New Barbarian Skills!
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New Barbarian Skills!
This thread contains two updates to Barbarian Training, both of which have to do with the ranged skill and bows in particular.
The first one is Barbarian Hunting. This has to do with using blinds, decoys, and bows to kill new hunter creatures.
The second add-on is another section of Barbarian Fishing: fishing with bows. Along with this are many new fishing updates including some new fish to catch.
PART 1 – HUNTING WITH BOWS
Quote from Dark War 123: ‘If the hunter skill is just traps, it should be the trapping skill.’
The above quote excludes falconry, but those poor kebbits are trapped inside the fence…
THIS IDEA BELOW IS NOTHING LIKE CHOMPY BIRD HUNTING, SLAYER, OR NORMAL KILLING.
This is NOT just killing with bows. Chompy bird hunting (if you can even call it hunting) has nothing to do with the hunter skill! It’s just pure combat - MUCH different from my idea.
Talk to Otto to start this part of Barbarian Training. He goes over all the things you need to do in order to finish his task. A list of things you’ll need:
A bow and some arrows
2 logs
1 Common Kebbit fur
Knife
Go to the Desert Hunter Area. There, you’ll see a creature with a spine on it’s back. Near it is a construction hotspot that says ‘Blind.’’
Using 1 log, build the blind. When it’s done, click on it again and choose the option ‘Build Decoy’ and select Riphil. This uses your last log and the Kebbit fur.
Click on the blind and chose the option ‘use.’ Your player climbs into the blind. Equip the bow and arrows. Click on the Riphil and select ‘hunt.’
You fire an arrow and the Riphil falls over, dead. Walk up to its corpse and click on it to collect the loot.
Go back to Otto and give him the loot as proof you killed it. You’ve finished his task!
Fyrkus
Hunter Level - 85
Ranged Level - 70
Hunter Experience - 500
Ranged Experience - 180
Loot - Fyrkus bones (20 prayer experience), tatty/armored skin, and giant meat. Rares: Plate antlers
Damage - up to 8
Found in Jungle areas
Appearance: This animal is covered in natural metal. The metal armor changes in its surroundings, but won’t turn white. The armor resembles an iron platebody. Most of its body resembles a cow in size and shape.
Moose
Hunter Level - 76
Ranged Level - 61
Hunter Experience - 450
Ranged Experience - 160
Loot - Big Bones, tatty/moose furs, and large venison. Rares: Moose antlers
Damage - up to 7
Found in polar areas
Bison
Hunter Level - 70
Ranged Level - 55
Hunter Experience - 400
Ranged Experience - 140
Loot - Big bones, tatty/bison furs, and big meat
Damage - up to 7
Found in woodland areas
Elk
Hunter Level - 64
Ranged Level - 49
Hunter Experience - 350
Ranged Experience - 120
Loot - Big bones, tatty/elk furs, and thick venison
Damage - up to 6
Found in polar areas
Caribou
Hunter Level - 50
Ranged Level - 35
Hunter Experience - 300
Ranged Experience - 100
Loot - Big bone, tatty/caribou furs, and medium venison
Damage - up to 5
Found in Polar areas
Boar
Hunter Level - 45
Ranged Level - 30
Hunter Experience - 250
Ranged Experience - 80
Loot - bones and small meat
Damage - up to 4
Found in woodland areas
Deer
Hunter Level - 40
Ranged Level - 25
Hunter Experience - 200
Ranged Experience - 60
Loot - bones, tatty/deer furs, and small venison. Rare: Deer antlers
Damage - up to 4
Found in Woodland areas
Riphil
Hunter Level - 35
Ranged Level - 20
Hunter Experience - 150
Ranged Experience - 40
Loot - Riphil bones (6 prayer experience), tatty/riphil furs, and lean meat. Rares: Spine and Antlers
Damage - up to 3
Found in Desert areas
Appearance: Riphil look like small deer with an extra horn on the forehead. It’s spine is visible on it’s back.
Meats - this is what you get when you cook the new meat. All of these meats also increase you hunter level.
Giant Meat - Giant Steak
Cooking Level - 75
Cooking Experience - 250
Heals – 19
Hunter Increase - 4
Large Venison - Big Venison Steak
Cooking Level - 60
Cooking Experience – 230
Heals - 15
Hunter Increase - 3
Big Meat - Big Steak
Cooking Level - 50
Cooking Experience - 195
Heals - 15
Hunter Increase - 3
Thick Venison - Fat Venison Steak
Cooking Level - 45
Cooking Experience - 180
Heals – 13
Hunter Increase - 2
Medium Venison - Small Venison Steak
Cooking Level - 42
Cooking Experience - 160
Heals - 12
Hunter Increase - 2
Small Meat - Tiny Roast
Cooking Level - 30
Cooking Experience - 130
Heals - 11
Hunter Increase - 1
Small Venison - Tiny Venison Steak
Cooking Level - 24
Cooking Experience - 100
Heals – 9
Hunter Increase - 1
Lean Meat - Healthy Roast
Cooking Level - 20
Cooking Experience - 90
Heals - 7
Hunter Increase - 1
Blinds make it harder for an animal to see you from, gives you a good place to shoot from, and protects you from animal attacks. You can hunt without them, though. Blinds only stand for 5 minutes, but when you shoot and kill an animal, the timer resets. Damage it takes cannot be repaired. You can only have 1 blind at a time. You can smoke blinds.
The hunter level is needed to make it correctly, construction to build it right, and ranged to hunt from it correctly.
Blind Level 3
Hunter Level - 80
Construction Level – 75
Ranged Level - 70
Takes 4 logs to make.
Hunter and Construction Experience - 400
Blind Level 3 has 600 health
Blind Level 2
Hunter Level - 60
Construction Level - 55
Ranged Level - 50
Takes 2 logs to make.
Hunter and Construction Experience - 200
Blind Level 2 has 250 health
Blind Level 1
Hunter Level - 40
Construction Level - 35
Ranged Level - 30
Takes 1 log to make.
Hunter and Construction Experience - 100
Blind Level 1 has 100 health
Decoys are also useful in bow hunting, but are not required. When you have completed your blind, you can click on it to build the decoy. Some decoys need higher level blinds, but all decoys increase your blind’s health. You can only have 1 decoy on a blind.
Each decoy needs a knife to cut it out, crafting level to make it right, and hunter level replicate it correctly.
Fyrkus Decoy
Requires Blind level 3
You need - 4 logs and 4 iron bars or 4 armored skins.
Hunter Level - 89
Crafting Level - 84
Hunter and Crafting Experience – 175
Health it adds - 60
Moose Decoy
Requires Blind Level 2 or higher
You need - 3 logs and 2 common kebbit furs and 1 polar keebit fur or 3 moose furs
Hunter Level - 80
Crafting Level – 75
Hunter and Crafting Level - 155
Health it adds - 55
Bison Decoy
Requires Blind Level 2 or higher
You need - 3 logs and 3 common kebbit furs or bison furs
Hunter Level - 74
Crafting Level - 69
Hunter and Crafting Experience - 150
Health it adds - 50
Elk Decoy
Requires Blind Level 2 or higher
You need - 2 logs and 1 common kebbit fur and polar kebbit fur or 2 elk furs
Hunter Level - 68
Crafting Level - 63
Hunter and Crafting Experience - 140
Health it adds - 45
Caribou Decoy
Requires Blind Level 2 or higher
You need - 2 logs and 1 common kebbit fur and polar kebbit fur or 2 caribou furs
Hunter Level - 59
Crafting Level - 54
Hunter and Crafting Experience - 120
Health it adds - 40
Boar Decoy
Requires Blind Level 1 or higher
You need - 1 log and 1 fedlip weasel fur
Hunter Level - 49
Crafting Level - 44
Hunter and Crafting Experience - 100
Health it adds - 35
Deer Decoy
Requires Blind Level 2 or higher
You need - 2 logs and 2 common kebbit furs or deer furs
Hunter Level - 44
Crafting Level - 39
Hunter and Crafting Experience - 90
Health it adds - 30
Riphil Decoy
Requires Blind Level 1 or higher
You need - 1 log and 1 common kebbit fur or riphil fur
Hunter Level - 39
Crafting Level - 34
Hunter and Crafting Experience – 75
Health it adds - 25
NEW CAMOS!
To make a camo, you must take the furs of the animal to the Fancy Dress Shop owner in Varrok. You need 1 perfect fur for headdress, and 2 of any fur for legs and top. Jagex can decide the stats.
If you are male, antlers are on the headdress.
Fyrkus camo
Requires 82 hunter
The ultimate all-around camo. Increases your chance of a successful hunt in desert areas, woodland areas, and jungle areas more than any other camo.
Cost: 2,000gp for headdress and 350gp each for top and legs.
Moose camo
Requires 73 hunter
Increases your chance of a successful hunt more than bison camo in woodland, and more than any other camo in polar areas.
Cost: 1,500gp for headdress and 300gp each for top and legs.
Bison camo
Requires 67 hunter
Increases your chance of a successful hunt more than elk camo in woodland areas.
Cost: 1,375gp for headdress and 275gp each for top and legs.
Elk camo
Requires 61 hunter
Increases your chance of a successful hunt more than Caribou camo in polar areas.
Cost: 1,250gp for headdress and 250gp each for top and legs.
Caribou camo
Requires 52 hunter
Increases your chance of a successful hunt in polar areas.
Cost: 1,000gp for headdress and 200gp each for legs and top.
Deer camo
Requires 37 hunter
Increases your chance of a successful hunt in woodland areas.
Cost: 750gp for headdress and 150gp each for top and legs.
Riphil camo
Requires 32 hunter
Increases your chance of a successful hunt in Desert areas.
Cost: 625gp for headdress and 125gp each for top and legs
NEW HUNTER AREAS
New hunter spots would be nice, especially if these animals get added.
A new desert spot could be on the opposite side of the Western Desert,
A new woodland spot could be south of Seer’s.
A new polar area could be north of the old one or on the Ice Plateau.
A new jungle spot could be somewhere else on Karamja.
CONSTRUCTION REWARDS
Hanging antlers. Some animals drop antlers as rare items. You can mount these in the skill hall of your house.
For all of these construction ideas, Level means Construction and Hunter Level, and Experience means Construction and Hunter Experience
Armored Antlers
Level - 93
Use 1 antler with 2 mahogany planks
Experience – 500
Moose Antlers
Level - 84
Use 1 moose antler with 2 teak planks
Experience - 350
Deer Antlers
Level - 50
Use 1 deer antler with 2 oak planks
Experience - 200
Three Antlers and a Spine
Level - 46
Use the antlers and spine with 2 planks.
Experience - 150
Some new rugs could also be made with the new pelts.
Fyrkus Rug
Level – 80
Experience - 800
Requires – 2 perfect Fyrkus Furs
Moose Rug
Level - 71
Experience – 700
Requires – 2 perfect Moose Furs
Bison Rug
Level - 65
Experience – 600
Requires – 2 perfect Bison Furs
Elk Rug
Level - 59
Experience – 500
Requires – 2 perfect Elk Furs
Caribou Rug
Level - 45
Experience – 400
Requires – 2 perfect Caribou Furs
Boar Rug
Level - 40
Experience – 300
Requires – 3 perfect Boar Furs
Deer Rug
Level - 35
Experience – 200
Requires – 2 perfect Deer Furs
Riphil Rug
Level – 30
Experience - 100
Requires – 2 perfect Riphil Furs
For more construction updates, look here: 76-77-45-57523099
Fur Prices – All of these furs can be sold to fur traders.
Fyrkus
Tatty – 3000gp
Perfect – 9000gp
Moose
Tatty – 2200gp
Perfect – 6600gp
Bison
Tatty – 1600gp
Perfect – 4800gp
Elk
Tatty – 1100gp
Perfect – 3300gp
Caribou
Tatty – 700gp
Perfect – 2100gp
Boar
Tatty – 400gp
Perfect – 1600gp
Deer
Tatty – 200gp
Perfect – 600gp
Riphil
Tatty – 100gp
Perfect – 300gp
NOTES
You only get ranged experience when the animal is dead.
If you take 3 shots and the animal isn’t killed, it gets away. They don’t have a certain amount of HP.
Kills are luck, but some factors that can increase your chances are hunter level, ranged level, blinds, decoys, smoking, baiting, and camos.
When you kill an animal, if it takes 2 or more arrows to kill it, you get tatty furs. If it takes 1 shot you get normal. The animals have 100% chance of dropping bones, fur/skin, and meat (unless they don’t drop furs). Each animal attacks with a speed of 9 faster than the fastest weapon (besides cannon).
Hunter’s Crossbow has increased chances of a kill.
When you are bow hunting, the animal might run or attack you.
PART 2 – FISHING WITH BOWS
To start the newest part of Barbarian Fishing, talk to Otto. He tells you to go to any harpoon/cage fishing spot with a bow and attempt to kill something.
Go to the harpoon/cage spot of your choice with a bow and arrows. Your player pulls back the bow and fires an arrow into the water. You miss and your arrow is gone. Your player stops fishing and exclaims “I’m going to waste a ton of arrows if I keep trying this!”
Go back to Otto. When you tell him about your experience, he laughs at you. He tells you to grab any harpoon and use a knife on it. When you do this, you cut it down to a slender arrow-like shape with a wider part at the end. Tie a rope to the wider end and you’re done!
Go to another spot like before. You fire this harpoon into the water and pull it out – with a fish on the end! Go back to Otto to finish it up!
The second fishing level (barbarian) is for fishing with your hands and with a bow.
Sailfish
Fishing Level - 79
Cooking Level - 80
Fishing Level (Barbarian) - 99
Strength/Ranged Level - 79
Fishing Experience - 130
Cooking Experience - 230
Strength/Ranged Experience – 13
Heals - 21
Appearance – A long, dark blue, huge fin on it’s back.
Barracuda
Fishing Level - 72
Cooking Level - 75
Fishing Level (Barbarian) - 92
Strength/Ranged Level - 72
Fishing Experience - 120
Cooking Experience - 210
Strength/Ranged Experience- 12
Health it heals - 19
Appearance – A long, navy, teeth visible from the mouth.
When cut up, it can be used as bait to catch only Sailfish
Halibut
Fishing Level - 66
Cooking Level - 75
Fishing Level (Barbarian) - 86
Strength/Ranged Level - 66
Fishing Experience - 125
Cooking Experience - 190
Strength/Ranged Experience - 14
Heals - 17
Appearance – Flat, gray, two fins on the top and bottom
When cut up, it can be used as bait to only catch barracuda
Mahi Mahi
Fishing Level - 55
Cooking Level - 70
Fishing Level (Barbarian) - 75
Strength/Ranged Level - 55
Fishing Experience - 115
Cooking Experience - 175
Strength/Ranged Experience – 12.5
Heals - 16
Appearance – Long, light green, split tailfin, long fin on top
When cut up, it can be used as bait to only catch halibut
Grouper
Fishing Level - 53
Cooking Level - 59
Fishing Level (Barbarian) - 73
Strength/Ranged Level - 53
Fishing Experience – 110
Cooking Experience - 150
Strength/Ranged Experience - 12
Heals - 13
Appearance – Short, burnt orange, large body, spined back
When cut up, it can be used as bait to only catch mahi mahi
Tarpon
Fishing Level - 49
Cooking level - 55
Fishing Level (Barbarian) -69
Strength/Ranged Level - 49
Fishing Experience – 105
Cooking Experience - 145
Strength/Ranged Experience – 11.5
Heals - 11
Appearance – Long, light blue/silver, shark-like fins on back
When cut up, it can be used as bait to only catch grouper
Snapper
Fishing Level - 39
Cooking Level - 49
Fishing Level (Barbarian) - 59
Strength/Ranged Level - 39
Fishing Experience - 85
Cooking Experience - 135
Strength/Ranged Experience - 10
Heals - 10
Appearance – Short, fat light red body.
CRUSTACEAN POT FISHING
After finishing with Otto, you can buy crustacean pots from him. In this pot, you can catch crab, crayfish and lobster.
Crab
Fishing Level – 48
Cooking Level – 50
Fishing Experience – 110
Cooking Experience – 130
Heals – 13
Appearance – Round body, red, small spikes on back, 4 legs on each side
FLY-FISHING FISH
Catfish
Fishing Level – 45
Cooking Level – 46
Fishing Experience – 100
Cooking Experience - 125
Heals – 12
Appearance - Short, fat, light brown, with whiskers
The first one is Barbarian Hunting. This has to do with using blinds, decoys, and bows to kill new hunter creatures.
The second add-on is another section of Barbarian Fishing: fishing with bows. Along with this are many new fishing updates including some new fish to catch.
PART 1 – HUNTING WITH BOWS
Quote from Dark War 123: ‘If the hunter skill is just traps, it should be the trapping skill.’
The above quote excludes falconry, but those poor kebbits are trapped inside the fence…
THIS IDEA BELOW IS NOTHING LIKE CHOMPY BIRD HUNTING, SLAYER, OR NORMAL KILLING.
This is NOT just killing with bows. Chompy bird hunting (if you can even call it hunting) has nothing to do with the hunter skill! It’s just pure combat - MUCH different from my idea.
Talk to Otto to start this part of Barbarian Training. He goes over all the things you need to do in order to finish his task. A list of things you’ll need:
A bow and some arrows
2 logs
1 Common Kebbit fur
Knife
Go to the Desert Hunter Area. There, you’ll see a creature with a spine on it’s back. Near it is a construction hotspot that says ‘Blind.’’
Using 1 log, build the blind. When it’s done, click on it again and choose the option ‘Build Decoy’ and select Riphil. This uses your last log and the Kebbit fur.
Click on the blind and chose the option ‘use.’ Your player climbs into the blind. Equip the bow and arrows. Click on the Riphil and select ‘hunt.’
You fire an arrow and the Riphil falls over, dead. Walk up to its corpse and click on it to collect the loot.
Go back to Otto and give him the loot as proof you killed it. You’ve finished his task!
Fyrkus
Hunter Level - 85
Ranged Level - 70
Hunter Experience - 500
Ranged Experience - 180
Loot - Fyrkus bones (20 prayer experience), tatty/armored skin, and giant meat. Rares: Plate antlers
Damage - up to 8
Found in Jungle areas
Appearance: This animal is covered in natural metal. The metal armor changes in its surroundings, but won’t turn white. The armor resembles an iron platebody. Most of its body resembles a cow in size and shape.
Moose
Hunter Level - 76
Ranged Level - 61
Hunter Experience - 450
Ranged Experience - 160
Loot - Big Bones, tatty/moose furs, and large venison. Rares: Moose antlers
Damage - up to 7
Found in polar areas
Bison
Hunter Level - 70
Ranged Level - 55
Hunter Experience - 400
Ranged Experience - 140
Loot - Big bones, tatty/bison furs, and big meat
Damage - up to 7
Found in woodland areas
Elk
Hunter Level - 64
Ranged Level - 49
Hunter Experience - 350
Ranged Experience - 120
Loot - Big bones, tatty/elk furs, and thick venison
Damage - up to 6
Found in polar areas
Caribou
Hunter Level - 50
Ranged Level - 35
Hunter Experience - 300
Ranged Experience - 100
Loot - Big bone, tatty/caribou furs, and medium venison
Damage - up to 5
Found in Polar areas
Boar
Hunter Level - 45
Ranged Level - 30
Hunter Experience - 250
Ranged Experience - 80
Loot - bones and small meat
Damage - up to 4
Found in woodland areas
Deer
Hunter Level - 40
Ranged Level - 25
Hunter Experience - 200
Ranged Experience - 60
Loot - bones, tatty/deer furs, and small venison. Rare: Deer antlers
Damage - up to 4
Found in Woodland areas
Riphil
Hunter Level - 35
Ranged Level - 20
Hunter Experience - 150
Ranged Experience - 40
Loot - Riphil bones (6 prayer experience), tatty/riphil furs, and lean meat. Rares: Spine and Antlers
Damage - up to 3
Found in Desert areas
Appearance: Riphil look like small deer with an extra horn on the forehead. It’s spine is visible on it’s back.
Meats - this is what you get when you cook the new meat. All of these meats also increase you hunter level.
Giant Meat - Giant Steak
Cooking Level - 75
Cooking Experience - 250
Heals – 19
Hunter Increase - 4
Large Venison - Big Venison Steak
Cooking Level - 60
Cooking Experience – 230
Heals - 15
Hunter Increase - 3
Big Meat - Big Steak
Cooking Level - 50
Cooking Experience - 195
Heals - 15
Hunter Increase - 3
Thick Venison - Fat Venison Steak
Cooking Level - 45
Cooking Experience - 180
Heals – 13
Hunter Increase - 2
Medium Venison - Small Venison Steak
Cooking Level - 42
Cooking Experience - 160
Heals - 12
Hunter Increase - 2
Small Meat - Tiny Roast
Cooking Level - 30
Cooking Experience - 130
Heals - 11
Hunter Increase - 1
Small Venison - Tiny Venison Steak
Cooking Level - 24
Cooking Experience - 100
Heals – 9
Hunter Increase - 1
Lean Meat - Healthy Roast
Cooking Level - 20
Cooking Experience - 90
Heals - 7
Hunter Increase - 1
Blinds make it harder for an animal to see you from, gives you a good place to shoot from, and protects you from animal attacks. You can hunt without them, though. Blinds only stand for 5 minutes, but when you shoot and kill an animal, the timer resets. Damage it takes cannot be repaired. You can only have 1 blind at a time. You can smoke blinds.
The hunter level is needed to make it correctly, construction to build it right, and ranged to hunt from it correctly.
Blind Level 3
Hunter Level - 80
Construction Level – 75
Ranged Level - 70
Takes 4 logs to make.
Hunter and Construction Experience - 400
Blind Level 3 has 600 health
Blind Level 2
Hunter Level - 60
Construction Level - 55
Ranged Level - 50
Takes 2 logs to make.
Hunter and Construction Experience - 200
Blind Level 2 has 250 health
Blind Level 1
Hunter Level - 40
Construction Level - 35
Ranged Level - 30
Takes 1 log to make.
Hunter and Construction Experience - 100
Blind Level 1 has 100 health
Decoys are also useful in bow hunting, but are not required. When you have completed your blind, you can click on it to build the decoy. Some decoys need higher level blinds, but all decoys increase your blind’s health. You can only have 1 decoy on a blind.
Each decoy needs a knife to cut it out, crafting level to make it right, and hunter level replicate it correctly.
Fyrkus Decoy
Requires Blind level 3
You need - 4 logs and 4 iron bars or 4 armored skins.
Hunter Level - 89
Crafting Level - 84
Hunter and Crafting Experience – 175
Health it adds - 60
Moose Decoy
Requires Blind Level 2 or higher
You need - 3 logs and 2 common kebbit furs and 1 polar keebit fur or 3 moose furs
Hunter Level - 80
Crafting Level – 75
Hunter and Crafting Level - 155
Health it adds - 55
Bison Decoy
Requires Blind Level 2 or higher
You need - 3 logs and 3 common kebbit furs or bison furs
Hunter Level - 74
Crafting Level - 69
Hunter and Crafting Experience - 150
Health it adds - 50
Elk Decoy
Requires Blind Level 2 or higher
You need - 2 logs and 1 common kebbit fur and polar kebbit fur or 2 elk furs
Hunter Level - 68
Crafting Level - 63
Hunter and Crafting Experience - 140
Health it adds - 45
Caribou Decoy
Requires Blind Level 2 or higher
You need - 2 logs and 1 common kebbit fur and polar kebbit fur or 2 caribou furs
Hunter Level - 59
Crafting Level - 54
Hunter and Crafting Experience - 120
Health it adds - 40
Boar Decoy
Requires Blind Level 1 or higher
You need - 1 log and 1 fedlip weasel fur
Hunter Level - 49
Crafting Level - 44
Hunter and Crafting Experience - 100
Health it adds - 35
Deer Decoy
Requires Blind Level 2 or higher
You need - 2 logs and 2 common kebbit furs or deer furs
Hunter Level - 44
Crafting Level - 39
Hunter and Crafting Experience - 90
Health it adds - 30
Riphil Decoy
Requires Blind Level 1 or higher
You need - 1 log and 1 common kebbit fur or riphil fur
Hunter Level - 39
Crafting Level - 34
Hunter and Crafting Experience – 75
Health it adds - 25
NEW CAMOS!
To make a camo, you must take the furs of the animal to the Fancy Dress Shop owner in Varrok. You need 1 perfect fur for headdress, and 2 of any fur for legs and top. Jagex can decide the stats.
If you are male, antlers are on the headdress.
Fyrkus camo
Requires 82 hunter
The ultimate all-around camo. Increases your chance of a successful hunt in desert areas, woodland areas, and jungle areas more than any other camo.
Cost: 2,000gp for headdress and 350gp each for top and legs.
Moose camo
Requires 73 hunter
Increases your chance of a successful hunt more than bison camo in woodland, and more than any other camo in polar areas.
Cost: 1,500gp for headdress and 300gp each for top and legs.
Bison camo
Requires 67 hunter
Increases your chance of a successful hunt more than elk camo in woodland areas.
Cost: 1,375gp for headdress and 275gp each for top and legs.
Elk camo
Requires 61 hunter
Increases your chance of a successful hunt more than Caribou camo in polar areas.
Cost: 1,250gp for headdress and 250gp each for top and legs.
Caribou camo
Requires 52 hunter
Increases your chance of a successful hunt in polar areas.
Cost: 1,000gp for headdress and 200gp each for legs and top.
Deer camo
Requires 37 hunter
Increases your chance of a successful hunt in woodland areas.
Cost: 750gp for headdress and 150gp each for top and legs.
Riphil camo
Requires 32 hunter
Increases your chance of a successful hunt in Desert areas.
Cost: 625gp for headdress and 125gp each for top and legs
NEW HUNTER AREAS
New hunter spots would be nice, especially if these animals get added.
A new desert spot could be on the opposite side of the Western Desert,
A new woodland spot could be south of Seer’s.
A new polar area could be north of the old one or on the Ice Plateau.
A new jungle spot could be somewhere else on Karamja.
CONSTRUCTION REWARDS
Hanging antlers. Some animals drop antlers as rare items. You can mount these in the skill hall of your house.
For all of these construction ideas, Level means Construction and Hunter Level, and Experience means Construction and Hunter Experience
Armored Antlers
Level - 93
Use 1 antler with 2 mahogany planks
Experience – 500
Moose Antlers
Level - 84
Use 1 moose antler with 2 teak planks
Experience - 350
Deer Antlers
Level - 50
Use 1 deer antler with 2 oak planks
Experience - 200
Three Antlers and a Spine
Level - 46
Use the antlers and spine with 2 planks.
Experience - 150
Some new rugs could also be made with the new pelts.
Fyrkus Rug
Level – 80
Experience - 800
Requires – 2 perfect Fyrkus Furs
Moose Rug
Level - 71
Experience – 700
Requires – 2 perfect Moose Furs
Bison Rug
Level - 65
Experience – 600
Requires – 2 perfect Bison Furs
Elk Rug
Level - 59
Experience – 500
Requires – 2 perfect Elk Furs
Caribou Rug
Level - 45
Experience – 400
Requires – 2 perfect Caribou Furs
Boar Rug
Level - 40
Experience – 300
Requires – 3 perfect Boar Furs
Deer Rug
Level - 35
Experience – 200
Requires – 2 perfect Deer Furs
Riphil Rug
Level – 30
Experience - 100
Requires – 2 perfect Riphil Furs
For more construction updates, look here: 76-77-45-57523099
Fur Prices – All of these furs can be sold to fur traders.
Fyrkus
Tatty – 3000gp
Perfect – 9000gp
Moose
Tatty – 2200gp
Perfect – 6600gp
Bison
Tatty – 1600gp
Perfect – 4800gp
Elk
Tatty – 1100gp
Perfect – 3300gp
Caribou
Tatty – 700gp
Perfect – 2100gp
Boar
Tatty – 400gp
Perfect – 1600gp
Deer
Tatty – 200gp
Perfect – 600gp
Riphil
Tatty – 100gp
Perfect – 300gp
NOTES
You only get ranged experience when the animal is dead.
If you take 3 shots and the animal isn’t killed, it gets away. They don’t have a certain amount of HP.
Kills are luck, but some factors that can increase your chances are hunter level, ranged level, blinds, decoys, smoking, baiting, and camos.
When you kill an animal, if it takes 2 or more arrows to kill it, you get tatty furs. If it takes 1 shot you get normal. The animals have 100% chance of dropping bones, fur/skin, and meat (unless they don’t drop furs). Each animal attacks with a speed of 9 faster than the fastest weapon (besides cannon).
Hunter’s Crossbow has increased chances of a kill.
When you are bow hunting, the animal might run or attack you.
PART 2 – FISHING WITH BOWS
To start the newest part of Barbarian Fishing, talk to Otto. He tells you to go to any harpoon/cage fishing spot with a bow and attempt to kill something.
Go to the harpoon/cage spot of your choice with a bow and arrows. Your player pulls back the bow and fires an arrow into the water. You miss and your arrow is gone. Your player stops fishing and exclaims “I’m going to waste a ton of arrows if I keep trying this!”
Go back to Otto. When you tell him about your experience, he laughs at you. He tells you to grab any harpoon and use a knife on it. When you do this, you cut it down to a slender arrow-like shape with a wider part at the end. Tie a rope to the wider end and you’re done!
Go to another spot like before. You fire this harpoon into the water and pull it out – with a fish on the end! Go back to Otto to finish it up!
The second fishing level (barbarian) is for fishing with your hands and with a bow.
Sailfish
Fishing Level - 79
Cooking Level - 80
Fishing Level (Barbarian) - 99
Strength/Ranged Level - 79
Fishing Experience - 130
Cooking Experience - 230
Strength/Ranged Experience – 13
Heals - 21
Appearance – A long, dark blue, huge fin on it’s back.
Barracuda
Fishing Level - 72
Cooking Level - 75
Fishing Level (Barbarian) - 92
Strength/Ranged Level - 72
Fishing Experience - 120
Cooking Experience - 210
Strength/Ranged Experience- 12
Health it heals - 19
Appearance – A long, navy, teeth visible from the mouth.
When cut up, it can be used as bait to catch only Sailfish
Halibut
Fishing Level - 66
Cooking Level - 75
Fishing Level (Barbarian) - 86
Strength/Ranged Level - 66
Fishing Experience - 125
Cooking Experience - 190
Strength/Ranged Experience - 14
Heals - 17
Appearance – Flat, gray, two fins on the top and bottom
When cut up, it can be used as bait to only catch barracuda
Mahi Mahi
Fishing Level - 55
Cooking Level - 70
Fishing Level (Barbarian) - 75
Strength/Ranged Level - 55
Fishing Experience - 115
Cooking Experience - 175
Strength/Ranged Experience – 12.5
Heals - 16
Appearance – Long, light green, split tailfin, long fin on top
When cut up, it can be used as bait to only catch halibut
Grouper
Fishing Level - 53
Cooking Level - 59
Fishing Level (Barbarian) - 73
Strength/Ranged Level - 53
Fishing Experience – 110
Cooking Experience - 150
Strength/Ranged Experience - 12
Heals - 13
Appearance – Short, burnt orange, large body, spined back
When cut up, it can be used as bait to only catch mahi mahi
Tarpon
Fishing Level - 49
Cooking level - 55
Fishing Level (Barbarian) -69
Strength/Ranged Level - 49
Fishing Experience – 105
Cooking Experience - 145
Strength/Ranged Experience – 11.5
Heals - 11
Appearance – Long, light blue/silver, shark-like fins on back
When cut up, it can be used as bait to only catch grouper
Snapper
Fishing Level - 39
Cooking Level - 49
Fishing Level (Barbarian) - 59
Strength/Ranged Level - 39
Fishing Experience - 85
Cooking Experience - 135
Strength/Ranged Experience - 10
Heals - 10
Appearance – Short, fat light red body.
CRUSTACEAN POT FISHING
After finishing with Otto, you can buy crustacean pots from him. In this pot, you can catch crab, crayfish and lobster.
Crab
Fishing Level – 48
Cooking Level – 50
Fishing Experience – 110
Cooking Experience – 130
Heals – 13
Appearance – Round body, red, small spikes on back, 4 legs on each side
FLY-FISHING FISH
Catfish
Fishing Level – 45
Cooking Level – 46
Fishing Experience – 100
Cooking Experience - 125
Heals – 12
Appearance - Short, fat, light brown, with whiskers
Last edited by TATORZ on Tue Aug 25, 2009 4:31 am; edited 3 times in total
TATORZ- Forum Mod
- Number of posts : 2458
Age : 30
Location : USA
Re: New Barbarian Skills!
NOTES
You need the same level and get the same experience when fishing with your bows than with your hands, so…
Tuna need 55 fishing, 35 ranged, and gives 8 ranged experience.
Swordfish need 70 fishing, 50 ranged, and give 10 ranged experience
Shark need 96 fishing, 76 ranged, and give 11 ranged experience
This is the *first* rough draft of my new thread, which is really just a combo of two of my first ideas.
Please look for mistakes with me. Sorry it's long, but I've shortened it a lot!
Notify me on contradictions, huge mistakes, little mistakes... anything!
You need the same level and get the same experience when fishing with your bows than with your hands, so…
Tuna need 55 fishing, 35 ranged, and gives 8 ranged experience.
Swordfish need 70 fishing, 50 ranged, and give 10 ranged experience
Shark need 96 fishing, 76 ranged, and give 11 ranged experience
This is the *first* rough draft of my new thread, which is really just a combo of two of my first ideas.
Please look for mistakes with me. Sorry it's long, but I've shortened it a lot!
Notify me on contradictions, huge mistakes, little mistakes... anything!
Last edited by TATORZ on Tue Aug 25, 2009 4:32 am; edited 1 time in total
TATORZ- Forum Mod
- Number of posts : 2458
Age : 30
Location : USA
Re: New Barbarian Skills!
...um none i can think of...although I might suggest the additional abilitie to use a hastae to spear animals when they charge your blind
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: New Barbarian Skills!
That's not too bad of an idea. I might add that
TATORZ- Forum Mod
- Number of posts : 2458
Age : 30
Location : USA
Re: New Barbarian Skills!
Also can I assume that the new fishing spots would be out a few spaces?
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: New Barbarian Skills!
No, they're the same fishing/cage spots as there was...
TATORZ- Forum Mod
- Number of posts : 2458
Age : 30
Location : USA
Re: New Barbarian Skills!
meh...would be cooler if they were way out there...
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: New Barbarian Skills!
3mpty... where is you?!?
TATORZ- Forum Mod
- Number of posts : 2458
Age : 30
Location : USA
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: New Barbarian Skills!
speaking of which where is that red panda smiley i asked for
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: New Barbarian Skills!
Tha's not red panda!
TATORZ- Forum Mod
- Number of posts : 2458
Age : 30
Location : USA
Re: New Barbarian Skills!
*watches 3mpty closely*
TATORZ- Forum Mod
- Number of posts : 2458
Age : 30
Location : USA
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: New Barbarian Skills!
That kinda looks like a red panda. He should be more brown-orange than red though
TATORZ- Forum Mod
- Number of posts : 2458
Age : 30
Location : USA
Re: New Barbarian Skills!
Just updated, please take one more look.
TATORZ- Forum Mod
- Number of posts : 2458
Age : 30
Location : USA
Re: New Barbarian Skills!
i see nothing different
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: New Barbarian Skills!
Maybe that's a good thing...
TATORZ- Forum Mod
- Number of posts : 2458
Age : 30
Location : USA
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