RuneScape's HOT new look!
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Prince Patar
Dragon78114
invinible
Dark Avorian
TATORZ
Ruy112
The Empty Lord
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The Suggestion Site :: Creative Portal :: RuneScape :: Suggestions :: Locations
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The new-look map looks good! (be honest, even if you just thinking the roads are too wide)
Making RuneScape bigger!
First topic message reminder :
All three of these are large/wide images. Even with my high-res, I can only see the width of Baronlands on the World Map (but the other two only just cut off). So... I'd recommend clicking on them to open them in another tab/window to view them more easily. A lot of work has gone into them and I'm satisfied I have done enough. I don't want to plan the whole game, or, at least not for a version I plan on sending to Jagex - so I'm happy with them. Except for the misspelling of "Al Karid".
...although, I've decided to claim it's a tribute to DeviousMud rather than a mistake.
Lumbridge, detailed, parchment-style;
Names of new locations are completely random, aside from those with an author (such as "by Psychoboy8" on Agerdomus). So... if you want to bagsy one, go for it. The map uses hexakis gridding and a six-point compass to match. For those who cannot tell, this relates to the stone of Jas' hexakis gridding and I've made up the lore that the magic-matrix was woven into the planet when Guthix did his stuff (whether first time around or not, if you believe in the etch-a-sketch theory).
The sun rises in the Eotres, and sets to the Vesp. "Eotres" means "dawn", and "Vesp" is short for vesper, meaning "evening". North meaning "to the left of the rising sun", and South meaning "the region of the sun". Prior to astrological advancements and further understanding of the magical-matirx within our planet, it was recognised that Gielinor only had four points. A North and South, for magnetic purposes, with Vesp and Eotres making up the the perpendicular axis. However, it was noted that the moon does not orbit perpendicular to the planet and research was carried out. It was decided that the planet must have six cardinal directions as the moon follows an orbit at 60° to North, and sets at 240° to the South. Eotres was moved so that it still, although now more accurately, pointed to the point of the rising sun, and Vesp moved North to match. Lune was the name given for the point of moonrise, and Hath being mistranslated as the point of moonset. "The moon hath set too South" was the correct translation, however, multiple forms of verbs had been dropped from the English language some time in the past (such as thou, hath) and the word Hath wasn't translated, believing it to be a word to mean the moon; "The moon, Hath, set too South." Whilst the mistranslation was identified, the first "official" six-point compass had already been commissioned - thus, the name Hath was adopted.
Some older equipment still uses an "imperial", four-point compass. Fortunately, modern compasses are typically shown with 12 points (the additional points marking North-Vesp, North-Lune, and so on), meaning there still exists a four-point star within the image. Our trusty sextant uses four-cardinal points, North, Eotres, South and Vesp, thus few changes are required (in terms of game-programming*).
*creating a hexakis mapping system might be difficult, although, I don't fully understand how the sextant works anyway... so it might be easy.
All three of these are large/wide images. Even with my high-res, I can only see the width of Baronlands on the World Map (but the other two only just cut off). So... I'd recommend clicking on them to open them in another tab/window to view them more easily. A lot of work has gone into them and I'm satisfied I have done enough. I don't want to plan the whole game, or, at least not for a version I plan on sending to Jagex - so I'm happy with them. Except for the misspelling of "Al Karid".
...although, I've decided to claim it's a tribute to DeviousMud rather than a mistake.
Lumbridge, detailed, parchment-style;
- Spoiler:
- Spoiler:
- Spoiler:
Names of new locations are completely random, aside from those with an author (such as "by Psychoboy8" on Agerdomus). So... if you want to bagsy one, go for it. The map uses hexakis gridding and a six-point compass to match. For those who cannot tell, this relates to the stone of Jas' hexakis gridding and I've made up the lore that the magic-matrix was woven into the planet when Guthix did his stuff (whether first time around or not, if you believe in the etch-a-sketch theory).
The sun rises in the Eotres, and sets to the Vesp. "Eotres" means "dawn", and "Vesp" is short for vesper, meaning "evening". North meaning "to the left of the rising sun", and South meaning "the region of the sun". Prior to astrological advancements and further understanding of the magical-matirx within our planet, it was recognised that Gielinor only had four points. A North and South, for magnetic purposes, with Vesp and Eotres making up the the perpendicular axis. However, it was noted that the moon does not orbit perpendicular to the planet and research was carried out. It was decided that the planet must have six cardinal directions as the moon follows an orbit at 60° to North, and sets at 240° to the South. Eotres was moved so that it still, although now more accurately, pointed to the point of the rising sun, and Vesp moved North to match. Lune was the name given for the point of moonrise, and Hath being mistranslated as the point of moonset. "The moon hath set too South" was the correct translation, however, multiple forms of verbs had been dropped from the English language some time in the past (such as thou, hath) and the word Hath wasn't translated, believing it to be a word to mean the moon; "The moon, Hath, set too South." Whilst the mistranslation was identified, the first "official" six-point compass had already been commissioned - thus, the name Hath was adopted.
Some older equipment still uses an "imperial", four-point compass. Fortunately, modern compasses are typically shown with 12 points (the additional points marking North-Vesp, North-Lune, and so on), meaning there still exists a four-point star within the image. Our trusty sextant uses four-cardinal points, North, Eotres, South and Vesp, thus few changes are required (in terms of game-programming*).
*creating a hexakis mapping system might be difficult, although, I don't fully understand how the sextant works anyway... so it might be easy.
Last edited by 3mptylord on Tue Oct 06, 2009 6:14 am; edited 14 times in total
Re: RuneScape's HOT new look!
Because a dam clears the land beneath if from what would've been a larger river, as well as any fictional lore.
Re: RuneScape's HOT new look!
Thanks for the newest version.
Um just as a request...
Could we switch the locations of the village and the tree, i think that the tree should dominate the landscape and be the central feature
Um just as a request...
Could we switch the locations of the village and the tree, i think that the tree should dominate the landscape and be the central feature
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: RuneScape's HOT new look!
Nawh, I wants it on the coast. I have an image in my head of what I want it to look like and it requires looking out to sea.
Also, it's name translates to Guardian Tree - so it makes more sense, what with the stronghold defending to the north, that the Grand Tree would defend the coast.
Also, it's name translates to Guardian Tree - so it makes more sense, what with the stronghold defending to the north, that the Grand Tree would defend the coast.
Re: RuneScape's HOT new look!
Is it that HUGE thing?
TATORZ- Forum Mod
- Number of posts : 2458
Age : 29
Location : USA
Re: RuneScape's HOT new look!
Ditto TATORZ's comment!
Sir Kandarin- Proselyte
- Number of posts : 192
Location : England
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: RuneScape's HOT new look!
No...deserts good!
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: RuneScape's HOT new look!
It's still got the River Elid! And I was going to make Shanty a mountain range that curves along the northern coast... rather than a single dune that apparently no-one can scale.
Last edited by 3mptylord on Tue Sep 22, 2009 3:18 am; edited 1 time in total
Re: RuneScape's HOT new look!
the desert's proportion to morytania is larger in comparison to the one on the official map.
if you shove the desert a tad more to the south and west, and strech morytania to the east and south, it'll look better
if you shove the desert a tad more to the south and west, and strech morytania to the east and south, it'll look better
Dragon78114- Partisan
- Number of posts : 1668
Age : 30
Location : Annandale-On-Hudson, New York
Re: RuneScape's HOT new look!
Only including the new portion of the desert. When I first scribbled it, Kharid didn't curve around and thus was closer to the current ratio. However, I disliked how it looked and so I added another section. Howeve, the desert should be larger... it's more eerie that way.
Re: RuneScape's HOT new look!
I can barely get around at it's current size...
TATORZ- Forum Mod
- Number of posts : 2458
Age : 29
Location : USA
Re: RuneScape's HOT new look!
Given the map is being expanded, I think the desert is the least of your worries.
Besides, it's not like it's going to be the existing desert spread out... it's new desert attached.
Besides, it's not like it's going to be the existing desert spread out... it's new desert attached.
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: RuneScape's HOT new look!
BIG FACE!!!
TATORZ- Forum Mod
- Number of posts : 2458
Age : 29
Location : USA
Re: RuneScape's HOT new look!
hm, I just think if you were going to expand the desert it would also we a tad bit wist to expand morytania- especially Mort Myre Swamp or the Haunted Woods, possibly the Sanguniseti Area, OR just the entire place!
Morytania should also be more vast an evil. MUHAHAHAHAHAHAHA!
(w0000- 200th post on these forums! 8) )
Morytania should also be more vast an evil. MUHAHAHAHAHAHAHA!
(w0000- 200th post on these forums! 8) )
Dragon78114- Partisan
- Number of posts : 1668
Age : 30
Location : Annandale-On-Hudson, New York
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The Suggestion Site :: Creative Portal :: RuneScape :: Suggestions :: Locations
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