Homecoming Apocalypse Discussion
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Blaze FF8
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Homecoming Apocalypse Discussion
First topic message reminder :
Each guardian within the quest is to be treated as a miniquest in itself, not merely a task within a quest. Storylines and such may be miniquest specific. Such as Malak, the creature you fight my not actually be the Guardian; combat isn't even necessary, as with Raunton.
Jaldraocht, the Desert Beacon
• Blood, guarded by Malak the Vampire. || Leaches health.
• Shadow, guarded by Damis the Shade. || Zaps attack skill.
• Ice, guarded by Kamil the Knight. || Freezes target.
• Smoke, guarded by Fareed the Warrior. || Poisons target.
• Illusory, guarded by Adyna the Harlequin. || Conjures false targets.
• Ash, guarded by Dherok the UNDECIDED. || Wilderness || Zaps defence skill.
• Moss, guarded by Raunton the Snake-tongue. || Draynor || Decays food.
• Occlusive, guarded by Adyna the Harlequin. || UNDECIDED || Disorientates target.
• Bark, guarded by Colossus the Ent. || Unknown || Splinters target.
• Gust, guarded by Ragnos the Dragon. || Crandor || Conjures projectile shield.
• Bone, guarded by Xercus the Lycan. || UNDECIDED || Leaches run-energy.
• Venom, guarded by Weaver the Cryptspider. || Wilderness || Diseases target.
• Tar, guarded by Ramesh the Tarbeast. || Dorgesh'kaan || Slows target.
• Magma, guarded by Zenerka the Sorceress. || Karamja || Burns target.
• Facade, guarded by Adyna the Harlequin. || UNDECIDED || Conjures a proximity shield.
• Miasmic, guarded by Zuriel the Warlock. || UNDECIDED || Zaps attack speed.
• Mud, guarded by Arandar. || Arandar || Zaps strength skill.
• Fog, guarded by Thrip the Banshee. || Mort Myre || Blinds target.
• Thorn, guarded by Eirwyn the Songstress. || Tirannwn || Entangles target.
• Static, guarded by Thorg the Giant. || Taverly || Conjures a conductor/statics the target.
• Flesh, guarded by Neurosha the Fleshling. || Varrock || Zaps constitution.
• Soul, guarded by UNDECIDED. || UNDECIDED || Leaches prayer points.
• Sand, guarded by Yantos the Strykewurm. || Kharidian Desert || Stalls target.
• Mind, guarded by Adyna the Harlequin. || UNDECIDED || Aggravates target.
• Stone, guarded by Drystan the Fallen King. || UNDECIDED || Conjures melee shield.
Colour key:
Jagex, 3mptylord, Blaze FF8, Dark Avorian, Dragon78114, Handeath, Ruy112 and Tatorz.
Rambling;
Some of the planning on Adyna the Harlequin
Ancient Spellbook
Homecoming ApocalypseMany lives were spent during the war erasing Him from memory; desecrating His name and burning the remnants.
Stories from the time before Guthix speak of an Age of Darkness and that a matrix that was constructed to conceal the shadows; to imprison them and the filth that dwelt within. Though the matrix has remained sealed since, the feuding lords would not risk otherwise. And so efforts were made to conceal the matrix and prevent the empty rising. Keys scattered. Locks disguised. The shadows would forever be His prison.
But more than the likes of the light dwell within the unblinking darkness.
Each guardian within the quest is to be treated as a miniquest in itself, not merely a task within a quest. Storylines and such may be miniquest specific. Such as Malak, the creature you fight my not actually be the Guardian; combat isn't even necessary, as with Raunton.
Jaldraocht, the Desert Beacon
• Blood, guarded by Malak the Vampire. || Leaches health.
• Shadow, guarded by Damis the Shade. || Zaps attack skill.
• Ice, guarded by Kamil the Knight. || Freezes target.
• Smoke, guarded by Fareed the Warrior. || Poisons target.
• Illusory, guarded by Adyna the Harlequin. || Conjures false targets.
• Ash, guarded by Dherok the UNDECIDED. || Wilderness || Zaps defence skill.
• Moss, guarded by Raunton the Snake-tongue. || Draynor || Decays food.
• Occlusive, guarded by Adyna the Harlequin. || UNDECIDED || Disorientates target.
• Bark, guarded by Colossus the Ent. || Unknown || Splinters target.
• Gust, guarded by Ragnos the Dragon. || Crandor || Conjures projectile shield.
• Bone, guarded by Xercus the Lycan. || UNDECIDED || Leaches run-energy.
• Venom, guarded by Weaver the Cryptspider. || Wilderness || Diseases target.
• Tar, guarded by Ramesh the Tarbeast. || Dorgesh'kaan || Slows target.
• Magma, guarded by Zenerka the Sorceress. || Karamja || Burns target.
• Facade, guarded by Adyna the Harlequin. || UNDECIDED || Conjures a proximity shield.
• Miasmic, guarded by Zuriel the Warlock. || UNDECIDED || Zaps attack speed.
• Mud, guarded by Arandar. || Arandar || Zaps strength skill.
• Fog, guarded by Thrip the Banshee. || Mort Myre || Blinds target.
• Thorn, guarded by Eirwyn the Songstress. || Tirannwn || Entangles target.
• Static, guarded by Thorg the Giant. || Taverly || Conjures a conductor/statics the target.
• Flesh, guarded by Neurosha the Fleshling. || Varrock || Zaps constitution.
• Soul, guarded by UNDECIDED. || UNDECIDED || Leaches prayer points.
• Sand, guarded by Yantos the Strykewurm. || Kharidian Desert || Stalls target.
• Mind, guarded by Adyna the Harlequin. || UNDECIDED || Aggravates target.
• Stone, guarded by Drystan the Fallen King. || UNDECIDED || Conjures melee shield.
Colour key:
Jagex, 3mptylord, Blaze FF8, Dark Avorian, Dragon78114, Handeath, Ruy112 and Tatorz.
- Status effects (all would have a screen border to graphically represent it):
- Freeze: binds the afflicted.
Poison: damages the afflicted per second.
Blind: obscures afflicted's screen.
Splinter: afflicted's attacks recoil.
Disease: zaps afflicted's skills.
Slow: afflicted is halted, then slowed.
Burn: damages the afflicted per action.
Disorientate: afflicted's movement is randomized.
Entangle: afflicted is halted, then damages the afflicted whilst moving.
Conductor/Static: afflicted's defensive stats are reduced/afflict's foes receive damage multipler.
Stall: afflicted is halted periodically.
Aggravation: afflicted attracts recurve damage.
Rambling;
- Spoiler:
- The miniquests as a whole make up six chapters; the conclusion to Desert Treasure, the four beacons, and an ultimatum.
In each of the four beacon chapters there will be a particularly difficult boss and a legendary item (and, possibly, a curse spell - but they may just all be unlocked at the end).
Thorg's Axe, melee weapon.
Robert's Strongbow, ranged weapon.
Dragonhead Gauntlets, multi-class weapon (lol, the guantless aren't armour).
So, do we have armour? Or a magic weapon? Magic does kinda have the whole spellbook... the only other thing left really is prayer, defence and summoning.
I mean, we could have several new familiars based on the enemies... sandworms ftw? So they're covered. We could make the beacons recharge prayer with a 50% boost (since they were originally an entrance to the gods' guild, we might as well still make them godly). All that's really left now is defence. But which class? Maybe Magic, since Melee and Ranged have god-armour for the old gods; "Ancient Robes", to match the Ancient Staff. That way, it's magic and defence! And I think the difficulty of this quest matches the difficulty to obtain Bandos' and Armadyl's... kinda.
The Dragonhead Guantlets is two-handed weapon. Their design is of two Dragonheads... only of dragons more similar to Draco from Dragonheart (the film; the shape is less slender/snake-like... and more bulky). These would be like huge caricature fists! The melee attack is obvious; the ranged attack has it spit ash; and the magic attack fires small bursts of dragonfire (basically a more yellow fire blast/wave).Requires level 70-90 in all classes, and is like the Salamander (only better).
Fog Robes (Magic and Defense, Fog Guardian)
Dragonhead Gauntlets (universal weapon, Ash Guardian)
Thorg's Axe (melee weapon, Lightning Guardian)
Robert's Strongbow (ranged weapon, Gust Guardian)
Spells... all of them (magic weapon, All Guardians)
Familiars, a few new ones. (summoning, Specific Guardians)
Prayer boost at beacons (prayer, Quest Completion)
Some of the planning on Adyna the Harlequin
- Spoiler:
- She could create a duplicate version of Brimhaven dungeon, only, magical. And instead of chase the ticket, chase Adyna.
Then a chamber of mirrors, only the reflections in the mirrors are somewhat alive. In that, if you try to walk through, ouch! Even if the reflection is of you! The reflections should also beckon you, like; "Here, come this way!"
The final fight would be direct, only, as well as any other attacks, she'll make use of the Illusory curse. She will only use it periodically, but it has a somewhat altered effect to that which players will be able to use. When Adyna uses Illusory, she stops attacking. All her duplicates will swarm you, like in usual multi-combat, including Adyna, all appearing to be attacking you... but you'll receive no damage. If coding must, you'll have loads of 0 splashes, else, it'd be invisible nothing (this is so it's still treated as combat). When you select one of the replicas, or the real, as a target, it will retaliate and do real damage. If you choose the real Adyna, all replicas disappear, if not, only that copy does. The spell wears off itself after about 30 seconds.
With the player version of the spell, the replicas are incapable of damage entirely. If you attack a clone, it vanishes, wasting the attack (since RuneScape uses a turn-based combat system). The user of the illusory spell can either peg it, or stay and fight. Now normally, the highest hitting target attracts the auto-retaliate feature; so you'd pick out the caster if he stayed. However, Illusory's fake attacks trick the system into thinking they are all hitting random high-damage (though
you'll lose no health). So your player would randomly shift around attacking random ones, never the caster.
Ancient Spellbook
- Spoiler:
You may only have two of the four chapters open at any one time. When
you pray at ones respective altar, you will be given the choice as to
which you wish to replace. The teleports and curses are open exempt to
any chapter, though the curses are PVP only (excluding Castle Wars and
Duel Arena).
_______________________________
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_#____________________X1_X2__#_
_#___ **************************** ___#_
_#__01_02_03_04_05_06_07_08__#_
_#__09_10_11_12_13_14_15_16__#_
_#__17_18_19_20_21_22_23_24__#_
_#__25_26_27_28_29_30_31_32__#_
_#___________________________#_
_#___ **************************** ___#_
_#__01_02_03_04_05_06_07_08__#_
_#___________________________#_
_#___ **************************** ___#_
_#__01_02_03_04_05_06_07_08__#_
_#__09_10_11_12_13_14_15_16__#_
_#___________________________#_
_#############################_
_______________________________
Segment one contains the battle spells.
Segment two contains the teleportation spells.
Segment three contains the curse spells. PVP only (not PVP-world only, there's a difference).
You can reposition a segment by dragging it's divider bar (up or down).
X1 orders the spells by element.
X2 orders the spells by level.
All five chapters are graded between 1 and 5; and when the player chooses their chapters, the spells will be alternated, such as; Smoke, Ash, Shadow, Sand, Blood, Stone, Ice, Bone, etc. Aside from spells in the lowest and highest grade, all spells would have two possible levels (depending on which chapter they are paired with).
Last edited by 3mptylord on Sun Mar 27, 2011 2:44 am; edited 28 times in total
Re: Homecoming Apocalypse Discussion
I still dislike that a phoenix could be greedy.
Also, there were no guardians before Zamorak, and it's unlikely Zamorak would ever return to a guardian - thus, he would not notice it go from the original guardian to the phoenix.
Also, purely in response to Handeath, is a phoenix not already immortal? How could Zamorak make it more immortal? Or do you mean immortal without the rebirth?
Also, there were no guardians before Zamorak, and it's unlikely Zamorak would ever return to a guardian - thus, he would not notice it go from the original guardian to the phoenix.
Also, purely in response to Handeath, is a phoenix not already immortal? How could Zamorak make it more immortal? Or do you mean immortal without the rebirth?
Re: Homecoming Apocalypse Discussion
It could be criousity instead of greedy, the moral changes but meh.
Well, what do you have?
Immortal without the rebirth.
Wait, doesn't Drystan have the same theme?
Well, what do you have?
Immortal without the rebirth.
Wait, doesn't Drystan have the same theme?
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: Homecoming Apocalypse Discussion
Drystan is immortal to his enemies, is the exact wording (it's one of those play-on-words immortalities, like "no man can hurt me"). He is defeated by making him damage himself. By the end of the fight, he commits suicide by ripping the diamond out and giving it to you... then falling lifeless to the ground/crumbling (depending on how dramatic his death should be). He didn't steal it though, he was granted it in order to protect his kingdom - who eventually cast him out in disgust. He's a sadface guardian.
I like the idea of the phoneix, but you could just have Zamorak directly giving it to the phoenix. I'd still like some theme involving the spirit realm - thus relating it to the soul diamond.
Also, one concern, although it might be unprecedented (as Dusk hasn't yet written anything about this)... but how do you defeat an immortal phoenix?
I like the idea of the phoneix, but you could just have Zamorak directly giving it to the phoenix. I'd still like some theme involving the spirit realm - thus relating it to the soul diamond.
Also, one concern, although it might be unprecedented (as Dusk hasn't yet written anything about this)... but how do you defeat an immortal phoenix?
Re: Homecoming Apocalypse Discussion
I don't know and who was Drystan, and hey this werewolf who had the bone diamond, do is he zarosian?
Duskcurse- Partisan
- Number of posts : 1367
Age : 29
Location : Santiago, Chile
Re: Homecoming Apocalypse Discussion
It's like this everytime he "rebirths" he rotts more, fulffiling a cycle
Duskcurse- Partisan
- Number of posts : 1367
Age : 29
Location : Santiago, Chile
Re: Homecoming Apocalypse Discussion
Drystan is the Stone Guardian.Duskcurse wrote:I don't know and who was Drystan, and hey this werewolf who had the bone diamond, do is he zarosian?
Xercus (the werewolf) has no alignment that's relevant to this quest. If Zamorak gave it to him, he's unlikely Zarosian. If he acquired it himself then his alignment would be entirely unknown - although most werewolves were Zamorakian during the war.
Re: Homecoming Apocalypse Discussion
Ok, could someone put me all the guardians in cronollogical order please
Duskcurse- Partisan
- Number of posts : 1367
Age : 29
Location : Santiago, Chile
Re: Homecoming Apocalypse Discussion
All guardians are on the first post, in an appropriate order. It's hard to chronologically order events that can happen in almost any order.
Last edited by 3mptylord on Tue Apr 05, 2011 11:37 am; edited 1 time in total
Re: Homecoming Apocalypse Discussion
Sop the flesh diamond is the first one?
Duskcurse- Partisan
- Number of posts : 1367
Age : 29
Location : Santiago, Chile
Re: Homecoming Apocalypse Discussion
Huh? Flesh is the 21st in the list.
Oooh, you're looking at the list of threads. No, no. Post one of THIS thread.
Oooh, you're looking at the list of threads. No, no. Post one of THIS thread.
Re: Homecoming Apocalypse Discussion
Tell me 3mpty what guardians are currently finished
Duskcurse- Partisan
- Number of posts : 1367
Age : 29
Location : Santiago, Chile
Re: Homecoming Apocalypse Discussion
Ummm... I don't know. Those with a personal thread, excluding Derohk, have been started and are mostly finished.
Re: Homecoming Apocalypse Discussion
I guess we should return to Adyna. I say we should fight her for the 5th Diamond at the end of each beacon.
WAIT, I thought Adyna was guarding the Soul Daimond as well!! Crap, Dusk!
WAIT, I thought Adyna was guarding the Soul Daimond as well!! Crap, Dusk!
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: Homecoming Apocalypse Discussion
Sure, so long as that doesn't create too much of a red-herring as to her importance in the quest as a story.
Re: Homecoming Apocalypse Discussion
Perphas she could be the servant of Caedis, it's the name of the rotten phoenix
Duskcurse- Partisan
- Number of posts : 1367
Age : 29
Location : Santiago, Chile
Re: Homecoming Apocalypse Discussion
Adyna is actually the antagonist of the whole quest, she was the "Mysterious Stranger" and she is also trying to collect all the diamonds. However, she is doing so because Zamorak told her to protect the Mind Diamond and it/Enraka cursed her to protect them all.
3mpty, the location of the Adyna fights shouldn't be a problem, the timing was, due to the eposodic nature of the quest.
3mpty, the location of the Adyna fights shouldn't be a problem, the timing was, due to the eposodic nature of the quest.
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: Homecoming Apocalypse Discussion
I suppose. But it's perhaps too much of a coincidence if she's the 5th diamond everytime... given there's no reason for it.
I'm possibly over thinking it, though.
I'm possibly over thinking it, though.
Re: Homecoming Apocalypse Discussion
Maybe instead of it being when you get each beacon's 4 diamonds, its every 4 diamonds you obtain, regardless of which beacon they belong to.
We need to organize the Beacons again, don't we.
We need to organize the Beacons again, don't we.
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: Homecoming Apocalypse Discussion
I have a better idea; how about let people find the diamonds at will like in Desert Treasure? Scrap the complex timelines and this project will be made easier to do by the player. The player has already over 16 more diamonds to find, and if the player is bogged down by an insanely complex story, this quest will lose its fun.
Dragon78114- Partisan
- Number of posts : 1668
Age : 31
Location : Annandale-On-Hudson, New York
Re: Homecoming Apocalypse Discussion
Elaborate
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: Homecoming Apocalypse Discussion
To carry this story, you don't need an elaborate plot muddling the fight. Not every quest is designed to have a story be the central part. Remember in Desert Treasure, the only impetus to find these diamonds were to get them for that archaeologist, remember? That is a very weak story in itself, but the rest of the quest and the rewards make up for it.
When you killed the bad guys, you had a quick introduction with them, and the fight commenced. In fact, you only knew little about them as a plot tool to keep you from making a strategy before you fight. Yet, you still had the impetus to fight them and go extremely out of your way to find them because you wanted those diamonds. Honestly, when I did Desert Treasure, I had no care about the plot; I just wanted it over. Now in Homecoming Apocalypse, this will be fourfold load larger.
I think because we are all such talented writers, we keep making EVERYTHING have a story and a back story when one isn't necessary.
Keeping your options open to the player will allow them to formulate strategies at will without any pressure to complete it. Honestly, it would scare the hell out of me to complete ALL 16 diamonds in a sequential order. If a boss is too hard for me at the moment, I can move on to another I can easily defeat, using my time much more wisely.
When you killed the bad guys, you had a quick introduction with them, and the fight commenced. In fact, you only knew little about them as a plot tool to keep you from making a strategy before you fight. Yet, you still had the impetus to fight them and go extremely out of your way to find them because you wanted those diamonds. Honestly, when I did Desert Treasure, I had no care about the plot; I just wanted it over. Now in Homecoming Apocalypse, this will be fourfold load larger.
I think because we are all such talented writers, we keep making EVERYTHING have a story and a back story when one isn't necessary.
Keeping your options open to the player will allow them to formulate strategies at will without any pressure to complete it. Honestly, it would scare the hell out of me to complete ALL 16 diamonds in a sequential order. If a boss is too hard for me at the moment, I can move on to another I can easily defeat, using my time much more wisely.
Dragon78114- Partisan
- Number of posts : 1668
Age : 31
Location : Annandale-On-Hudson, New York
Re: Homecoming Apocalypse Discussion
Oh, I see, you're wrong.
Homecoming Apocylasdasf is a special quest, you may obtain the diamonds in any order you wish. However, like Desert Treasure, there is an over arcing story, the identity of Atlas and our conflict with Adyna (DT was about freeing Azzanandra.)
That isn't to say that we can't give each guardian a backstory. Drystan surrendered himself for his kingdom, Neurosha was mis-summoned and respawned with her diamond. These backstories can be inferred, or told by NPCs (for example Malak wanted a vampire noble dead).
Homecoming Apocylasdasf is a special quest, you may obtain the diamonds in any order you wish. However, like Desert Treasure, there is an over arcing story, the identity of Atlas and our conflict with Adyna (DT was about freeing Azzanandra.)
That isn't to say that we can't give each guardian a backstory. Drystan surrendered himself for his kingdom, Neurosha was mis-summoned and respawned with her diamond. These backstories can be inferred, or told by NPCs (for example Malak wanted a vampire noble dead).
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: Homecoming Apocalypse Discussion
Desert Treasure wasn't about freeing Azzandra. We never even knew about him before this quest!
EDIT: And only at the END of the story it was like a side effect of winning the quest! We had no idea we also would free a spirit in the process, and that's only after the archaeologist told us to put them back in their place in the pyramid!
EDIT 2: If the quest was about freeing him, then the archaeologist would have gone into a long description of who he was, why he was trapped, and how and why were had to save him!
EDIT 3: And even that was a simple plot. Please do not make the plot for Homecoming Apocalypse will involve gods... That is too grand of a plot. -.-
EDIT: And only at the END of the story it was like a side effect of winning the quest! We had no idea we also would free a spirit in the process, and that's only after the archaeologist told us to put them back in their place in the pyramid!
EDIT 2: If the quest was about freeing him, then the archaeologist would have gone into a long description of who he was, why he was trapped, and how and why were had to save him!
EDIT 3: And even that was a simple plot. Please do not make the plot for Homecoming Apocalypse will involve gods... That is too grand of a plot. -.-
Dragon78114- Partisan
- Number of posts : 1668
Age : 31
Location : Annandale-On-Hudson, New York
Re: Homecoming Apocalypse Discussion
No?
Each beacon has her once. One exception being Zurial, but she kills Zurial at the start of the quest and takes his place.
Wait... WHAT?!
When it said "new post" I thought that meant that I would have one... how did I miss a whole conversation. I'm backtracking now. This is a response to Handeath saying something about reordering the beacons.
Each beacon has her once. One exception being Zurial, but she kills Zurial at the start of the quest and takes his place.
Wait... WHAT?!
When it said "new post" I thought that meant that I would have one... how did I miss a whole conversation. I'm backtracking now. This is a response to Handeath saying something about reordering the beacons.
Re: Homecoming Apocalypse Discussion
then perhaps complete each beacon in sequential order, and each diamond for that beacon will allow you to complete it in any order?
If this Adyna(sp?) character once as a reoccurring character, then I would imagine each diamonds you would find will each have a boss and she will have to be on top of it. Also, to REALLY spice things up, she could randomly with one diamond per beacon instead of he be the boss in an expected manner.
If this Adyna(sp?) character once as a reoccurring character, then I would imagine each diamonds you would find will each have a boss and she will have to be on top of it. Also, to REALLY spice things up, she could randomly with one diamond per beacon instead of he be the boss in an expected manner.
Dragon78114- Partisan
- Number of posts : 1668
Age : 31
Location : Annandale-On-Hudson, New York
Re: Homecoming Apocalypse Discussion
I think her being random is interesting... but that means her current forms need non-Adyna models in such cases they aren't randomized to her. Also, would that effect the fight scene? Or would she essentially be used in the same fight instead of the actual guardian...
Acutally, when I think about it, whilst cool it'd be a shame. Some of the guardians have quite good stories behind them and it'd be a shame to not play them on accounts of bad luck.
Sorry, I was replying to another thread... reading the last page or so now.
Acutally, when I think about it, whilst cool it'd be a shame. Some of the guardians have quite good stories behind them and it'd be a shame to not play them on accounts of bad luck.
Sorry, I was replying to another thread... reading the last page or so now.
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» Homecoming Apocalypse Reroute
» Homecoming Apocalypse: The Original
» Mythics: Stagnant Discussion
» Mythics: General Discussion
» Support Classes Discussion
» Homecoming Apocalypse: The Original
» Mythics: Stagnant Discussion
» Mythics: General Discussion
» Support Classes Discussion
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