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Chat: Scape

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Dragon78114
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Post by The Empty Lord Tue Jun 26, 2012 11:03 pm

First topic message reminder :

I'm still around a mates and her Internet has just been cut off... So we can't discuss this in game until tonight/tomorrow.

Redid skills section in light of our discussion.

Quicklink: Scape
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Post by Dark Avorian Thu Aug 02, 2012 11:15 am

Spoiler for off-topic
Spoiler:

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Post by Duskcurse Fri Aug 03, 2012 9:15 am

SO, anyone got a comment on my propose?
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Post by Slayer Noir Sat Aug 04, 2012 1:25 am

What proposal?
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Post by Duskcurse Sat Aug 04, 2012 4:37 am

The one of revamping hte kingdom management and applying it to the settlements in the sea of clouds
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Post by The Empty Lord Sat Aug 04, 2012 6:05 am

What kingdom management? And no, I don't feel that cloud-states are a suitable place for a kingdom management feature.
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Post by Slayer Noir Sat Aug 04, 2012 6:27 am

When I designed the lore, it was with the sailing (mini)skill in mind as well as a few quests. To be honest I dislike the idea of Miscellania Management in general but if we do want to put something similar into Scape, we can find somewhere other than the Cloud Sea.
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Post by Duskcurse Sat Aug 04, 2012 8:03 am

Ok Sad, I also had developed another idea, but you might not like it, so I won't say it
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Post by The Empty Lord Sat Aug 04, 2012 6:28 pm

Do share.

I was planning to have some means of kingdom management, but it would more resemble Assassin Creed 2/Brotherhood/Revelations than Miscellania. It would be a source of revenue, perhaps entwined with Construction-like elements although I had yet to decide if I wanted the player to be the builder or merely hire an archetech. In any event, this would be in Janzar: not Pallis or upon the Cloud Sea.

In all honesty, I'm going to attempt to do away with as much from "pocket dimensions". The Den/Heroes Guild is instanced, but it takes up a real portion of the map. Instance based places should exist, but they should be fearures of the map even if they appear differently to different people. Millions of "private" cloud houses just brings a really bad image to mind.
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Post by Slayer Noir Sat Aug 04, 2012 11:00 pm

I'd agree with 3mpty on that one. I think any sort of kingdom management would be better placed in the Janzari Sea than the Cloud Sea.
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Post by The Empty Lord Sun Aug 05, 2012 5:38 am

Oh, I wasn't planning to have it at sea at all.
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Post by Slayer Noir Sun Aug 05, 2012 5:54 am

Where were you going to put it?
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Post by Duskcurse Sun Aug 05, 2012 6:22 am

Hmmm, well, I was thinking that, perhaps, as silly as it might sound, we could add a clan feature were for example, various friends who have "Kingdoms" Could make an alliance or protectorate, to protect, and trade between themselves, this could also add new prospects to clan wars as well
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Post by The Empty Lord Sun Aug 05, 2012 8:25 am

I really think the question should be "Why would you put them at sea?" but I kinda imagined that a kingdom that you'd want to manage would reside on land... Tongue

As for your idea Dusk, that sounds more suited for a text-based game like 8Realms, War of Legends, Tribal Wars, etc. But I was planning to include as many different gaming genres as possible in one place or another, so it's a possibility. I would like to note that I was already going to fuse raiding/instances of other games with the persistent map: in that, conflicts will spare between cities and their enemies or random creeps, and you can come to their defence or aid in their assault. Your system could just be unofficial: in that, clans can claim specific towns as their own.
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Post by Slayer Noir Sun Aug 05, 2012 8:59 am

When I say at sea, I do mean on an island in the sea...
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Post by The Empty Lord Sun Aug 05, 2012 9:33 am

I also dislike the whole "keep adding islands to satisfy content". Wink
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Post by Slayer Noir Sun Aug 05, 2012 9:41 am

Why?
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Post by The Empty Lord Sun Aug 05, 2012 11:05 am

Because the map looks silly. Wink
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Post by Dark Avorian Sun Aug 05, 2012 1:18 pm

Agreed. I think one of the worst things Jagex ever did to themselves was flesh out the coast of everything. And then they were never willing to add a new continent to expand
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Post by The Empty Lord Sun Aug 05, 2012 1:59 pm

Obviously yes, I'm using "island" to describe a small body of lane. I don't know what the exact definition-distinction between continent and island is, but I'm fine to add new continents.

I don't understand why Jagex didn't just release another continent to the East and just black-out all save for the North-West corner of it which is where they put the content that they instead disgustingly placed somewhere else. Smile Soul Wars could have easily been a northern part of a continent, with mountains separating from the land south.
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Post by Slayer Noir Sun Aug 05, 2012 8:11 pm

Islands exist in the real world though. Do you look at the globe and think "That map looks silly"?
It sounds like your issue is with the poor execution of islands in RuneScape, rather than the idea of islands themselves. I don't see why that should stop the use of islands in Scape.
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Post by Dark Avorian Sun Aug 05, 2012 10:58 pm

Yeah, but when Jagex's MO was almost always: "Oh look, a new piece of content, let's make a square island for it and stick it randomly in the middle of the ocean. Mos'le harmless and the lunar island, and of course Karamja, and ape atoll were fine. But Soul wars, Pest control, etc...just pissed me off.
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Post by Dark Avorian Sun Aug 05, 2012 11:01 pm

And don't get me fucking started on Daemonheim. Really? Really? That's how you choose to add a huge epic area to the map? A fucking rectangle plopped on the edge of the wildernes...
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Post by Slayer Noir Sun Aug 05, 2012 11:19 pm

I agree that Runescape's map looks shit and unnatural. But that's not because they make new islands for new content, it's because when they add new land they just don't bother to make sure its shape is any good. All we have to do is make any islands we add a decent shape. Granted not everything has to be on an island and additions to the mainland are too infrequent in RuneScape, but I like the idea of islands and archipelagos for the player to visit and I think in some cases they're still the best way to situate new content.
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Post by The Empty Lord Mon Aug 06, 2012 4:49 am

I don't think it matters how tastefully a new island is shaped, it depends on the content you're sticking on it. Back to the initial point, adding an island for a kingdom-management piece of content is stupid when kingdom-management could be present everywhere and anywhere.

"I'll buy this store from you, good sir. Does 10,000 gold pieces sound good? I can employ you, so your life is not interrupted."

And more the point, we're developing a whole game. Why are we already adding islands as if the map is full? The map is infinite at this point! At least until the full perimeter of Pallis is mapped. Wink


Last edited by 3mptylord on Mon Aug 06, 2012 4:52 am; edited 1 time in total
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Post by Duskcurse Mon Aug 06, 2012 4:51 am

True, plus there are more options, one can always use underground/underwater areas to add new content
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Post by Slayer Noir Mon Aug 06, 2012 7:23 am

I understand. It's just that, having watched many nature documentaries I know how each island in a sea can be unique and exciting and I just felt the need to defend them. I want islands like that in Scape. And there are still some situations where something needs to be confined or similar from a storyline point of view, which islands do well.

To be honest, I think we've lost track of what we're debating about. I say we just move on Tongue
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