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Homecoming Apocalypse Discussion

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Homecoming Apocalypse Discussion - Page 6 Empty Homecoming Apocalypse Discussion

Post by The Empty Lord Wed Jul 01, 2009 9:00 am

First topic message reminder :

Homecoming Apocalypse
Many lives were spent during the war erasing Him from memory; desecrating His name and burning the remnants.

Stories from the time before Guthix speak of an Age of Darkness and that a matrix that was constructed to conceal the shadows; to imprison them and the filth that dwelt within. Though the matrix has remained sealed since, the feuding lords would not risk otherwise. And so efforts were made to conceal the matrix and prevent the empty rising. Keys scattered. Locks disguised. The shadows would forever be His prison.

But more than the likes of the light dwell within the unblinking darkness.

Each guardian within the quest is to be treated as a miniquest in itself, not merely a task within a quest. Storylines and such may be miniquest specific. Such as Malak, the creature you fight my not actually be the Guardian; combat isn't even necessary, as with Raunton.

Jaldraocht, the Desert Beacon
Blood, guarded by Malak the Vampire. || Leaches health.
Shadow, guarded by Damis the Shade. || Zaps attack skill.
Ice, guarded by Kamil the Knight. || Freezes target.
Smoke, guarded by Fareed the Warrior. || Poisons target.
• Illusory, guarded by Adyna the Harlequin. || Conjures false targets.

• Ash, guarded by Dherok the UNDECIDED. || Wilderness || Zaps defence skill.
• Moss, guarded by Raunton the Snake-tongue. || Draynor || Decays food.
• Occlusive, guarded by Adyna the Harlequin. || UNDECIDED || Disorientates target.
• Bark, guarded by Colossus the Ent. || Unknown || Splinters target.
Gust, guarded by Ragnos the Dragon. || Crandor || Conjures projectile shield.

Bone, guarded by Xercus the Lycan. || UNDECIDED || Leaches run-energy.
• Venom, guarded by Weaver the Cryptspider. || Wilderness || Diseases target.
• Tar, guarded by Ramesh the Tarbeast. || Dorgesh'kaan || Slows target.
Magma, guarded by Zenerka the Sorceress. || Karamja || Burns target.
• Facade, guarded by Adyna the Harlequin. || UNDECIDED || Conjures a proximity shield.

Miasmic, guarded by Zuriel the Warlock. || UNDECIDED || Zaps attack speed.
Mud, guarded by Arandar. || Arandar || Zaps strength skill.
Fog, guarded by Thrip the Banshee. || Mort Myre || Blinds target.
Thorn, guarded by Eirwyn the Songstress. || Tirannwn || Entangles target.
Static, guarded by Thorg the Giant. || Taverly || Conjures a conductor/statics the target.

Flesh, guarded by Neurosha the Fleshling. || Varrock || Zaps constitution.
• Soul, guarded by UNDECIDED. || UNDECIDED || Leaches prayer points.
• Sand, guarded by Yantos the Strykewurm. || Kharidian Desert || Stalls target.
• Mind, guarded by Adyna the Harlequin. || UNDECIDED || Aggravates target.
Stone, guarded by Drystan the Fallen King. || UNDECIDED || Conjures melee shield.

Colour key:
Jagex, 3mptylord, Blaze FF8, Dark Avorian, Dragon78114, Handeath, Ruy112 and Tatorz.


Status effects (all would have a screen border to graphically represent it):


Rambling;
Spoiler:


Some of the planning on Adyna the Harlequin
Spoiler:


Ancient Spellbook
Spoiler:


Last edited by 3mptylord on Sun Mar 27, 2011 2:44 am; edited 28 times in total
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Post by Ruy112 Sun Aug 30, 2009 1:39 am

Who visits Kharazi Jungle anyway?

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Post by The Empty Lord Sun Aug 30, 2009 1:58 am

Exactly. Wink
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Post by Dark Avorian Sun Aug 30, 2009 2:05 am

I do!
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Post by Ruy112 Sun Aug 30, 2009 2:07 am

Why?
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Post by Dark Avorian Sun Aug 30, 2009 2:14 am

...um idk...I just like it there...
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Post by The Empty Lord Sun Aug 30, 2009 2:17 am

Tongue
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Post by Dark Avorian Sun Aug 30, 2009 3:18 am

what?
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Post by Dragon78114 Sun Aug 30, 2009 3:24 am

um, why release it one at a time. I know that'll be easy for everyone- but still people will complain that they can't complete the quest and can't have the cape for a couple of months- Jagex isn't ready for that! Tongue
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Post by The Empty Lord Sun Aug 30, 2009 4:31 am

It wouldn't be required for the cape, or should it be? If it's required so should all miniquests... but then, it would ruin the point of them being hidden/behind the scenes. Tongue

Wouldn't it be cooler for new ancient spells to be leaked into the game? People can ogle at the people using them who, obviously, would refuse to let on how they got them. It'll be the miniquest of miniquests - and, due to the many Quest Complete screens, you'd never know if you've truly finished it. But it's worth sticking around... for the final reward. Unfortunately, the thought of it being a miniquest might make it difficult as there isn't a quest npc - who was suppose to be Azzanadra. So... unless he contacts you? Maybe when you pull your head from the first mirror he'd appear? Smile
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Post by Dark Avorian Sun Aug 30, 2009 6:21 am

I'd like it better if it was just a mysterious question mark on the quest list released hidden behind another update
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Post by The Empty Lord Sun Aug 30, 2009 9:42 am

Too easy to spot. There should be a Journal that stores miniquest information - but nothing appears until it has begun. Smile
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Post by Dark Avorian Sun Aug 30, 2009 9:44 am

Make it give no quest points (maybe trim quest cape) and just be little asterisk next to desert treasure
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Post by The Empty Lord Sun Aug 30, 2009 11:47 pm

Nawh, not even a little asterisk next to Desert Treasure - that too is too easy. Both the Curse of Zaros and the Shadow Sword were completely hidden, it's fun showing off what so few know exist. Wink
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Post by Dark Avorian Sun Aug 30, 2009 11:59 pm

make it trim the quest cape though
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Post by The Empty Lord Mon Aug 31, 2009 1:01 am

Nawh, I don't want mine trimmed - no, I can't wear it at the moment, but I didn't want it trimmed when I could and I didn't support any ideas to have it trim-able. There is also no reason for Homecoming Apocalypse to reward a trimmed Quest Cape.
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Post by Dark Avorian Mon Aug 31, 2009 1:10 am

well there should be some way of showing that you have completed the whole thing
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Post by The Empty Lord Mon Aug 31, 2009 1:18 am

Yeah, augments. And... it would be required for the yet to be released sequel. It should remain hidden until required, so players are like... "What, how long has that been out?!" or "What, I thought I finished it!". Tongue
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Post by Dark Avorian Mon Aug 31, 2009 1:25 am

yeah but that doesn't seem noticeable
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Post by The Empty Lord Mon Aug 31, 2009 1:47 am

... that's the point.
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Post by Dark Avorian Mon Aug 31, 2009 1:53 am

i mean the augments...not the start

It's hard to notice that the ghostly robes miniquest exists, but it's easy to see that somebody did it
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Post by The Empty Lord Mon Aug 31, 2009 2:07 am

"...that's my point." was in response to what you said (based on how you meant it).

The augments is just one example of a reward you only get at the end and not during. There doesn't need to be anything obvious. Besides, I think trimming the quest cape would be an unfair means of symbolising the completion of Homecoming Apocalypse... it means you have to tarnish the only cape that doesn't have a trim (with a trim) for the sake of letting other people know you've completed it. It's not even that noticeable compared to players using Ancient Magick embedded melee and ranged weapons. Tongue
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Post by Dark Avorian Mon Aug 31, 2009 2:09 am

I'd just like there to be some item that you can wear to show that You have comleted the whole thing
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Post by TATORZ Mon Aug 31, 2009 2:10 am

...

augmented weapons work?
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Post by Dark Avorian Mon Aug 31, 2009 2:11 am

That doesn't seem like a clear symbol to me

Edit: It's like the distinction between, oh look that guy has what might be an off color whip...he might have finished HA or my eyes might be tricking me, vs. oh he's wearing a rune palte...he's finished dragon slayer, or oh look he's wearing clear robes,
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Post by Ruy112 Mon Aug 31, 2009 2:21 am

Upgraded clearly visible ancient staff?
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Post by The Empty Lord Mon Aug 31, 2009 4:54 am

... Homecoming Apocalypse isn't a quest and something so obvious as being able to wear a plate body would be... well, too obvious. Although, in comparison to the platebody, I don't see how augmented equipment wouldn't suffice. The point of a miniquest is that it is hidden... you can't tell someone who has completed the Lair of Tarn Razorlor, you can barely tell if someone has completed the Shadow Sword, and I don't think there's anything at all Hopespear's Will.

Furthermore, I do not want something that is indecisively obvious as that would ruin the point of a hidden quest. I don't want players to know when they have even completed the quest, let alone other people. The lack of closure increases the impact this quest would have... even the augments wouldn't be certain of complete unless you know that they are unobtainable otherwise.
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