Homecoming Apocalypse Discussion
+13
Gladzosaurus Rex
Zectiox
MorbiusMonster
Handeath
Dragon78114
Sir Kandarin
blank
Blackpsych
Blaze FF8
Ruy112
Dark Avorian
TATORZ
The Empty Lord
17 posters
Page 13 of 29
Page 13 of 29 • 1 ... 8 ... 12, 13, 14 ... 21 ... 29
Homecoming Apocalypse Discussion
First topic message reminder :
Each guardian within the quest is to be treated as a miniquest in itself, not merely a task within a quest. Storylines and such may be miniquest specific. Such as Malak, the creature you fight my not actually be the Guardian; combat isn't even necessary, as with Raunton.
Jaldraocht, the Desert Beacon
• Blood, guarded by Malak the Vampire. || Leaches health.
• Shadow, guarded by Damis the Shade. || Zaps attack skill.
• Ice, guarded by Kamil the Knight. || Freezes target.
• Smoke, guarded by Fareed the Warrior. || Poisons target.
• Illusory, guarded by Adyna the Harlequin. || Conjures false targets.
• Ash, guarded by Dherok the UNDECIDED. || Wilderness || Zaps defence skill.
• Moss, guarded by Raunton the Snake-tongue. || Draynor || Decays food.
• Occlusive, guarded by Adyna the Harlequin. || UNDECIDED || Disorientates target.
• Bark, guarded by Colossus the Ent. || Unknown || Splinters target.
• Gust, guarded by Ragnos the Dragon. || Crandor || Conjures projectile shield.
• Bone, guarded by Xercus the Lycan. || UNDECIDED || Leaches run-energy.
• Venom, guarded by Weaver the Cryptspider. || Wilderness || Diseases target.
• Tar, guarded by Ramesh the Tarbeast. || Dorgesh'kaan || Slows target.
• Magma, guarded by Zenerka the Sorceress. || Karamja || Burns target.
• Facade, guarded by Adyna the Harlequin. || UNDECIDED || Conjures a proximity shield.
• Miasmic, guarded by Zuriel the Warlock. || UNDECIDED || Zaps attack speed.
• Mud, guarded by Arandar. || Arandar || Zaps strength skill.
• Fog, guarded by Thrip the Banshee. || Mort Myre || Blinds target.
• Thorn, guarded by Eirwyn the Songstress. || Tirannwn || Entangles target.
• Static, guarded by Thorg the Giant. || Taverly || Conjures a conductor/statics the target.
• Flesh, guarded by Neurosha the Fleshling. || Varrock || Zaps constitution.
• Soul, guarded by UNDECIDED. || UNDECIDED || Leaches prayer points.
• Sand, guarded by Yantos the Strykewurm. || Kharidian Desert || Stalls target.
• Mind, guarded by Adyna the Harlequin. || UNDECIDED || Aggravates target.
• Stone, guarded by Drystan the Fallen King. || UNDECIDED || Conjures melee shield.
Colour key:
Jagex, 3mptylord, Blaze FF8, Dark Avorian, Dragon78114, Handeath, Ruy112 and Tatorz.
Rambling;
Some of the planning on Adyna the Harlequin
Ancient Spellbook
Homecoming ApocalypseMany lives were spent during the war erasing Him from memory; desecrating His name and burning the remnants.
Stories from the time before Guthix speak of an Age of Darkness and that a matrix that was constructed to conceal the shadows; to imprison them and the filth that dwelt within. Though the matrix has remained sealed since, the feuding lords would not risk otherwise. And so efforts were made to conceal the matrix and prevent the empty rising. Keys scattered. Locks disguised. The shadows would forever be His prison.
But more than the likes of the light dwell within the unblinking darkness.
Each guardian within the quest is to be treated as a miniquest in itself, not merely a task within a quest. Storylines and such may be miniquest specific. Such as Malak, the creature you fight my not actually be the Guardian; combat isn't even necessary, as with Raunton.
Jaldraocht, the Desert Beacon
• Blood, guarded by Malak the Vampire. || Leaches health.
• Shadow, guarded by Damis the Shade. || Zaps attack skill.
• Ice, guarded by Kamil the Knight. || Freezes target.
• Smoke, guarded by Fareed the Warrior. || Poisons target.
• Illusory, guarded by Adyna the Harlequin. || Conjures false targets.
• Ash, guarded by Dherok the UNDECIDED. || Wilderness || Zaps defence skill.
• Moss, guarded by Raunton the Snake-tongue. || Draynor || Decays food.
• Occlusive, guarded by Adyna the Harlequin. || UNDECIDED || Disorientates target.
• Bark, guarded by Colossus the Ent. || Unknown || Splinters target.
• Gust, guarded by Ragnos the Dragon. || Crandor || Conjures projectile shield.
• Bone, guarded by Xercus the Lycan. || UNDECIDED || Leaches run-energy.
• Venom, guarded by Weaver the Cryptspider. || Wilderness || Diseases target.
• Tar, guarded by Ramesh the Tarbeast. || Dorgesh'kaan || Slows target.
• Magma, guarded by Zenerka the Sorceress. || Karamja || Burns target.
• Facade, guarded by Adyna the Harlequin. || UNDECIDED || Conjures a proximity shield.
• Miasmic, guarded by Zuriel the Warlock. || UNDECIDED || Zaps attack speed.
• Mud, guarded by Arandar. || Arandar || Zaps strength skill.
• Fog, guarded by Thrip the Banshee. || Mort Myre || Blinds target.
• Thorn, guarded by Eirwyn the Songstress. || Tirannwn || Entangles target.
• Static, guarded by Thorg the Giant. || Taverly || Conjures a conductor/statics the target.
• Flesh, guarded by Neurosha the Fleshling. || Varrock || Zaps constitution.
• Soul, guarded by UNDECIDED. || UNDECIDED || Leaches prayer points.
• Sand, guarded by Yantos the Strykewurm. || Kharidian Desert || Stalls target.
• Mind, guarded by Adyna the Harlequin. || UNDECIDED || Aggravates target.
• Stone, guarded by Drystan the Fallen King. || UNDECIDED || Conjures melee shield.
Colour key:
Jagex, 3mptylord, Blaze FF8, Dark Avorian, Dragon78114, Handeath, Ruy112 and Tatorz.
- Status effects (all would have a screen border to graphically represent it):
- Freeze: binds the afflicted.
Poison: damages the afflicted per second.
Blind: obscures afflicted's screen.
Splinter: afflicted's attacks recoil.
Disease: zaps afflicted's skills.
Slow: afflicted is halted, then slowed.
Burn: damages the afflicted per action.
Disorientate: afflicted's movement is randomized.
Entangle: afflicted is halted, then damages the afflicted whilst moving.
Conductor/Static: afflicted's defensive stats are reduced/afflict's foes receive damage multipler.
Stall: afflicted is halted periodically.
Aggravation: afflicted attracts recurve damage.
Rambling;
- Spoiler:
- The miniquests as a whole make up six chapters; the conclusion to Desert Treasure, the four beacons, and an ultimatum.
In each of the four beacon chapters there will be a particularly difficult boss and a legendary item (and, possibly, a curse spell - but they may just all be unlocked at the end).
Thorg's Axe, melee weapon.
Robert's Strongbow, ranged weapon.
Dragonhead Gauntlets, multi-class weapon (lol, the guantless aren't armour).
So, do we have armour? Or a magic weapon? Magic does kinda have the whole spellbook... the only other thing left really is prayer, defence and summoning.
I mean, we could have several new familiars based on the enemies... sandworms ftw? So they're covered. We could make the beacons recharge prayer with a 50% boost (since they were originally an entrance to the gods' guild, we might as well still make them godly). All that's really left now is defence. But which class? Maybe Magic, since Melee and Ranged have god-armour for the old gods; "Ancient Robes", to match the Ancient Staff. That way, it's magic and defence! And I think the difficulty of this quest matches the difficulty to obtain Bandos' and Armadyl's... kinda.
The Dragonhead Guantlets is two-handed weapon. Their design is of two Dragonheads... only of dragons more similar to Draco from Dragonheart (the film; the shape is less slender/snake-like... and more bulky). These would be like huge caricature fists! The melee attack is obvious; the ranged attack has it spit ash; and the magic attack fires small bursts of dragonfire (basically a more yellow fire blast/wave).Requires level 70-90 in all classes, and is like the Salamander (only better).
Fog Robes (Magic and Defense, Fog Guardian)
Dragonhead Gauntlets (universal weapon, Ash Guardian)
Thorg's Axe (melee weapon, Lightning Guardian)
Robert's Strongbow (ranged weapon, Gust Guardian)
Spells... all of them (magic weapon, All Guardians)
Familiars, a few new ones. (summoning, Specific Guardians)
Prayer boost at beacons (prayer, Quest Completion)
Some of the planning on Adyna the Harlequin
- Spoiler:
- She could create a duplicate version of Brimhaven dungeon, only, magical. And instead of chase the ticket, chase Adyna.
Then a chamber of mirrors, only the reflections in the mirrors are somewhat alive. In that, if you try to walk through, ouch! Even if the reflection is of you! The reflections should also beckon you, like; "Here, come this way!"
The final fight would be direct, only, as well as any other attacks, she'll make use of the Illusory curse. She will only use it periodically, but it has a somewhat altered effect to that which players will be able to use. When Adyna uses Illusory, she stops attacking. All her duplicates will swarm you, like in usual multi-combat, including Adyna, all appearing to be attacking you... but you'll receive no damage. If coding must, you'll have loads of 0 splashes, else, it'd be invisible nothing (this is so it's still treated as combat). When you select one of the replicas, or the real, as a target, it will retaliate and do real damage. If you choose the real Adyna, all replicas disappear, if not, only that copy does. The spell wears off itself after about 30 seconds.
With the player version of the spell, the replicas are incapable of damage entirely. If you attack a clone, it vanishes, wasting the attack (since RuneScape uses a turn-based combat system). The user of the illusory spell can either peg it, or stay and fight. Now normally, the highest hitting target attracts the auto-retaliate feature; so you'd pick out the caster if he stayed. However, Illusory's fake attacks trick the system into thinking they are all hitting random high-damage (though
you'll lose no health). So your player would randomly shift around attacking random ones, never the caster.
Ancient Spellbook
- Spoiler:
You may only have two of the four chapters open at any one time. When
you pray at ones respective altar, you will be given the choice as to
which you wish to replace. The teleports and curses are open exempt to
any chapter, though the curses are PVP only (excluding Castle Wars and
Duel Arena).
_______________________________
________________________######_
________________________#____#_
_########################____#_
_#____________________X1_X2__#_
_#___ **************************** ___#_
_#__01_02_03_04_05_06_07_08__#_
_#__09_10_11_12_13_14_15_16__#_
_#__17_18_19_20_21_22_23_24__#_
_#__25_26_27_28_29_30_31_32__#_
_#___________________________#_
_#___ **************************** ___#_
_#__01_02_03_04_05_06_07_08__#_
_#___________________________#_
_#___ **************************** ___#_
_#__01_02_03_04_05_06_07_08__#_
_#__09_10_11_12_13_14_15_16__#_
_#___________________________#_
_#############################_
_______________________________
Segment one contains the battle spells.
Segment two contains the teleportation spells.
Segment three contains the curse spells. PVP only (not PVP-world only, there's a difference).
You can reposition a segment by dragging it's divider bar (up or down).
X1 orders the spells by element.
X2 orders the spells by level.
All five chapters are graded between 1 and 5; and when the player chooses their chapters, the spells will be alternated, such as; Smoke, Ash, Shadow, Sand, Blood, Stone, Ice, Bone, etc. Aside from spells in the lowest and highest grade, all spells would have two possible levels (depending on which chapter they are paired with).
Last edited by 3mptylord on Sun Mar 27, 2011 2:44 am; edited 28 times in total
Re: Homecoming Apocalypse Discussion
Again, -1 for mine natural language.
Handeath- Advocate
- Number of posts : 955
Re: Homecoming Apocalypse Discussion
Handeath wrote:The climbing has already been used.
Again, Colossus was written before Mud was even a diamond.
Handeath wrote:Furthermore, he could be based off of Evil Trees, making him more of a 'skiller' boss.
He's already a skiller boss, given he doesn't fight back.
Furthermore, the other Curses should involve the 'Movement, Debuff, Sap, and DoT' pattern. Miasmic debuffs your attack speed.
The curses were more meant to be illusionary. Support, kinda. But yeah, I guess they could just be in convention with the other diamonds. Perhaps your "misc" category could be manipulation... or, hindrance. Fog, illusory and occlusive all hinder.
Ooh, Adyna should have multiple diamonds. She's obsessive, and started collecting them... maybe two or three? Mind, Facade and Illusory? Maybe. To further her indoctrination abilities.
Re: Homecoming Apocalypse Discussion
Colossus:
By skiller boss, I meant you damage him using your non-combat skills. I suppose could comprimise: you climb on him, and occasionally damage him by chopping at him or setting him on fire. Furthermore, he needs to hurt the player somehow!
Manipulation/Hinderance.
Support, kinda, I based the beacons' diamonds on the pattern seen in the Desert Beacon and adding a new theme kinda throws it off. Besides, it's similar to movement: your opponent's ability to move is altered.
Adyna having mulitple diamonds? That would make her one tough boss.
By skiller boss, I meant you damage him using your non-combat skills. I suppose could comprimise: you climb on him, and occasionally damage him by chopping at him or setting him on fire. Furthermore, he needs to hurt the player somehow!
Manipulation/Hinderance.
Support, kinda, I based the beacons' diamonds on the pattern seen in the Desert Beacon and adding a new theme kinda throws it off. Besides, it's similar to movement: your opponent's ability to move is altered.
Adyna having mulitple diamonds? That would make her one tough boss.
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: Homecoming Apocalypse Discussion
That would indeed.
But it solves coming up with bosses for all the 5th diamonds, if Adyna has two of them plus her own.
Miasmic doesn't have to be with the Desert Beacon, if that helps your pattern. It currently has no Beacon, after all. A little bit for the trivia sections "Miasmic was in the game long before any of the other additional diamonds" and another "*something* was the only diamond required for the Desert Beacon not required to complete Desert Treasure".
Colossus attempts to throw you off, or could throw you off every time you damage him.
But it solves coming up with bosses for all the 5th diamonds, if Adyna has two of them plus her own.
Miasmic doesn't have to be with the Desert Beacon, if that helps your pattern. It currently has no Beacon, after all. A little bit for the trivia sections "Miasmic was in the game long before any of the other additional diamonds" and another "*something* was the only diamond required for the Desert Beacon not required to complete Desert Treasure".
Colossus attempts to throw you off, or could throw you off every time you damage him.
Re: Homecoming Apocalypse Discussion
Or you could just slip and by accident grab his arm? All while he is crumbling and large pieces of rock and wood is falling down?
Like the intro fight of God of War III
Like the intro fight of God of War III
Ruy112- Partisan
- Number of posts : 1623
Age : 30
Location : Denmark
Re: Homecoming Apocalypse Discussion
Ooh, Gaia would make an interesting Colossus.
But I was merely pointing out ways it could hurt you, since Handeth was objecting to the no hurting the player.
But I was merely pointing out ways it could hurt you, since Handeth was objecting to the no hurting the player.
Re: Homecoming Apocalypse Discussion
I have post-trumatic experiences with DT.
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: Homecoming Apocalypse Discussion
Wait, how would one obtain the Curse Diamonds? They 'don't belong' to any beacon and the Miasmic diamond currently is found via PvP.
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: Homecoming Apocalypse Discussion
Well there's an obvious answer to the Miasmic diamond, then, not sure how expensive it currently is in the ge though. Otherwise you can easily paste a surrogate somewhere in the shadow realm.
Re: Homecoming Apocalypse Discussion
That's kinda what I've been saying - Miasmic is PVP, how are you going to get it.
But they would belong at *a* beacon, I merely meant Miasmic doesn't have to belong to Desert.
But they would belong at *a* beacon, I merely meant Miasmic doesn't have to belong to Desert.
Re: Homecoming Apocalypse Discussion
Well, PvP or buy the stick in the GE if you're against the principle of killing someone. But you can easily go around that stuff and all by making up something else, since I think the drops wouldn't be frequent enough to satisfy all potential questers for some time.
Re: Homecoming Apocalypse Discussion
Just make some NPC give you a target that would guaranteed drop an untradeable version of the staff?
Ruy112- Partisan
- Number of posts : 1623
Age : 30
Location : Denmark
Re: Homecoming Apocalypse Discussion
Perhaps have a "player" as the guardian? Revenant-style coding (perhaps massively improved given Jagex has shown they've improved in the AI department since revenants were released). They would wonder the Wilderness like a good old revenant and would drop the diamond for those completing the quest (they would be holding the staff, obviously).
Re: Homecoming Apocalypse Discussion
Have the community help design the ultimate pk'er in terms of moves, gear, and such...
Ruy112- Partisan
- Number of posts : 1623
Age : 30
Location : Denmark
Re: Homecoming Apocalypse Discussion
Have the guardians armour and weapons based on the last player who killed it!
Re: Homecoming Apocalypse Discussion
That would work. But the lore behind it would be interesting, especially if the diamond could be obtained over and over again.
And by not belonging to a beacon, are you suggestion a curse exclusive beacon?!
And by not belonging to a beacon, are you suggestion a curse exclusive beacon?!
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: Homecoming Apocalypse Discussion
NO! I said Miasmic wouldn't belong to the Desert Beacon! I didn't say it wouldn't belong to any beacon.
Re: Homecoming Apocalypse Discussion
So to what would it belong? Except, Zuriel, you know the guy whose staff actually has the diamond? He could be the guardian.
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: Homecoming Apocalypse Discussion
Oh yeah.
We should get back to work on the guardians, now that we have the beacons mostly organized.
We should get back to work on the guardians, now that we have the beacons mostly organized.
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: Homecoming Apocalypse Discussion
Since all of the revenants are being moved to a dungeon, I guess Zuriel could be the revenant guardian of the Miasmic Diamond.
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: Homecoming Apocalypse Discussion
Yeah, is that a problem?
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: Homecoming Apocalypse Discussion
It's boring.
Looks like Zuriel's might become more common with it being dropped by the Chaos Elemental, and revenants becoming easier. Since this is a miniquest, and not required at all, perhaps having a monetary requirement wouldn't be so bad. It's not like you have to keep it... buy it, use it, sell it. You get to keep the diamond afterwards anyway.
Looks like Zuriel's might become more common with it being dropped by the Chaos Elemental, and revenants becoming easier. Since this is a miniquest, and not required at all, perhaps having a monetary requirement wouldn't be so bad. It's not like you have to keep it... buy it, use it, sell it. You get to keep the diamond afterwards anyway.
Page 13 of 29 • 1 ... 8 ... 12, 13, 14 ... 21 ... 29
Similar topics
» Homecoming Apocalypse Reroute
» Homecoming Apocalypse: The Original
» Mythics: Stagnant Discussion
» Mythics: General Discussion
» Support Classes Discussion
» Homecoming Apocalypse: The Original
» Mythics: Stagnant Discussion
» Mythics: General Discussion
» Support Classes Discussion
Page 13 of 29
Permissions in this forum:
You cannot reply to topics in this forum