Chat: Scape
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Dragon78114
Duskcurse
Slayer Noir
The Empty Lord
8 posters
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Chat: Scape
First topic message reminder :
I'm still around a mates and her Internet has just been cut off... So we can't discuss this in game until tonight/tomorrow.
Redid skills section in light of our discussion.
Quicklink: Scape
I'm still around a mates and her Internet has just been cut off... So we can't discuss this in game until tonight/tomorrow.
Redid skills section in light of our discussion.
Quicklink: Scape
Re: Chat: Scape
Spoiler for off-topic
- Spoiler:
- In my current fantasy world, Mist is sort of the elemental substance of Godly magic (the magic of creation and manipulation, as opposed to destruction, which is an entirely separate discussion). In the past most such magic was bundled up in the gods and the servants they chose to bless with it, but at a certain point mankind gained access to Null Magic (destruction), and used it to cast down the gods, ripping them apart.
Basically, in the areas where larger numbers of gods were killed, their essences remain and Mist pours from the spiritual plane into the corporeal. The main notable areas are the great Sea of Mist in the west, and a number of craters left over from massive explosions from the Rebellion war. Humans have learned how to harness the raw energy within the mist and wield it, but at certain cost. Most people capable of wielding mist have insufficient skill to fullly "harmonize" with it, which means that the moment they first utilize it in a major way, it can latch onto their vocal patterns, and any speech will basically give the mist enough order and structure that a proto-god, or demon, will form and kill the mage. In other words, when not in a protected zone, most Mist mages must abide by strict vows of silence.
A select few, the most powerful, and also those from certain bloodlines (most notably two bloodlines that basically have been fusing Mistmagic into their souls for hundreds of years, are able to harmonize, either naturally or through experience. Those who work to it, as well as those of the bloodlines with similar levels of power, are called Cantors, and are fearsome.
Also, races such as the Builders ( similar to the Diminor) and the Servants (the most powerful magical servants of the gods) are immune to the evils of misharmonization.
------
Anyway, there's a highland plateau + mountain range that separates most of the lands of humanity from the huge boiling Mist Sea. The inhabitants, known as the Dragorics, have built, along with the aid of the Builders, a huge infrastructure of magical artifacts that gather and manipulate mist. They make huge profits by condensing the mist into various forms, (Pure condensate, an incredibly potent magic-filled water; and working mist, a dense mist with low magic levels that cannot be misharmonized with, are two of the most common) and then distributing it through the empire via a system of huge aqueducts.
In their own lands they use it via infrastructure to completely control weather, allowing them to build terrace farms at basically any altitude, and to act as support system for certain types of enchanted stone that can float on it, notably they have vast raised causeway/canals along which the nobility can travel on mage powered rafts.
Dark Avorian- Templar
- Number of posts : 3550
Re: Chat: Scape
SO, anyone got a comment on my propose?
Duskcurse- Partisan
- Number of posts : 1367
Age : 29
Location : Santiago, Chile
Re: Chat: Scape
What proposal?
Slayer Noir- Partisan
- Number of posts : 1248
Age : 30
Location : Great Britain
Re: Chat: Scape
The one of revamping hte kingdom management and applying it to the settlements in the sea of clouds
Duskcurse- Partisan
- Number of posts : 1367
Age : 29
Location : Santiago, Chile
Re: Chat: Scape
What kingdom management? And no, I don't feel that cloud-states are a suitable place for a kingdom management feature.
Re: Chat: Scape
When I designed the lore, it was with the sailing (mini)skill in mind as well as a few quests. To be honest I dislike the idea of Miscellania Management in general but if we do want to put something similar into Scape, we can find somewhere other than the Cloud Sea.
Slayer Noir- Partisan
- Number of posts : 1248
Age : 30
Location : Great Britain
Re: Chat: Scape
Ok , I also had developed another idea, but you might not like it, so I won't say it
Duskcurse- Partisan
- Number of posts : 1367
Age : 29
Location : Santiago, Chile
Re: Chat: Scape
Do share.
I was planning to have some means of kingdom management, but it would more resemble Assassin Creed 2/Brotherhood/Revelations than Miscellania. It would be a source of revenue, perhaps entwined with Construction-like elements although I had yet to decide if I wanted the player to be the builder or merely hire an archetech. In any event, this would be in Janzar: not Pallis or upon the Cloud Sea.
In all honesty, I'm going to attempt to do away with as much from "pocket dimensions". The Den/Heroes Guild is instanced, but it takes up a real portion of the map. Instance based places should exist, but they should be fearures of the map even if they appear differently to different people. Millions of "private" cloud houses just brings a really bad image to mind.
I was planning to have some means of kingdom management, but it would more resemble Assassin Creed 2/Brotherhood/Revelations than Miscellania. It would be a source of revenue, perhaps entwined with Construction-like elements although I had yet to decide if I wanted the player to be the builder or merely hire an archetech. In any event, this would be in Janzar: not Pallis or upon the Cloud Sea.
In all honesty, I'm going to attempt to do away with as much from "pocket dimensions". The Den/Heroes Guild is instanced, but it takes up a real portion of the map. Instance based places should exist, but they should be fearures of the map even if they appear differently to different people. Millions of "private" cloud houses just brings a really bad image to mind.
Re: Chat: Scape
I'd agree with 3mpty on that one. I think any sort of kingdom management would be better placed in the Janzari Sea than the Cloud Sea.
Slayer Noir- Partisan
- Number of posts : 1248
Age : 30
Location : Great Britain
Re: Chat: Scape
Where were you going to put it?
Slayer Noir- Partisan
- Number of posts : 1248
Age : 30
Location : Great Britain
Re: Chat: Scape
Hmmm, well, I was thinking that, perhaps, as silly as it might sound, we could add a clan feature were for example, various friends who have "Kingdoms" Could make an alliance or protectorate, to protect, and trade between themselves, this could also add new prospects to clan wars as well
Duskcurse- Partisan
- Number of posts : 1367
Age : 29
Location : Santiago, Chile
Re: Chat: Scape
I really think the question should be "Why would you put them at sea?" but I kinda imagined that a kingdom that you'd want to manage would reside on land...
As for your idea Dusk, that sounds more suited for a text-based game like 8Realms, War of Legends, Tribal Wars, etc. But I was planning to include as many different gaming genres as possible in one place or another, so it's a possibility. I would like to note that I was already going to fuse raiding/instances of other games with the persistent map: in that, conflicts will spare between cities and their enemies or random creeps, and you can come to their defence or aid in their assault. Your system could just be unofficial: in that, clans can claim specific towns as their own.
As for your idea Dusk, that sounds more suited for a text-based game like 8Realms, War of Legends, Tribal Wars, etc. But I was planning to include as many different gaming genres as possible in one place or another, so it's a possibility. I would like to note that I was already going to fuse raiding/instances of other games with the persistent map: in that, conflicts will spare between cities and their enemies or random creeps, and you can come to their defence or aid in their assault. Your system could just be unofficial: in that, clans can claim specific towns as their own.
Re: Chat: Scape
When I say at sea, I do mean on an island in the sea...
Slayer Noir- Partisan
- Number of posts : 1248
Age : 30
Location : Great Britain
Re: Chat: Scape
Agreed. I think one of the worst things Jagex ever did to themselves was flesh out the coast of everything. And then they were never willing to add a new continent to expand
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: Chat: Scape
Obviously yes, I'm using "island" to describe a small body of lane. I don't know what the exact definition-distinction between continent and island is, but I'm fine to add new continents.
I don't understand why Jagex didn't just release another continent to the East and just black-out all save for the North-West corner of it which is where they put the content that they instead disgustingly placed somewhere else. Soul Wars could have easily been a northern part of a continent, with mountains separating from the land south.
I don't understand why Jagex didn't just release another continent to the East and just black-out all save for the North-West corner of it which is where they put the content that they instead disgustingly placed somewhere else. Soul Wars could have easily been a northern part of a continent, with mountains separating from the land south.
Re: Chat: Scape
Islands exist in the real world though. Do you look at the globe and think "That map looks silly"?
It sounds like your issue is with the poor execution of islands in RuneScape, rather than the idea of islands themselves. I don't see why that should stop the use of islands in Scape.
It sounds like your issue is with the poor execution of islands in RuneScape, rather than the idea of islands themselves. I don't see why that should stop the use of islands in Scape.
Slayer Noir- Partisan
- Number of posts : 1248
Age : 30
Location : Great Britain
Re: Chat: Scape
Yeah, but when Jagex's MO was almost always: "Oh look, a new piece of content, let's make a square island for it and stick it randomly in the middle of the ocean. Mos'le harmless and the lunar island, and of course Karamja, and ape atoll were fine. But Soul wars, Pest control, etc...just pissed me off.
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: Chat: Scape
And don't get me fucking started on Daemonheim. Really? Really? That's how you choose to add a huge epic area to the map? A fucking rectangle plopped on the edge of the wildernes...
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: Chat: Scape
I agree that Runescape's map looks shit and unnatural. But that's not because they make new islands for new content, it's because when they add new land they just don't bother to make sure its shape is any good. All we have to do is make any islands we add a decent shape. Granted not everything has to be on an island and additions to the mainland are too infrequent in RuneScape, but I like the idea of islands and archipelagos for the player to visit and I think in some cases they're still the best way to situate new content.
Slayer Noir- Partisan
- Number of posts : 1248
Age : 30
Location : Great Britain
Re: Chat: Scape
I don't think it matters how tastefully a new island is shaped, it depends on the content you're sticking on it. Back to the initial point, adding an island for a kingdom-management piece of content is stupid when kingdom-management could be present everywhere and anywhere.
"I'll buy this store from you, good sir. Does 10,000 gold pieces sound good? I can employ you, so your life is not interrupted."
And more the point, we're developing a whole game. Why are we already adding islands as if the map is full? The map is infinite at this point! At least until the full perimeter of Pallis is mapped.
"I'll buy this store from you, good sir. Does 10,000 gold pieces sound good? I can employ you, so your life is not interrupted."
And more the point, we're developing a whole game. Why are we already adding islands as if the map is full? The map is infinite at this point! At least until the full perimeter of Pallis is mapped.
Last edited by 3mptylord on Mon Aug 06, 2012 4:52 am; edited 1 time in total
Re: Chat: Scape
True, plus there are more options, one can always use underground/underwater areas to add new content
Duskcurse- Partisan
- Number of posts : 1367
Age : 29
Location : Santiago, Chile
Re: Chat: Scape
I understand. It's just that, having watched many nature documentaries I know how each island in a sea can be unique and exciting and I just felt the need to defend them. I want islands like that in Scape. And there are still some situations where something needs to be confined or similar from a storyline point of view, which islands do well.
To be honest, I think we've lost track of what we're debating about. I say we just move on
To be honest, I think we've lost track of what we're debating about. I say we just move on
Slayer Noir- Partisan
- Number of posts : 1248
Age : 30
Location : Great Britain
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