Team Building
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The Suggestion Site :: Creative Portal :: RuneScape :: Suggestions :: Skills
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TBU...
Team Building
This is a branch of "RuneScape's Playerbase Sucks the Nut!"... where we'll be working to add a team-building essence to each non-combat skill, Trev had a brilliant idea for Mining! Every skill, listed below, will compile a list of group-friendly ideas, a relative distraction and a Team Building Update (TBU)! I feel that my TBU for RuneCrafting is an example of what a good TBU is.
Note that some of the "Group Friendly" ideas I have listed could be made into TBUs or Distractions... just come up with a concept and there we go.
Other skills as needed.
Note that some of the "Group Friendly" ideas I have listed could be made into TBUs or Distractions... just come up with a concept and there we go.
Mining Group Friendly:
Team Building update: NEEDED |
Runecrafting Group Friendly:
Team Building update:
The following effects will only take place whilst all four obelisks have been empowered, so more than one Embuder would be required;
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Woodcutting Group Friendly:
Team Building update: |
Fishing Group Friendly:
Team Building update: |
Firemaking Group Friendly:
Distraction: NEEDED Make use of the Beacons... rather than just an after-quest minigame, have little waves of enemies try and cross the border! You have to get the fires burning and fend off? Possibly a team thing? Team Building update: NEEDED |
Theiving Group Friendly:
Team Building update: NEEDED Heists? |
Other skills as needed.
Last edited by 3mptylord on Sat May 30, 2009 12:51 am; edited 21 times in total
Re: Team Building
All of these ideas can be with busier worlds or with more people around.
Woodcutting - Trees respawn faster/have more logs
Thieving - Easier to pickpocket
Farming - Crops grow faster/are less likely to get diseased
Runecrafting - Lower chance of combo runes failing
The trawler needs something to get rid of freeloaders before it can be anything.
Woodcutting - Trees respawn faster/have more logs
Thieving - Easier to pickpocket
Farming - Crops grow faster/are less likely to get diseased
Runecrafting - Lower chance of combo runes failing
The trawler needs something to get rid of freeloaders before it can be anything.
Last edited by Dark War 123 on Fri Sep 05, 2008 9:31 pm; edited 2 times in total
TATORZ- Forum Mod
- Number of posts : 2458
Age : 30
Location : USA
Re: Team Building
I would say the trawler mini game goes someway to alleviate this problem in fishing, though you don't have to shares resources in normal fishing anyway.
Trevlacsnow- Squire
- Number of posts : 15
Location : New Zealand
Re: Team Building
For farming the ability to heal other peoples crops, which earns you farming xp, aka you never have to plant your own crops just help others with their crops instead.
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Last edited by Trevlacsnow on Fri Sep 05, 2008 9:38 pm; edited 1 time in total
Trevlacsnow- Squire
- Number of posts : 15
Location : New Zealand
Re: Team Building
Krakken sounds great! It could appear along shorelines and perhaps in new underwater areas. Maybe you can find them by the rowboats, too.
Fishing spots move slower in more populated worlds.
Cooking/Other Distraction - ARMY CAMP! Man's makeshift army wanders aimlessly around RuneScape looking for wars and battles, though they never find them. If you are lucky enough to find their scout, talk to him and be blindfolded and taken to their camp. Once there, you are asked to cook for them. You could also supply them with armor to make this a Smithing Distraction, and you could make them fires for firemaking.
Firemaking could be a lot, beacons, Army Camp, bonfires/ceremonial fires, and perhaps fires last longer in more populated worlds.
Perhaps while smithing in a more populated world, you have less chance of failing to smelt iron.
Animals are more distracted in populated worlds, use this to your advantage to catch them easier.
Perhaps plants get diseased less, need less water, gets weeds less, and gives a slightly higher crop yield in more populated worlds. Compost could also get made quicker. Farming needs all of these to get more people to do it I'm afraid...
Sorry this is all kinda general stuff...
Fishing spots move slower in more populated worlds.
Cooking/Other Distraction - ARMY CAMP! Man's makeshift army wanders aimlessly around RuneScape looking for wars and battles, though they never find them. If you are lucky enough to find their scout, talk to him and be blindfolded and taken to their camp. Once there, you are asked to cook for them. You could also supply them with armor to make this a Smithing Distraction, and you could make them fires for firemaking.
Firemaking could be a lot, beacons, Army Camp, bonfires/ceremonial fires, and perhaps fires last longer in more populated worlds.
Perhaps while smithing in a more populated world, you have less chance of failing to smelt iron.
Animals are more distracted in populated worlds, use this to your advantage to catch them easier.
Perhaps plants get diseased less, need less water, gets weeds less, and gives a slightly higher crop yield in more populated worlds. Compost could also get made quicker. Farming needs all of these to get more people to do it I'm afraid...
Sorry this is all kinda general stuff...
TATORZ- Forum Mod
- Number of posts : 2458
Age : 30
Location : USA
Re: Team Building
Hello everyone
I don't think this needs to be something that will attract people to popular worlds, but encourage people to work together. Just being in an area with more popular doesn't encourage team-building. There are some people who actually prefer less crowded areas or even empty areas. But giving every skill a way to work together with someone or a small group would add a whole new level to RuneScape. It would be incredible.
Anyway, some of my ideas:
Slayer - Slayer Boss Monsters, that gives exp to everyone who deals over a certain % of hp.
Hunter - Xena's Mammoth hunting idea comes to mind. It would be a complex process, requiring people at several areas to preform their task as the beat passes to trap it, kill it, and get the hide and exp.
Agility - A trap-filled, level 75 or 80 obstacle course. All the traps can be easily deactivated, but only by someone on the opposite side of the wall the runs down the middle of the course. So you have to trust the people going one way to help you go the other.
That's it for now. Also, the firemaking distraction sounds a lot like a Minigame.
I don't think this needs to be something that will attract people to popular worlds, but encourage people to work together. Just being in an area with more popular doesn't encourage team-building. There are some people who actually prefer less crowded areas or even empty areas. But giving every skill a way to work together with someone or a small group would add a whole new level to RuneScape. It would be incredible.
Anyway, some of my ideas:
Slayer - Slayer Boss Monsters, that gives exp to everyone who deals over a certain % of hp.
Hunter - Xena's Mammoth hunting idea comes to mind. It would be a complex process, requiring people at several areas to preform their task as the beat passes to trap it, kill it, and get the hide and exp.
Agility - A trap-filled, level 75 or 80 obstacle course. All the traps can be easily deactivated, but only by someone on the opposite side of the wall the runs down the middle of the course. So you have to trust the people going one way to help you go the other.
That's it for now. Also, the firemaking distraction sounds a lot like a Minigame.
Orb Master44- TST Leader
- Number of posts : 34
Age : 33
Location : Texas
Re: Team Building
All very nice, I will update yours (Orbie and Dark) when Hitman is finshed... it's so weird after having played the games.
Re: Team Building
Well, if people go to more populated worlds to do these things, there will be more people doing the same.
TATORZ- Forum Mod
- Number of posts : 2458
Age : 30
Location : USA
Re: Team Building
What's the Team Building Project?
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
RuneScape playerbase has always been solitary, but never has it been more so since the release of the trading restrictions. Players just don't need to interact with each other anymore! Aside from the odd clan, or friendship group, everyone is overly competative when it comes to training their skills... and many aspects of the game!
So the Suggestion Team established the Team Building Project to help correct our lonely and competative game, by suggesting new and unique content aimed specficially at solving this dire problem... and ultimately get the community to be a bit more friendly! Venture to the cow fields, yew tree spawns... friendly sights indeed?
This threads target;
RUNECRAFT
*´¨)
¸.•´¸.•*´¨) ¸.•*¨)
(¸.•´ (¸.•´•.¸¸.•´¯`•._.•
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
RuneScape playerbase has always been solitary, but never has it been more so since the release of the trading restrictions. Players just don't need to interact with each other anymore! Aside from the odd clan, or friendship group, everyone is overly competative when it comes to training their skills... and many aspects of the game!
So the Suggestion Team established the Team Building Project to help correct our lonely and competative game, by suggesting new and unique content aimed specficially at solving this dire problem... and ultimately get the community to be a bit more friendly! Venture to the cow fields, yew tree spawns... friendly sights indeed?
This threads target;
RUNECRAFT
*´¨)
¸.•´¸.•*´¨) ¸.•*¨)
(¸.•´ (¸.•´•.¸¸.•´¯`•._.•
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