RuneScape Gets Massive (continued)
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The Suggestion Site :: Creative Portal :: RuneScape :: Suggestions :: Locations
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RuneScape Gets Massive (continued)
First topic message reminder :
I thought I'd revive the expansion of RuneScape project.
<~>
Alternate World Map;
I'm going to use DeviantArt to submit the artwork. Mainly because it allows for a higher resolution, and secondly because it takes me less time to upload... on here I have to upload, then delete the old one (each requiring lots of clicks and checks).
For the current version (just uploaded); CLICK HERE!
<~>
There are currently two "finished" pieces of artwork;
• Misthalin
• World
There was some discussion on the old thread about the point of this, and there's a few new faces now, but this doesn't need a point. It can either be a suggestion, or just a fun little project we're doing to amuse ourselves. I have and can continue to send them into Jagex, should anyone think we've made sufficient progress to warrant it.
I'm currently drawing Asgarnia... or, at the moment I'm just leading Misthalin into Asgarnia. There are three routes - through Dredmaw and into the Farradorn Woods, through the grounds at Draynor Manor and into Farradorn Woods, or along along a little trail in the the cliff face from Draynor into a yet undecided location - possibly the end of Farradorn Woods, of they could have already ended. I'll upload a snippet in a bit.
Please note that I've remove the building-blobs on my current version... I have them saved on another and it's a simple copy-and-paste, but for the time being I don't want them. The locations are still labelled. Whether the ground has varying colours will depend on whether I remember to unhide them or not... it may just be a solid-green.
I thought I'd revive the expansion of RuneScape project.
<~>
Alternate World Map;
- Spoiler:
I'm going to use DeviantArt to submit the artwork. Mainly because it allows for a higher resolution, and secondly because it takes me less time to upload... on here I have to upload, then delete the old one (each requiring lots of clicks and checks).
For the current version (just uploaded); CLICK HERE!
<~>
There are currently two "finished" pieces of artwork;
• Misthalin
• World
There was some discussion on the old thread about the point of this, and there's a few new faces now, but this doesn't need a point. It can either be a suggestion, or just a fun little project we're doing to amuse ourselves. I have and can continue to send them into Jagex, should anyone think we've made sufficient progress to warrant it.
I'm currently drawing Asgarnia... or, at the moment I'm just leading Misthalin into Asgarnia. There are three routes - through Dredmaw and into the Farradorn Woods, through the grounds at Draynor Manor and into Farradorn Woods, or along along a little trail in the the cliff face from Draynor into a yet undecided location - possibly the end of Farradorn Woods, of they could have already ended. I'll upload a snippet in a bit.
Please note that I've remove the building-blobs on my current version... I have them saved on another and it's a simple copy-and-paste, but for the time being I don't want them. The locations are still labelled. Whether the ground has varying colours will depend on whether I remember to unhide them or not... it may just be a solid-green.
Last edited by 3mptylord on Tue Sep 07, 2010 4:05 am; edited 6 times in total
Re: RuneScape Gets Massive (continued)
ive done a own thread for my minigame... so.. we are discussing it right now..
Zectiox- Advocate
- Number of posts : 743
Re: RuneScape Gets Massive (continued)
RuneScape gets MASSIIIIIIIIVE!!!!!!!!!!
I'd like to see it like on a 1:1 realistic size. But that's unrealistic.
I'd like to see it like on a 1:1 realistic size. But that's unrealistic.
Happy Malady- Squire
- Number of posts : 10
Age : 33
Location : Nottingham, England
Re: RuneScape Gets Massive (continued)
I think 1:1 is beyond unrealistic, it'd be unplayable. Who'd want to spend 20 minutes going to town in a fictional game, when they could spend 20 minutes going to town in real life.
Re: RuneScape Gets Massive (continued)
1:1 no, it would be a lot of work, and I like the map as it is, really, keep doing this 3mpty you are great at this, keep going keep doing the right thing
it is really a nice work, you know that?
it is really a nice work, you know that?
Zectiox- Advocate
- Number of posts : 743
Age : 32
Location : Alaveteli, Fin
Re: RuneScape Gets Massive (continued)
I would love to have my name on that map *.* baaack to the drawing board.. and notepad..
Last edited by Zectiox on Sun Nov 14, 2010 9:26 pm; edited 1 time in total (Reason for editing : sry wrong word xD)
Zectiox- Advocate
- Number of posts : 743
Age : 32
Location : Alaveteli, Fin
Re: RuneScape Gets Massive (continued)
Which reminds me, I should probably remove Morbius' name - since he never actually gave me Arzonus' appearance to put on the map.
Re: RuneScape Gets Massive (continued)
Name...on map?
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: RuneScape Gets Massive (continued)
you know like, make yourself a great little island (including a quest maybe) and a new race?! then name the new island... for example Achurne.. and be putted in the "hall of fame".. aka "RuneScape Gets Massive ( continued )" page 1 spoiler 1 place.. thing..
Zectiox- Advocate
- Number of posts : 743
Age : 32
Location : Alaveteli, Fin
Re: RuneScape Gets Massive (continued)
oh..In that case I'm already on the map...
Meet Cuige, up there in that corner of misthalin...it's inhabited by walrus men and giant beavers...they run the new lumberyard.
Meet Cuige, up there in that corner of misthalin...it's inhabited by walrus men and giant beavers...they run the new lumberyard.
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: RuneScape Gets Massive (continued)
saw that, amazing ;D.. idk but I wanted to develop a island for centaurs.. as they only have one little secret place in the game atm... ;D
Zectiox- Advocate
- Number of posts : 743
Age : 32
Location : Alaveteli, Fin
Re: RuneScape Gets Massive (continued)
Dark Avorian wrote:oh..In that case I'm already on the map...
Meet Cuige, up there in that corner of misthalin...it's inhabited by walrus men and giant beavers...they run the new lumberyard.
That was your idea? XD
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: RuneScape Gets Massive (continued)
How in depth? 'cause I remember coming up with all the names. XD
Re: RuneScape Gets Massive (continued)
anyway... hmmm taking some "old" thread to the upper "Latest topics"
wow, sometimes you wouldn't look back on what you wrote some weeks ago, now we've trying to make a new world, on the other side of RS... Imagine, the real result of this... *___*
wow, sometimes you wouldn't look back on what you wrote some weeks ago, now we've trying to make a new world, on the other side of RS... Imagine, the real result of this... *___*
Zectiox- Advocate
- Number of posts : 743
Age : 32
Location : Alaveteli, Fin
Re: RuneScape Gets Massive (continued)
It's only limited to the imagination until someone is capable of making it so.
Re: RuneScape Gets Massive (continued)
Yes! make a change!
Zectiox- Advocate
- Number of posts : 743
Age : 32
Location : Alaveteli, Fin
Re: RuneScape Gets Massive (continued)
naah Iknow, im sorry if I trying to force you on anyway I just saying, we make a big change, a good one ;D
Zectiox- Advocate
- Number of posts : 743
Age : 32
Location : Alaveteli, Fin
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Similar topics
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» New-look RuneScape - Misthalin
» RuneScape's HOT new look!
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The Suggestion Site :: Creative Portal :: RuneScape :: Suggestions :: Locations
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