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Homecoming Apocalypse Discussion

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Homecoming Apocalypse Discussion - Page 7 Empty Homecoming Apocalypse Discussion

Post by The Empty Lord Wed Jul 01, 2009 9:00 am

First topic message reminder :

Homecoming Apocalypse
Many lives were spent during the war erasing Him from memory; desecrating His name and burning the remnants.

Stories from the time before Guthix speak of an Age of Darkness and that a matrix that was constructed to conceal the shadows; to imprison them and the filth that dwelt within. Though the matrix has remained sealed since, the feuding lords would not risk otherwise. And so efforts were made to conceal the matrix and prevent the empty rising. Keys scattered. Locks disguised. The shadows would forever be His prison.

But more than the likes of the light dwell within the unblinking darkness.

Each guardian within the quest is to be treated as a miniquest in itself, not merely a task within a quest. Storylines and such may be miniquest specific. Such as Malak, the creature you fight my not actually be the Guardian; combat isn't even necessary, as with Raunton.

Jaldraocht, the Desert Beacon
Blood, guarded by Malak the Vampire. || Leaches health.
Shadow, guarded by Damis the Shade. || Zaps attack skill.
Ice, guarded by Kamil the Knight. || Freezes target.
Smoke, guarded by Fareed the Warrior. || Poisons target.
• Illusory, guarded by Adyna the Harlequin. || Conjures false targets.

• Ash, guarded by Dherok the UNDECIDED. || Wilderness || Zaps defence skill.
• Moss, guarded by Raunton the Snake-tongue. || Draynor || Decays food.
• Occlusive, guarded by Adyna the Harlequin. || UNDECIDED || Disorientates target.
• Bark, guarded by Colossus the Ent. || Unknown || Splinters target.
Gust, guarded by Ragnos the Dragon. || Crandor || Conjures projectile shield.

Bone, guarded by Xercus the Lycan. || UNDECIDED || Leaches run-energy.
• Venom, guarded by Weaver the Cryptspider. || Wilderness || Diseases target.
• Tar, guarded by Ramesh the Tarbeast. || Dorgesh'kaan || Slows target.
Magma, guarded by Zenerka the Sorceress. || Karamja || Burns target.
• Facade, guarded by Adyna the Harlequin. || UNDECIDED || Conjures a proximity shield.

Miasmic, guarded by Zuriel the Warlock. || UNDECIDED || Zaps attack speed.
Mud, guarded by Arandar. || Arandar || Zaps strength skill.
Fog, guarded by Thrip the Banshee. || Mort Myre || Blinds target.
Thorn, guarded by Eirwyn the Songstress. || Tirannwn || Entangles target.
Static, guarded by Thorg the Giant. || Taverly || Conjures a conductor/statics the target.

Flesh, guarded by Neurosha the Fleshling. || Varrock || Zaps constitution.
• Soul, guarded by UNDECIDED. || UNDECIDED || Leaches prayer points.
• Sand, guarded by Yantos the Strykewurm. || Kharidian Desert || Stalls target.
• Mind, guarded by Adyna the Harlequin. || UNDECIDED || Aggravates target.
Stone, guarded by Drystan the Fallen King. || UNDECIDED || Conjures melee shield.

Colour key:
Jagex, 3mptylord, Blaze FF8, Dark Avorian, Dragon78114, Handeath, Ruy112 and Tatorz.


Status effects (all would have a screen border to graphically represent it):


Rambling;
Spoiler:


Some of the planning on Adyna the Harlequin
Spoiler:


Ancient Spellbook
Spoiler:


Last edited by 3mptylord on Sun Mar 27, 2011 2:44 am; edited 28 times in total
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Homecoming Apocalypse Discussion - Page 7 Empty Re: Homecoming Apocalypse Discussion

Post by The Empty Lord Mon Aug 31, 2009 4:54 am

... Homecoming Apocalypse isn't a quest and something so obvious as being able to wear a plate body would be... well, too obvious. Although, in comparison to the platebody, I don't see how augmented equipment wouldn't suffice. The point of a miniquest is that it is hidden... you can't tell someone who has completed the Lair of Tarn Razorlor, you can barely tell if someone has completed the Shadow Sword, and I don't think there's anything at all Hopespear's Will.

Furthermore, I do not want something that is indecisively obvious as that would ruin the point of a hidden quest. I don't want players to know when they have even completed the quest, let alone other people. The lack of closure increases the impact this quest would have... even the augments wouldn't be certain of complete unless you know that they are unobtainable otherwise.

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Post by Dark Avorian Mon Aug 31, 2009 11:31 am

yeah but someone might hold up any of the special weapons and say oh I'm done
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Post by The Empty Lord Mon Aug 31, 2009 4:45 pm

...so? In there eyes they might think they're done. I don't actually see what you're campaigning for... I mere suggested the possibility this quest could be a hidden miniquest and your arguing to give it quest features. Why don't you just not support the notion of making it a miniquest?
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Post by Dark Avorian Tue Sep 01, 2009 3:44 am

Ghostly robes has ghostly robes, it's a hidden miniquest.

shadow sword has Shadow sword, It's a miniquest.

And before you bring up any miniquests without rewards that you can show off, how amny of those were hidden?
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Post by The Empty Lord Tue Sep 01, 2009 3:58 am

Try all of them... not a single miniquest has ever been advertised. Also, I never said that there couldn't be something that others don't have, my point is that they don't have to be noticeable. You can't tell whether someone's Salve Amulet is enchanted or not, you can't tell players who have lain the goblin Pharaohs to rest, etc. I've said this before, you're only repeating the argument. The Shadow Sword is an almost unnoticeable reward - firstly because no-one uses it, and secondly because the little you can see of it isn't really much to look at. And, as I've also said before, compared to both the Ghostly Robes and the Shadow Sword... how do augments fail to satisfy your need for closure? Despite, if you hadn't been here writing the quest, you wouldn't even know that the augments were at the end of the quest.

There's no real point arguing any more - your reasoning is contradictory, I don't want to add anything that out of place just to satisfy your request (so unless you can pick something), and the trim on the quest cape is no without needing to bring it up again. About 50% of cape owners hate the trim... they like what it symbolises, but it ruins the cape. For Quest Cape owners it's the other way around... I'd say about 50% want it trimmable, for what logical reason I have yet to hear (aside from the completion of the Jukebox or the Achievement Diaries, but it's not quite the same achievement), Jagex will not change something to satisfy half when it's not causing any problems now.
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Post by Dark Avorian Tue Sep 01, 2009 6:47 am

I view the completion of all the diaries to be far more impressive than the questcape
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Post by TATORZ Tue Sep 01, 2009 6:52 am

It takes a lot less time to complete the diaries than the quests... the Diaries probably have higher requirements, but quests are on a larger scale.

I wish they'd have more Achievement Diaries.

You view it as more impressive... but what do you have to show for it? People recognize the questcape... no one really uses or recognizes diary rewards.
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Post by Dark Avorian Tue Sep 01, 2009 7:19 am

no one really uses or recognizes diary rewards.

ROFL! Are you kidding me, the karamja gloves are amazing, I use the varrock armour very often, the explorer ring teleport is VERY useful, and the fremmenik sea boots are also insanely useful
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Post by The Empty Lord Tue Sep 01, 2009 7:28 am

I reckon that a cape will be one, if not, the last reward for the Achievement Diaries. However, there poses the problem, you cannot release any more... you can update the existing ones, but RuneScape won't get that many new locations to warrant a new diary. I would feel that my cape would be tarnished if they affected one another. It doesn't take long to complete them and they aren't all that difficult (with the exception of a few of the hard tasks). Now, as for their rewards... I wouldn't say they are barely used, but I wouldn't go into an argument about comparisons because a lot of quest rewards are also very unused. However, aside from when I remember to take my Karamja Gloves (which isn't often or conveniant), the only reward I use is the Explorer's Ring... which is stupidly easy to get. I would use the Varrock reward if I was training smithing or mining, but otherwise it's useless too.

So whilst I disagree with TATz on the significance of the Achievement Diaries, I disagree with you, Dark, on the comparison to achieving the Quest Cape. Again, with exception to a FEW of the hard tasks, there is nothing achieved from a to do list of things in RuneScape.
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Post by Sir Kandarin Sun Sep 06, 2009 2:48 am

I don't like trimmed capes, they... don't look right. There should at least be the option - an accomplishment shouldn't be a dawnting prospect.
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Post by Dark Avorian Sun Sep 06, 2009 3:16 am

Am i the only person who likes trimmed capes Tongue Question

I mean honestly i agree that trimmed quest cape would look wierd but i love the other trimmed capes
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Post by The Empty Lord Sun Sep 06, 2009 3:20 am

I'd say it's 50:50. Tongue

I think some capes look better without a trim, just for colour combos. And some are more of an achievement to have without a trim in the first place, such as the Slayer Cape. Wink
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Post by Dark Avorian Sun Sep 06, 2009 3:23 am

I don't really understand how overuse of SW, Recoils, help from friends, and cannon is impressive
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Post by The Empty Lord Sun Sep 06, 2009 4:25 am

Because you've maximised a non-combat skill that requires combat to train without obtaining at least one combat-cape. Hitpoints is earned at exactly the same rate as Slayer - but, hitpoints starts at level 10 and you have to complete the tutorial (oh teh noes)! Wink

How is that not an achievement? It's a lol-achievement, like completing Dragon Slayer at level 3, or, having a level 2 characters, but it's still an achievement. Smile

Also - Soul Wars isn't really included. Confuse
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Post by Dark Avorian Sun Sep 06, 2009 5:25 am

I know that, i still don't see it as an achievement

(oh and just btw...slayer trains at 1xp per hp of the monster killed, but HP is 1.3333xp per hit)
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Post by The Empty Lord Sun Sep 06, 2009 5:51 am

That's what I thought lol, but then I remembered that hitpoints and slayer exp are the same and, in my head, I confused hitpoints with hitpoints exp. Wink

But still... the fact that hitpoint exp is 4/3 slayer exp only shows ever more the achievement of getting 99 Slayer without another 99. Tongue
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Post by TATORZ Sun Sep 06, 2009 7:14 am

Shock
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Post by Ruy112 Sun Sep 06, 2009 7:48 am

I just get a sudden urge to include the 4 original guardians once again somehow. Sigh
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Post by The Empty Lord Sun Sep 06, 2009 8:18 am

How? Shock
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Post by Ruy112 Sun Sep 06, 2009 8:19 am

No idea.
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Post by The Empty Lord Sun Sep 06, 2009 8:29 am

...perhaps an astral projection of each guardian could be shown at some point?
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Post by Sir Kandarin Mon Sep 21, 2009 7:47 am

I'm interested to see where this little sub-idea goes. "Adding the original guardians"... *sits attentively*... do proceed.
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Post by Dragon78114 Mon Sep 21, 2009 8:15 am

I felt that...

oh I don't know what I'm talking about. Continue without me.
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Post by Ruy112 Fri Nov 27, 2009 5:39 pm

Should be updated Tongue
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Post by Dragon78114 Fri Nov 27, 2009 5:51 pm

that is swell
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Post by Ruy112 Fri Nov 27, 2009 5:51 pm

I mean, we need to see what is missing, what are being written, what needs writing, what is written etc.
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