Defence Skill
4 posters
The Suggestion Site :: Creative Portal :: RuneScape :: Suggestions :: Skills
Page 1 of 1
Defence Skill
In a nut shell;
Offensive Stats
• Melee - Stab +0; Slash +0; Crush +0; Strength +0;
• Magic - Focus +0; Psych +0; Banish +0; Farcast +0;
• Range - Pierce +0; Splice +0; Impact +0; Ranged +0;
Defencive Stats
• Melee - Stab +0; Slash +0; Crush +0;
• Magic - Focus +0; Psych +0; Banish +0;
• Range - Pierce +0; Splice +0; Impact +0;
Other Stats
• Prayer +0; Summoning +0; Weight 0kg.
Strength is a weapons' power, Farcast is a conjured weapons' and spells' power, and Ranged is the projectiles' range (higher the bonus the further it goes).
• Melee armour: high melee and range defence, no magic defence, negative all but melee attack.
• Magic armour: high magic and melee defence, no range defence, negative all but magic attack.
• Range armour: high range and magic defence, no melee defence, negative all but range attack.
It's now impossible to hybrid, as each armour offer negatice attack stats to all but its own class (no more meleers in hide).
Offensive Stats
• Melee - Stab +0; Slash +0; Crush +0; Strength +0;
• Magic - Focus +0; Psych +0; Banish +0; Farcast +0;
• Range - Pierce +0; Splice +0; Impact +0; Ranged +0;
Defencive Stats
• Melee - Stab +0; Slash +0; Crush +0;
• Magic - Focus +0; Psych +0; Banish +0;
• Range - Pierce +0; Splice +0; Impact +0;
Other Stats
• Prayer +0; Summoning +0; Weight 0kg.
Strength is a weapons' power, Farcast is a conjured weapons' and spells' power, and Ranged is the projectiles' range (higher the bonus the further it goes).
• Melee armour: high melee and range defence, no magic defence, negative all but melee attack.
• Magic armour: high magic and melee defence, no range defence, negative all but magic attack.
• Range armour: high range and magic defence, no melee defence, negative all but range attack.
It's now impossible to hybrid, as each armour offer negatice attack stats to all but its own class (no more meleers in hide).
Focus | Psych | Banish | Farcast | _ | Stab | Slash | Crush | Gouge | _ | Pirece | Splice | Impact | Ranged | ||
Magic Armour | Attack | Low | Low | Low | Low | Neg | Neg | Neg | Neg | Neg | Neg | Neg | Neg | ||
Defence | High | High | High | High | Med | Med | Med | Med | None | None | None | None | |||
Magic Weapons | Attack | High | High | High | High | None | None | None | None | Neg | Neg | Neg | Neg |
Focus | Psych | Banish | Farcast | _ | Stab | Slash | Crush | Gouge | _ | Pirece | Splice | Impact | Ranged | ||
Melee Armour | Attack | Neg | Neg | Neg | Neg | Low | Low | Low | Low | Neg | Neg | Neg | Neg | ||
Defence | None | None | None | None | High | High | High | High | Med | Med | Med | Med | |||
Melee Weapons | Attack | Neg | Neg | Neg | Neg | High | High | High | High | None | None | None | None |
Focus | Psych | Banish | Farcast | _ | Stab | Slash | Crush | Gouge | _ | Pirece | Splice | Impact | Ranged | ||
Range Armour | Attack | Neg | Neg | Neg | Neg | Neg | Neg | Neg | Neg | Low | Low | Low | Low | ||
Defence | Med | Med | Med | Med | None | None | None | None | High | High | High | High | |||
Range Weapons | Attack | None | None | None | None | Neg | Neg | Neg | Neg | High | High | High | High |
Last edited by Psychoboy8 on Sun Oct 19, 2008 1:40 am; edited 3 times in total
Re: Defence Skill
Is this for armors and stuff?
TATORZ- Forum Mod
- Number of posts : 2458
Age : 30
Location : USA
Re: Defence Skill
Dark War 123 wrote:Is this for armors and stuff?
I don't know, anything that needs defence I suppose.
Re: Defence Skill
I'm gonna post my armors then!
Upgraded/New Melee Armors
Cuiress
Examine Info: A hardened, specially shaped platebody.
Variations: Bronze to Rune (no black)
Bought: At the Grand Exchange
Bonuses: Slightly higher than a platebody of the same kind
Defense Required: 3, 3, 7, 22, 32, 42
Smithing Level: 22, 37, 52, 72, 92, 99
Smithing Experience: 87, 150, 217, 285, 342, 420
Materials: Platebody, hammer, furnace, anvil
Use a hammer on a platebody. This gives you a formed plate body, which cannot be equipped. You must then use the formed plate body on a furnace to finish it.
This armor resembles a platebody, but with visible curves on the front and sides.
Greaves
Examine Info: Improved full leg armor? Is this true?
Variations: Bronze to Rune (no black)
Bought: At the Grand Exchange
Bonuses: Slightly higher than platelegs
Defense Required: 3, 3, 7, 22, 32, 42
Smithing Level: 17, 32, 47, 67, 87, 98
Smithing Experience: 57, 100, 142, 185, 127, 270
Materials: Platelegs, hammer, furnace, anvil
Use a hammer on platelegs. This gives you formed platelegs, which cannot be equipped. You must then use the formed platelegs on a furnace to finish.
This armor resembles platelegs, but with more shape, less little pieces, and more curves.
Bascinet
Examine Info: Hard, curved, and with a visor. Nice.
Variations: Bronze to Rune (no black)
Bought: At the Grand Exchange
Bonuses: Slightly higher than a full helm of the same metal
Defense Required: 3, 3, 7, 22, 32, 42
Smithing Level: 11, 26, 41, 61, 81, 96
Smithing Experience: 45, 70, 95, 120, 145, 170
Materials: Full helm, hammer, furnace, anvil
Use a hammer on a full helm. This makes a formed helm, which cannot be equipped. You must then use the formed helm with a furnace to finish it.
This helmet resembles a ‘conquistador’ helmet. It’s a helmet that covers the head with a curve going from the bottom, over the top, and to the back.
Sabaton
Examine Info: Full metal boots.
Variations: Bronze to Rune (no black)
Bought: At the Grand Exchange
Bonuses: Slightly higher than the boots you start with
Defense Required: 3, 3, 7, 22, 32, 42
Smithing Level: 8, 23, 38, 58, 78, 93
Smithing Experience: 30, 56, 82, 110, 140, 190
Materials: Metal boots, 1 metal bar (same metal as the boots), hammer
Take the metal bar and smith it into cover plates. Use these and the boots together with a hammer to complete.
These boots would look like the normal metal boots, but totally covered in little strips of metal.
Gloves
Examine Info: Perfectly shaped metal plates on leather gloves.
Variations: Bronze to Rune (no black)
Bought: At the Grand Exchange
Bonuses: Slightly lower than RFD gloves and FOG gauntlets
Defense Required: 1, 1, 5, 20, 30, 40
Smithing Level: 10, 25, 40, 60, 80, 90
Smithing Experience: 30, 60, 90, 120, 150, 180
Materials: Leather Gloves, 2 metal bars (same metal), hammer
Take the metal bars and smith them into two formed plates, then use them on the gloves.
These gloves would look like leather gloves almost totally covered in metal strips.
Chainmail Coif
Examine Info: I hope that doesn’t get caught in my hair!
Variations: Bronze to Rune (black cannot be made)
Bought: At a chainmail shop
Bonuses: Lower than the chainbody of the same metal, but with a small increase of ranged attack and defense bonuses
Defense Required: 1, 5, 10, 20, 30, 40
Smithing Level: 8, 23, 48, 58, 78, 93
Smithing Experience: 30, 68, 105, 143, 180, 218
Materials: 2 bars of the same metal
This coif would look like the leather coif, but made of chains.
Chausses
Examine Info: Leg protection made of chain and small pieces of plate.
Variations: Bronze to Rune (black cannot be made)
Bought: At a chainmail shop
Bonuses: Slightly less than the chainbody of the same metal, but with a small increase of magic attack and defense bonuses.
Defense Required: 1, 5, 10, 20, 30, 40
Smithing Level: 10, 25, 40, 60, 80, 95
Smithing Experience: 35, 73, 110, 148, 185, 223
Materials: 3 bars of the same metal
These legs would be like platelegs, but made of chain with some barely visible plates around the crotch.
Ranged:
Bucklers
Examine Info: A shield that can be equipped with a bow.
Variations: Wood – Leather, Oak – Hard Leather, Willow – Green D’hide, Maple – Blue D’hide, Yew – Red D’hide, Magic – Black D’hide
Bought: Grand Exchange
Bonuses: Great magic defense, low melee defense, good ranged attack bonus
Defense and Ranged Required: 1, 10, 40, 50, 60, 70,
Fletching and Crafting Level: 40, 46, 65, 73, 79, 86
Fletching and Crafting Experience: 50, 66, 200, 226, 251, 280
Materials: 1 Log and 1 hide of the correct kind
Take a log and use a knife on it to get Buckler (uf), and then use a tanned hide, hammer, and 5 nails on it to finish it.
Bucklers are the only shields that can be equipped with a bow, but can only be equipped with a bow. No other weapon can be used with it.
These would look like small, circular shields covered in hide. They would strap to the forearm.
Lamellar
Examine Info: An all scale body.
Variations: Leather, Hard Leather, All D’hides
Bought: Grand Exchange
Bonuses: Slightly higher than a dragonhide body, higher melee defense.
Ranged Required: 3, 12, 42, 52, 62, 72
Defense Required: 10, 20, 50
Crafting Level: 14, 32, 67, 75, 81, 88
Crafting Experience: 40, 50, 200, 230, 270, 320
Materials: 4 hides, thread, needle, knife
Take 5 tanned hides and cut them into 10 pieces. Sew these together to get a Lamellar Leather Body.
This armor would look like hide scales all stuck together, with a few strips in the openings.
Pure D’hide (another name could be used)
Examine Info: It’s so perfect!
Variations: Body, chaps, vambraces
Bought: Grand Exchange (unless decided otherwise)
Bonuses: Obviously better than black d’hide
Ranged Required: 80
Defense Required: 40/50 (depending on how it is gotten)
Crafting Level: 86 (vambraces), 88 (chaps), 90 (body)
Crafting Experience: 94 (vambraces), 188 (chaps), 282 (body)
Materials: 1 Pure D’hide (vambraces), 2 Pure D’hides (chaps), 3 Pure D’hides (body)
This would not be a drop, if it were, it would be rare and require more. Things like that could be combining them or something else.
This would look like a dirty white dragonhide with no scales.
Studded/Hardened D’hide
Examine Info: Dragonhide? Studded with Dragon Teeth?
Variations: Chaps and Body (boots, vambraces, and coifs, if the next idea is made), green, blue, red, and black d’hide (pure, too, if the idea before this is made)
Bought: Grand Exchange
Bonuses: Better than normal d’hide
Ranged Required: 59, 69, 79, 89, (99 if pure d’hide)
Defense Required: 50 (50/60 if pure d’hide)
Crafting Level: 13 levels higher than the armor of that d’hide
Crafting Experience: 20, 40, 60, or 80 more than making just the armor (100 if pure d’hide)
Materials: Dragon’s Teeth (a new dragon drop), D’hide armor
Use a hammer, dragon’s teeth, and the armor together/getting it hardened somehow.
This armor would look like dragonhide with long, white studs on it/a stronger looking dragonhide.
All leather sets should include a coif, body, chaps, vambraces, and boots. Notice the hard to walk in chaps, hardhat, and spiked boots, hat, and gloves. They don’t seem comfortable, but that doesn’t matter.
Hard Leather: Body
Needs: Chaps, vambraces, coif, boots
Studded Leather: Chaps, body
Needs: Coif, vambraces, boots
Frogskin: Body, chaps, boots
Needs: Coif, vambraces
D’hide: Body, chaps, vambraces
Needs: Boots, all studded/hard types
Upgraded/New Melee Armors
Cuiress
Examine Info: A hardened, specially shaped platebody.
Variations: Bronze to Rune (no black)
Bought: At the Grand Exchange
Bonuses: Slightly higher than a platebody of the same kind
Defense Required: 3, 3, 7, 22, 32, 42
Smithing Level: 22, 37, 52, 72, 92, 99
Smithing Experience: 87, 150, 217, 285, 342, 420
Materials: Platebody, hammer, furnace, anvil
Use a hammer on a platebody. This gives you a formed plate body, which cannot be equipped. You must then use the formed plate body on a furnace to finish it.
This armor resembles a platebody, but with visible curves on the front and sides.
Greaves
Examine Info: Improved full leg armor? Is this true?
Variations: Bronze to Rune (no black)
Bought: At the Grand Exchange
Bonuses: Slightly higher than platelegs
Defense Required: 3, 3, 7, 22, 32, 42
Smithing Level: 17, 32, 47, 67, 87, 98
Smithing Experience: 57, 100, 142, 185, 127, 270
Materials: Platelegs, hammer, furnace, anvil
Use a hammer on platelegs. This gives you formed platelegs, which cannot be equipped. You must then use the formed platelegs on a furnace to finish.
This armor resembles platelegs, but with more shape, less little pieces, and more curves.
Bascinet
Examine Info: Hard, curved, and with a visor. Nice.
Variations: Bronze to Rune (no black)
Bought: At the Grand Exchange
Bonuses: Slightly higher than a full helm of the same metal
Defense Required: 3, 3, 7, 22, 32, 42
Smithing Level: 11, 26, 41, 61, 81, 96
Smithing Experience: 45, 70, 95, 120, 145, 170
Materials: Full helm, hammer, furnace, anvil
Use a hammer on a full helm. This makes a formed helm, which cannot be equipped. You must then use the formed helm with a furnace to finish it.
This helmet resembles a ‘conquistador’ helmet. It’s a helmet that covers the head with a curve going from the bottom, over the top, and to the back.
Sabaton
Examine Info: Full metal boots.
Variations: Bronze to Rune (no black)
Bought: At the Grand Exchange
Bonuses: Slightly higher than the boots you start with
Defense Required: 3, 3, 7, 22, 32, 42
Smithing Level: 8, 23, 38, 58, 78, 93
Smithing Experience: 30, 56, 82, 110, 140, 190
Materials: Metal boots, 1 metal bar (same metal as the boots), hammer
Take the metal bar and smith it into cover plates. Use these and the boots together with a hammer to complete.
These boots would look like the normal metal boots, but totally covered in little strips of metal.
Gloves
Examine Info: Perfectly shaped metal plates on leather gloves.
Variations: Bronze to Rune (no black)
Bought: At the Grand Exchange
Bonuses: Slightly lower than RFD gloves and FOG gauntlets
Defense Required: 1, 1, 5, 20, 30, 40
Smithing Level: 10, 25, 40, 60, 80, 90
Smithing Experience: 30, 60, 90, 120, 150, 180
Materials: Leather Gloves, 2 metal bars (same metal), hammer
Take the metal bars and smith them into two formed plates, then use them on the gloves.
These gloves would look like leather gloves almost totally covered in metal strips.
Chainmail Coif
Examine Info: I hope that doesn’t get caught in my hair!
Variations: Bronze to Rune (black cannot be made)
Bought: At a chainmail shop
Bonuses: Lower than the chainbody of the same metal, but with a small increase of ranged attack and defense bonuses
Defense Required: 1, 5, 10, 20, 30, 40
Smithing Level: 8, 23, 48, 58, 78, 93
Smithing Experience: 30, 68, 105, 143, 180, 218
Materials: 2 bars of the same metal
This coif would look like the leather coif, but made of chains.
Chausses
Examine Info: Leg protection made of chain and small pieces of plate.
Variations: Bronze to Rune (black cannot be made)
Bought: At a chainmail shop
Bonuses: Slightly less than the chainbody of the same metal, but with a small increase of magic attack and defense bonuses.
Defense Required: 1, 5, 10, 20, 30, 40
Smithing Level: 10, 25, 40, 60, 80, 95
Smithing Experience: 35, 73, 110, 148, 185, 223
Materials: 3 bars of the same metal
These legs would be like platelegs, but made of chain with some barely visible plates around the crotch.
Ranged:
Bucklers
Examine Info: A shield that can be equipped with a bow.
Variations: Wood – Leather, Oak – Hard Leather, Willow – Green D’hide, Maple – Blue D’hide, Yew – Red D’hide, Magic – Black D’hide
Bought: Grand Exchange
Bonuses: Great magic defense, low melee defense, good ranged attack bonus
Defense and Ranged Required: 1, 10, 40, 50, 60, 70,
Fletching and Crafting Level: 40, 46, 65, 73, 79, 86
Fletching and Crafting Experience: 50, 66, 200, 226, 251, 280
Materials: 1 Log and 1 hide of the correct kind
Take a log and use a knife on it to get Buckler (uf), and then use a tanned hide, hammer, and 5 nails on it to finish it.
Bucklers are the only shields that can be equipped with a bow, but can only be equipped with a bow. No other weapon can be used with it.
These would look like small, circular shields covered in hide. They would strap to the forearm.
Lamellar
Examine Info: An all scale body.
Variations: Leather, Hard Leather, All D’hides
Bought: Grand Exchange
Bonuses: Slightly higher than a dragonhide body, higher melee defense.
Ranged Required: 3, 12, 42, 52, 62, 72
Defense Required: 10, 20, 50
Crafting Level: 14, 32, 67, 75, 81, 88
Crafting Experience: 40, 50, 200, 230, 270, 320
Materials: 4 hides, thread, needle, knife
Take 5 tanned hides and cut them into 10 pieces. Sew these together to get a Lamellar Leather Body.
This armor would look like hide scales all stuck together, with a few strips in the openings.
Pure D’hide (another name could be used)
Examine Info: It’s so perfect!
Variations: Body, chaps, vambraces
Bought: Grand Exchange (unless decided otherwise)
Bonuses: Obviously better than black d’hide
Ranged Required: 80
Defense Required: 40/50 (depending on how it is gotten)
Crafting Level: 86 (vambraces), 88 (chaps), 90 (body)
Crafting Experience: 94 (vambraces), 188 (chaps), 282 (body)
Materials: 1 Pure D’hide (vambraces), 2 Pure D’hides (chaps), 3 Pure D’hides (body)
This would not be a drop, if it were, it would be rare and require more. Things like that could be combining them or something else.
This would look like a dirty white dragonhide with no scales.
Studded/Hardened D’hide
Examine Info: Dragonhide? Studded with Dragon Teeth?
Variations: Chaps and Body (boots, vambraces, and coifs, if the next idea is made), green, blue, red, and black d’hide (pure, too, if the idea before this is made)
Bought: Grand Exchange
Bonuses: Better than normal d’hide
Ranged Required: 59, 69, 79, 89, (99 if pure d’hide)
Defense Required: 50 (50/60 if pure d’hide)
Crafting Level: 13 levels higher than the armor of that d’hide
Crafting Experience: 20, 40, 60, or 80 more than making just the armor (100 if pure d’hide)
Materials: Dragon’s Teeth (a new dragon drop), D’hide armor
Use a hammer, dragon’s teeth, and the armor together/getting it hardened somehow.
This armor would look like dragonhide with long, white studs on it/a stronger looking dragonhide.
All leather sets should include a coif, body, chaps, vambraces, and boots. Notice the hard to walk in chaps, hardhat, and spiked boots, hat, and gloves. They don’t seem comfortable, but that doesn’t matter.
Hard Leather: Body
Needs: Chaps, vambraces, coif, boots
Studded Leather: Chaps, body
Needs: Coif, vambraces, boots
Frogskin: Body, chaps, boots
Needs: Coif, vambraces
D’hide: Body, chaps, vambraces
Needs: Boots, all studded/hard types
TATORZ- Forum Mod
- Number of posts : 2458
Age : 30
Location : USA
Re: Defence Skill
Don't you love no character cap?
Lol
You do know there are tables? Check the Jewellery topic in the Non Combat section
Dark War 123 wrote:What kinda question was that?
YES!!!!!!!!!!
Lol
You do know there are tables? Check the Jewellery topic in the Non Combat section
Last edited by Psychoboy8 on Fri Aug 01, 2008 2:18 am; edited 1 time in total
Re: Defence Skill
What kinda question was that?
YES!!!!!!!!!!
I like mine
YES!!!!!!!!!!
I like mine
TATORZ- Forum Mod
- Number of posts : 2458
Age : 30
Location : USA
Re: Defence Skill
Defense, defense...
STEP 1) Determine what % damage reduction we want to cap out defense as.
STEP 2) *super duper complex formula lolkthxbaimathftl*
STEP 3) ?????????
STEP 4) PROFIT!
...
Personally, I really like the mechanic of World of Warcraft's armor system, which operates based on the attacker's combat level relative to the defender's armor total. The runescape equivilants would be strength and defense, obviously.
FORMULA: DR% (damage reduction %) = Armor / (Armor + (467.5 * AttackerLevel - 22167.5)
This formula introduces a diminishing-return scale on the benefit of armor stacked sky high. The difference between 1 defense and 10 defense would be very significant against high-level opponents, while the difference between 290 and 300 would be relatively small. The curve would probably have to be flattened out a bit to be applicable to runescape, and obviously the numbers in the formula would have to be adjusted, but I think this is a very good template to follow.
STEP 1) Determine what % damage reduction we want to cap out defense as.
STEP 2) *super duper complex formula lolkthxbaimathftl*
STEP 3) ?????????
STEP 4) PROFIT!
...
Personally, I really like the mechanic of World of Warcraft's armor system, which operates based on the attacker's combat level relative to the defender's armor total. The runescape equivilants would be strength and defense, obviously.
FORMULA: DR% (damage reduction %) = Armor / (Armor + (467.5 * AttackerLevel - 22167.5)
This formula introduces a diminishing-return scale on the benefit of armor stacked sky high. The difference between 1 defense and 10 defense would be very significant against high-level opponents, while the difference between 290 and 300 would be relatively small. The curve would probably have to be flattened out a bit to be applicable to runescape, and obviously the numbers in the formula would have to be adjusted, but I think this is a very good template to follow.
Nitetrain8- Initiate
- Number of posts : 86
Re: Defence Skill
Nitetrain8 wrote:Defense, defense...
Nope, it's Defence! Jagex is English, I am English, so I guess it's easier for me to remember.
Nitetrain8 wrote:Personally, I really like the mechanic of World of Warcraft's armor system, which operates based on the attacker's combat level relative to the defender's armor total. The runescape equivilants would be strength and defense, obviously.
FORMULA: DR% (damage reduction %) = Armor / (Armor + (467.5 * AttackerLevel - 22167.5)
I disagree, with Strength? You are incredibally biased to melee, which is unfair... just a wee bit.
The formula should just be your Defence level and your Defence bonuses, Armour / Armour + Defence... whatever the formula and whatever it is. Lol, although RuneScape would need very different forumula because in WoW you need to evade thousands of damage, where in RuneSWcape you can't hit higher than around 100 maybe.
Re: Defence Skill
Well its all open to ideas. I noted that the formula would have to be adjusted- you must have missed that. And yes, that would be very biased to melee fighters now that i look at it. Obviously i meant the system would be applicable to ranged too- WHOOPSIE on my part =P. The problem with borrowing this formula is that WoW's combat system revolves around combat level, where as runescape's revolves around individual levels. Giving it a second look over, it would probably work fairly well if they simply divided it up into 2 distinct formulas (and a third for magic-based damage and resistance, but that's another topic) similar to the way that they calculate combat formula based on whether your attack and strength, ranged, or magic is your most dominant offensive stat. I still like this basic idea as a formula though. It basically follows a standard algebraic model of x/(y+x), so its a good place to start looking for a very specific, balanced formula.
Nitetrain8- Initiate
- Number of posts : 86
Re: Defence Skill
I have a full calculated max hit formula to go with Aura and Marksmanship from the skills improvement thread (magic and range strenght, basically). But I have no idea on a defence formula...
Re: Defence Skill
Special Defence
The equivalent of special attack, only for defence! With one click on the new blue? bar you would be able to partially or fully negate attacks. Other possible specials could be recoil, reflect or stun-effects. Depending on the special it would take one turn or be used simultaneously with an attack.
Shields & Possible Effects (under construction)
* works different
The equivalent of special attack, only for defence! With one click on the new blue? bar you would be able to partially or fully negate attacks. Other possible specials could be recoil, reflect or stun-effects. Depending on the special it would take one turn or be used simultaneously with an attack.
Shields & Possible Effects (under construction)
Icon | Shield | Special Defence | Cost (% of bar) | Effect |
Spectral spirit shield | Reflect | 65% | Recoils the damage of your opponents next attack (must be magical) | |
Elysian spirit shield | ||||
Divine spirit shield | ||||
Arcane spirit shield | ||||
Crystal shield | ||||
Dragonfire shield | 1/50 charges* | Inflicts up to 15 damage | ||
Third age kiteshield | ||||
Dragon square shield | ||||
Granite shield | Thrust | Hurls the shield into the foe like one large punch to the face, this causes a considerable amount of damage and doesn't take up your usual attack! |
Last edited by Fishvendor on Sun Oct 19, 2008 11:46 pm; edited 2 times in total
Fishvendor- Page
- Number of posts : 2
Age : 36
Location : Netherlands
Re: Defence Skill
Very nice shield. Oh, and the Dragonfire Shield special should be what it is already, only you chose to activate it and it's charged in the way it is now (instead of rechargin by itself)*. The Granite Shield should be on there! "Thrust" hurls the shield into the foe like one large punch to the face, this causes a considerable amount of damage and doesn't take up your usual attack!
*unless that is what you meant.
*unless that is what you meant.
Similar topics
» Skill Microgames!
» Archaeology
» What makes a skill?
» Stoneworking! (Quest Skill)
» Re: 12/04/2010 - Dungeoneering Skill
» Archaeology
» What makes a skill?
» Stoneworking! (Quest Skill)
» Re: 12/04/2010 - Dungeoneering Skill
The Suggestion Site :: Creative Portal :: RuneScape :: Suggestions :: Skills
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum