though disciplines such as Weaving may have never been trained by the average player). However, new sub-sections would start at level 1, meaning even existing players have something to do - including cape wearers, as their cape is unwearable in the time when they haven't mastered all aspect of their skill. Future updates could include further expansions to the skill, and capes would function like the Quest Cape of Accomplishment. Mining's sub-section "Archaeology" could be released with Kudos Isle, rather than with the bulk should this idea be excepted. Smile

Sub-skills! Mining10
Mining
• Archaeology
• Excavation
• Mining
• Panning
• Prospecting
Sub-skills! Smithi10
Smithing
• Metalwork
• Smelting
• Smithing
Sub-skills! Agilit10
Agility
• Endurance
• Physique
• Stamina
Sub-skills! Thievi10
Thieving
• Lockpicking
• Pickpocketing
Sub-skills! Prayer10
Mysticism
• Binding
• Cursing
• [healing]
• Prayer

Sub-skills! Woodcu10
Woodcutting
• Carving
• Felling
• Forestry
• Logging
Sub-skills! Firema10
Firemaking
Sub-skills! Herblo10
Herblore
Sub-skills! Aura10
Sorcery
• Alchemy
• Augmentation
• Enchantment
• Lunar Magics
• Psionics
Sub-skills! Slayer10
Slayer
Sub-skills! Fishin10
Fishing
• Caging
• Harpooning
• Luring
• Netting
Sub-skills! Cookin10
Cooking
Sub-skills! Constr10
Construction
Sub-skills! Summon10
Summoning
• Demonology
• Spiritualism
Sub-skills! Taming10
Rearing
• Domestication
• Husbandry
• Taming
Sub-skills! Crafti10
Crafting
• Glassblowing
• Jewelling
• Leatherworking
• Potting
• Spinning
• Tailoring
• Weaving
• Woodcraft
Sub-skills! Fletch10
Fletching
Sub-skills! Hunter10
Survival
• [den building]
• Hunter
• Tracking
• Trapping

Sub-skills! Zoanth10
Zoanthropy

Sub-skills! Conjur12
Conjuring
Sub-skills! Runecr10
Runecraft
Sub-skills! Farmin10
Farming
Sub-skills! Necrom12
Necromancy


Combat skills would not be split as with other skills. Instead, combat skills would be given "professions", which function similar to talent trees in other games.

Sub-skills! Attack10Sub-skills! Streng10
Attack and Strength;
• Swordsman
• Berserker (or Barbarian?)
• Guard
Sub-skills! Magic10Sub-skills! Magic13
Magic and Mana;
• Archmage
• Elemental/Arcanist
• Warlock

Sub-skills! Ranged10Sub-skills! Dexter10
Ranged and Marksmanship;
• Arbalest
• Hunter
• Marksman


Last edited by 3mptylord on Thu Jun 04, 2009 6:22 am; edited 5 times in total
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Post by The Empty Lord Thu Jun 04, 2009 5:42 am

Is anyone here good at Paint-style Art? I need the Necromancy and Zoanthropy logos RuneScape-ised. Tongue
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Post by Dark Avorian Thu Jun 04, 2009 6:16 am

Oh lol... never realized that you could simply reset them...completely ignore me
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Post by The Empty Lord Thu Jun 04, 2009 6:19 am

You have input, lol Tongue
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