Homecoming Apocalypse Discussion
+13
Gladzosaurus Rex
Zectiox
MorbiusMonster
Handeath
Dragon78114
Sir Kandarin
blank
Blackpsych
Blaze FF8
Ruy112
Dark Avorian
TATORZ
The Empty Lord
17 posters
Page 7 of 29
Page 7 of 29 • 1 ... 6, 7, 8 ... 18 ... 29
Homecoming Apocalypse Discussion
First topic message reminder :
Each guardian within the quest is to be treated as a miniquest in itself, not merely a task within a quest. Storylines and such may be miniquest specific. Such as Malak, the creature you fight my not actually be the Guardian; combat isn't even necessary, as with Raunton.
Jaldraocht, the Desert Beacon
• Blood, guarded by Malak the Vampire. || Leaches health.
• Shadow, guarded by Damis the Shade. || Zaps attack skill.
• Ice, guarded by Kamil the Knight. || Freezes target.
• Smoke, guarded by Fareed the Warrior. || Poisons target.
• Illusory, guarded by Adyna the Harlequin. || Conjures false targets.
• Ash, guarded by Dherok the UNDECIDED. || Wilderness || Zaps defence skill.
• Moss, guarded by Raunton the Snake-tongue. || Draynor || Decays food.
• Occlusive, guarded by Adyna the Harlequin. || UNDECIDED || Disorientates target.
• Bark, guarded by Colossus the Ent. || Unknown || Splinters target.
• Gust, guarded by Ragnos the Dragon. || Crandor || Conjures projectile shield.
• Bone, guarded by Xercus the Lycan. || UNDECIDED || Leaches run-energy.
• Venom, guarded by Weaver the Cryptspider. || Wilderness || Diseases target.
• Tar, guarded by Ramesh the Tarbeast. || Dorgesh'kaan || Slows target.
• Magma, guarded by Zenerka the Sorceress. || Karamja || Burns target.
• Facade, guarded by Adyna the Harlequin. || UNDECIDED || Conjures a proximity shield.
• Miasmic, guarded by Zuriel the Warlock. || UNDECIDED || Zaps attack speed.
• Mud, guarded by Arandar. || Arandar || Zaps strength skill.
• Fog, guarded by Thrip the Banshee. || Mort Myre || Blinds target.
• Thorn, guarded by Eirwyn the Songstress. || Tirannwn || Entangles target.
• Static, guarded by Thorg the Giant. || Taverly || Conjures a conductor/statics the target.
• Flesh, guarded by Neurosha the Fleshling. || Varrock || Zaps constitution.
• Soul, guarded by UNDECIDED. || UNDECIDED || Leaches prayer points.
• Sand, guarded by Yantos the Strykewurm. || Kharidian Desert || Stalls target.
• Mind, guarded by Adyna the Harlequin. || UNDECIDED || Aggravates target.
• Stone, guarded by Drystan the Fallen King. || UNDECIDED || Conjures melee shield.
Colour key:
Jagex, 3mptylord, Blaze FF8, Dark Avorian, Dragon78114, Handeath, Ruy112 and Tatorz.
Rambling;
Some of the planning on Adyna the Harlequin
Ancient Spellbook
Homecoming ApocalypseMany lives were spent during the war erasing Him from memory; desecrating His name and burning the remnants.
Stories from the time before Guthix speak of an Age of Darkness and that a matrix that was constructed to conceal the shadows; to imprison them and the filth that dwelt within. Though the matrix has remained sealed since, the feuding lords would not risk otherwise. And so efforts were made to conceal the matrix and prevent the empty rising. Keys scattered. Locks disguised. The shadows would forever be His prison.
But more than the likes of the light dwell within the unblinking darkness.
Each guardian within the quest is to be treated as a miniquest in itself, not merely a task within a quest. Storylines and such may be miniquest specific. Such as Malak, the creature you fight my not actually be the Guardian; combat isn't even necessary, as with Raunton.
Jaldraocht, the Desert Beacon
• Blood, guarded by Malak the Vampire. || Leaches health.
• Shadow, guarded by Damis the Shade. || Zaps attack skill.
• Ice, guarded by Kamil the Knight. || Freezes target.
• Smoke, guarded by Fareed the Warrior. || Poisons target.
• Illusory, guarded by Adyna the Harlequin. || Conjures false targets.
• Ash, guarded by Dherok the UNDECIDED. || Wilderness || Zaps defence skill.
• Moss, guarded by Raunton the Snake-tongue. || Draynor || Decays food.
• Occlusive, guarded by Adyna the Harlequin. || UNDECIDED || Disorientates target.
• Bark, guarded by Colossus the Ent. || Unknown || Splinters target.
• Gust, guarded by Ragnos the Dragon. || Crandor || Conjures projectile shield.
• Bone, guarded by Xercus the Lycan. || UNDECIDED || Leaches run-energy.
• Venom, guarded by Weaver the Cryptspider. || Wilderness || Diseases target.
• Tar, guarded by Ramesh the Tarbeast. || Dorgesh'kaan || Slows target.
• Magma, guarded by Zenerka the Sorceress. || Karamja || Burns target.
• Facade, guarded by Adyna the Harlequin. || UNDECIDED || Conjures a proximity shield.
• Miasmic, guarded by Zuriel the Warlock. || UNDECIDED || Zaps attack speed.
• Mud, guarded by Arandar. || Arandar || Zaps strength skill.
• Fog, guarded by Thrip the Banshee. || Mort Myre || Blinds target.
• Thorn, guarded by Eirwyn the Songstress. || Tirannwn || Entangles target.
• Static, guarded by Thorg the Giant. || Taverly || Conjures a conductor/statics the target.
• Flesh, guarded by Neurosha the Fleshling. || Varrock || Zaps constitution.
• Soul, guarded by UNDECIDED. || UNDECIDED || Leaches prayer points.
• Sand, guarded by Yantos the Strykewurm. || Kharidian Desert || Stalls target.
• Mind, guarded by Adyna the Harlequin. || UNDECIDED || Aggravates target.
• Stone, guarded by Drystan the Fallen King. || UNDECIDED || Conjures melee shield.
Colour key:
Jagex, 3mptylord, Blaze FF8, Dark Avorian, Dragon78114, Handeath, Ruy112 and Tatorz.
- Status effects (all would have a screen border to graphically represent it):
- Freeze: binds the afflicted.
Poison: damages the afflicted per second.
Blind: obscures afflicted's screen.
Splinter: afflicted's attacks recoil.
Disease: zaps afflicted's skills.
Slow: afflicted is halted, then slowed.
Burn: damages the afflicted per action.
Disorientate: afflicted's movement is randomized.
Entangle: afflicted is halted, then damages the afflicted whilst moving.
Conductor/Static: afflicted's defensive stats are reduced/afflict's foes receive damage multipler.
Stall: afflicted is halted periodically.
Aggravation: afflicted attracts recurve damage.
Rambling;
- Spoiler:
- The miniquests as a whole make up six chapters; the conclusion to Desert Treasure, the four beacons, and an ultimatum.
In each of the four beacon chapters there will be a particularly difficult boss and a legendary item (and, possibly, a curse spell - but they may just all be unlocked at the end).
Thorg's Axe, melee weapon.
Robert's Strongbow, ranged weapon.
Dragonhead Gauntlets, multi-class weapon (lol, the guantless aren't armour).
So, do we have armour? Or a magic weapon? Magic does kinda have the whole spellbook... the only other thing left really is prayer, defence and summoning.
I mean, we could have several new familiars based on the enemies... sandworms ftw? So they're covered. We could make the beacons recharge prayer with a 50% boost (since they were originally an entrance to the gods' guild, we might as well still make them godly). All that's really left now is defence. But which class? Maybe Magic, since Melee and Ranged have god-armour for the old gods; "Ancient Robes", to match the Ancient Staff. That way, it's magic and defence! And I think the difficulty of this quest matches the difficulty to obtain Bandos' and Armadyl's... kinda.
The Dragonhead Guantlets is two-handed weapon. Their design is of two Dragonheads... only of dragons more similar to Draco from Dragonheart (the film; the shape is less slender/snake-like... and more bulky). These would be like huge caricature fists! The melee attack is obvious; the ranged attack has it spit ash; and the magic attack fires small bursts of dragonfire (basically a more yellow fire blast/wave).Requires level 70-90 in all classes, and is like the Salamander (only better).
Fog Robes (Magic and Defense, Fog Guardian)
Dragonhead Gauntlets (universal weapon, Ash Guardian)
Thorg's Axe (melee weapon, Lightning Guardian)
Robert's Strongbow (ranged weapon, Gust Guardian)
Spells... all of them (magic weapon, All Guardians)
Familiars, a few new ones. (summoning, Specific Guardians)
Prayer boost at beacons (prayer, Quest Completion)
Some of the planning on Adyna the Harlequin
- Spoiler:
- She could create a duplicate version of Brimhaven dungeon, only, magical. And instead of chase the ticket, chase Adyna.
Then a chamber of mirrors, only the reflections in the mirrors are somewhat alive. In that, if you try to walk through, ouch! Even if the reflection is of you! The reflections should also beckon you, like; "Here, come this way!"
The final fight would be direct, only, as well as any other attacks, she'll make use of the Illusory curse. She will only use it periodically, but it has a somewhat altered effect to that which players will be able to use. When Adyna uses Illusory, she stops attacking. All her duplicates will swarm you, like in usual multi-combat, including Adyna, all appearing to be attacking you... but you'll receive no damage. If coding must, you'll have loads of 0 splashes, else, it'd be invisible nothing (this is so it's still treated as combat). When you select one of the replicas, or the real, as a target, it will retaliate and do real damage. If you choose the real Adyna, all replicas disappear, if not, only that copy does. The spell wears off itself after about 30 seconds.
With the player version of the spell, the replicas are incapable of damage entirely. If you attack a clone, it vanishes, wasting the attack (since RuneScape uses a turn-based combat system). The user of the illusory spell can either peg it, or stay and fight. Now normally, the highest hitting target attracts the auto-retaliate feature; so you'd pick out the caster if he stayed. However, Illusory's fake attacks trick the system into thinking they are all hitting random high-damage (though
you'll lose no health). So your player would randomly shift around attacking random ones, never the caster.
Ancient Spellbook
- Spoiler:
You may only have two of the four chapters open at any one time. When
you pray at ones respective altar, you will be given the choice as to
which you wish to replace. The teleports and curses are open exempt to
any chapter, though the curses are PVP only (excluding Castle Wars and
Duel Arena).
_______________________________
________________________######_
________________________#____#_
_########################____#_
_#____________________X1_X2__#_
_#___ **************************** ___#_
_#__01_02_03_04_05_06_07_08__#_
_#__09_10_11_12_13_14_15_16__#_
_#__17_18_19_20_21_22_23_24__#_
_#__25_26_27_28_29_30_31_32__#_
_#___________________________#_
_#___ **************************** ___#_
_#__01_02_03_04_05_06_07_08__#_
_#___________________________#_
_#___ **************************** ___#_
_#__01_02_03_04_05_06_07_08__#_
_#__09_10_11_12_13_14_15_16__#_
_#___________________________#_
_#############################_
_______________________________
Segment one contains the battle spells.
Segment two contains the teleportation spells.
Segment three contains the curse spells. PVP only (not PVP-world only, there's a difference).
You can reposition a segment by dragging it's divider bar (up or down).
X1 orders the spells by element.
X2 orders the spells by level.
All five chapters are graded between 1 and 5; and when the player chooses their chapters, the spells will be alternated, such as; Smoke, Ash, Shadow, Sand, Blood, Stone, Ice, Bone, etc. Aside from spells in the lowest and highest grade, all spells would have two possible levels (depending on which chapter they are paired with).
Last edited by 3mptylord on Sun Mar 27, 2011 2:44 am; edited 28 times in total
Re: Homecoming Apocalypse Discussion
... Homecoming Apocalypse isn't a quest and something so obvious as being able to wear a plate body would be... well, too obvious. Although, in comparison to the platebody, I don't see how augmented equipment wouldn't suffice. The point of a miniquest is that it is hidden... you can't tell someone who has completed the Lair of Tarn Razorlor, you can barely tell if someone has completed the Shadow Sword, and I don't think there's anything at all Hopespear's Will.
Furthermore, I do not want something that is indecisively obvious as that would ruin the point of a hidden quest. I don't want players to know when they have even completed the quest, let alone other people. The lack of closure increases the impact this quest would have... even the augments wouldn't be certain of complete unless you know that they are unobtainable otherwise.
Furthermore, I do not want something that is indecisively obvious as that would ruin the point of a hidden quest. I don't want players to know when they have even completed the quest, let alone other people. The lack of closure increases the impact this quest would have... even the augments wouldn't be certain of complete unless you know that they are unobtainable otherwise.
Re: Homecoming Apocalypse Discussion
yeah but someone might hold up any of the special weapons and say oh I'm done
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: Homecoming Apocalypse Discussion
...so? In there eyes they might think they're done. I don't actually see what you're campaigning for... I mere suggested the possibility this quest could be a hidden miniquest and your arguing to give it quest features. Why don't you just not support the notion of making it a miniquest?
Re: Homecoming Apocalypse Discussion
Ghostly robes has ghostly robes, it's a hidden miniquest.
shadow sword has Shadow sword, It's a miniquest.
And before you bring up any miniquests without rewards that you can show off, how amny of those were hidden?
shadow sword has Shadow sword, It's a miniquest.
And before you bring up any miniquests without rewards that you can show off, how amny of those were hidden?
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: Homecoming Apocalypse Discussion
Try all of them... not a single miniquest has ever been advertised. Also, I never said that there couldn't be something that others don't have, my point is that they don't have to be noticeable. You can't tell whether someone's Salve Amulet is enchanted or not, you can't tell players who have lain the goblin Pharaohs to rest, etc. I've said this before, you're only repeating the argument. The Shadow Sword is an almost unnoticeable reward - firstly because no-one uses it, and secondly because the little you can see of it isn't really much to look at. And, as I've also said before, compared to both the Ghostly Robes and the Shadow Sword... how do augments fail to satisfy your need for closure? Despite, if you hadn't been here writing the quest, you wouldn't even know that the augments were at the end of the quest.
There's no real point arguing any more - your reasoning is contradictory, I don't want to add anything that out of place just to satisfy your request (so unless you can pick something), and the trim on the quest cape is no without needing to bring it up again. About 50% of cape owners hate the trim... they like what it symbolises, but it ruins the cape. For Quest Cape owners it's the other way around... I'd say about 50% want it trimmable, for what logical reason I have yet to hear (aside from the completion of the Jukebox or the Achievement Diaries, but it's not quite the same achievement), Jagex will not change something to satisfy half when it's not causing any problems now.
There's no real point arguing any more - your reasoning is contradictory, I don't want to add anything that out of place just to satisfy your request (so unless you can pick something), and the trim on the quest cape is no without needing to bring it up again. About 50% of cape owners hate the trim... they like what it symbolises, but it ruins the cape. For Quest Cape owners it's the other way around... I'd say about 50% want it trimmable, for what logical reason I have yet to hear (aside from the completion of the Jukebox or the Achievement Diaries, but it's not quite the same achievement), Jagex will not change something to satisfy half when it's not causing any problems now.
Re: Homecoming Apocalypse Discussion
I view the completion of all the diaries to be far more impressive than the questcape
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: Homecoming Apocalypse Discussion
It takes a lot less time to complete the diaries than the quests... the Diaries probably have higher requirements, but quests are on a larger scale.
I wish they'd have more Achievement Diaries.
You view it as more impressive... but what do you have to show for it? People recognize the questcape... no one really uses or recognizes diary rewards.
I wish they'd have more Achievement Diaries.
You view it as more impressive... but what do you have to show for it? People recognize the questcape... no one really uses or recognizes diary rewards.
TATORZ- Forum Mod
- Number of posts : 2458
Age : 30
Location : USA
Re: Homecoming Apocalypse Discussion
no one really uses or recognizes diary rewards.
ROFL! Are you kidding me, the karamja gloves are amazing, I use the varrock armour very often, the explorer ring teleport is VERY useful, and the fremmenik sea boots are also insanely useful
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: Homecoming Apocalypse Discussion
I reckon that a cape will be one, if not, the last reward for the Achievement Diaries. However, there poses the problem, you cannot release any more... you can update the existing ones, but RuneScape won't get that many new locations to warrant a new diary. I would feel that my cape would be tarnished if they affected one another. It doesn't take long to complete them and they aren't all that difficult (with the exception of a few of the hard tasks). Now, as for their rewards... I wouldn't say they are barely used, but I wouldn't go into an argument about comparisons because a lot of quest rewards are also very unused. However, aside from when I remember to take my Karamja Gloves (which isn't often or conveniant), the only reward I use is the Explorer's Ring... which is stupidly easy to get. I would use the Varrock reward if I was training smithing or mining, but otherwise it's useless too.
So whilst I disagree with TATz on the significance of the Achievement Diaries, I disagree with you, Dark, on the comparison to achieving the Quest Cape. Again, with exception to a FEW of the hard tasks, there is nothing achieved from a to do list of things in RuneScape.
So whilst I disagree with TATz on the significance of the Achievement Diaries, I disagree with you, Dark, on the comparison to achieving the Quest Cape. Again, with exception to a FEW of the hard tasks, there is nothing achieved from a to do list of things in RuneScape.
Re: Homecoming Apocalypse Discussion
I don't like trimmed capes, they... don't look right. There should at least be the option - an accomplishment shouldn't be a dawnting prospect.
Sir Kandarin- Proselyte
- Number of posts : 192
Location : England
Re: Homecoming Apocalypse Discussion
Am i the only person who likes trimmed capes
I mean honestly i agree that trimmed quest cape would look wierd but i love the other trimmed capes
I mean honestly i agree that trimmed quest cape would look wierd but i love the other trimmed capes
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: Homecoming Apocalypse Discussion
I'd say it's 50:50.
I think some capes look better without a trim, just for colour combos. And some are more of an achievement to have without a trim in the first place, such as the Slayer Cape.
I think some capes look better without a trim, just for colour combos. And some are more of an achievement to have without a trim in the first place, such as the Slayer Cape.
Re: Homecoming Apocalypse Discussion
I don't really understand how overuse of SW, Recoils, help from friends, and cannon is impressive
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: Homecoming Apocalypse Discussion
Because you've maximised a non-combat skill that requires combat to train without obtaining at least one combat-cape. Hitpoints is earned at exactly the same rate as Slayer - but, hitpoints starts at level 10 and you have to complete the tutorial (oh teh noes)!
How is that not an achievement? It's a lol-achievement, like completing Dragon Slayer at level 3, or, having a level 2 characters, but it's still an achievement.
Also - Soul Wars isn't really included.
How is that not an achievement? It's a lol-achievement, like completing Dragon Slayer at level 3, or, having a level 2 characters, but it's still an achievement.
Also - Soul Wars isn't really included.
Re: Homecoming Apocalypse Discussion
I know that, i still don't see it as an achievement
(oh and just btw...slayer trains at 1xp per hp of the monster killed, but HP is 1.3333xp per hit)
(oh and just btw...slayer trains at 1xp per hp of the monster killed, but HP is 1.3333xp per hit)
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: Homecoming Apocalypse Discussion
That's what I thought lol, but then I remembered that hitpoints and slayer exp are the same and, in my head, I confused hitpoints with hitpoints exp.
But still... the fact that hitpoint exp is 4/3 slayer exp only shows ever more the achievement of getting 99 Slayer without another 99.
But still... the fact that hitpoint exp is 4/3 slayer exp only shows ever more the achievement of getting 99 Slayer without another 99.
Re: Homecoming Apocalypse Discussion
I just get a sudden urge to include the 4 original guardians once again somehow.
Ruy112- Partisan
- Number of posts : 1623
Age : 30
Location : Denmark
Ruy112- Partisan
- Number of posts : 1623
Age : 30
Location : Denmark
Re: Homecoming Apocalypse Discussion
...perhaps an astral projection of each guardian could be shown at some point?
Re: Homecoming Apocalypse Discussion
I'm interested to see where this little sub-idea goes. "Adding the original guardians"... *sits attentively*... do proceed.
Sir Kandarin- Proselyte
- Number of posts : 192
Location : England
Re: Homecoming Apocalypse Discussion
I felt that...
oh I don't know what I'm talking about. Continue without me.
oh I don't know what I'm talking about. Continue without me.
Dragon78114- Partisan
- Number of posts : 1668
Age : 31
Location : Annandale-On-Hudson, New York
Re: Homecoming Apocalypse Discussion
Should be updated
Ruy112- Partisan
- Number of posts : 1623
Age : 30
Location : Denmark
Re: Homecoming Apocalypse Discussion
that is swell
Dragon78114- Partisan
- Number of posts : 1668
Age : 31
Location : Annandale-On-Hudson, New York
Re: Homecoming Apocalypse Discussion
I mean, we need to see what is missing, what are being written, what needs writing, what is written etc.
Ruy112- Partisan
- Number of posts : 1623
Age : 30
Location : Denmark
Page 7 of 29 • 1 ... 6, 7, 8 ... 18 ... 29
Similar topics
» Homecoming Apocalypse Reroute
» Homecoming Apocalypse: The Original
» Mythics: Stagnant Discussion
» Mythics: General Discussion
» Support Classes Discussion
» Homecoming Apocalypse: The Original
» Mythics: Stagnant Discussion
» Mythics: General Discussion
» Support Classes Discussion
Page 7 of 29
Permissions in this forum:
You cannot reply to topics in this forum