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Homecoming Apocalypse Discussion

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Gladzosaurus Rex
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Homecoming Apocalypse Discussion - Page 10 Empty Homecoming Apocalypse Discussion

Post by The Empty Lord Wed Jul 01, 2009 9:00 am

First topic message reminder :

Homecoming Apocalypse
Many lives were spent during the war erasing Him from memory; desecrating His name and burning the remnants.

Stories from the time before Guthix speak of an Age of Darkness and that a matrix that was constructed to conceal the shadows; to imprison them and the filth that dwelt within. Though the matrix has remained sealed since, the feuding lords would not risk otherwise. And so efforts were made to conceal the matrix and prevent the empty rising. Keys scattered. Locks disguised. The shadows would forever be His prison.

But more than the likes of the light dwell within the unblinking darkness.

Each guardian within the quest is to be treated as a miniquest in itself, not merely a task within a quest. Storylines and such may be miniquest specific. Such as Malak, the creature you fight my not actually be the Guardian; combat isn't even necessary, as with Raunton.

Jaldraocht, the Desert Beacon
Blood, guarded by Malak the Vampire. || Leaches health.
Shadow, guarded by Damis the Shade. || Zaps attack skill.
Ice, guarded by Kamil the Knight. || Freezes target.
Smoke, guarded by Fareed the Warrior. || Poisons target.
• Illusory, guarded by Adyna the Harlequin. || Conjures false targets.

• Ash, guarded by Dherok the UNDECIDED. || Wilderness || Zaps defence skill.
• Moss, guarded by Raunton the Snake-tongue. || Draynor || Decays food.
• Occlusive, guarded by Adyna the Harlequin. || UNDECIDED || Disorientates target.
• Bark, guarded by Colossus the Ent. || Unknown || Splinters target.
Gust, guarded by Ragnos the Dragon. || Crandor || Conjures projectile shield.

Bone, guarded by Xercus the Lycan. || UNDECIDED || Leaches run-energy.
• Venom, guarded by Weaver the Cryptspider. || Wilderness || Diseases target.
• Tar, guarded by Ramesh the Tarbeast. || Dorgesh'kaan || Slows target.
Magma, guarded by Zenerka the Sorceress. || Karamja || Burns target.
• Facade, guarded by Adyna the Harlequin. || UNDECIDED || Conjures a proximity shield.

Miasmic, guarded by Zuriel the Warlock. || UNDECIDED || Zaps attack speed.
Mud, guarded by Arandar. || Arandar || Zaps strength skill.
Fog, guarded by Thrip the Banshee. || Mort Myre || Blinds target.
Thorn, guarded by Eirwyn the Songstress. || Tirannwn || Entangles target.
Static, guarded by Thorg the Giant. || Taverly || Conjures a conductor/statics the target.

Flesh, guarded by Neurosha the Fleshling. || Varrock || Zaps constitution.
• Soul, guarded by UNDECIDED. || UNDECIDED || Leaches prayer points.
• Sand, guarded by Yantos the Strykewurm. || Kharidian Desert || Stalls target.
• Mind, guarded by Adyna the Harlequin. || UNDECIDED || Aggravates target.
Stone, guarded by Drystan the Fallen King. || UNDECIDED || Conjures melee shield.

Colour key:
Jagex, 3mptylord, Blaze FF8, Dark Avorian, Dragon78114, Handeath, Ruy112 and Tatorz.


Status effects (all would have a screen border to graphically represent it):


Rambling;
Spoiler:


Some of the planning on Adyna the Harlequin
Spoiler:


Ancient Spellbook
Spoiler:


Last edited by 3mptylord on Sun Mar 27, 2011 2:44 am; edited 28 times in total
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Post by Handeath Wed Dec 15, 2010 10:03 am

MY REIGN OVER THIS FEEBLE DOMAIN BEGIN- I mean, hey, 3mpty! Since this is my first post on the TST website, I'm gonna start with the idea that showed me this group: DT2

Ash: Will temporarily lower the target's defence level. Good.
- Tar: Will damage the target's energy (and hitpoints) whilst replenishing yours. Fine.
- Smoke: Poisons the target. Duh.
- Sand: Chance of petrifying the foe. Wait, what? The shifting sands keep one in place? I say Sand should have a chance to puch one's opponent backwards, the higher level the spell, the more spaces.
- Magma: Chance of burning the target. *insert pun here*
- Shadow: Temporarily reduces target's Attack level. Yes.
- Stone: Will deactivate the opponents prayer and disable it. Since I suggested a change for Sand, the previous effect should replace Stone's effect.
- Bark: Will decreases the total damage dealt by the target's next attack. I say a recoil effect works better here, splinters.
- Blood: Heals the caster up to one-quarter of inflicted damage.
- Bone: Will add onto your prayer points an fifth of the damage dealt. Nice
- Flesh: Will recoil damage to your opponents hitpoints. With the Constitution update, I say reducing the target's Constitution level would be more suitable (They have less flesh, thus less maximum hitpoints.)
- Ice: Chance of freezing the target. Rolling Eyes
- Thorn: Chance of inflicting "Virus", a kind of backwards poison. (gets vicious) It sounds cool, can you explain a bit more?
- Acid: Damage is recoiled to foes' skills, like disease. Sure.
- Fog: Extinguishes the light for an amount of time. (like a dungeon without a candle) Doesn't sound very useful...
- Mud: Will temporarily lower the target's Stength level. And the Anti-Melee spells are complete.

I hope this is a good first impresion! Very Happy

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Post by The Empty Lord Wed Dec 15, 2010 11:54 am

Fog blinds.

I don't know, I don't think the list on page one is up to date. I think I said "We need four more"... but didn't actually say what they were. Your opinions are mostly good though. Gimme a sec to find a more up to date list, if one exist.

Also, welcome! Grin

Edit: Apparently not. Don't know what I'm on about with the four others. Confuse
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Post by MorbiusMonster Thu Dec 16, 2010 2:55 am

Elements?

Plasma, Vacuum, Disintegration, Shattering, Fear, Hunger, Anger, Radiation, Telekinesis, Darkness (different from Shadow), Nature (different from Earth), Sun, Moon, Chaos, Antimatter and Corruption.

A Healthy selection there for you to play with.
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Post by The Empty Lord Thu Dec 16, 2010 3:22 am

Nah, we really don't need any more. Although, if I'm honest, I'm not really keen on too many.
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Post by Handeath Thu Dec 23, 2010 5:00 am

Wait, my criticism on the status effects wasn't considered. Angry

Anyway, since strykewyrms were released, Yantos not only became a little less unique, but would also require a high Slayer level. Can we make him a human, have him reside under the area of the Desert Strykewyrms, have him fight with Ranged sand attacks and Sand spells, and have Strykewyrms randomly use their burrowing attack?

P.S. What does non-combat mean?
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Post by The Empty Lord Thu Dec 23, 2010 6:31 am

Non combat means there's no combat.

Also, why would you say your feedback hasn't been considered? Most of it was quite fair. Tongue

I'll consider Yantos a giant strykeworm... But they aren't wyrms. Tongue
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Post by Handeath Fri Dec 24, 2010 1:55 am

Well, none of the spells were changed. 3
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Post by The Empty Lord Fri Dec 24, 2010 1:58 am

My not being bothered to update the first post does not reflect on the fact matters have changed. Tongue
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Post by Handeath Tue Dec 28, 2010 1:46 pm

Well update then!!!Confuse
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Post by The Empty Lord Tue Dec 28, 2010 3:15 pm

I'm lazy. If I get on the computer tomorrow, and remember, I'll update.
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Post by Handeath Sun Jan 02, 2011 9:50 am

I'm stating the obvious, but the guardians for these elements need to be posted.

- Ash, can we just start typing the thing?
- Tar
- Sand: I say humanoid becuase of the introduction of desert strykewyrms
- Stone: Start typing, we have the backstory
- Bark: Didn't we fight an ent while we were on it?
- Flesh: It was Draykan, but let him remain in the Myreque series
- Acid: Has brainstorming begone on this one?

The question is, who's writing what?
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Post by The Empty Lord Sat Jan 08, 2011 6:32 am

Yes, they need to be posted... but, alas, they have no been written. Anyone may attempt a piece, though. Wink

I think Sand should remain non-human. Non-humanoid enemies are good. Smile
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Post by The Empty Lord Sat Jan 08, 2011 7:25 am

I'm updating now, to the best of my memory. Smile
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Post by Handeath Sat Jan 08, 2011 11:15 am

Now was that so hard? Tongue
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Post by The Empty Lord Sat Jan 08, 2011 11:22 am

Yes. Wink
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Post by The Empty Lord Sat Jan 08, 2011 12:04 pm

There is a diamond atop Zuriel's staff, the only weapon capable of casting Miasmic spells. Should Zuriel, or something around Zuriel's staff, be a task? Thus, 5 keys per lock. This would explain why the Desert Beacon never activated: we only used four keys. However, this would mean Facade, Occlusive and Illusory would have to have guardians, and a 5th curse for the 5th beacon. Although, we need a 5th curse anyway... I guess.
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Post by Handeath Sun Jan 09, 2011 4:23 am

Maybe the curses' diamonds could remain in a piece of equipment? (a brooch, sheild, helm, etc.)

When I thought of Burn, I thought of a more rapid poison, but weaker. The current effect is too similar to Tangle.

For the Mind diamond, why not lower their Magic Level?
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Post by The Empty Lord Sun Jan 09, 2011 9:30 am

No, because Tangle hurts you as you move... Burn hits ever 5 steps (for example). Tangle is basically a voluntary bind - you're not forced to stand still, but it will hurt if you don't. But potential Mind effect, we'd need something for Ranged too. Tongue

Zuriel's staff being required might lower it's value though, maybe?
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Post by Handeath Sun Jan 09, 2011 11:30 am

But one class should always be weaker than...(thinks of Warstrike). Oh yeah. Sand could have that effect, I guess.
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Post by The Empty Lord Sun Jan 09, 2011 1:22 pm

Ranged should be stronger than Magic, but as the diamonds can be augmented to weapons that would not be exclusive to Magic, it would be a shame not to have an effect that the other classes can utilise.
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Post by Handeath Sun Jan 09, 2011 2:04 pm

So what you're saying is that you want spells that people can hybrid with? *shrugs* Well, I suggested Mind spells reduce the target's Magic Level. Sand stings one's eyes, so Sand spells can reduce the target's Ranged Level. On the topic of the diamonds, whose diamonds are these? Ice, Blood, Shadow, and Smoke are for Andraza (?), so to whom do the ~12 we're making belong?
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Post by The Empty Lord Sun Jan 09, 2011 7:30 pm

Ice, Blood, Shadow and Smoke don't belong to Azzanadra, his essence was divide between them. They were his prison. They don't need to be anyone's.

Also, it's not so much a hybrid. Giving magic a spell that can has a negative effect on Ranged, and ghastly attack on the triangle I know, does not increase it's likeliness of actually hitting someone attired for Ranged. If the spell splashes the effect doesn't activate.

Perhaps we could control the augments a bit more, and only have them compatible with certain equipment? Maybe we unlock an armoury, with weapons in racks upon the walls, bows in cradles, armour on dummies. These were constructed for use with the diamond, specially designed to hone their power, etc. Smile
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Post by Handeath Mon Jan 10, 2011 5:46 am

You mean like Robert's Strongbow and such?

Anyway, which beacons are located where? How do we place the diamonds iin them? Are there any Marhajat also locked in them?

And the diamonds? Where did they come from?
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Post by The Empty Lord Mon Jan 10, 2011 8:01 am

The diamonds are keys, mentioned in the first post for the purpose mentioned in the first post. They do not contain Mahjarrat, that was one of them... two birds on stone.

Not like the Strongbow, like Zariel's staff.

The beacons would be located based on their name. I'll have to move the Tundra though, given where Nex is.
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Post by Handeath Mon Jan 10, 2011 9:41 am

So, you want spells, which would be unlocked by pieces of equipment, that any combat class can use, like Vengance or the Miasmic spells. Okay. Smile Anyway, why wouldn't the curses do damage? Ancients is sort of the cursing spellbook, all of the combat spells also have a status effect.

Anyway, how would all of the beacons tie together after activating them all (presuming we also use the curse diamonds)? Does his 3mptiness walk out, thus tying this storyline in with Azzanandra? All we've really done is talka bout/make the guardians. (Speaking of which, I can make Weaver and the Fleshling after I make 2 other ideas, which will probably take until summer. So yeah. Meow)
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Post by The Empty Lord Mon Jan 10, 2011 9:50 am

Neurosha's got quite a large bit of planning, but feel free if someone else doesn't beat you to it (before the summer Tongue).

Also, not exactly. Equipment that is compatible with the spells, the diamonds themselves should predominantly be obtained as diamonds - although the Stone Diamond is technically a heart, and I suppose it would be interesting if a few of the diamonds were obtained attached to things!

Zuriel's staff is my only hiccup because it's a valuable and rare PVP item... yet, it's required being on the keys. I suppose there could be a quest version of the item? Maybe the others are fakes, and the original is somewhere else? Oh, I don't know. I suppose it'd be an interesting task to have a Barrows-style miniquest with the 3rd Age warriors. Smile

Also, I think we're trying to avoid His Emptiness in this quest. Given he's already heavily tied to a quest, it would be a waste of our time to write for him. The backlore behind this quest is still related to His Emptiness... the keys were hidden in order to seal him, but this may have been fruitless. Azzanadra has other means to release him, however, someone else has taken interest in our key-hunting. Smile
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