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The tale of the Lacertae

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The tale of the Lacertae - Page 3 Empty The tale of the Lacertae

Post by Duskcurse Mon Sep 12, 2011 7:32 am

First topic message reminder :

Overview:
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Biology and Appearance:
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Skills and Abilities:
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Personailty:
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The Lacertae City:
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History:

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Plotline:

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Characters:
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Quotes:
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Trivia:
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Last edited by Duskcurse on Thu May 10, 2012 7:05 am; edited 5 times in total
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Post by Duskcurse Wed Sep 14, 2011 8:04 am

yup City Guard and Impurus, I have actually thought that the Impurus are mutated Lacertae, like the idea?

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Post by Slayer Noir Wed Sep 14, 2011 8:15 am

Impurus as mutated Lacertae - good. But I picture them as very animalistic, so they would have to be VERY mutated.

As for the constant fight between the City Guard and the Impurus, I'm not sure the fight should be as crowded as you probably picture it...
The City Guard is a small force, and it's numbers are constantly decreasing - with Shadow Magic wiped out and Ice Magic so heavily frowned upon, the whole force is made up of just Noir Strikers, Blood Witches and a small number of non-magical Lacertae.

They simply don't have the numbers to venture out into the wastelands on the outskirts of the city and engage in full on warfare with the far more numerous Imuprus.

I'm sorry this makes your dungeon idea a bit more difficult, but it's necessary to help the plot make sense: a city on the brink of ruin wouldn't have a huge army.

The City Guards would mostly remain on the walls built to stop Impurus venturing into the city, maging any that stray within range of their attacks: If the player wants to venture out into the wastelands, they're on their own...
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Post by Duskcurse Wed Sep 14, 2011 8:22 am

ok, and I don't know I picture that a few Venom Sister will remain
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Post by Slayer Noir Wed Sep 14, 2011 8:27 am

It's really important to the plot that there is NO smoke magic left in the Underworld. At all.

If any Venom Sisters remain, the city has a heat source and everything I've created and described doesn't work.
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Post by Duskcurse Wed Sep 14, 2011 8:30 am

but whait whait whait, I thought there were others who mantained the heat, and what could do 5 people to save a city Hmmmm, btw I might adda an "underwater" area to the God Wastes, how would that work out, btw the Imperius are really mutated, I was thinking htat they could be the descendants of those that murdered the king, and ofc they'd be horribly mutated, they are in an area with magical wastes that emanated from the gods themselves, I also plan to add a zarosian altar, wich may contain a relic from zaros
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Post by Slayer Noir Wed Sep 14, 2011 8:36 am

No - only Smoke Magic can generate heat - the Underworld has very few natural resources - certainly no wood for fires, so there's no alternate for the Lacertae.

The entire basis of the plot I've established is that there's no heat source any more, and it's causing the entire city to slowly die.
If you change that, nothing else I've said works, so I'd appreciate it if you let me have my own way here...

By the way, I've drawn a crude map of the Underworld to help you guys see how I imagine it, but the site isn't letting me upload any pictures. Help?
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Post by Duskcurse Wed Sep 14, 2011 8:38 am

upload it in imageshack and put the link here, and ok Slayer I guess it will be a nice quest
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Post by Duskcurse Wed Sep 14, 2011 8:44 am

and what do you think of the altar and underwater area of the God wastes
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Post by MorbiusMonster Wed Sep 14, 2011 1:53 pm

The Venom Sisters are focussing not on the heat from Smoke magic, just the toxicity.
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Post by Slayer Noir Wed Sep 14, 2011 4:52 pm

If that's the case Morb, then my plot works even worse. It creates so many plotholes, like "Why would they focus on toxicity when heat is so desperately needed?" and "How did they ever give out heat in the first place?"

I'll say it again - for my plot to work there have to be no Venom Sisters at all.

If you dislike my plot then say so, and we can work on changing the lore. But if we want to have the situations I've set up as part of the quest, you'll have to go with what I'm saying.
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Post by MorbiusMonster Wed Sep 14, 2011 5:08 pm

The Venom Sisters DON'T work on smoke, but poison. More specifically, corruption. Venom and poison are two different things. Poison is dangerous when ingested or inhaled, venom is dangerous when it enters the blood stream.

Knowledge of smoke spells vanished, but instead, another element vaguely resembling it has taken the void (but not specifically filling it)


Last edited by MorbiusMonster on Wed Sep 14, 2011 5:19 pm; edited 2 times in total
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Post by Slayer Noir Wed Sep 14, 2011 5:16 pm

That still leaves two many unanswerable questions, such as:

How could the knowledge of how to produce heat vanish if there were so many who knew the Ways of Smoke remaining?

Why would the Venom Sisters focus on venom when without heat they would soon all die? Are they suicidal? There was much more money to be made in heat too, why wouldn't they want that?

For the heat generation to die out without MASSIVE plotholes, there would have had to be no people at all with the ability to use smoke magic.


I'll give you this as a compromise: During the quest series, a young Lacert born many years after the Ways of Smoke have died out, will discover an innate ability to use smoke magic, essentially becoming the last Venom Sister. As a plot point, the player will need to protect her from the immense pressure the Underworld society will put on her - she's essentially their last hope for survival - while developing her skills to the point where she can actually generate heat and pass her knowledge on.

Does that sound good enough for you?

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Post by MorbiusMonster Wed Sep 14, 2011 5:18 pm

I changed my explanation.
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Post by Slayer Noir Wed Sep 14, 2011 5:23 pm

So after the knowledge of smoke magic died out, those from the smoke sector found a new way of fighting to replace it - a mere shadow of what they had before, and essentially non-magical?

That works for me.

Do you like the idea of discovering someone with smoke powers as a plot point though?
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Post by MorbiusMonster Wed Sep 14, 2011 5:59 pm

Of course, it'll be something we can work on.
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Post by Duskcurse Thu Sep 15, 2011 12:35 am

Hey what do you guys think about the God Wastes area under water?
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Post by MorbiusMonster Thu Sep 15, 2011 5:20 am

Taking it slightly underwater isn't all that great. Most of your defences will be lost thanks to the heavy underwater gear, meaning it might be slightly unpopular with players that want to fight monsters continually.

Anyway, now we have finally come to an agreement over what lives there, their back story and how they are divided, we need to prepare an image. Anyone good at drawing?
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Post by Duskcurse Thu Sep 15, 2011 7:40 am

nope, but I know someone who does, and really the underwater area is more like an agility curse that takes you to qa poket of air in a cave were there would be more hig lvl monsters
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Post by Duskcurse Sat Sep 17, 2011 3:43 am

any more tips for me?
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Post by Slayer Noir Sat Sep 17, 2011 3:47 am

My last tip would be this - don't try to involve existing characters from other storylines - what we've set up so far won't need existing characters, cameos or links to other stories to make it awesome.
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Post by Duskcurse Sat Sep 17, 2011 3:50 am

ok, do you think whe have lore for just one quest or perphas for a trio at max?
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Post by Slayer Noir Sat Sep 17, 2011 4:50 am

Easily a trio of quests. There's much too much lore to be covered in just one quest.
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Post by MorbiusMonster Sat Sep 17, 2011 5:08 am

I'm worried that's how the Nightmare Begins is going to end up. It can't be a series, otherwise it just wouldn't work, it has to be just the one.
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Post by Duskcurse Sat Sep 17, 2011 5:17 am

what Morb, are whe talking about my quest or about a nightmare begins?



Spekaing about our quest cahin, yes I am saying our questchain, how many quests do you think whe could do, I think that like 4 or 5
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Post by Slayer Noir Sat Sep 17, 2011 5:27 am

I'd say between three and four - I know that's not much choice for you, but two or less and we won't be able to fit everything in, five or more and the whole thing will be too drawn out.

So unless you change your mind, you say 4-5, I say 3-4. Looks like we agree on 4 quests then.


Oh, and Morb, no offence but you have plenty of threads to discuss your own quest, so let's keep discussion here relevant to Dusk's quest and if you post your concerns about The Nightmare Begins on the right thread, I'll happily discuss it with you there.
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Post by Duskcurse Sat Sep 17, 2011 5:29 am

exactly Morb, no offence, but unless the nightmare begins affects this questchain take it to it's thread, btw are 4 quests enought to call it a quest chain
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