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RuneScape's HOT new look!

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Prince Patar
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The new-look map looks good! (be honest, even if you just thinking the roads are too wide)

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Total Votes : 14
 
 
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RuneScape's HOT new look! - Page 17 Empty Making RuneScape bigger!

Post by The Empty Lord Thu Jun 11, 2009 6:26 am

First topic message reminder :

All three of these are large/wide images. Even with my high-res, I can only see the width of Baronlands on the World Map (but the other two only just cut off). So... I'd recommend clicking on them to open them in another tab/window to view them more easily. A lot of work has gone into them and I'm satisfied I have done enough. I don't want to plan the whole game, or, at least not for a version I plan on sending to Jagex - so I'm happy with them. Except for the misspelling of "Al Karid". Rage

...although, I've decided to claim it's a tribute to DeviousMud rather than a mistake. Tongue

Lumbridge, detailed, parchment-style;
Spoiler:
Misthalin, detailed, (crude) terrain-style;
Spoiler:
World Map, simplistic, parchment-style;
Spoiler:

Names of new locations are completely random, aside from those with an author (such as "by Psychoboy8" on Agerdomus). So... if you want to bagsy one, go for it. The map uses hexakis gridding and a six-point compass to match. For those who cannot tell, this relates to the stone of Jas' hexakis gridding and I've made up the lore that the magic-matrix was woven into the planet when Guthix did his stuff (whether first time around or not, if you believe in the etch-a-sketch theory).

The sun rises in the Eotres, and sets to the Vesp. "Eotres" means "dawn", and "Vesp" is short for vesper, meaning "evening". North meaning "to the left of the rising sun", and South meaning "the region of the sun". Prior to astrological advancements and further understanding of the magical-matirx within our planet, it was recognised that Gielinor only had four points. A North and South, for magnetic purposes, with Vesp and Eotres making up the the perpendicular axis. However, it was noted that the moon does not orbit perpendicular to the planet and research was carried out. It was decided that the planet must have six cardinal directions as the moon follows an orbit at 60° to North, and sets at 240° to the South. Eotres was moved so that it still, although now more accurately, pointed to the point of the rising sun, and Vesp moved North to match. Lune was the name given for the point of moonrise, and Hath being mistranslated as the point of moonset. "The moon hath set too South" was the correct translation, however, multiple forms of verbs had been dropped from the English language some time in the past (such as thou, hath) and the word Hath wasn't translated, believing it to be a word to mean the moon; "The moon, Hath, set too South." Whilst the mistranslation was identified, the first "official" six-point compass had already been commissioned - thus, the name Hath was adopted.

Some older equipment still uses an "imperial", four-point compass. Fortunately, modern compasses are typically shown with 12 points (the additional points marking North-Vesp, North-Lune, and so on), meaning there still exists a four-point star within the image. Our trusty sextant uses four-cardinal points, North, Eotres, South and Vesp, thus few changes are required (in terms of game-programming*).

*creating a hexakis mapping system might be difficult, although, I don't fully understand how the sextant works anyway... so it might be easy.


Last edited by 3mptylord on Tue Oct 06, 2009 6:14 am; edited 14 times in total
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RuneScape's HOT new look! - Page 17 Empty Re: RuneScape's HOT new look!

Post by The Empty Lord Mon Sep 07, 2009 12:36 am

Because a dam clears the land beneath if from what would've been a larger river, as well as any fictional lore.

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RuneScape's HOT new look! - Page 17 Empty Re: RuneScape's HOT new look!

Post by The Empty Lord Tue Sep 08, 2009 3:42 am

RuneScape's HOT new look! - Page 17 Asumed10
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Post by Dark Avorian Tue Sep 08, 2009 9:30 am

Thanks for the newest version.

Um just as a request...

Could we switch the locations of the village and the tree, i think that the tree should dominate the landscape and be the central feature
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RuneScape's HOT new look! - Page 17 Empty Re: RuneScape's HOT new look!

Post by The Empty Lord Tue Sep 08, 2009 10:08 am

Nawh, I wants it on the coast. I have an image in my head of what I want it to look like and it requires looking out to sea. Tongue

Also, it's name translates to Guardian Tree - so it makes more sense, what with the stronghold defending to the north, that the Grand Tree would defend the coast. Wink
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RuneScape's HOT new look! - Page 17 Empty Re: RuneScape's HOT new look!

Post by The Empty Lord Wed Sep 09, 2009 8:53 am

RuneScape's HOT new look! - Page 17 Gettin10
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Post by The Empty Lord Wed Sep 09, 2009 8:54 am

RuneScape's HOT new look! - Page 17 Gettin10
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Post by TATORZ Thu Sep 10, 2009 6:59 am

Shock
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Post by TATORZ Thu Sep 10, 2009 7:03 am

Beautiful Grin
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RuneScape's HOT new look! - Page 17 Empty Re: RuneScape's HOT new look!

Post by The Empty Lord Thu Sep 10, 2009 7:12 am

Is Kharid too big? Shock
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Post by TATORZ Thu Sep 10, 2009 7:29 am

Is it that HUGE thing?
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Post by The Empty Lord Thu Sep 10, 2009 7:30 am

Doi! Tongue
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Post by Sir Kandarin Mon Sep 21, 2009 7:46 am

Very good!
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Post by Sir Kandarin Mon Sep 21, 2009 7:50 am

Ditto TATORZ's comment!
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Post by Dark Avorian Mon Sep 21, 2009 7:58 am

DITTO!
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Post by The Empty Lord Mon Sep 21, 2009 8:00 am

So... Kharid being that big doesn't offend anyone? Tongue
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Post by Dark Avorian Mon Sep 21, 2009 8:03 am

No...deserts good!
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RuneScape's HOT new look! - Page 17 Empty Re: RuneScape's HOT new look!

Post by The Empty Lord Mon Sep 21, 2009 8:14 am

It's still got the River Elid! And I was going to make Shanty a mountain range that curves along the northern coast... rather than a single dune that apparently no-one can scale. Wink


Last edited by 3mptylord on Tue Sep 22, 2009 3:18 am; edited 1 time in total
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Post by TATORZ Mon Sep 21, 2009 10:27 am

Nice.
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Post by The Empty Lord Tue Sep 22, 2009 3:19 am

Hehe... why did I stop drawing this? Confuse
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Post by Dragon78114 Tue Sep 22, 2009 9:14 am

the desert's proportion to morytania is larger in comparison to the one on the official map.

if you shove the desert a tad more to the south and west, and strech morytania to the east and south, it'll look better Tongue
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Post by The Empty Lord Tue Sep 22, 2009 9:02 pm

Only including the new portion of the desert. When I first scribbled it, Kharid didn't curve around and thus was closer to the current ratio. However, I disliked how it looked and so I added another section. Howeve, the desert should be larger... it's more eerie that way. Tongue
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Post by TATORZ Wed Sep 23, 2009 7:11 am

I can barely get around at it's current size...
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Post by The Empty Lord Wed Sep 23, 2009 7:44 am

Given the map is being expanded, I think the desert is the least of your worries. Tongue

Besides, it's not like it's going to be the existing desert spread out... it's new desert attached. Win
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Post by Dark Avorian Wed Sep 23, 2009 10:05 am

yep
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Post by TATORZ Wed Sep 23, 2009 11:21 am

BIG FACE!!! Shock
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Post by Dragon78114 Wed Sep 23, 2009 1:59 pm

hm, I just think if you were going to expand the desert it would also we a tad bit wist to expand morytania- especially Mort Myre Swamp or the Haunted Woods, possibly the Sanguniseti Area, OR just the entire place!

Morytania should also be more vast an evil. MUHAHAHAHAHAHAHA! RuneScape's HOT new look! - Page 17 Icon_twisted

(w0000- 200th post on these forums! 8) )
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