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sometimes... would be great..

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Dark Avorian
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Post by Zectiox Mon Nov 08, 2010 2:23 am

First topic message reminder :

could we like, do one thing done before beginning with a new one x_x.. I've seen and read many unfinished quests, locations, events, activites.

thank you, im out of ideas right now.. I hate that.. -.- *sigh*
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Post by Zectiox Thu Nov 11, 2010 9:53 pm

okey, so is Lumbridge any more developed? Further defences or?...

anything else Tongue

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Post by The Empty Lord Thu Nov 11, 2010 10:11 pm

They have as much defence as local guard will provide? They're only a smallish town. Tongue
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Post by Zectiox Thu Nov 11, 2010 10:22 pm

could we design jobs ;D like to join the Lumbridge Guard Grin tasks to like protect the city and take out some goblins (for lowest lvls)

Lvl 10-25 Lumbridge Guard
Lvl 25-50 Falador Guard
Lvl 50-90 Varrock Guard
Lvl 90+ Ardougne Guard

Bonuses:
(Gnomes Guard
Elves Guard (?)
Dwarves Guard (?))


tasks could be like to have tasks to kill goblins, orcs, black knights... that are outside and surrounding the city.. maybe protecting someone - as a escort to somewhere - Tongue
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Post by The Empty Lord Thu Nov 11, 2010 10:32 pm

It shouldn't be levelled. The map should just be a lot more linear in terms of difficulty - with an unspecified minimum levels to be in some places. Umm... current map, the noob-zone would be considered "low" with enemies designed to be suitable for players below level 30... but go outside and the monsters are suddenly designed for level 40s. This would mean defending a town in a high levelled area would require a high level, because anything less and the raiders will kill you.
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Post by Zectiox Fri Nov 12, 2010 1:08 am

yeah thats sounds more realistics, and beter than my idea, If you get the idea.. do you support the "job" thing Tongue its either a skill or a guild.. its a job Tongue
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Post by The Empty Lord Fri Nov 12, 2010 1:14 am

I think it should be a distraction/diversion kind of thing. Raids would happen semi-regularly - with the guards amassing to defend their city/town/village, etc. You can help, and you might get a reward/commission for helping. You don't have to, but if the local general store is raided they'll be out of stock for a while. On the plus, general stores will pay slightly more for the items the now have none of. Smile
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Post by Zectiox Fri Nov 12, 2010 1:58 am

WOW that is a great idea!! especially for the villagers, (but, there is no guards in small villages, we need to put some guards in all villages..)

What kind of Raids could there be?

- Goblins
- Orcs
- Dark Knights (maybe? maybe not?)
- Bandits
- Suggestions?

and yes, they could come once in a while and you could help them to recive rewards etc.. Should there be a quest to begin this "guard" job thing : D
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Post by The Empty Lord Fri Nov 12, 2010 4:02 am

Nah, shouldn't need a quest. Just server hints, or possibly a pseudo-tutorial the first time you do it. Smile
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Post by Zectiox Fri Nov 12, 2010 4:16 am

Pseudo-tutorial sounds great...

WHAT KIND of JOBS DO WE WANT TO HAVE? Grin

1. Guards
2.
3.
4.
5.
6.
7.
8.
9.
10.
...
...
...
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Post by The Empty Lord Fri Nov 12, 2010 4:20 am

That shouldn't really be a job, just an activity. I don't really know how jobs would function different to normal skills. I was about to suggest a Fable 3 style pie making, smithing, etc. But then I thought that just doing skills normally should act like that, so what actually makes it a "job"? Confuse
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Post by Zectiox Fri Nov 12, 2010 4:45 am

job is not a guild (you MAY work as a team but not that often)

job is a combination of skills - Guards could have all the combat-skills included (strength, defence, ranger, magic, slayer, summoning, (prayer)....)

job is an activity with rewards - You could get everything between simple coins to weapons or potions etc. Its depending on the "job"

jobs can be done mostly anywhere anytime - and it could be free (but then, members-only? but I mean free to do whenever wanted, and you dont need to do it if you have other things to do, a system message could randomly pop-up if something is happening in your surrounding and if they need any sort of help.)

jobs could be a easy way for beginners to level up.

for example, we could have a "Woodcutter assistent" and you my be called to a place (this lvl divaded area again, lower level at one place, higher at other). <--
¤ Ordinary trees outside Lumbridge,
¤ Oaks - around Draynor village
¤ Willow - near Rimmington,
¤ Maple - West of Seers' Village
¤ Yew - In Gnome Stronghold
¤ Magic - maybe in the resource dungeon or near the mage training arena

With the logs you need to collect a x-amount of numbers to your "boss" or another NPC to recieve a reward.. (these logs could be a little bit different to NOT be mixed between other logs in bank or something)
-----------------------------------------------------------------------------------
Ideas Ideas Ideas Grin
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Post by The Empty Lord Sat Nov 13, 2010 9:18 am

*shrugs*
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Post by Zectiox Sun Nov 14, 2010 10:40 am

What do you think about that 3mpty? ;D
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Post by The Empty Lord Sun Nov 14, 2010 11:52 am

I'm not sure about jobs yet... I'm open to be convinced though.
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Post by Zectiox Sun Nov 14, 2010 9:17 pm

#######################
#EVERY THING YOU HAVE TO
#DO TO YOUR JOB YOU NEED
#TO GATHER YOURSELF
# do not buy the things : D
#######################

okey, say like, you got 99 in woodcutting, fletching, crafting and something more.. and what do you do next? you have a job that combines all these skills, in one small worldwide activity. It could be like a carpenter.. you cut some logs, fletch and craft it or even construct it a little, to a furniture or something

you could make things of wood and sell them to a NPC for EXP or other rewards.. special rewards that cant be won anywhere else

or example, you could be a armorer, (miner, smither, crafter...) you could mine a ore, and melt it together and then smith it to a new armor (especially for this Armorer job) then you could craft it even more to get, a little nice look of it. (a fail/succeed system)

you could be a doctor or nurse (herblore, prayer, crafting, runecrafting...)
you need to find herbs for the potions, pray at a altar for addition boost, craft vials or vessels or things for this and maybe runecrafting some "cure" runes just for this job, and you have a cure-potion, which you could sell or use..

we could have a soldiers job (strength, defence, slayer, prayer...) You need to go to a "little" war in another demension and fight orcs or something, and get rewards for you number of kills or how long you could stay alive.

you could be a chef (cooking, fishing, farming, crafter...) fish fishes, farm vegstables and other eatable things, cook them together in a own-made bowl : ) (POF, players own food) it would be food that couldn't be made otherwise or bought from a store, only you have the power to make them and get paid for it : D, it could be different foods for what you mix the ingrediance with, Tongue some could end up failed, burned or poisoned, and some could end up with boosts of stats or skills or just healthy or just yummy. Tongue

You could be a adventurer (cooking, fishing, crafter, miner, hunter, herblorer, prayer, firemaker, woodcutter, construction, strength, smither, farmer, fletching...) You start with NOTHING, you cant begin if you have anything on you, or in the inventory, you may only have a pickaxe, a knife, a hatchet and a hammer... (if you could make them yourself or find them somewhere in the forest or something you'd have to start with nothing, literly Tongue)

you have to survive in the forest, fish and hunt for food and cut down threes and burn it with a bow (barbarian style) and cook the food on the fire. you may need to use herbloring and crafting to make yourself some potions. You may find farmspots around the wilderness where you could grow crops for food supplies. You could need to make a shelter for living in, you could have to mine and make something out of metal to help yourself Tongue

.... more to come .... Grin
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Post by Zectiox Mon Nov 15, 2010 6:55 am

anyone supporting jobs?? : D So Much Win
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Post by Gladzosaurus Rex Fri Nov 19, 2010 12:37 am

What would it do other than being simply another way to train skills, with a context fitting only for the 0.1% that likes to roleplay their game?

Those things are fun to do in life, but simulating them in a game just sounds somewhat forced to me Sigh. There are things like player owned cities or empires or whatever some kid thought of that create figurative jobs for people like the chef you described above, but they don't really do anything, ever.

What would be the difference in this and being self-sufficient as well?
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Post by Dark Avorian Fri Nov 19, 2010 10:41 am

The difference, Ideally would obviously be that you don't have to do everything...just your job, but that the group is self-sufficient.
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Post by Dragon78114 Sun Nov 28, 2010 8:03 am

alright! take this back a few steps people... lol

Have we decided to fast forward technology 2000 years? Or emulate earth's technological advancements. Because if we did, starting in 2169 (assuming RS2 is set in an equivalent of 12th century Europe, since I read that off their website) and fast forwarding 500 years, you would wind up somewhere in the 1600's

In my opinion, we really can't be deciding on the technology 500 years later, if one of the most dramatic moments in Runescape history is about to unfold. (The Mahjarrat(sp?) ritual thingy), or if the Plauge City series ends and thus upsetting world balance. Perhaps wait until those two major plots finish, or even the Vyrewatch series comes to a close. However, that is highly unlikely to happen because if those 3 series close, then there will nothing meaningful to have a quest for in RS2.
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Post by MorbiusMonster Sun Nov 28, 2010 8:40 am

*cough*
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Post by The Empty Lord Sun Nov 28, 2010 9:15 am

>Have we decided to fast forward technology 2000 years?

I have removed the fourth Age from the calendar system, combining it with the fifth age. The fourth age was 2000 years long, so combining it with the fifth age creates the year 2169. There is no change otherwise.

The new present day, 2570, is 500 years in the future - technologically only. However, the jump doesn't precisely emulate Earth technology - it does possess it's own timeline. The reason for the change is to allow for further storylines besides with more variation, without having to edit preceding dates.

>However, that is highly unlikely to happen because if those 3 series close, then there will nothing meaningful to have a quest for in RS2.

Such storylines would be postponed. Key events of the present would remain key events of the present, it is only the land which progressed in time. New events will have taken place within. Smile
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Post by Dark Avorian Sun Nov 28, 2010 2:26 pm

3mptylord wrote:>Have we decided to fast forward technology 2000 years?

I have removed the fourth Age from the calendar system, combining it with the fifth age. The fourth age was 2000 years long, so combining it with the fifth age creates the year 2169. There is no change otherwise.


I object heartily. I don't think we should just rewrite RS history. That's the reason I've been uneasy about some of your more radical changes, it leads to a slippery slope (don't give me that "oh that's a logical fallacy" bull). When we begin to think we can rewrite history to suit us...well honestly that's why I got angry about arzonus, it didn''t fit with established history.
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Post by MorbiusMonster Sun Nov 28, 2010 5:50 pm

I haven't seen a really decent quest for a very long time.
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Post by Ruy112 Sun Nov 28, 2010 7:19 pm

I'm looking forward to the new Google-Monkey-Desert-Voodoo-Bazooka quest "Do No Evil" Smile
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Post by The Empty Lord Sun Nov 28, 2010 11:46 pm

Dark Avorian wrote:I object heartily. I don't think we should just rewrite RS history. That's the reason I've been uneasy about some of your more radical changes, it leads to a slippery slope (don't give me that "oh that's a logical fallacy" bull). When we begin to think we can rewrite history to suit us...well honestly that's why I got angry about arzonus, it didn''t fit with established history.

But I made no reference to rewriting in that point. I specifically said no changes are otherwise made. Confuse

It's just combining their ages in the calender - just as all other races other than man do, since it was man's decision to enter the 5th age. The Age of Gods (at least as far back as 6000BC) and the Age of Mortals; Ancient Era and Modern Era. The War occurs between them. Year 0 marks the betrayal of His Emptiness and the fall of the last great empire of the gods (well, 1BC and 1CE... since there is no 0). Smile

Ruy112 wrote:I'm looking forward to the new Google-Monkey-Desert-Voodoo-Bazooka quest "Do No Evil" Smile

Google? Shock
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Post by Dark Avorian Mon Nov 29, 2010 12:08 am

MorbiusMonster wrote:I haven't seen a really decent quest for a very long time.

This sentimental nostalgic assumption annoys me. And trust me I've felt that way a lot. But thinking back, none of the old quests were any better than what they put out now. Honestly we've just matured past Runescape and therefore we judge the quests by an unreasonable measure. Back when we were noobs, semi-noobs, mediocre players etc. we thought all the quests were half decent, but now that I have done them all, they seem kinda weak when they come out.
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